文件名称:Nature_Grass
- 所属分类:
- OpenGL
- 资源属性:
- [C/C++] [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.49mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
NVIDIA范例中草的绘制,经典的3D知识学习代码,VC++平台下OpenGL语言开发,对显卡要求比较高,看你的机子能不能跑得动。-NVIDIA examples of Chinese herbal mapping, 3D knowledge of classical learning code VC platform OpenGL language development, the graphics requirements is relatively high, you see the loom can run dynamic.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Appearance
..........\AlphaAttributes.cpp
..........\AlphaAttributes.h
..........\Appearance.cpp
..........\Appearance.h
..........\AppUtils.h
..........\BlendAttributes.cpp
..........\BlendAttributes.h
..........\Light.cpp
..........\Light.h
..........\Material.cpp
..........\Material.h
..........\MatLight.cpp
..........\MatLight.h
..........\Texture.cpp
..........\Texture.h
..........\TextureCoordGenerator.cpp
..........\TextureCoordGenerator.h
..........\TextureLoader.cpp
Application Nature
..................\Data
..................\....\Grass
..................\....\.....\grassPack.dds
..................\....\.....\GrassShader.xml
..................\....\.....\randommap.tga
..................\....\GUI
..................\....\...\ArialSmall.tga
..................\....\...\GUILayout.xml
..................\....\...\gui_desc.xml
..................\....\IniFile.xml
..................\....\Sky
..................\....\...\skydome.xml
..................\....\...\SkyGroup.xml
..................\....\...\SkyShader.xml
..................\....\Terrain
..................\....\.......\dirt.dds
..................\....\.......\fungus.dds
..................\....\.......\grasslayer.dds
..................\....\.......\TerrainShader.xml
..................\....\Water
..................\....\.....\WaterGroup.xml
..................\....\.....\watermesh.3ds
..................\....\.....\WaterShader.xml
..................\Main.cpp
..................\SceneFrame.cpp
..................\SceneFrame.h
..................\SceneGraph.exe
..................\SceneGraph.sln
..................\SceneGraph.vcproj
..................\Terrain
..................\.......\GrassCell.cpp
..................\.......\GrassCell.h
..................\.......\HeightMap.cpp
..................\.......\HeightMap.h
..................\.......\Portal.cpp
..................\.......\Portal.h
..................\.......\Terrain.cpp
..................\.......\Terrain.h
..................\.......\TerrainCell.cpp
..................\.......\TerrainCell.h
..................\.......\TerrainUtils.cpp
..................\.......\TerrainUtils.h
Events
......\GUIEventListener.h
......\InputEventListener.h
......\KeyEvent.cpp
......\KeyEvent.h
......\MouseEvent.cpp
......\MouseEvent.h
......\WindowEvent.cpp
......\WindowEvent.h
Extensions
..........\GLee.cpp
..........\GLee.h
Geometry
........\BoundsDescriptor.cpp
........\BoundsDescriptor.h
........\DistanceObject.h
........\Geometry.cpp
........\Geometry.h
........\Plane.h
........\ShadowInfo.cpp
........\ShadowInfo.h
........\Triangle.cpp
........\Triangle.h
GUI
...\GUIAlphaElement.cpp
...\GUIAlphaElement.h
...\GUIButton.cpp
...\GUIButton.h
...\GUICheckBox.cpp
...\GUICheckBox.h
...\GUIClippedRectangle.cpp
...\GUIClippedRectangle.h
..........\AlphaAttributes.cpp
..........\AlphaAttributes.h
..........\Appearance.cpp
..........\Appearance.h
..........\AppUtils.h
..........\BlendAttributes.cpp
..........\BlendAttributes.h
..........\Light.cpp
..........\Light.h
..........\Material.cpp
..........\Material.h
..........\MatLight.cpp
..........\MatLight.h
..........\Texture.cpp
..........\Texture.h
..........\TextureCoordGenerator.cpp
..........\TextureCoordGenerator.h
..........\TextureLoader.cpp
Application Nature
..................\Data
..................\....\Grass
..................\....\.....\grassPack.dds
..................\....\.....\GrassShader.xml
..................\....\.....\randommap.tga
..................\....\GUI
..................\....\...\ArialSmall.tga
..................\....\...\GUILayout.xml
..................\....\...\gui_desc.xml
..................\....\IniFile.xml
..................\....\Sky
..................\....\...\skydome.xml
..................\....\...\SkyGroup.xml
..................\....\...\SkyShader.xml
..................\....\Terrain
..................\....\.......\dirt.dds
..................\....\.......\fungus.dds
..................\....\.......\grasslayer.dds
..................\....\.......\TerrainShader.xml
..................\....\Water
..................\....\.....\WaterGroup.xml
..................\....\.....\watermesh.3ds
..................\....\.....\WaterShader.xml
..................\Main.cpp
..................\SceneFrame.cpp
..................\SceneFrame.h
..................\SceneGraph.exe
..................\SceneGraph.sln
..................\SceneGraph.vcproj
..................\Terrain
..................\.......\GrassCell.cpp
..................\.......\GrassCell.h
..................\.......\HeightMap.cpp
..................\.......\HeightMap.h
..................\.......\Portal.cpp
..................\.......\Portal.h
..................\.......\Terrain.cpp
..................\.......\Terrain.h
..................\.......\TerrainCell.cpp
..................\.......\TerrainCell.h
..................\.......\TerrainUtils.cpp
..................\.......\TerrainUtils.h
Events
......\GUIEventListener.h
......\InputEventListener.h
......\KeyEvent.cpp
......\KeyEvent.h
......\MouseEvent.cpp
......\MouseEvent.h
......\WindowEvent.cpp
......\WindowEvent.h
Extensions
..........\GLee.cpp
..........\GLee.h
Geometry
........\BoundsDescriptor.cpp
........\BoundsDescriptor.h
........\DistanceObject.h
........\Geometry.cpp
........\Geometry.h
........\Plane.h
........\ShadowInfo.cpp
........\ShadowInfo.h
........\Triangle.cpp
........\Triangle.h
GUI
...\GUIAlphaElement.cpp
...\GUIAlphaElement.h
...\GUIButton.cpp
...\GUIButton.h
...\GUICheckBox.cpp
...\GUICheckBox.h
...\GUIClippedRectangle.cpp
...\GUIClippedRectangle.h