文件名称:directshowExploitation
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* 书 名:《DirectShow开发指南》
* 作 者: 陆其明(著) 金邦飞(审校)
* 内容提要:
本书以DirectX SDK 9.0版为蓝本,涉及的内容几乎涵盖了在Windows平台上使
用DirectShow进行C++编码的方方面面。全书共分4个部分。第1部分详细介绍了
DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow
应用程序的开发,包括目前非常流行的如音视频采集、数码摄像机的支持、非线性
编辑等应用。第3部深入分析了DirectShow SDK提供的部分典型源代码例子。第
4部分结合作者个人的一些开发实践,通过案例和开放源码分析,进一步介绍
DirectShow的实务应用。-* Title : "DirectShow Development Guide"* Author : Lu Qiming (a) JIN Bang fly (Revision)* Synopsis : The book is DirectX 9.0 SDK version, modeled The contents cover almost the Windows platform using DirectShow coding for the C side aspect. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current very popular, such as audio and video collection, digital cameras, nonlinear editing application. No. 3-depth analysis of the DirectShow SDK source code for some typical examples. Part 4 of the individual authors combine some development practice through case and open-source analysis, further information on the practical application of DirectShow.
* 作 者: 陆其明(著) 金邦飞(审校)
* 内容提要:
本书以DirectX SDK 9.0版为蓝本,涉及的内容几乎涵盖了在Windows平台上使
用DirectShow进行C++编码的方方面面。全书共分4个部分。第1部分详细介绍了
DirectShow的基础知识。第2部分重点讨论了Filter的开发,以及DirectShow
应用程序的开发,包括目前非常流行的如音视频采集、数码摄像机的支持、非线性
编辑等应用。第3部深入分析了DirectShow SDK提供的部分典型源代码例子。第
4部分结合作者个人的一些开发实践,通过案例和开放源码分析,进一步介绍
DirectShow的实务应用。-* Title : "DirectShow Development Guide"* Author : Lu Qiming (a) JIN Bang fly (Revision)* Synopsis : The book is DirectX 9.0 SDK version, modeled The contents cover almost the Windows platform using DirectShow coding for the C side aspect. The book is divided into four parts. Part 1 introduced DirectShow basic knowledge. Part 2 focused on the development of Filter, and DirectShow application development, including the current very popular, such as audio and video collection, digital cameras, nonlinear editing application. No. 3-depth analysis of the DirectShow SDK source code for some typical examples. Part 4 of the individual authors combine some development practice through case and open-source analysis, further information on the practical application of DirectShow.
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下载文件列表
DsBkSource
..........\Chapter04
..........\.........\AppIPTransform
..........\.........\..............\AppIPTransform.cpp
..........\.........\..............\AppIPTransform.dsp
..........\.........\..............\AppIPTransform.h
..........\.........\..............\AppIPTransform.rc
..........\.........\..............\AppIPTransformDoc.cpp
..........\.........\..............\AppIPTransformDoc.h
..........\.........\..............\AppIPTransformView.cpp
..........\.........\..............\AppIPTransformView.h
..........\.........\..............\IPFilter.cpp
..........\.........\..............\IPFilter.h
..........\.........\..............\MainFrm.cpp
..........\.........\..............\MainFrm.h
..........\.........\..............\res
..........\.........\..............\...\AppIPTransform.rc2
..........\.........\..............\resource.h
..........\.........\..............\StdAfx.cpp
..........\.........\..............\StdAfx.h
..........\.........\DsDemo
..........\.........\......\DsDemo.cpp
..........\.........\......\DsDemo.dsp
..........\.........\......\DsDemo.h
..........\.........\......\DsDemo.rc
..........\.........\......\DsDemoDlg.cpp
..........\.........\......\DsDemoDlg.h
..........\.........\......\res
..........\.........\......\...\DsDemo.rc2
..........\.........\......\Resource.h
..........\.........\......\StdAfx.cpp
..........\.........\......\StdAfx.h
..........\.........\FilterTitleOverlay
..........\.........\..................\CAutoFont.cpp
..........\.........\..................\CAutoFont.h
..........\.........\..................\CBasePixel.cpp
..........\.........\..................\CBasePixel.h
..........\.........\..................\CFilterTitleOverlay.cpp
..........\.........\..................\CFilterTitleOverlay.h
..........\.........\..................\COverlayController.cpp
..........\.........\..................\COverlayController.h
..........\.........\..................\CPixelRGB24.cpp
..........\.........\..................\CPixelRGB24.h
..........\.........\..................\CPixelRGB32.cpp
..........\.........\..................\CPixelRGB32.h
..........\.........\..................\CPixelRGB555.cpp
..........\.........\..................\CPixelRGB555.h
..........\.........\..................\CPixelRGB565.cpp
..........\.........\..................\CPixelRGB565.h
..........\.........\..................\CPixelRGB8.cpp
..........\.........\..................\CPixelRGB8.h
..........\.........\..................\CScrollController.cpp
..........\.........\..................\CScrollController.h
..........\.........\..................\CSysTimeOverlayController.cpp
..........\.........\..................\CSysTimeOverlayController.h
..........\.........\..................\CTitleOverlayProp.cpp
..........\.........\..................\CTitleOverlayProp.h
..........\.........\..................\FilterTitleOverlay.def
..........\.........\..................\FilterTitleOverlay.dsp
