文件名称:AntiAliasingWithTransparency

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 6.32mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 赵**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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NVIDIA Direct3D透明反锯齿演示C++源代码,需要Geforce7系列以上显卡。-NVIDIA Direct3D transparent antialiasing demo C source code, Geforce7 series needs more graphics.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

DEMOS

.....\Direct3D9

.....\.........\bin

.....\.........\...\release

.....\.........\...\.......\AntiAliasingWithTransparency.exe

.....\.........\inc

.....\.........\...\shared

.....\.........\...\......\dxstdafx.h

.....\.........\src

.....\.........\...\AntiAliasingWithTransparency

.....\.........\...\............................\AntiAliasingWithTransparency.cpp

.....\.........\...\............................\AntiAliasingWithTransparency.h

.....\.........\...\............................\AntiAliasingWithTransparency.vcproj

.....\.........\...\............................\AntiAliasingWithTransparencyApp.cpp

.....\.........\...\............................\AntiAliasingWithTransparencyApp.h

.....\.........\...\............................\docs

.....\.........\...\............................\....\AntiAliasingWithTransparency.pdf







.....\.........\...\............................\EffectFactory.cpp

.....\.........\...\............................\EffectFactory.h

.....\.........\...\............................\GrassObject.cpp

.....\.........\...\............................\GrassObject.h

.....\.........\...\............................\InstancedGeometry.cpp

.....\.........\...\............................\InstancedGeometry.h

.....\.........\...\............................\nvafx.h



.....\.........\...\............................\nv_skybox.h

.....\.........\...\............................\ReadBackTexture.cpp

.....\.........\...\............................\ReadBackTexture.h

.....\.........\...\............................\resource.h

.....\.........\...\............................\resource.rc

.....\.........\...\............................\TerrainObject.cpp

.....\.........\...\............................\TerrainObject.h

LIBS

....\inc

....\...\DXUT

....\...\....\DXUT.h

....\...\....\DXUTenum.h

....\...\....\DXUTgui.h

....\...\....\DXUTmesh.h

....\...\....\DXUTmisc.h

....\...\....\DXUTsettingsDlg.h

....\...\....\DXUTSound.h

....\...\nv_meshmender

....\...\.............\NVMeshMender.h

....\...\shared

....\...\......\GetFilePath.h

....\...\......\nvFileSearch.h

....\...\......\NV_Common.h

....\...\......\NV_Error.h

....\lib

....\...\debug

....\...\.....\DXUT.lib

....\...\release

....\...\.......\DXUT.lib

Media

.....\models

.....\......\AntiAliasingWithTransparency

.....\......\............................\groundplane.x

.....\......\SnowAccumulation

.....\......\................\CloudyHillsCubemap.dds

.....\programs

.....\........\AntiAliasingWithTransparency

.....\........\............................\GrassObject.fx

.....\........\............................\TerrainObject.fx

.....\textures

.....\........\2d

.....\........\..\AntiAliasingWithTransparency

.....\........\..\............................\fence.dds

.....\........\..\............................\fence_bump.dds

.....\........\..\............................\grass01.dds

.....\........\..\............................\grass01_normal.dds

.....\........\..\............................\grass02.dds

.....\........\..\............................\grass02_normal.dds

.....\........\..\............................\grass03.dds

.....\........\..\............................\grass03_normal.dds

.....\........\..\............................\ground_coverage.dds

.....\........\..\............................\ground_diffuse.dds

.....\........\..\............................\ground_grass.dds

.....\........\..\............................\ground_normal.dds

.....\........\..\............................\ground_occlusion.dds

.....\........\Ui

.....\........\..\dxutcontrols.tga

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