文件名称:Clothy
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 6.47mb
- 下载次数:
- 0次
- 提 供 者:
- y**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
This the sample application that accompanies the May 99
Game Developer magazine. It is meant as a demonstration of
a method for 3D cloth simulation in OpenGL.
Cloth simulation is a very complex process. This column and
demo just scratches the surface. It is simply a way of building
a form of cloth using the mass and spring system from last
month. It is sort of a macro function (CreateClothPatch in OGLView.cpp)
that builds all the various springs and attaches them.
There are many places it can be improved and modified.
Please read the article and check the references in the
"For Further Info" section if you are really interested
in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
Game Developer magazine. It is meant as a demonstration of
a method for 3D cloth simulation in OpenGL.
Cloth simulation is a very complex process. This column and
demo just scratches the surface. It is simply a way of building
a form of cloth using the mass and spring system from last
month. It is sort of a macro function (CreateClothPatch in OGLView.cpp)
that builds all the various springs and attaches them.
There are many places it can be improved and modified.
Please read the article and check the references in the
"For Further Info" section if you are really interested
in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Clothy
......\AddSpher.cpp
......\AddSpher.h
......\BabysGotBack.dps
......\Clothy.cpp
......\Clothy.dep
......\Clothy.dsp
......\Clothy.dsw
......\Clothy.exe
......\Clothy.h
......\Clothy.mak
......\Clothy.ncb
......\Clothy.rc
......\Clothy.sln
......\Clothy.vcproj
......\Debug
......\LoadOBJ.cpp
......\LoadOBJ.h
......\MainFrm.cpp
......\MainFrm.h
......\MathDefs.cpp
......\MathDefs.h
......\NewCloth.cpp
......\NewCloth.h
......\OGLView.cpp
......\OGLView.h
......\PhysEnv.cpp
......\PhysEnv.h
......\ReadMe.txt
......\RES
......\...\Clothy.rc2
......\resource.h
......\SetVert.cpp
......\SetVert.h
......\SimProps.cpp
......\SimProps.h
......\Skeleton.cpp
......\Skeleton.h
......\StdAfx.cpp
......\StdAfx.h
......\Test1.dps
......\Test2.dps
......\TimeProps.cpp
......\TimeProps.h
......\AddSpher.cpp
......\AddSpher.h
......\BabysGotBack.dps
......\Clothy.cpp
......\Clothy.dep
......\Clothy.dsp
......\Clothy.dsw
......\Clothy.exe
......\Clothy.h
......\Clothy.mak
......\Clothy.ncb
......\Clothy.rc
......\Clothy.sln
......\Clothy.vcproj
......\Debug
......\LoadOBJ.cpp
......\LoadOBJ.h
......\MainFrm.cpp
......\MainFrm.h
......\MathDefs.cpp
......\MathDefs.h
......\NewCloth.cpp
......\NewCloth.h
......\OGLView.cpp
......\OGLView.h
......\PhysEnv.cpp
......\PhysEnv.h
......\ReadMe.txt
......\RES
......\...\Clothy.rc2
......\resource.h
......\SetVert.cpp
......\SetVert.h
......\SimProps.cpp
......\SimProps.h
......\Skeleton.cpp
......\Skeleton.h
......\StdAfx.cpp
......\StdAfx.h
......\Test1.dps
......\Test2.dps
......\TimeProps.cpp
......\TimeProps.h