文件名称:SystemDevOpenGl

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 26.27mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 梁*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

编译程序所需的.H、.LIB、.DLL文件可以在OpenGL开发库中找到。

编译Chapter12中的程序需要安装DirectX81SDK,可以从网上下载。-compiler required. H,. LIB,. DLL files in the development of the OpenGL found. Chapter12 compile the procedures need to install DirectX81SDK can be downloaded from the Internet.
相关搜索: opengl
sdk
opengl
DirectX

(系统自动生成,下载前可以参看下载内容)

下载文件列表

系统开发篇所附源代码

....................\CHAPTER01

....................\.........\3DEDITOR

....................\.........\........\3DEDITOR.APS

....................\.........\........\3DEDITOR.CLW

....................\.........\........\3DEDITOR.CPP

....................\.........\........\3DEDITOR.DSP

....................\.........\........\3DEDITOR.DSW

....................\.........\........\3DEDITOR.H

....................\.........\........\3DEDITOR.NCB

....................\.........\........\3DEDITOR.OPT

....................\.........\........\3DEDITOR.PLG

....................\.........\........\3DEDITOR.RC

....................\.........\........\3DEDITORDOC.CPP

....................\.........\........\3DEDITORDOC.H

....................\.........\........\3DEDITORVIEW.CPP

....................\.........\........\3DEDITORVIEW.H

....................\.........\........\AVICAPTURE.CPP

....................\.........\........\AVICAPTURE.H

....................\.........\........\CHILDFRM.CPP

....................\.........\........\CHILDFRM.H

....................\.........\........\CHUNKFILE.CPP

....................\.........\........\CHUNKFILE.H

....................\.........\........\CLASSLIB.CPP

....................\.........\........\CLASSLIB.H

....................\.........\........\DEBUG

....................\.........\........\DEFS.H

....................\.........\........\DLGCAPTUREMOVIE.CPP

....................\.........\........\DLGCAPTUREMOVIE.H

....................\.........\........\DLGIMPORT.CPP

....................\.........\........\DLGIMPORT.H

....................\.........\........\DLGMAPPING.CPP

....................\.........\........\DLGMAPPING.H

....................\.........\........\DLGMATERIAL.CPP

....................\.........\........\DLGMATERIAL.H

....................\.........\........\DLGPROPERTIES.CPP

....................\.........\........\DLGPROPERTIES.H

....................\.........\........\DLGRAYTRACE.CPP

....................\.........\........\DLGRAYTRACE.H

....................\.........\........\EXPORT3DS.CPP

....................\.........\........\GLMEMORYDC.CPP

....................\.........\........\GLMEMORYDC.H

....................\.........\........\IMAGECAPTURE.CPP

....................\.........\........\IMAGECAPTURE.H

....................\.........\........\IMPEXP3DS.H

....................\.........\........\IMPORT3DS.CPP

....................\.........\........\IMPORT3DS_PM.CPP

....................\.........\........\IMPORT3DS_PM.H

....................\.........\........\IMPORTPROGRESS.CPP

....................\.........\........\IMPORTPROGRESS.H

....................\.........\........\JCONFIG.H

....................\.........\........\JMORECFG.H

....................\.........\........\JPEG.H

....................\.........\........\JPEG.LIB

....................\.........\........\JPEGLIB.H

....................\.........\........\MAINFRM.CPP

....................\.........\........\MAINFRM.H

....................\.........\........\OBJECT.CPP

....................\.........\........\OBJECT.H

....................\.........\........\PICTURE.CPP

....................\.........\........\PICTURE.H

....................\.........\........\PNG.H

....................\.........\........\PNGCONF.H

....................\.........\........\RAYTRACE.CPP

....................\.........\........\README.TXT

....................\.........\........\RELEASE

....................\.........\........\RENDERVIEW.CPP

....................\.........\........\RENDERVIEW.H

....................\.........\........\RES



....................\.........\........\...\3DEDITOR.RC2



....................\.........\........\...\BMP00001.BMP

....................\.........\........\...\BMP00002.BMP

....................\.........\........\...\CURSOR1.CUR

....................\.........\........\...\CURSOR2.CUR

....................\.........\........\...\CURSOR3.CUR

....................\.........\........\...\CURSOR4.CUR



....................\.........\........\...\TOOLBAR1.BMP

....................\.........\........\...\TOOLBAR2.BMP

...

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