文件名称:dim
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失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
1 程序采用borland c++ builder 6.0 + wspp16(作者风云)制作,其中wspp16针对borland c++ builder 6.0做了一些修改(不一定再适用VC),使用时请遵从其中的版权限制。除此之外的代码可以任意复制散发。
2 另外,素材也从PopCap的Diamond Mine中抽取,请尊收原软件对素材的版权限制。
-a procedure used borland c builder 6.0 wspp16 (Author Fengyun) production, which wspp16 against 6.0 borland c builder made some changes (not necessarily apply again VC), when requested to comply with copyright restrictions. In addition to the code may be arbitrary distributed copies. 2 In addition, the material from the Diamond Mine casual collection, please respect the original software resumption of the copyright material.
2 另外,素材也从PopCap的Diamond Mine中抽取,请尊收原软件对素材的版权限制。
-a procedure used borland c builder 6.0 wspp16 (Author Fengyun) production, which wspp16 against 6.0 borland c builder made some changes (not necessarily apply again VC), when requested to comply with copyright restrictions. In addition to the code may be arbitrary distributed copies. 2 In addition, the material from the Diamond Mine casual collection, please respect the original software resumption of the copyright material.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
dim
...\clear.wav
...\Diamond.bpr
...\Diamond.cpp
...\Diamond.exe
...\Diamond.res
...\explode.wav
...\fall.wav
...\gameover.tga
...\gemsheet1.tga
...\hole.tga
...\number.tga
...\onestop.mid
...\score.txt
...\select.wav
...\Unit1.cpp
...\Unit1.ddp
...\Unit1.dfm
...\Unit1.h
...\Unit2.cpp
...\Unit2.ddp
...\Unit2.dfm
...\Unit2.h
GameRes Readme.txt
readme.txt
WPP16
.....\bpl
.....\...\obj
.....\...\...\achannel.obj
.....\...\...\bitmap.obj
.....\...\...\blit.obj
.....\...\...\canvas.obj
.....\...\...\datafile.obj
.....\...\...\font.obj
.....\...\...\gdi.obj
.....\...\...\geometry.obj
.....\...\...\memory.obj
.....\...\...\object.obj
.....\...\...\readbmp.obj
.....\...\...\readtga.obj
.....\...\...\text.obj
.....\...\...\timer.obj
.....\...\...\WBitmap.obj
.....\...\...\WCanvas.obj
.....\...\...\windsoul.obj
.....\...\...\wstring.obj
.....\...\wbitmap.cpp
.....\...\wbitmap.h
.....\...\wbitmap.~cpp
.....\...\wbitmap.~h
.....\...\wcanvas.cpp
.....\...\wcanvas.h
.....\...\wcanvas.~cpp
.....\...\wcanvas.~h
.....\...\windsoul.bpi
.....\...\windsoul.bpk
.....\...\windsoul.cpp
.....\...\windsoul.res
.....\...\windsoul.~bpk
.....\...\windsoul.~cpp
.....\class.doc
.....\dll
.....\...\10001.TGA
.....\...\data
.....\...\....\data.lst
.....\...\data.wdf
.....\...\readme.txt
.....\examples
.....\........\BCB
.....\........\...\ex01.bpr
.....\........\...\ex01.cpp
.....\........\...\ex01.exe
.....\........\...\ex01.obj
.....\........\...\ex01.res
.....\........\...\ex01.~bpr
.....\........\...\ex01.~cpp
.....\........\...\example.cpp
.....\........\...\example.ddp
.....\........\...\example.dfm
.....\........\...\example.h
.....\........\...\example.obj
.....\........\...\example.~cpp
.....\........\...\example.~ddp
.....\........\...\example.~dfm
.....\........\...\example.~h
.....\........\Ex01
.....\........\....\Ex01.dsp
.....\........\....\ex01.plg
.....\........\ex01.cpp
.....\........\ex01.dsp
.....\........\ex01.plg
.....\........\ex01.~cpp
.....\........\main.cpp
...\clear.wav
...\Diamond.bpr
...\Diamond.cpp
...\Diamond.exe
...\Diamond.res
...\explode.wav
...\fall.wav
...\gameover.tga
...\gemsheet1.tga
...\hole.tga
...\number.tga
...\onestop.mid
...\score.txt
...\select.wav
...\Unit1.cpp
...\Unit1.ddp
...\Unit1.dfm
...\Unit1.h
...\Unit2.cpp
...\Unit2.ddp
...\Unit2.dfm
...\Unit2.h
GameRes Readme.txt
readme.txt
WPP16
.....\bpl
.....\...\obj
.....\...\...\achannel.obj
.....\...\...\bitmap.obj
.....\...\...\blit.obj
.....\...\...\canvas.obj
.....\...\...\datafile.obj
.....\...\...\font.obj
.....\...\...\gdi.obj
.....\...\...\geometry.obj
.....\...\...\memory.obj
.....\...\...\object.obj
.....\...\...\readbmp.obj
.....\...\...\readtga.obj
.....\...\...\text.obj
.....\...\...\timer.obj
.....\...\...\WBitmap.obj
.....\...\...\WCanvas.obj
.....\...\...\windsoul.obj
.....\...\...\wstring.obj
.....\...\wbitmap.cpp
.....\...\wbitmap.h
.....\...\wbitmap.~cpp
.....\...\wbitmap.~h
.....\...\wcanvas.cpp
.....\...\wcanvas.h
.....\...\wcanvas.~cpp
.....\...\wcanvas.~h
.....\...\windsoul.bpi
.....\...\windsoul.bpk
.....\...\windsoul.cpp
.....\...\windsoul.res
.....\...\windsoul.~bpk
.....\...\windsoul.~cpp
.....\class.doc
.....\dll
.....\...\10001.TGA
.....\...\data
.....\...\....\data.lst
.....\...\data.wdf
.....\...\readme.txt
.....\examples
.....\........\BCB
.....\........\...\ex01.bpr
.....\........\...\ex01.cpp
.....\........\...\ex01.exe
.....\........\...\ex01.obj
.....\........\...\ex01.res
.....\........\...\ex01.~bpr
.....\........\...\ex01.~cpp
.....\........\...\example.cpp
.....\........\...\example.ddp
.....\........\...\example.dfm
.....\........\...\example.h
.....\........\...\example.obj
.....\........\...\example.~cpp
.....\........\...\example.~ddp
.....\........\...\example.~dfm
.....\........\...\example.~h
.....\........\Ex01
.....\........\....\Ex01.dsp
.....\........\....\ex01.plg
.....\........\ex01.cpp
.....\........\ex01.dsp
.....\........\ex01.plg
.....\........\ex01.~cpp
.....\........\main.cpp