文件名称:DirectXProgramming

  • 所属分类:
  • 多媒体
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 8.62mb
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  • el***
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The Program of book \"深入淺\出DirectX\"
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下载文件列表

压缩包 : 13898344directxprogramming.rar 列表
JP-Samples
JP-Samples\chap01
JP-Samples\chap01\sample_dotNET
JP-Samples\chap01\sample_dotNET\Common.h
JP-Samples\chap01\sample_dotNET\D3DFWSample.sln
JP-Samples\chap01\sample_dotNET\D3DFWSample.vcproj
JP-Samples\chap01\sample_dotNET\Renderer.cpp
JP-Samples\chap01\sample_dotNET\Renderer.h
JP-Samples\chap01\sample_dotNET\Scene.cpp
JP-Samples\chap01\sample_dotNET\Scene.h
JP-Samples\chap01\sample_dotNET\Window.cpp
JP-Samples\chap01\sample_VC6
JP-Samples\chap01\sample_VC6\Common.h
JP-Samples\chap01\sample_VC6\D3DFWSample.dsp
JP-Samples\chap01\sample_VC6\D3DFWSample.dsw
JP-Samples\chap01\sample_VC6\Renderer.cpp
JP-Samples\chap01\sample_VC6\Renderer.h
JP-Samples\chap01\sample_VC6\Scene.cpp
JP-Samples\chap01\sample_VC6\Scene.h
JP-Samples\chap01\sample_VC6\Window.cpp
JP-Samples\chap01\source
JP-Samples\chap01\source\Common.h
JP-Samples\chap01\source\Renderer.cpp
JP-Samples\chap01\source\Renderer.h
JP-Samples\chap01\source\Scene.cpp
JP-Samples\chap01\source\Scene.h
JP-Samples\chap01\source\Window.cpp
JP-Samples\chap03
JP-Samples\chap03\01
JP-Samples\chap03\01\Common.h
JP-Samples\chap03\01\D3DFWSample.dsp
JP-Samples\chap03\01\D3DFWSample.dsw
JP-Samples\chap03\01\Renderer.cpp
JP-Samples\chap03\01\Renderer.h
JP-Samples\chap03\01\Scene.cpp
JP-Samples\chap03\01\Scene.h
JP-Samples\chap03\01\Window.cpp
JP-Samples\chap03\02
JP-Samples\chap03\02\Common.h
JP-Samples\chap03\02\D3DFWSample.dsp
JP-Samples\chap03\02\D3DFWSample.dsw
JP-Samples\chap03\02\Renderer.cpp
JP-Samples\chap03\02\Renderer.h
JP-Samples\chap03\02\robo0.x
JP-Samples\chap03\02\Scene.cpp
JP-Samples\chap03\02\Scene.h
JP-Samples\chap03\02\Window.cpp
JP-Samples\chap03\03
JP-Samples\chap03\03\compose
JP-Samples\chap03\03\compose\Common.h
JP-Samples\chap03\03\compose\D3DFWSample.dsp
JP-Samples\chap03\03\compose\D3DFWSample.dsw
JP-Samples\chap03\03\compose\Renderer.cpp
JP-Samples\chap03\03\compose\Renderer.h
JP-Samples\chap03\03\compose\robo0.x
JP-Samples\chap03\03\compose\Scene.cpp
JP-Samples\chap03\03\compose\Scene.h
JP-Samples\chap03\03\compose\Window.cpp
JP-Samples\chap03\03\rotate
JP-Samples\chap03\03\rotate\Common.h
JP-Samples\chap03\03\rotate\D3DFWSample.dsp
JP-Samples\chap03\03\rotate\D3DFWSample.dsw
JP-Samples\chap03\03\rotate\Renderer.cpp
JP-Samples\chap03\03\rotate\Renderer.h
JP-Samples\chap03\03\rotate\robo0.x
JP-Samples\chap03\03\rotate\Scene.cpp
JP-Samples\chap03\03\rotate\Scene.h
JP-Samples\chap03\03\rotate\Window.cpp
JP-Samples\chap03\03\rotate_anyaxis
JP-Samples\chap03\03\rotate_anyaxis\Common.h
JP-Samples\chap03\03\rotate_anyaxis\D3DFWSample.dsp
JP-Samples\chap03\03\rotate_anyaxis\D3DFWSample.dsw
JP-Samples\chap03\03\rotate_anyaxis\Renderer.cpp
JP-Samples\chap03\03\rotate_anyaxis\Renderer.h
JP-Samples\chap03\03\rotate_anyaxis\robo0.x
JP-Samples\chap03\03\rotate_anyaxis\Scene.cpp
