文件名称:opengl_complete_game_Legend
介绍说明--下载内容均来自于网络,请自行研究使用
本游戏是采用斜45度角的角色扮演游戏。游戏以一个想象的世界为背景,以一个梦想成为英雄的小虾米锦霜为主角,产开一幅庞大的故事画面。在锦霜的冒险历程中,认识了两位女主角:雪一般的忆雪和火一般的红怜,从而产开了一段刻骨铭心的爱情故事。这只是我们游戏的一个部分,或者说是一条主线。随着主角们冒险历程的不断深入,随着故事的不断发展,红狼、素心儿、恒卿、影枫、寒月等一批有血有肉的角色不断加入,各自书写着各自独特的人生,各自独特的悲剧。游戏中,黑暗组织的神秘面纱慢慢被揭开,他们酝酿的大阴谋是什么?在黑暗组织的背后,似乎还有一股更为强大的力量,还有一个更大的阴谋,那是什么?隐藏在忆雪身上的秘密是什么?随着我们故事的发展,一切都会揭开。
-the game is tilted 45 degrees angle of role-playing games. Imagine a game in the world as a backdrop to a dream become a hero of the outgoing Kam cream for the leading role, a huge open-story screen. At Kam cream adventure course, understand the two Actress : Ice general Recalling snow and fiery red Pity, thereby opening the middle section of unforgettable love story. It's just a part of the game, or is a main line. With the main players in the adventures continued to deepen, as the story continues to develop, the referee, Concolor abuse, constant Betty, videos maples firm flesh of a number of roles constantly, each with its own unique writing life, each unique tragedy. Games, the dark veil of secrecy has been lifted slowly, the big brewing conspiracy? In the darkness behind, it seems
-the game is tilted 45 degrees angle of role-playing games. Imagine a game in the world as a backdrop to a dream become a hero of the outgoing Kam cream for the leading role, a huge open-story screen. At Kam cream adventure course, understand the two Actress : Ice general Recalling snow and fiery red Pity, thereby opening the middle section of unforgettable love story. It's just a part of the game, or is a main line. With the main players in the adventures continued to deepen, as the story continues to develop, the referee, Concolor abuse, constant Betty, videos maples firm flesh of a number of roles constantly, each with its own unique writing life, each unique tragedy. Games, the dark veil of secrecy has been lifted slowly, the big brewing conspiracy? In the darkness behind, it seems
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下载文件列表
梦泽月夜源代码
..............\Legend
..............\......\AttackManager.cpp
..............\......\AttackManager.h
..............\......\AttributeBase.cpp
..............\......\AttributeBase.h
..............\......\AttributeManager.cpp
..............\......\AttributeManager.h
..............\......\button.cpp
..............\......\button.h
..............\......\Configure.cpp
..............\......\Configure.h
..............\......\datastruct.h
..............\......\engine
..............\......\......\billboard.cpp
..............\......\......\billboard.h
..............\......\......\boundingbox.cpp
..............\......\......\boundingbox.h
..............\......\......\box.cpp
..............\......\......\box.h
..............\......\......\bsp.cpp
..............\......\......\bsp.h
..............\......\......\cone.cpp
..............\......\......\cone.h
..............\......\......\console.cpp
..............\......\......\console.h
..............\......\......\controller.cpp
..............\......\......\controller.h
..............\......\......\cube.cpp
..............\......\......\cube.h
..............\......\......\cylinder.cpp
..............\......\......\cylinder.h
..............\......\......\d3dfont.cpp
..............\......\......\d3dfont.h
..............\......\......\disk.cpp
..............\......\......\disk.h
..............\......\......\error.cpp
..............\......\......\error.h
..............\......\......\file.cpp
..............\......\......\file.h
..............\......\......\font.cpp
..............\......\......\font.h
..............\......\......\game.cpp
..............\......\......\game.h
..............\......\......\gameobject2d.cpp
..............\......\......\gameobject2d.h
..............\......\......\gameobject3d.cpp
..............\......\......\gameobject3d.h
..............\......\......\gamestate.cpp
..............\......\......\gamestate.h
..............\......\......\globals.h
..............\......\......\gridworld3d.cpp
..............\......\......\gridworld3d.h
..............\......\......\joystick.cpp
..............\......\......\joystick.h
..............\......\......\keyboard.cpp
..............\......\......\keyboard.h
..............\......\......\landscape.cpp
..............\......\......\landscape.h
..............\......\......\light.cpp
..............\......\......\light.h
..............\......\......\line.cpp
..............\......\......\line.h
..............\......\......\main.cpp
..............\......\......\md2.cpp
..............\......\......\md2.h
..............\......\......\md3.cpp
..............\......\......\md3.h
..............\......\......\model.cpp
..............\......\......\model.h
..............\......\......\mouse.cpp
..............\......\......\mouse.h
..............\......\......\net.cpp
..............\......\......\net.h
..............\......\......\primitive.cpp
