文件名称:Donuts4_full_source
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.35mb
- 下载次数:
- 0次
- 提 供 者:
- wum***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Donuts4_full_source:3d游戏面包圈大战完整源代码,用directx9c,vc7编译。-Donuts4_full_source : 3d war games bread circle complete source code, use directx9c, vc7 compiler.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Donuts4_full_source
...................\demos.dsw
...................\demos.ncb
...................\demos.sln
...................\demos.suo
...................\Donuts4
...................\.......\3DDisplayObject.cpp
...................\.......\3DDisplayObject.h
...................\.......\3DDrawManager.cpp
...................\.......\3DDrawManager.h
...................\.......\3DModel.cpp
...................\.......\3DModel.h
...................\.......\Bullet.cpp
...................\.......\Bullet.h
...................\.......\DisplayObject.cpp
...................\.......\DisplayObject.h
...................\.......\donuts.cpp
...................\.......\donuts.h
...................\.......\donuts.rc
...................\.......\donuts4.dsp
...................\.......\donuts4.dsw
...................\.......\donuts4.sln
...................\.......\Donuts4.vcproj
...................\.......\EnemyShip.cpp
...................\.......\EnemyShip.h
...................\.......\FileWatch.cpp
...................\.......\FileWatch.h
...................\.......\gamemenu.cpp
...................\.......\gamemenu.h
...................\.......\HeightMap.cpp
...................\.......\HeightMap.h
...................\.......\history.txt
...................\.......\InputManager.cpp
...................\.......\InputManager.h
...................\.......\Media
...................\.......\.....\audio
...................\.......\.....\.....\BoomDonut.wav
...................\.......\.....\.....\CrashTheme.sgt
...................\.......\.....\.....\CrispyCreme.sgt
...................\.......\.....\.....\CrispyCreme2.sgt
...................\.......\.....\.....\CrispyCreme3.sgt
...................\.......\.....\.....\db4.wav
...................\.......\.....\.....\Donut.sgt
...................\.......\.....\.....\DonutBand.bnd
...................\.......\.....\.....\DonutGroove.sty
...................\.......\.....\.....\DonutPath.aud
...................\.......\.....\.....\Donuts.spt
...................\.......\.....\.....\Engine.dls
...................\.......\.....\.....\EnginePath.aud
...................\.......\.....\.....\Fill1.sgt
...................\.......\.....\.....\Fill2.sgt
...................\.......\.....\.....\LevelAdvance.sgt
...................\.......\.....\.....\LevelEnd.sgt
...................\.......\.....\.....\LevelOne.sgt
...................\.......\.....\.....\Pyramid.sgt
...................\.......\.....\.....\ScottGuitar.dls
...................\.......\.....\.....\ShipEngine0.sgt
...................\.......\.....\.....\ShipEngine1.sgt
...................\.......\.....\.....\SonicImplants Electronica.dls
...................\.......\.....\.....\SonicImplants Live Band.dls
...................\.......\.....\.....\Sphere.sgt
...................\.......\.....\.....\Square.sgt
...................\.......\.....\.....\ThrustFwd.sgt
...................\.......\.....\.....\ThrustRev.sgt
...................\.......\.....\.....\ThrustZero.sgt
...................\.......\.....\donuts4.ini
...................\.......\.....\gfx
...................\.......\.....\...\heightmaps
...................\.......\.....\...\..........\HEIGHT_MOUNTAIN.bmp
...................\.......\.....\...\..........\HEIGHT_TEMPLE.bmp
...................\.......\.....\...\models
...................\.......\.....\...\......\bullet_01
...................\.......\.....\...\......\.........\bullet.x
...................\.......\.....\...\......\enemy_01
...................\.......\.....\...\......\........\enemy_01.x
...................\.......\.....\...\......\........\ENEMY_01a.jpg
...................\.......\.....\...\......\sky
...................\.......\.....\...\......\...\skydome.x
...................\.......\.....\...\splash
...................\.......\.....\...\textures
...................\.......\.....\...\........\bullets
...................\.......\.....\...\........\.......\particle.jpg
...................\.......\.....\...\........\land
...................\.......\.....\...\........\....\mountain.jpg
...................\.......\.....\..
