文件名称:Using Tasking to Scale Game Engine Systems
下载1 (372.07kb)
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
With 6-core machines in the market for some time and 4-core systems becoming mainstream in laptops, you want to give your customers the best experience independant of core count. Tasking allows programs to benefit from scaling as core counts are increased; giving our users a great game experience consistent with their choice of hardware. In this sample we will convert a single-threaded animation system into a tasking animation system. There is small API the application uses for tasking and internally that uses Intel TBB, but that usage could be replaced any threading system.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : Using+Tasking+to+Scale+Game+Engine+Systems.rar 列表 Using+Tasking+to+Scale+Game+Engine+Systems.pdf