文件名称:changyongsousuosuanfa
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常用搜索算法
光盘上包括了书上提供的例程及算法,均可在Visual C++ 6.0下编译通过。
读者可参照书籍了解程序的使用。
实验素材里面提供了一些模式识别实验用的数据库。其中“数字和字母图像”
用于脱机字符识别里的模板匹配法,USPS字库用语Fisher线性判定识别手写数
字。由于一些原因,有些数据库不能提供,需要读者自己采集样本。
-search algorithm commonly used on the CD, including a book on the routines and algorithms, may, in Visual C 6.0 compile. Readers are referred to the book to understand the procedure used. Experimental materials inside provided some experimental pattern recognition database. These "numbers and letters images" Offline Character Recognition for The template matching, USPS font terminology Fisher Linear found handwritten identification numbers. For some reason, some of the databases not provided their readers need to collect samples.
光盘上包括了书上提供的例程及算法,均可在Visual C++ 6.0下编译通过。
读者可参照书籍了解程序的使用。
实验素材里面提供了一些模式识别实验用的数据库。其中“数字和字母图像”
用于脱机字符识别里的模板匹配法,USPS字库用语Fisher线性判定识别手写数
字。由于一些原因,有些数据库不能提供,需要读者自己采集样本。
-search algorithm commonly used on the CD, including a book on the routines and algorithms, may, in Visual C 6.0 compile. Readers are referred to the book to understand the procedure used. Experimental materials inside provided some experimental pattern recognition database. These "numbers and letters images" Offline Character Recognition for The template matching, USPS font terminology Fisher Linear found handwritten identification numbers. For some reason, some of the databases not provided their readers need to collect samples.
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下载文件列表
第04章 常用搜索算法
....................\8数码游戏
....................\.........\DialogInput.cpp
....................\.........\DialogInput.h
....................\.........\DlgDepth.cpp
....................\.........\DlgDepth.h
....................\.........\DlgWait.cpp
....................\.........\DlgWait.h
....................\.........\JiuG.cpp
....................\.........\JiuG.h
....................\.........\Jiugong.aps
....................\.........\Jiugong.clw
....................\.........\Jiugong.cpp
....................\.........\Jiugong.dsp
....................\.........\Jiugong.dsw
....................\.........\Jiugong.h
....................\.........\Jiugong.ncb
....................\.........\Jiugong.opt
....................\.........\Jiugong.plg
....................\.........\Jiugong.rc
....................\.........\JiugongDlg.cpp
....................\.........\JiugongDlg.h
....................\.........\ReadMe.txt
....................\.........\Release
....................\.........\res
....................\.........\...\bitmap1.bmp
....................\.........\...\bitmap2.bmp
....................\.........\...\bitmap3.bmp
....................\.........\...\bitmap4.bmp
....................\.........\...\bitmap5.bmp
....................\.........\...\bitmap6.bmp
....................\.........\...\bitmap7.bmp
....................\.........\...\bitmap8.bmp
....................\.........\...\bitmap_0.bmp
....................\.........\...\Jiugong.ico
....................\.........\...\Jiugong.rc2
....................\.........\Resource.h
....................\.........\StdAfx.cpp
....................\.........\StdAfx.h
....................\A star算法类的实现
....................\..................\PathFinder.cpp
....................\..................\PathFinder.h
....................\黑白棋
....................\......\bw.aps
....................\......\bw.clw
....................\......\bw.cpp
....................\......\bw.dsp
....................\......\bw.dsw
....................\......\bw.h
....................\......\bw.ncb
....................\......\bw.opt
....................\......\bw.plg
....................\......\bw.rc
....................\......\bwDoc.cpp
....................\......\bwDoc.h
....................\......\Bwfind.cpp
....................\......\Bwfind.h
....................\......\bwView.cpp
....................\......\bwView.h
....................\......\Debug
....................\......\MainFrm.cpp
....................\......\MainFrm.h
....................\......\ReadMe.txt
....................\......\Release
....................\......\res
....................\......\...\bitmap1.bmp
....................\......\...\bw.rc2
....................\......\...\empty.bmp
....................\......\...\Toolbar.bmp
....................\......\...\white.bmp
....................\......\...\复件 board1.bmp
....................\......\resource.h
....................\......\StdAfx.cpp
....................\......\StdAfx.h
....................\8数码游戏
....................\.........\DialogInput.cpp
....................\.........\DialogInput.h
....................\.........\DlgDepth.cpp
....................\.........\DlgDepth.h
....................\.........\DlgWait.cpp
....................\.........\DlgWait.h
....................\.........\JiuG.cpp
....................\.........\JiuG.h
....................\.........\Jiugong.aps
....................\.........\Jiugong.clw
....................\.........\Jiugong.cpp
....................\.........\Jiugong.dsp
....................\.........\Jiugong.dsw
....................\.........\Jiugong.h
....................\.........\Jiugong.ncb
....................\.........\Jiugong.opt
....................\.........\Jiugong.plg
....................\.........\Jiugong.rc
....................\.........\JiugongDlg.cpp
....................\.........\JiugongDlg.h
....................\.........\ReadMe.txt
....................\.........\Release
....................\.........\res
....................\.........\...\bitmap1.bmp
....................\.........\...\bitmap2.bmp
....................\.........\...\bitmap3.bmp
....................\.........\...\bitmap4.bmp
....................\.........\...\bitmap5.bmp
....................\.........\...\bitmap6.bmp
....................\.........\...\bitmap7.bmp
....................\.........\...\bitmap8.bmp
....................\.........\...\bitmap_0.bmp
....................\.........\...\Jiugong.ico
....................\.........\...\Jiugong.rc2
....................\.........\Resource.h
....................\.........\StdAfx.cpp
....................\.........\StdAfx.h
....................\A star算法类的实现
....................\..................\PathFinder.cpp
....................\..................\PathFinder.h
....................\黑白棋
....................\......\bw.aps
....................\......\bw.clw
....................\......\bw.cpp
....................\......\bw.dsp
....................\......\bw.dsw
....................\......\bw.h
....................\......\bw.ncb
....................\......\bw.opt
....................\......\bw.plg
....................\......\bw.rc
....................\......\bwDoc.cpp
....................\......\bwDoc.h
....................\......\Bwfind.cpp
....................\......\Bwfind.h
....................\......\bwView.cpp
....................\......\bwView.h
....................\......\Debug
....................\......\MainFrm.cpp
....................\......\MainFrm.h
....................\......\ReadMe.txt
....................\......\Release
....................\......\res
....................\......\...\bitmap1.bmp
....................\......\...\bw.rc2
....................\......\...\empty.bmp
....................\......\...\Toolbar.bmp
....................\......\...\white.bmp
....................\......\...\复件 board1.bmp
....................\......\resource.h
....................\......\StdAfx.cpp
....................\......\StdAfx.h