文件名称:sgade102
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.39mb
- 下载次数:
- 0次
- 提 供 者:
- liu***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
gba 下的开源游戏引擎。支持各种特效。请使用gcc编译(推荐divkit_pro这个整合环境)-gba game under the revenue engine. Support various effects. Please use gcc (recommended divkit_pro the integration of the environment)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SGADE
.....\build
.....\.....\Makefile
.....\.....\Visual Studio
.....\.....\.............\The SGADE.dsp
.....\.....\.............\The SGADE.dsw
.....\include
.....\.......\SoAssembly.h
.....\.......\SoBkg.h
.....\.......\SoBkgConsole.h
.....\.......\SoBkgCreditScroll.h
.....\.......\SoBkgFont.h
.....\.......\SoBkgManager.h
.....\.......\SoBkgMap.h
.....\.......\SoBkgMemManager.h
.....\.......\SoCamera.h
.....\.......\Socrates.h
.....\.......\SoDebug.h
.....\.......\SoDisplay.h
.....\.......\SoDMA.h
.....\.......\SoEffects.h
.....\.......\SoFlashMem.h
.....\.......\SoFont.h
.....\.......\SoImage.h
.....\.......\SoIntManager.h
.....\.......\SoKeys.h
.....\.......\SoMath.h
.....\.......\SoMatrix.h
.....\.......\SoMemManager.h
.....\.......\SoMesh.h
.....\.......\SoMode4PolygonRasterizer.h
.....\.......\SoMode4Renderer.h
.....\.......\SoMultiPlayer.h
.....\.......\SoPalette.h
.....\.......\SoPolygon.h
.....\.......\SoSound.h
.....\.......\SoSprite.h
.....\.......\SoSpriteAnimation.h
.....\.......\SoSpriteManager.h
.....\.......\SoSpriteMemManager.h
.....\.......\SoSystem.h
.....\.......\SoTables.h
.....\.......\SoTileMap.h
.....\.......\SoTileSet.h
.....\.......\SoTimer.h
.....\.......\SoTransform.h
.....\.......\SoVector.h
.....\.......\SoWindow.h
.....\lib
.....\...\libSocrates.a
.....\misc
.....\....\fonts
.....\....\.....\defaultFont.tga
.....\....\.....\defaultFontImage.dat
.....\....\Visual Studio
.....\....\.............\The SGADE.dsw
.....\sample
.....\......\build
.....\......\.....\crt0.S
.....\......\.....\lnkscript
.....\......\.....\Makefile
.....\......\.....\Visual Studio
.....\......\.....\.............\Sample.dsp
.....\......\data
.....\......\....\clouds.dat
.....\......\....\fighterPalette.dat
.....\......\....\fighterSpriteAnimation.dat
.....\......\....\maze.dat
.....\......\....\Original Data
.....\......\....\.............\bigmaze2.bmp
.....\......\....\.............\convertmaze.txt
.....\......\....\.............\fighter.flc
.....\......\....\.............\sgade.tga
.....\......\....\.............\television.tga
.....\......\....\ruin.dat
.....\......\....\sgadeImage.dat
.....\......\....\sgadePalette.dat
.....\......\....\televisionImage.dat
.....\......\....\televisionPalette.dat
.....\......\include
.....\......\.......\SampleEffects.h
.....\......\Sample.gba
.....\......\Sample.vcproj
.....\......\source
.....\......\......\Sample.c
.....\......\......\SampleEffect3DScene.c
.....\......\......\SampleEffectCredits.c
.....\......\......\SampleEffectMap.c
.....\......\......\SampleEffectMultiPlayer.c
.....\......\......\SampleEffectSprites.c
.....\......\......\SampleEffectTiles.c
.....\......\......\SampleEffectTriangle.c
.....\......\......\SampleEffectWelcome.c
.....\SoLicense.h
.....\SoReadme.txt
.....\SoRevision.txt
.....\source
.....\build
.....\.....\Makefile
.....\.....\Visual Studio
.....\.....\.............\The SGADE.dsp
.....\.....\.............\The SGADE.dsw
.....\include
.....\.......\SoAssembly.h
.....\.......\SoBkg.h
.....\.......\SoBkgConsole.h
.....\.......\SoBkgCreditScroll.h
.....\.......\SoBkgFont.h
.....\.......\SoBkgManager.h
.....\.......\SoBkgMap.h
.....\.......\SoBkgMemManager.h
.....\.......\SoCamera.h
.....\.......\Socrates.h
.....\.......\SoDebug.h
.....\.......\SoDisplay.h
.....\.......\SoDMA.h
.....\.......\SoEffects.h
.....\.......\SoFlashMem.h
.....\.......\SoFont.h
.....\.......\SoImage.h
.....\.......\SoIntManager.h
.....\.......\SoKeys.h
.....\.......\SoMath.h
.....\.......\SoMatrix.h
.....\.......\SoMemManager.h
.....\.......\SoMesh.h
.....\.......\SoMode4PolygonRasterizer.h
.....\.......\SoMode4Renderer.h
.....\.......\SoMultiPlayer.h
.....\.......\SoPalette.h
.....\.......\SoPolygon.h
.....\.......\SoSound.h
.....\.......\SoSprite.h
.....\.......\SoSpriteAnimation.h
.....\.......\SoSpriteManager.h
.....\.......\SoSpriteMemManager.h
.....\.......\SoSystem.h
.....\.......\SoTables.h
.....\.......\SoTileMap.h
.....\.......\SoTileSet.h
.....\.......\SoTimer.h
.....\.......\SoTransform.h
.....\.......\SoVector.h
.....\.......\SoWindow.h
.....\lib
.....\...\libSocrates.a
.....\misc
.....\....\fonts
.....\....\.....\defaultFont.tga
.....\....\.....\defaultFontImage.dat
.....\....\Visual Studio
.....\....\.............\The SGADE.dsw
.....\sample
.....\......\build
.....\......\.....\crt0.S
.....\......\.....\lnkscript
.....\......\.....\Makefile
.....\......\.....\Visual Studio
.....\......\.....\.............\Sample.dsp
.....\......\data
.....\......\....\clouds.dat
.....\......\....\fighterPalette.dat
.....\......\....\fighterSpriteAnimation.dat
.....\......\....\maze.dat
.....\......\....\Original Data
.....\......\....\.............\bigmaze2.bmp
.....\......\....\.............\convertmaze.txt
.....\......\....\.............\fighter.flc
.....\......\....\.............\sgade.tga
.....\......\....\.............\television.tga
.....\......\....\ruin.dat
.....\......\....\sgadeImage.dat
.....\......\....\sgadePalette.dat
.....\......\....\televisionImage.dat
.....\......\....\televisionPalette.dat
.....\......\include
.....\......\.......\SampleEffects.h
.....\......\Sample.gba
.....\......\Sample.vcproj
.....\......\source
.....\......\......\Sample.c
.....\......\......\SampleEffect3DScene.c
.....\......\......\SampleEffectCredits.c
.....\......\......\SampleEffectMap.c
.....\......\......\SampleEffectMultiPlayer.c
.....\......\......\SampleEffectSprites.c
.....\......\......\SampleEffectTiles.c
.....\......\......\SampleEffectTriangle.c
.....\......\......\SampleEffectWelcome.c
.....\SoLicense.h
.....\SoReadme.txt
.....\SoRevision.txt
.....\source