文件名称:RRSource
介绍说明--下载内容均来自于网络,请自行研究使用
- Start Delphi
- Select menuoption File | Open...
- Browse to the Shared directory of the source
- Select "Delphi Package Source (*.dpk)" as file type
- Select RobotRacePackage.dpk
- Press Open
- In the package window that opens, press Install -- Start Delphi- Select menuoption File | Open..- Browse to
the Shared directory of the source- Select "Delphi Package Source (*
dpk)" as file type- Select RobotRacePackage.dpk- Press Open- In the
package window that opens, press Install
- Select menuoption File | Open...
- Browse to the Shared directory of the source
- Select "Delphi Package Source (*.dpk)" as file type
- Select RobotRacePackage.dpk
- Press Open
- In the package window that opens, press Install -- Start Delphi- Select menuoption File | Open..- Browse to
the Shared directory of the source- Select "Delphi Package Source (*
dpk)" as file type- Select RobotRacePackage.dpk- Press Open- In the
package window that opens, press Install
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Digits
......\dAMPM.bmp
......\dDateSep.bmp
......\Delphi3
......\.......\DIGITS.DCR
......\.......\Digits.dcu
......\.......\Digits.hlp
......\.......\DigitsPack.dcu
......\.......\DigitsPack.dpk
......\.......\DigitsPack.res
......\Digits1.zip
......\Digits2.zip
......\Digits3.zip
......\Digits4.zip
......\DigitsC.zip
......\DigitsC3.zip
......\dPosNeg.bmp
......\dTimeSep.bmp
......\dTsndSep.bmp
......\README.txt
LevelEdit
.........\AboutBoxUnit.dfm
.........\AboutBoxUnit.pas
.........\BonusPropertiesFormUnit.dfm
.........\BonusPropertiesFormUnit.pas
.........\CheckpointPropertiesFormUnit.dfm
.........\CheckpointPropertiesFormUnit.pas
.........\DescriptionFormUnit.dfm
.........\DescriptionFormUnit.pas
.........\FMXUTILS.PAS
.........\LevelEdit.dof
.........\LevelEdit.dpr
.........\LevelEdit.dsk
.........\LevelEdit.res
.........\LevelEditMainFormUnit.dfm
.........\LevelEditMainFormUnit.pas
.........\ObjectPropertiesFormUnit.dfm
.........\ObjectPropertiesFormUnit.pas
.........\SplashFormUnit.dfm
.........\SplashFormUnit.pas
.........\TimePropertiesFormUnit.dfm
.........\TimePropertiesFormUnit.pas
ReadMe.txt
RobotRace
.........\AboutBoxUnit.dfm
.........\AboutBoxUnit.pas
.........\FinishFormUnit.dfm
.........\FinishFormUnit.pas
.........\GameOverFormUnit.dfm
.........\GameOverFormUnit.pas
.........\HighScoreFormUnit.dfm
.........\HighScoreFormUnit.pas
.........\NewGameFormUnit.dfm
.........\NewGameFormUnit.pas
.........\OpenGameFormUnit.dfm
.........\OpenGameFormUnit.pas
.........\OptionsFormUnit.dfm
.........\OptionsFormUnit.pas
.........\RobotRace.dof
.........\RobotRace.dpr
.........\RobotRace.dsk
.........\RobotRace.res
.........\RobotRaceMainFormUnit.dfm
.........\RobotRaceMainFormUnit.pas
.........\SaveGameAsFormUnit.dfm
.........\SaveGameAsFormUnit.pas
.........\SavingFormUnit.dfm
.........\SavingFormUnit.pas
.........\SplashFormUnit.dfm
.........\SplashFormUnit.pas
.........\Unit1.dfm
Shared
......\Animation.pas
......\Bandwagon.pas
