文件名称:OpenGL_ActiveX
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 129kb
- 下载次数:
- 0次
- 提 供 者:
- x***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
opengl做为一款强大的3D API,渲染速度快,效率高。可以为我们实现自己的3D世界。
本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h,
glu.h
glaux.h还扩充了一些其他高级的功能。所以在我们以后的程序中,只需包含glut.h头文件。
实现细节请下载源代码,熟悉opengl编程的朋友可以从代码中看出,在AX中实现opengl跟在普通应用程序中是一致的。
glut库的安装
目前的glut库是glut-3.7.6.包含glut.h,glut32.lib,glut32.dll
把glut.h放到 vc的include目录中
把glut32.lib放到vc的lib目录中
把glut32.dll放到system32下
对于vs.net include和lib在..\vc7\platformSDK下
-opengl A powerful as the 3D API, playing up speed, high efficiency. We can realize their 3 D world. The procedures for the use of the glut (download to http :// www.xmission.com/ ~ nate/glut.html) He not only includes gl.h, glu.h glaux.h also expanded some other senior function. So in our future proceedings, just include glut.h headers. Implementation details please download the source code, programming opengl familiar friends can see from the code, AX in achieving opengl application with the ordinary procedure is the same. Glut for the installation of the current glut is the glut- 3.7.6. Glut.h included, glut32.lib. glut32.dll put into vc glut.h include the directory put glut32. vc lib into the lib directory put into system32 under glut32.dll for vs . net include and lib in .. \ vc7
本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h,
glu.h
glaux.h还扩充了一些其他高级的功能。所以在我们以后的程序中,只需包含glut.h头文件。
实现细节请下载源代码,熟悉opengl编程的朋友可以从代码中看出,在AX中实现opengl跟在普通应用程序中是一致的。
glut库的安装
目前的glut库是glut-3.7.6.包含glut.h,glut32.lib,glut32.dll
把glut.h放到 vc的include目录中
把glut32.lib放到vc的lib目录中
把glut32.dll放到system32下
对于vs.net include和lib在..\vc7\platformSDK下
-opengl A powerful as the 3D API, playing up speed, high efficiency. We can realize their 3 D world. The procedures for the use of the glut (download to http :// www.xmission.com/ ~ nate/glut.html) He not only includes gl.h, glu.h glaux.h also expanded some other senior function. So in our future proceedings, just include glut.h headers. Implementation details please download the source code, programming opengl familiar friends can see from the code, AX in achieving opengl application with the ordinary procedure is the same. Glut for the installation of the current glut is the glut- 3.7.6. Glut.h included, glut32.lib. glut32.dll put into vc glut.h include the directory put glut32. vc lib into the lib directory put into system32 under glut32.dll for vs . net include and lib in .. \ vc7
(系统自动生成,下载前可以参看下载内容)
下载文件列表
opengl控件
..........\MyAX
..........\....\Debug
..........\....\hlp
..........\....\...\Bullet.bmp
..........\....\...\test.hm
..........\....\...\test.rtf
..........\....\MyAX.cpp
..........\....\MyAX.def
..........\....\MyAX.h
..........\....\MyAX.idl
..........\....\MyAX.rc
..........\....\MyAX.sln
..........\....\MyAX.vcproj
..........\....\MyAXCtrl.bmp
..........\....\MyAXCtrl.cpp
..........\....\MyAXCtrl.h
..........\....\MyAXidl.h
..........\....\MyAXPropPage.cpp
..........\....\MyAXPropPage.h
..........\....\MyAX_i.c
..........\....\mytest1.raw
..........\....\ReadMe.txt
..........\....\Resource.h
..........\....\stdafx.cpp
..........\....\stdafx.h
..........\....\Texture.cpp
..........\....\Texture.h
..........\....\utils.cpp
..........\....\utils.h
..........\TestAX
..........\......\Debug
..........\......\ReadMe.txt
..........\......\res
..........\......\...\TestAX.manifest
..........\......\...\TestAX.rc2
..........\......\Resource.h
..........\......\stdafx.cpp
..........\......\stdafx.h
..........\......\TestAX.aps
..........\......\TestAX.cpp
..........\......\TestAX.h
..........\......\TestAX.ncb
..........\......\TestAX.rc
..........\......\TestAX.sln
..........\......\TestAX.vcproj
..........\......\TestAXDlg.cpp
..........\......\TestAXDlg.h
..........\相关文档.txt
..........\MyAX
..........\....\Debug
..........\....\hlp
..........\....\...\Bullet.bmp
..........\....\...\test.hm
..........\....\...\test.rtf
..........\....\MyAX.cpp
..........\....\MyAX.def
..........\....\MyAX.h
..........\....\MyAX.idl
..........\....\MyAX.rc
..........\....\MyAX.sln
..........\....\MyAX.vcproj
..........\....\MyAXCtrl.bmp
..........\....\MyAXCtrl.cpp
..........\....\MyAXCtrl.h
..........\....\MyAXidl.h
..........\....\MyAXPropPage.cpp
..........\....\MyAXPropPage.h
..........\....\MyAX_i.c
..........\....\mytest1.raw
..........\....\ReadMe.txt
..........\....\Resource.h
..........\....\stdafx.cpp
..........\....\stdafx.h
..........\....\Texture.cpp
..........\....\Texture.h
..........\....\utils.cpp
..........\....\utils.h
..........\TestAX
..........\......\Debug
..........\......\ReadMe.txt
..........\......\res
..........\......\...\TestAX.manifest
..........\......\...\TestAX.rc2
..........\......\Resource.h
..........\......\stdafx.cpp
..........\......\stdafx.h
..........\......\TestAX.aps
..........\......\TestAX.cpp
..........\......\TestAX.h
..........\......\TestAX.ncb
..........\......\TestAX.rc
..........\......\TestAX.sln
..........\......\TestAX.vcproj
..........\......\TestAXDlg.cpp
..........\......\TestAXDlg.h
..........\相关文档.txt