..............\......\......\primitive.h
..............\......\......\quadtree.cpp
..............\......\......\quadtree.h
..............\......\......\sound.cpp
..............\......\......\sound.h
..............\......\......\sphere.cpp
..............\......\......\sphere.h
..............\......\......\sprite.cpp
..............\......\......\sprite.h
..............\......\......\square.cpp
..............\......\......\square.h
..............\......\......\texture.cpp
..............\......\......\texture.h
..............\......\......\timer.cpp
..............\......\......\timer.h
..............\......\......\tools.cpp
..............\......\......\tools.h
..............\......\......\tools3d.cpp
..............\......\......\tools3d.h
..............\......\......\triangle.cpp
..............\......\......\triangle.h
..............\......\......\vector2.h
..............\......\......\vector3.h
..............\......\......\vertexmanipulator.cpp
..............\......\......\vertexmanipulator.h
..............\Legend
..............\......\AttackManager.cpp
..............\......\AttackManager.h
..............\......\AttributeBase.cpp
..............\......\AttributeBase.h
..............\......\AttributeManager.cpp
..............\......\AttributeManager.h
..............\......\button.cpp
..............\......\button.h
..............\......\Configure.cpp
..............\......\Configure.h
..............\......\datastruct.h
..............\......\engine
..............\......\......\billboard.cpp
..............\......\......\billboard.h
..............\......\......\boundingbox.cpp
..............\......\......\boundingbox.h
..............\......\......\box.cpp
..............\......\......\box.h
..............\......\......\bsp.cpp
..............\......\......\bsp.h
..............\......\......\cone.cpp
..............\......\......\cone.h
..............\......\......\console.cpp
..............\......\......\console.h
..............\......\......\controller.cpp
..............\......\......\controller.h
..............\......\......\cube.cpp
..............\......\......\cube.h
..............\......\......\cylinder.cpp
..............\......\......\cylinder.h
..............\......\......\d3dfont.cpp
..............\......\......\d3dfont.h
..............\......\......\disk.cpp
..............\......\......\disk.h
..............\......\......\error.cpp
..............\......\......\error.h
..............\......\......\file.cpp
..............\......\......\file.h
..............\......\......\font.cpp
..............\......\......\font.h
..............\......\......\game.cpp
..............\......\......\game.h
..............\......\......\gameobject2d.cpp
..............\......\......\gameobject2d.h
..............\......\......\gameobject3d.cpp
..............\......\......\gameobject3d.h
..............\......\......\gamestate.cpp
..............\......\......\gamestate.h
..............\......\......\globals.h
..............\......\......\gridworld3d.cpp
..............\......\......\gridworld3d.h
..............\......\......\joystick.cpp
..............\......\......\joystick.h
..............\......\......\keyboard.cpp
..............\......\......\keyboard.h
..............\......\......\landscape.cpp
..............\......\......\landscape.h
..............\......\......\light.cpp
..............\......\......\light.h
..............\......\......\line.cpp
..............\......\......\line.h
..............\......\......\main.cpp
..............\......\......\md2.cpp
..............\......\......\md2.h
..............\......\......\md3.cpp
..............\......\......\md3.h
..............\......\......\model.cpp
..............\......\......\model.h
..............\......\......\mouse.cpp
..............\......\......\mouse.h
..............\......\......\net.cpp
..............\......\......\net.h
..............\......\......\primitive.cpp
..............\......\......\primitive.h
..............\......\......\quadtree.cpp
..............\......\......\quadtree.h
..............\......\......\sound.cpp
..............\......\......\sound.h
..............\......\......\sphere.cpp
..............\......\......\sphere.h
..............\......\......\sprite.cpp
..............\......\......\sprite.h
..............\......\......\square.cpp
..............\......\......\square.h
..............\......\......\texture.cpp
..............\......\......\texture.h
..............\......\......\timer.cpp
..............\......\......\timer.h
..............\......\......\tools.cpp
..............\......\......\tools.h
..............\......\......\tools3d.cpp
..............\......\......\tools3d.h
..............\......\......\triangle.cpp
..............\......\......\triangle.h
..............\......\......\vector2.h
..............\......\......\vector3.h
..............\......\......\vertexmanipulator.cpp
..............\......\......\vertexmanipulator.h