文件名称:pbr
- 所属分类:
- Windows Mobile
- 资源属性:
- [MacOS] [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 139kb
- 下载次数:
- 0次
- 提 供 者:
- gong****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
-The goal of this project is to explore the id ea of point-based radiosity. which is a shooting radiosity technique sugges ted by Mark Harris at UNC. The primary idea is tha t features available in graphics hardware can b e utilized to perform radiosity calculations. Facilities such as flat shading. diffuse lighting, projective textures, mipmapping and can be used to replace tradition al numerical solutions for radiosity.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Array_of.hpp
Color.cpp
Color.hpp
cosine.pgm
geom_util.cpp
geom_util.hpp
gl_common.h
HemiCube.cpp
HemiCube.hpp
Map_of.hpp
pgm_util.cpp
pgm_util.hpp
Point.cpp
Point.hpp
polka_dots.ppm
ppm_util.cpp
ppm_util.hpp
rad.dsp
rad.dsw
rad.ncb
rad.opt
rad.plg
rad.rc
readme.txt
resource.h
Scene.cpp
Scene.hpp
Splat.cpp
Splat.hpp
Texture.cpp
Texture.hpp
Vector.cpp
Vector.hpp
wgl.cpp
wgl.h
WinMain.cpp
Color.cpp
Color.hpp
cosine.pgm
geom_util.cpp
geom_util.hpp
gl_common.h
HemiCube.cpp
HemiCube.hpp
Map_of.hpp
pgm_util.cpp
pgm_util.hpp
Point.cpp
Point.hpp
polka_dots.ppm
ppm_util.cpp
ppm_util.hpp
rad.dsp
rad.dsw
rad.ncb
rad.opt
rad.plg
rad.rc
readme.txt
resource.h
Scene.cpp
Scene.hpp
Splat.cpp
Splat.hpp
Texture.cpp
Texture.hpp
Vector.cpp
Vector.hpp
wgl.cpp
wgl.h
WinMain.cpp