...................\demos.dsw
...................\demos.ncb
...................\demos.sln
...................\demos.suo
...................\Donuts4
...................\.......\3DDisplayObject.cpp
...................\.......\3DDisplayObject.h
...................\.......\3DDrawManager.cpp
...................\.......\3DDrawManager.h
...................\.......\3DModel.cpp
...................\.......\3DModel.h
...................\.......\Bullet.cpp
...................\.......\Bullet.h
...................\.......\DisplayObject.cpp
...................\.......\DisplayObject.h
...................\.......\donuts.cpp
...................\.......\donuts.h
...................\.......\donuts.rc
...................\.......\donuts4.dsp
...................\.......\donuts4.dsw
...................\.......\donuts4.sln
...................\.......\Donuts4.vcproj
...................\.......\EnemyShip.cpp
...................\.......\EnemyShip.h
...................\.......\FileWatch.cpp
...................\.......\FileWatch.h
...................\.......\gamemenu.cpp
...................\.......\gamemenu.h
...................\.......\HeightMap.cpp
...................\.......\HeightMap.h
...................\.......\history.txt
...................\.......\InputManager.cpp
...................\.......\InputManager.h
...................\.......\Media
...................\.......\.....\audio
...................\.......\.....\.....\BoomDonut.wav
...................\.......\.....\.....\CrashTheme.sgt
...................\.......\.....\.....\CrispyCreme.sgt
...................\.......\.....\.....\CrispyCreme2.sgt
...................\.......\.....\.....\CrispyCreme3.sgt
...................\.......\.....\.....\db4.wav
...................\.......\.....\.....\Donut.sgt
...................\.......\.....\.....\DonutBand.bnd
...................\.......\.....\.....\DonutGroove.sty
...................\.......\.....\.....\DonutPath.aud
...................\.......\.....\.....\Donuts.spt
...................\.......\.....\.....\Engine.dls
...................\.......\.....\.....\EnginePath.aud
...................\.......\.....\.....\Fill1.sgt
...................\.......\.....\.....\Fill2.sgt
...................\.......\.....\.....\LevelAdvance.sgt
...................\.......\.....\.....\LevelEnd.sgt
...................\.......\.....\.....\LevelOne.sgt
...................\.......\.....\.....\Pyramid.sgt
...................\.......\.....\.....\ScottGuitar.dls
...................\.......\.....\.....\ShipEngine0.sgt
...................\.......\.....\.....\ShipEngine1.sgt
...................\.......\.....\.....\SonicImplants Electronica.dls
...................\.......\.....\.....\SonicImplants Live Band.dls
...................\.......\.....\.....\Sphere.sgt
...................\.......\.....\.....\Square.sgt
...................\.......\.....\.....\ThrustFwd.sgt
...................\.......\.....\.....\ThrustRev.sgt
...................\.......\.....\.....\ThrustZero.sgt
...................\.......\.....\donuts4.ini
...................\.......\.....\gfx
...................\.......\.....\...\heightmaps
...................\.......\.....\...\..........\HEIGHT_MOUNTAIN.bmp
...................\.......\.....\...\..........\HEIGHT_TEMPLE.bmp
...................\.......\.....\...\models
...................\.......\.....\...\......\bullet_01
...................\.......\.....\...\......\.........\bullet.x
...................\.......\.....\...\......\enemy_01
...................\.......\.....\...\......\........\enemy_01.x
...................\.......\.....\...\......\........\ENEMY_01a.jpg
...................\.......\.....\...\......\sky
...................\.......\.....\...\......\...\skydome.x
...................\.......\.....\...\splash
...................\.......\.....\...\textures
...................\.......\.....\...\........\bullets
...................\.......\.....\...\........\.......\particle.jpg
...................\.......\.....\...\........\land
...................\.......\.....\...\........\....\mountain.jpg
...................\.......\.....\..