JP-Samples\chap03\03\rotate_anyaxis\Scene.h
JP-Samples\chap03\03\rotate_anyaxis\Window.cpp
JP-Samples\chap03\03\scale
JP-Samples\chap03\03\scale\Common.h
JP-Samples\chap03\03\scale\D3DFWSample.dsp
JP-Samples\chap03\03\scale\D3DFWSample.dsw
JP-Samples\chap03\03\scale\Renderer.cpp
JP-Samples\chap03\03\scale\Renderer.h
JP-Samples\chap03\03\scale\robo0.x
JP-Samples\chap03\03\scale\Scene.cpp
JP-Samples\chap03\03\scale\Scene.h
JP-Samples\chap03\03\scale\Window.cpp
JP-Samples\chap03\03\translate
JP-Samples\chap03\03\translate\Common.h
JP-Samples\chap03\03\translate\D3DFWSample.dsp
JP-Samples\chap03\03\translate\D3DFWSample.dsw
JP-Samples\chap03\03\translate\Renderer.cpp
JP-Samples\chap03\03\translate\Renderer.h
JP-Samples\chap03\03\translate\robo0.x
JP-Samples\chap03\03\translate\Scene.cpp
JP-Samples\chap03\03\translate\Scene.h
JP-Samples\chap03\03\translate\Window.cpp
JP-Samples\chap03\04
JP-Samples\chap03\04\Common.h
JP-Samples\chap03\04\D3DFWSample.dsp
JP-Samples\chap03\04\D3DFWSample.dsw
JP-Samples\chap03\04\Renderer.cpp
JP-Samples\chap03\04\Renderer.h
JP-Samples\chap03\04\robo0.x
JP-Samples\chap03\04\Scene.cpp
JP-Samples\chap03\04\Scene.h
JP-Samples\chap03\04\Window.cpp
JP-Samples\chap03\05
JP-Samples\chap03\05\ambient
JP-Samples\chap03\05\ambient\Common.h
JP-Samples\chap03\05\ambient\D3DFWSample.dsp
JP-Samples\chap03\05\ambient\D3DFWSample.dsw
JP-Samples\chap03\05\ambient\Renderer.cpp
JP-Samples\chap03\05\ambient\Renderer.h
JP-Samples\chap03\05\ambient\Scene.cpp
JP-Samples\chap03\05\ambient\Scene.h
JP-Samples\chap03\05\ambient\sphere.x
JP-Samples\chap03\05\ambient\Window.cpp
JP-Samples\chap03\05\diffuse
JP-Samples\chap03\05\diffuse\Common.h
JP-Samples\chap03\05\diffuse\D3DFWSample.dsp
JP-Samples\chap03\05\diffuse\D3DFWSample.dsw
JP-Samples\chap03\05\diffuse\Renderer.cpp
JP-Samples\chap03\05\diffuse\Renderer.h
JP-Samples\chap03\05\diffuse\Scene.cpp
JP-Samples\chap03\05\diffuse\Scene.h
JP-Samples\chap03\05\diffuse\sphere.x
JP-Samples\chap03\05\diffuse\Window.cpp
JP-Samples\chap03\05\emissive
JP-Samples\chap03\05\emissive\Common.h
JP-Samples\chap03\05\emissive\D3DFWSample.dsp
JP-Samples\chap03\05\emissive\D3DFWSample.dsw
JP-Samples\chap03\05\emissive\Renderer.cpp
JP-Samples\chap03\05\emissive\Renderer.h
JP-Samples\chap03\05\emissive\Scene.cpp
JP-Samples\chap03\05\emissive\Scene.h
JP-Samples\chap03\05\emissive\sphere.x
JP-Samples\chap03\05\emissive\Window.cpp
JP-Samples\chap03\05\specular
JP-Samples\chap03\05\specular\Common.h
JP-Samples\chap03\05\specular\D3DFWSample.dsp
JP-Samples\chap03\05\specular\D3DFWSample.dsw
JP-Samples\chap03\05\specular\Renderer.cpp
JP-Samples\chap03\05\specular\Renderer.h
JP-Samples\chap03\05\specular\Scene.cpp
JP-Samples\chap03\05\specular\Scene.h
JP-Samples\chap03\05\specular\sphere.x
JP-Samples\chap03\05\specular\Window.cpp
JP-Samples\chap04
JP-Samples\chap04\01
JP-Samples\chap04\01\Common.h
JP-Samples\chap04\01\D3DFWSample.dsp
JP-Samples\chap04\01\D3DFWSample.dsw
JP-Samples\chap04\01\Renderer.cpp
JP-Samples\chap04\01\Renderer.h
JP-Samples\chap04\01\Scene.cpp
JP-Samples\chap04\01\Scene.h
JP-Samples\chap04\01\tex.bmp
JP-Samples\chap04\01\Thumbs.db
JP-Samples\chap04\01\Window.cpp
