文件名称:B_CITY
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经典游戏BATTLE CITY的C++ BUILDER实现,没有采用DIRECT X技术,使得理解更为容易-classic games BATTLE CITY BUILDER C achieved, not used DIRECT X technology, making it easier to understand
(系统自动生成,下载前可以参看下载内容)
下载文件列表
chap09
......\about.cpp
......\about.dfm
......\about.h
......\about.obj
......\BOMB.WAV
......\GUNFIRE.WAV
......\HUM.WAV
......\img
......\...\etank4.bmp
......\...\etank5.bmp
......\...\gemapple.bmp
......\...\gemarrow.bmp
......\...\gemblow.bmp
......\...\gemclock.bmp
......\...\gemgrenade.bmp
......\...\gemhat.bmp
......\...\gemstar.bmp
......\...\gemtank.bmp
......\...\mytank.bmp
......\...\smexp.bmp
......\...\star.bmp
......\main.cpp
......\main.ddp
......\main.dfm
......\main.h
......\main.obj
......\MAP1.DAT
......\MAP2.DAT
......\mapedit
......\.......\main.cpp
......\.......\main.ddp
......\.......\main.dfm
......\.......\main.h
......\.......\main.obj
......\.......\mapedit.bpr
......\.......\mapedit.cpp
......\.......\mapedit.obj
......\.......\mapedit.res
......\mapedit.exe
......\mapunit.cpp
......\mapunit.h
......\mapunit.obj
......\sprite.cpp
......\sprite.h
......\sprite.obj
......\tank.gif
......\tankwar.bpr
......\tankwar.cpp
......\tankwar.obj
......\tankwar.res
......\terr_img
......\........\exp3.bmp
......\........\flag.bmp
......\........\flag_broken.bmp
......\........\grass.bmp
......\........\green.bmp
......\........\plate.bmp
......\........\sea.bmp
......\........\tree.bmp
......\........\wall.bmp
......\tilemgr
......\.......\main.cpp
......\.......\main.ddp
......\.......\main.dfm
......\.......\main.h
......\.......\main.obj
......\.......\tilemgr.bpr
......\.......\tilemgr.cpp
......\.......\tilemgr.exe
......\.......\tilemgr.obj
......\.......\tilemgr.res
......\tiles.TIA
......\tiles.TVW
......\tileunit.cpp
......\tileunit.h
......\tileunit.obj
......\util.cpp
......\util.h
......\util.obj
......\about.cpp
......\about.dfm
......\about.h
......\about.obj
......\BOMB.WAV
......\GUNFIRE.WAV
......\HUM.WAV
......\img
......\...\etank4.bmp
......\...\etank5.bmp
......\...\gemapple.bmp
......\...\gemarrow.bmp
......\...\gemblow.bmp
......\...\gemclock.bmp
......\...\gemgrenade.bmp
......\...\gemhat.bmp
......\...\gemstar.bmp
......\...\gemtank.bmp
......\...\mytank.bmp
......\...\smexp.bmp
......\...\star.bmp
......\main.cpp
......\main.ddp
......\main.dfm
......\main.h
......\main.obj
......\MAP1.DAT
......\MAP2.DAT
......\mapedit
......\.......\main.cpp
......\.......\main.ddp
......\.......\main.dfm
......\.......\main.h
......\.......\main.obj
......\.......\mapedit.bpr
......\.......\mapedit.cpp
......\.......\mapedit.obj
......\.......\mapedit.res
......\mapedit.exe
......\mapunit.cpp
......\mapunit.h
......\mapunit.obj
......\sprite.cpp
......\sprite.h
......\sprite.obj
......\tank.gif
......\tankwar.bpr
......\tankwar.cpp
......\tankwar.obj
......\tankwar.res
......\terr_img
......\........\exp3.bmp
......\........\flag.bmp
......\........\flag_broken.bmp
......\........\grass.bmp
......\........\green.bmp
......\........\plate.bmp
......\........\sea.bmp
......\........\tree.bmp
......\........\wall.bmp
......\tilemgr
......\.......\main.cpp
......\.......\main.ddp
......\.......\main.dfm
......\.......\main.h
......\.......\main.obj
......\.......\tilemgr.bpr
......\.......\tilemgr.cpp
......\.......\tilemgr.exe
......\.......\tilemgr.obj
......\.......\tilemgr.res
......\tiles.TIA
......\tiles.TVW
......\tileunit.cpp
......\tileunit.h
......\tileunit.obj
......\util.cpp
......\util.h
......\util.obj