..........\.........\..................\FilterTitleOverlay.rc
..........\.........\..................\ITitleOverlay.h
..........\.........\..................\OverlayDefs.h
..........\.........\..................\resource.h
..........\Chapter05
..........\.........\GraphBuilding
..........\.........\.............\GraphBuilding.cpp
..........\.........\.............\GraphBuilding.dsp
..........\.........\.............\GraphBuilding.h
..........\.........\.............\GraphBuilding.rc
..........\.........\.............\GraphBuildingDlg.cpp
..........\.........\.............\GraphBuildingDlg.h
..........\.........\.............\res
..........\.........\.............\...\GraphBuilding.rc2
..........\.........\.............\Resource.h
..........\.........\.............\StdAfx.cpp
..........\.........\.............\StdAfx.h
..........\.........\SimplePlayer
..........\.........\............\CDXGraph.cpp
..........\.........\............\CDXGraph.h
..........\.........\............\res
..........\.........\............\...\SimplePlayer.rc2
..........\.........\............\Resource.h
..........\.........\............\Si
..........\Chapter04
..........\.........\AppIPTransform
..........\.........\..............\AppIPTransform.cpp
..........\.........\..............\AppIPTransform.dsp
..........\.........\..............\AppIPTransform.h
..........\.........\..............\AppIPTransform.rc
..........\.........\..............\AppIPTransformDoc.cpp
..........\.........\..............\AppIPTransformDoc.h
..........\.........\..............\AppIPTransformView.cpp
..........\.........\..............\AppIPTransformView.h
..........\.........\..............\IPFilter.cpp
..........\.........\..............\IPFilter.h
..........\.........\..............\MainFrm.cpp
..........\.........\..............\MainFrm.h
..........\.........\..............\res
..........\.........\..............\...\AppIPTransform.rc2
..........\.........\..............\resource.h
..........\.........\..............\StdAfx.cpp
..........\.........\..............\StdAfx.h
..........\.........\DsDemo
..........\.........\......\DsDemo.cpp
..........\.........\......\DsDemo.dsp
..........\.........\......\DsDemo.h
..........\.........\......\DsDemo.rc
..........\.........\......\DsDemoDlg.cpp
..........\.........\......\DsDemoDlg.h
..........\.........\......\res
..........\.........\......\...\DsDemo.rc2
..........\.........\......\Resource.h
..........\.........\......\StdAfx.cpp
..........\.........\......\StdAfx.h
..........\.........\FilterTitleOverlay
..........\.........\..................\CAutoFont.cpp
..........\.........\..................\CAutoFont.h
..........\.........\..................\CBasePixel.cpp
..........\.........\..................\CBasePixel.h
..........\.........\..................\CFilterTitleOverlay.cpp
..........\.........\..................\CFilterTitleOverlay.h
..........\.........\..................\COverlayController.cpp
..........\.........\..................\COverlayController.h
..........\.........\..................\CPixelRGB24.cpp
..........\.........\..................\CPixelRGB24.h
..........\.........\..................\CPixelRGB32.cpp
..........\.........\..................\CPixelRGB32.h
..........\.........\..................\CPixelRGB555.cpp
..........\.........\..................\CPixelRGB555.h
..........\.........\..................\CPixelRGB565.cpp
..........\.........\..................\CPixelRGB565.h
..........\.........\..................\CPixelRGB8.cpp
..........\.........\..................\CPixelRGB8.h
..........\.........\..................\CScrollController.cpp
..........\.........\..................\CScrollController.h
..........\.........\..................\CSysTimeOverlayController.cpp
..........\.........\..................\CSysTimeOverlayController.h
..........\.........\..................\CTitleOverlayProp.cpp
..........\.........\..................\CTitleOverlayProp.h
..........\.........\..................\FilterTitleOverlay.def
..........\.........\..................\FilterTitleOverlay.dsp
..........\.........\..................\FilterTitleOverlay.rc
..........\.........\..................\ITitleOverlay.h
..........\.........\..................\OverlayDefs.h
..........\.........\..................\resource.h
..........\Chapter05
..........\.........\GraphBuilding
..........\.........\.............\GraphBuilding.cpp
..........\.........\.............\GraphBuilding.dsp
..........\.........\.............\GraphBuilding.h
..........\.........\.............\GraphBuilding.rc
..........\.........\.............\GraphBuildingDlg.cpp
..........\.........\.............\GraphBuildingDlg.h
..........\.........\.............\res
..........\.........\.............\...\GraphBuilding.rc2
..........\.........\.............\Resource.h
..........\.........\.............\StdAfx.cpp
..........\.........\.............\StdAfx.h
..........\.........\SimplePlayer
..........\.........\............\CDXGraph.cpp
..........\.........\............\CDXGraph.h
..........\.........\............\res
..........\.........\............\...\SimplePlayer.rc2
..........\.........\............\Resource.h
..........\.........\............\Si