文件名称:opengl_mksw
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 129kb
- 下载次数:
- 0次
- 提 供 者:
- 周*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
opengl做为一款强大的3D API,渲染速度快,效率高。可以为我们实现自己的3D世界。
本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h,
glu.h
glaux.h还扩充了一些其他高级的功能。所以在我们以后的程序中,只需包含glut.h头文件。
实现细节请下载源代码,熟悉opengl编程的朋友可以从代码中看出,在AX中实现opengl跟在普通应用程序中是一致的。
glut库的安装
目前的glut库是glut-3.7.6.包含glut.h,glut32.lib,glut32.dll
把glut.h放到 vc的include目录中
把glut32.lib放到vc的lib目录中
把glut32.dll放到system32下
对于vs.net include和lib在..\vc7\platformSDK下
参考资料
nehe.gamedev.net 特别经典的opengl教程
www.codeguru.com
-opengl as one powerful 3D API, rendering speed, high efficiency. We can achieve our 3D world. The procedures for the use of a glut (download http://www.xmission.com/ ~ nate/glut.html), he embodies gl.h, glu.h glaux.h has also expanded the number of other senior function. So in our future proceedings, just include glut.h headers. Implementation details please download the source code, the programming opengl familiar friends can see from the code in AX achieve opengl application with the ordinary procedure is the same. Glut library installation for the current glut of glut- 3.7.6. Included glut.h, glut32.lib, glut32.dll put into vc glut.h include the directory into vc glut32.lib put the lib directory put into glut32.dll for system32 vs.net include and lib in .. \ vc7 \ platformSDK under s
本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h,
glu.h
glaux.h还扩充了一些其他高级的功能。所以在我们以后的程序中,只需包含glut.h头文件。
实现细节请下载源代码,熟悉opengl编程的朋友可以从代码中看出,在AX中实现opengl跟在普通应用程序中是一致的。
glut库的安装
目前的glut库是glut-3.7.6.包含glut.h,glut32.lib,glut32.dll
把glut.h放到 vc的include目录中
把glut32.lib放到vc的lib目录中
把glut32.dll放到system32下
对于vs.net include和lib在..\vc7\platformSDK下
参考资料
nehe.gamedev.net 特别经典的opengl教程
www.codeguru.com
-opengl as one powerful 3D API, rendering speed, high efficiency. We can achieve our 3D world. The procedures for the use of a glut (download http://www.xmission.com/ ~ nate/glut.html), he embodies gl.h, glu.h glaux.h has also expanded the number of other senior function. So in our future proceedings, just include glut.h headers. Implementation details please download the source code, the programming opengl familiar friends can see from the code in AX achieve opengl application with the ordinary procedure is the same. Glut library installation for the current glut of glut- 3.7.6. Included glut.h, glut32.lib, glut32.dll put into vc glut.h include the directory into vc glut32.lib put the lib directory put into glut32.dll for system32 vs.net include and lib in .. \ vc7 \ platformSDK under s
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下载文件列表
opengl控件
..........\MyAX
..........\....\Debug
..........\....\hlp
..........\....\...\Bullet.bmp
..........\....\...\test.hm
..........\....\...\test.rtf
..........\....\MyAX.cpp
..........\....\MyAX.def
..........\....\MyAX.h
..........\....\MyAX.idl
..........\....\MyAX.rc
..........\....\MyAX.sln
..........\....\MyAX.vcproj
..........\....\MyAXCtrl.bmp
..........\....\MyAXCtrl.cpp
..........\....\MyAXCtrl.h
..........\....\MyAXidl.h
..........\....\MyAXPropPage.cpp
..........\....\MyAXPropPage.h
..........\....\MyAX_i.c
..........\....\mytest1.raw
..........\....\ReadMe.txt
..........\....\Resource.h
..........\....\stdafx.cpp
..........\....\stdafx.h
..........\....\Texture.cpp
..........\....\Texture.h
..........\....\utils.cpp
..........\....\utils.h
..........\TestAX
..........\......\Debug
..........\......\ReadMe.txt
..........\......\res
..........\......\...\TestAX.manifest
..........\......\...\TestAX.rc2
..........\......\Resource.h
..........\......\stdafx.cpp
..........\......\stdafx.h
..........\......\TestAX.aps
..........\......\TestAX.cpp
..........\......\TestAX.h
..........\......\TestAX.ncb
..........\......\TestAX.rc
..........\......\TestAX.sln
..........\......\TestAX.vcproj
..........\......\TestAXDlg.cpp
..........\......\TestAXDlg.h
..........\相关文档.txt
..........\MyAX
..........\....\Debug
..........\....\hlp
..........\....\...\Bullet.bmp
..........\....\...\test.hm
..........\....\...\test.rtf
..........\....\MyAX.cpp
..........\....\MyAX.def
..........\....\MyAX.h
..........\....\MyAX.idl
..........\....\MyAX.rc
..........\....\MyAX.sln
..........\....\MyAX.vcproj
..........\....\MyAXCtrl.bmp
..........\....\MyAXCtrl.cpp
..........\....\MyAXCtrl.h
..........\....\MyAXidl.h
..........\....\MyAXPropPage.cpp
..........\....\MyAXPropPage.h
..........\....\MyAX_i.c
..........\....\mytest1.raw
..........\....\ReadMe.txt
..........\....\Resource.h
..........\....\stdafx.cpp
..........\....\stdafx.h
..........\....\Texture.cpp
..........\....\Texture.h
..........\....\utils.cpp
..........\....\utils.h
..........\TestAX
..........\......\Debug
..........\......\ReadMe.txt
..........\......\res
..........\......\...\TestAX.manifest
..........\......\...\TestAX.rc2
..........\......\Resource.h
..........\......\stdafx.cpp
..........\......\stdafx.h
..........\......\TestAX.aps
..........\......\TestAX.cpp
..........\......\TestAX.h
..........\......\TestAX.ncb
..........\......\TestAX.rc
..........\......\TestAX.sln
..........\......\TestAX.vcproj
..........\......\TestAXDlg.cpp
..........\......\TestAXDlg.h
..........\相关文档.txt