文件名称:TankerNet
- 所属分类:
- 射击游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 295kb
- 下载次数:
- 0次
- 提 供 者:
- 自**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
与经典的《坦克大战》类似的游戏。这是一个4人对战的游戏,4个玩家两两一组,率先攻击到对方鹰巢的一组玩架获胜。它是一个C/S结构的网络游戏,它的网络部分是用重叠I/O的Socket实现的。。。编译要安装Direct8.0或以上。-with the classic "Tankedaizhan" similar game. This is a four-person war game, four players on February 21 group, the first to attack the other side of the nest on a group-play victory. It is a C/S structure of the network game, it is part of the network with overlapping I/O Socket achieved. . . To install the compiler Direct8.0 or more.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Tanker
......\God
......\...\Alpha3
......\...\......\aigenerator.cpp
......\...\......\aigenerator.h
......\...\......\Alpha3.dsp
......\...\......\Alpha3.dsw
......\...\......\Alpha3.plg
......\...\......\collision.txt
......\...\......\console.cpp
......\...\......\console.h
......\...\......\ddutil.cpp
......\...\......\ddutil.h
......\...\......\debug0.txt
......\...\......\debug1.txt
......\...\......\dsutil.cpp
......\...\......\dsutil.h
......\...\......\dxutil.cpp
......\...\......\dxutil.h
......\...\......\global.h
......\...\......\Map
......\...\......\...\Map_02.idx
......\...\......\mapinfo.cpp
......\...\......\mapinfo.h
......\...\......\msglist.cpp
......\...\......\msglist.h
......\...\......\network.cpp
......\...\......\network.h
......\...\......\object.cpp
......\...\......\object.h
......\...\......\Res
......\...\......\...\resource.h
......\...\......\...\TankRes.aps
......\...\......\...\TankRes.rc
......\...\......\resinfo.cpp
......\...\......\resinfo.h
......\...\......\TurnAround.txt
......\...\......\Wave
......\...\......\....\bfire.wav
......\...\......\....\lboom.wav
......\...\......\winmain.cpp
......\...\......\winproc.cpp
......\readme.txt
......\Serverv2
......\........\netmsg.h
......\........\pool.h
......\........\Serverv2.dsp
......\........\Serverv2.dsw
......\........\Serverv2.plg
......\........\struct.h
......\........\thread.cpp
......\........\winmain.cpp
......\God
......\...\Alpha3
......\...\......\aigenerator.cpp
......\...\......\aigenerator.h
......\...\......\Alpha3.dsp
......\...\......\Alpha3.dsw
......\...\......\Alpha3.plg
......\...\......\collision.txt
......\...\......\console.cpp
......\...\......\console.h
......\...\......\ddutil.cpp
......\...\......\ddutil.h
......\...\......\debug0.txt
......\...\......\debug1.txt
......\...\......\dsutil.cpp
......\...\......\dsutil.h
......\...\......\dxutil.cpp
......\...\......\dxutil.h
......\...\......\global.h
......\...\......\Map
......\...\......\...\Map_02.idx
......\...\......\mapinfo.cpp
......\...\......\mapinfo.h
......\...\......\msglist.cpp
......\...\......\msglist.h
......\...\......\network.cpp
......\...\......\network.h
......\...\......\object.cpp
......\...\......\object.h
......\...\......\Res
......\...\......\...\resource.h
......\...\......\...\TankRes.aps
......\...\......\...\TankRes.rc
......\...\......\resinfo.cpp
......\...\......\resinfo.h
......\...\......\TurnAround.txt
......\...\......\Wave
......\...\......\....\bfire.wav
......\...\......\....\lboom.wav
......\...\......\winmain.cpp
......\...\......\winproc.cpp
......\readme.txt
......\Serverv2
......\........\netmsg.h
......\........\pool.h
......\........\Serverv2.dsp
......\........\Serverv2.dsw
......\........\Serverv2.plg
......\........\struct.h
......\........\thread.cpp
......\........\winmain.cpp