......\Bonus.pas
......\Cell.pas
......\Checkpoint.pas
......\ConfirmNewResolutionFormUnit.dfm
......\ConfirmNewResolutionFormUnit.pas
......\DIGITS.DCR
......\Direction.pas
......\DisplayModes.pas
......\DynamicGameObject.pas
......\EnergyBonus.pas
......\Flame.pas
......\FlameThrower.pas
......\Floor.pas
......\GameBoard.dcr
......\GameBoard.pas
......\GameObject.pas
......\GameOverFormUnit.dfm
......\GameOverFormUnit.pas
......\HighScore.pas
......\Hole.pas
......\LaserBeam.pas
......\LaserGun.pas
......\Level.pas
......\dAMPM.bmp
......\dDateSep.bmp
......\Delphi3
......\.......\DIGITS.DCR
......\.......\Digits.dcu
......\.......\Digits.hlp
......\.......\DigitsPack.dcu
......\.......\DigitsPack.dpk
......\.......\DigitsPack.res
......\Digits1.zip
......\Digits2.zip
......\Digits3.zip
......\Digits4.zip
......\DigitsC.zip
......\DigitsC3.zip
......\dPosNeg.bmp
......\dTimeSep.bmp
......\dTsndSep.bmp
......\README.txt
LevelEdit
.........\AboutBoxUnit.dfm
.........\AboutBoxUnit.pas
.........\BonusPropertiesFormUnit.dfm
.........\BonusPropertiesFormUnit.pas
.........\CheckpointPropertiesFormUnit.dfm
.........\CheckpointPropertiesFormUnit.pas
.........\DescriptionFormUnit.dfm
.........\DescriptionFormUnit.pas
.........\FMXUTILS.PAS
.........\LevelEdit.dof
.........\LevelEdit.dpr
.........\LevelEdit.dsk
.........\LevelEdit.res
.........\LevelEditMainFormUnit.dfm
.........\LevelEditMainFormUnit.pas
.........\ObjectPropertiesFormUnit.dfm
.........\ObjectPropertiesFormUnit.pas
.........\SplashFormUnit.dfm
.........\SplashFormUnit.pas
.........\TimePropertiesFormUnit.dfm
.........\TimePropertiesFormUnit.pas
ReadMe.txt
RobotRace
.........\AboutBoxUnit.dfm
.........\AboutBoxUnit.pas
.........\FinishFormUnit.dfm
.........\FinishFormUnit.pas
.........\GameOverFormUnit.dfm
.........\GameOverFormUnit.pas
.........\HighScoreFormUnit.dfm
.........\HighScoreFormUnit.pas
.........\NewGameFormUnit.dfm
.........\NewGameFormUnit.pas
.........\OpenGameFormUnit.dfm
.........\OpenGameFormUnit.pas
.........\OptionsFormUnit.dfm
.........\OptionsFormUnit.pas
.........\RobotRace.dof
.........\RobotRace.dpr
.........\RobotRace.dsk
.........\RobotRace.res
.........\RobotRaceMainFormUnit.dfm
.........\RobotRaceMainFormUnit.pas
.........\SaveGameAsFormUnit.dfm
.........\SaveGameAsFormUnit.pas
.........\SavingFormUnit.dfm
.........\SavingFormUnit.pas
.........\SplashFormUnit.dfm
.........\SplashFormUnit.pas
.........\Unit1.dfm
Shared
......\Animation.pas
......\Bandwagon.pas
......\Bonus.pas
......\Cell.pas
......\Checkpoint.pas
......\ConfirmNewResolutionFormUnit.dfm
......\ConfirmNewResolutionFormUnit.pas
......\DIGITS.DCR
......\Direction.pas
......\DisplayModes.pas
......\DynamicGameObject.pas
......\EnergyBonus.pas
......\Flame.pas
......\FlameThrower.pas
......\Floor.pas
......\GameBoard.dcr
......\GameBoard.pas
......\GameObject.pas
......\GameOverFormUnit.dfm
......\GameOverFormUnit.pas
......\HighScore.pas
......\Hole.pas
......\LaserBeam.pas
......\LaserGun.pas
......\Level.pas