文件名称:SimuCenter1
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如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
SimuCenter是基于C++和OpenGL技术的仿真软件系统,采用前卫的模块组态方式编辑文档,在您的轻松点击之中,便可实现复杂系统的逼真仿真。该系统目前主要用于控制领域,可用于工业生产,航空,航海,天体运行等系统的仿真,也可作为CAI教学软件使用。
-SimuCenter is based on the C and OpenGL technology system simulation software, using cutting-edge module configuration to edit documents, in your easy click, complex systems can achieve the realistic simulation. The system is mainly used to control the area can be used for industrial production, aviation, navigation, and other celestial bodies operating system simulation, CAI also can be used as teaching software use.
-SimuCenter is based on the C and OpenGL technology system simulation software, using cutting-edge module configuration to edit documents, in your easy click, complex systems can achieve the realistic simulation. The system is mainly used to control the area can be used for industrial production, aviation, navigation, and other celestial bodies operating system simulation, CAI also can be used as teaching software use.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SimuCenter1
...........\++tempfil
...........\ADDAEdit.cpp
...........\ADDAEdit.h
...........\AtoD.cpp
...........\AtoD.h
...........\BCMenu.cpp
...........\BCMenu.h
...........\BCMenu.startup
...........\ChildFrm.cpp
...........\ChildFrm.h
...........\Data
...........\....\Font.bmp
...........\....\FontFrame.bmp
...........\....\Fontt.bmp
...........\....\Function.bmp
...........\....\Gather.bmp
...........\....\GLASS.BMP
...........\....\Marble.bmp
...........\....\Noline.bmp
...........\....\Object.bmp
...........\....\Scource.bmp
...........\....\ScroolBar.bmp
...........\....\WATER.BMP
...........\....\复件 (2) Font.bmp
...........\....\复件 FontFrame.bmp
...........\....\复件 Function.bmp
...........\....\复件 Gather.bmp
...........\DispEachType.cpp
...........\DispEachType.h
...........\DispEdit.cpp
...........\DispEdit.h
...........\Function.cpp
...........\Function.h
...........\FunctionEdit.cpp
...........\FunctionEdit.h
...........\Gather.cpp
...........\Gather.h
...........\GatherEdit.cpp
...........\GatherEdit.h
...........\gloablevar.h
...........\Just.cpp
...........\Just.h
...........\JustEdit.cpp
...........\JustEdit.h
...........\MainFrm.cpp
...........\MainFrm.h
...........\Master.cpp
...........\Master.h
...........\Master2.cpp
...........\Master3.cpp
...........\MFM1992
...........\Model.cpp
...........\Model.h
...........\MyEam.clw
...........\MyEam.cpp
...........\MyEam.dsp
...........\MyEam.dsw
...........\MyEam.exe
...........\MyEam.h
...........\MyEam.plg
...........\MyEam.rc
...........\MyEamDoc.cpp
...........\MyEamDoc.h
...........\MyEamView.cpp
...........\MyEamView.h
...........\MyEamView2.cpp
...........\MyEamView3.cpp
...........\NolineEdit.cpp
...........\NolineEdit.h
...........\NonLine.cpp
...........\NonLine.h
...........\Object.cpp
...........\Object.h
...........\ObjectEdit.cpp
...........\ObjectEdit.h
...........\PipleSelect.cpp
...........\PipleSelect.h
...........\ProgressStatusBar.cpp
...........\ProgressStatusBar.h
...........\QXDisplay.cpp
...........\QXDisplay.h
...........\ReadMe.txt
...........\RES
...........\...\BITMAP1.BMP
...........\...\bitmap11.bmp
...........\...\bitmap12.bmp
...........\...\bmp00001.bmp
...........\...\bmp00002.bmp
...........\...\bmp00003.bmp
...........\++tempfil
...........\ADDAEdit.cpp
...........\ADDAEdit.h
...........\AtoD.cpp
...........\AtoD.h
...........\BCMenu.cpp
...........\BCMenu.h
...........\BCMenu.startup
...........\ChildFrm.cpp
...........\ChildFrm.h
...........\Data
...........\....\Font.bmp
...........\....\FontFrame.bmp
...........\....\Fontt.bmp
...........\....\Function.bmp
...........\....\Gather.bmp
...........\....\GLASS.BMP
...........\....\Marble.bmp
...........\....\Noline.bmp
...........\....\Object.bmp
...........\....\Scource.bmp
...........\....\ScroolBar.bmp
...........\....\WATER.BMP
...........\....\复件 (2) Font.bmp
...........\....\复件 FontFrame.bmp
...........\....\复件 Function.bmp
...........\....\复件 Gather.bmp
...........\DispEachType.cpp
...........\DispEachType.h
...........\DispEdit.cpp
...........\DispEdit.h
...........\Function.cpp
...........\Function.h
...........\FunctionEdit.cpp
...........\FunctionEdit.h
...........\Gather.cpp
...........\Gather.h
...........\GatherEdit.cpp
...........\GatherEdit.h
...........\gloablevar.h
...........\Just.cpp
...........\Just.h
...........\JustEdit.cpp
...........\JustEdit.h
...........\MainFrm.cpp
...........\MainFrm.h
...........\Master.cpp
...........\Master.h
...........\Master2.cpp
...........\Master3.cpp
...........\MFM1992
...........\Model.cpp
...........\Model.h
...........\MyEam.clw
...........\MyEam.cpp
...........\MyEam.dsp
...........\MyEam.dsw
...........\MyEam.exe
...........\MyEam.h
...........\MyEam.plg
...........\MyEam.rc
...........\MyEamDoc.cpp
...........\MyEamDoc.h
...........\MyEamView.cpp
...........\MyEamView.h
...........\MyEamView2.cpp
...........\MyEamView3.cpp
...........\NolineEdit.cpp
...........\NolineEdit.h
...........\NonLine.cpp
...........\NonLine.h
...........\Object.cpp
...........\Object.h
...........\ObjectEdit.cpp
...........\ObjectEdit.h
...........\PipleSelect.cpp
...........\PipleSelect.h
...........\ProgressStatusBar.cpp
...........\ProgressStatusBar.h
...........\QXDisplay.cpp
...........\QXDisplay.h
...........\ReadMe.txt
...........\RES
...........\...\BITMAP1.BMP
...........\...\bitmap11.bmp
...........\...\bitmap12.bmp
...........\...\bmp00001.bmp
...........\...\bmp00002.bmp
...........\...\bmp00003.bmp