文件名称:DelphiX2000_0717a

  • 所属分类:
  • 组合框控件
  • 资源属性:
  • [Dephi] [Pascal] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 872kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 袁**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

这是一款很早的DirectX控件,原作者(日本人)在2000年7月后就没更新过了。当时只支持DX7 for Delphi5,无硬件加速,3D功能不全,但经众多使用者的改进,目前非官方版本已支持DX8 for Delphi5、6、7、2005,可硬件加速,本人制作的《长沙三打哈》使用了这款控件。本控件特点如下:

1)简单易用,例程丰富。这是当时使用者众多的原因。

2)加速性能不是太好,特别是使用ALPHA效果时速度奇慢,不支持反锯齿。

3)支持图片库和声音库集成,支持精灵(Sprite),对中文的支持较好

4)非官方版本很多,单独控件的改进和游戏例程也较多,但非官方版本之间不全兼容-This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Bin

...\Install_for3.exe

...\Install_for4.exe

...\Install_for5.exe

DelphiX.inf

dxtex.txt

FFEffects

.........\Diesel Engine.ffe

.........\Idling.ffe

.........\Landing.ffe

.........\Machine gun.ffe

Help

....\DelphiX.hlp

Readme.txt

Readmej.txt

Samples

.......\d3dim

.......\.....\Cube

.......\.....\....\Main.dfm

.......\.....\....\Main.pas

.......\.....\....\Sample.dpr

.......\.....\....\Sample.res

.......\.....\D3DUtils.pas

.......\.....\Texture

.......\.....\.......\Main.dfm

.......\.....\.......\Main.pas

.......\.....\.......\Sample.dpr

.......\.....\.......\Sample.res

.......\.....\VideoTexture

.......\.....\............\Main.dfm

.......\.....\............\Main.pas

.......\.....\............\Sample.dpr

.......\.....\............\Sample.res

.......\d3drm

.......\.....\AlphaBlending



.......\.....\.............\CUBE.X

.......\.....\.............\Main.dfm

.......\.....\.............\Main.pas

.......\.....\.............\Sample.dpr

.......\.....\Basic

.......\.....\.....\CUBE.X

.......\.....\.....\Main.dfm

.......\.....\.....\Main.pas

.......\.....\.....\Sample.dpr

.......\.....\SelectDriver

.......\.....\............\Config.dfm

.......\.....\............\Config.pas

.......\.....\............\CUBE.X

.......\.....\............\Main.dfm

.......\.....\............\Main.pas

.......\.....\............\Sample.dpr

.......\.....\............\Sample.res

.......\.....\wrap

.......\.....\....\EGG.X



.......\.....\....\Main.dfm

.......\.....\....\Main.pas

.......\.....\....\Sample.dpr

.......\Graphic

.......\.......\AlphaBlending

.......\.......\.............\Main.dfm

.......\.......\.............\Main.pas

.......\.......\.............\Sample.dpr

.......\.......\.............\Sample.res

.......\.......\Basic

.......\.......\.....\Main.dfm

.......\.......\.....\Main.pas

.......\.......\.....\Sample.dpr

.......\.......\.....\Sample.res

.......\.......\DisplayModeChanger

.......\.......\..................\Project1.dpr

.......\.......\..................\Project1.res

.......\.......\..................\Unit1.dfm

.......\.......\..................\Unit1.pas

.......\.......\DXImageList

.......\.......\...........\Main.dfm

.......\.......\...........\Main.pas

.......\.......\...........\Sample.dpr

.......\.......\...........\Sample.dxg

.......\.......\...........\Sample.res

.......\.......\DynImageList

.......\.......\............\Main.dfm

.......\.......\............\Main.pas

.......\.......\............\Sample.dpr

.......\.......\GammaControl

.......\.......\............\GCSample.dpr

.......\.......\............\GCSample.res

.......\.......\............\Main.dfm

.......\.......\............\Main.pas

.......\.......\PaletteAnimation

.......\.......\................\Project1.dpr

.......\.......\................\Unit1.dfm

.......\.......\................\Unit1.pas

.......\.......\RegisterNotifyEvent

.......\.......\...................\Project1.dpr

.......\.......\...................\Unit1.dfm

.......\.......\...................\Unit1.pas

.......\.......\Surface

.......\.......\.......\Project1.dpr

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