JP-Samples\chap04\02
JP-Samples\chap04\02\modulate
JP-Samples\chap04\02\modulate\Common.h
JP-Samples\chap04\02\modulate\D3DFWSample.dsp
JP-Samples\chap04\02\modulate\D3DFWSample.dsw
JP-Samples\chap04\02\modulate\Renderer.cpp
JP-Samples\chap04\02\modulate\Renderer.h
JP-Samples\chap04\02\modulate\Scene.cpp
JP-Samples\chap04\02\modulate\Scene.h
JP-Samples\chap04\02\modulate\tex.bmp
JP-Samples\chap04\02\modulate\Thumbs.db
JP-Samples\chap04\02\modulate\Window.cpp
JP-Samples\chap04\02\sprite
JP-Samples\chap04\02\sprite\bg.bmp
JP-Samples\chap04\02\sprite\Common.h
JP-Samples\chap04\02\sprite\D3DFWSample.dsp
JP-Samples\chap04\02\sprite\D3DFWSample.dsw
JP-Samples\chap04\02\sprite\Renderer.cpp
JP-Samples\chap04\02\sprite\Renderer.h
JP-Samples\chap04\02\sprite\Scene.cpp
JP-Samples\chap04\02\sprite\Scene.h
JP-Samples\chap04\02\sprite\tex.bmp
JP-Samples\chap04\02\sprite\Thumbs.db
JP-Samples\chap04\02\sprite\Window.cpp
JP-Samples\chap04\02\wrap
JP-Samples\chap04\02\wrap\Common.h
JP-Samples\chap04\02\wrap\D3DFWSample.dsp
JP-Samples\chap04\02\wrap\D3DFWSample.dsw
JP-Samples\chap04\02\wrap\Renderer.cpp
JP-Samples\chap04\02\wrap\Renderer.h
JP-Samples\chap04\02\wrap\Scene.cpp
JP-Samples\chap04\02\wrap\Scene.h
JP-Samples\chap04\02\wrap\tex.bmp
JP-Samples\chap04\02\wrap\Thumbs.db
JP-Samples\chap04\02\wrap\Window.cpp
JP-Samples\chap04\03
JP-Samples\chap04\03\lightmap
JP-Samples\chap04\03\lightmap\Common.h
JP-Samples\chap04\03\lightmap\D3DFWSample.dsp
JP-Samples\chap04\03\lightmap\D3DFWSample.dsw
JP-Samples\chap04\03\lightmap\Renderer.cpp
JP-Samples\chap04\03\lightmap\Renderer.h
JP-Samples\chap04\03\lightmap\Scene.cpp
JP-Samples\chap04\03\lightmap\Scene.h
JP-Samples\chap04\03\lightmap\tex1.bmp
JP-Samples\chap04\03\lightmap\tex2.bmp
JP-Samples\chap04\03\lightmap\Thumbs.db
JP-Samples\chap04\03\lightmap\Window.cpp
JP-Samples\chap04\03\lightmap_okigaru
JP-Samples\chap04\03\lightmap_okigaru\Common.h
JP-Samples\chap04\03\lightmap_okigaru\D3DFWSample.dsp
JP-Samples\chap04\03\lightmap_okigaru\D3DFWSample.dsw
JP-Samples\chap04\03\lightmap_okigaru\Renderer.cpp
JP-Samples\chap04\03\lightmap_okigaru\Renderer.h
JP-Samples\chap04\03\lightmap_okigaru\Scene.cpp
JP-Samples\chap04\03\lightmap_okigaru\Scene.h
JP-Samples\chap04\03\lightmap_okigaru\tex1.bmp
JP-Samples\chap04\03\lightmap_okigaru\tex2.bmp
JP-Samples\chap04\03\lightmap_okigaru\tex3.bmp
JP-Samples\chap04\03\lightmap_okigaru\Thumbs.db
JP-Samples\chap04\03\lightmap_okigaru\Window.cpp
JP-Samples\chap04\03\multitexture
JP-Samples\chap04\03\multitexture\Common.h
JP-Samples\chap04\03\multitexture\D3DFWSample.dsp
JP-Samples\chap04\03\multitexture\D3DFWSample.dsw
JP-Samples\chap04\03\multitexture\Renderer.cpp
JP-Samples\chap04\03\multitexture\Renderer.h
JP-Samples\chap04\03\multitexture\Scene.cpp
JP-Samples\chap04\03\multitexture\Scene.h
JP-Samples\chap04\03\multitexture\tex1.bmp
JP-Samples\chap04\03\multitexture\tex2.bmp
JP-Samples\chap04\03\multitexture\Thumbs.db
JP-Samples\chap04\03\multitexture\Window.cpp
JP-Samples\chap04\03\specular
JP-Samples\chap04\03\specular\Common.h
JP-Samples\chap04\03\specular\D3DFWSample.dsp
JP-Samples\chap04\03\specular\D3DFWSample.dsw
JP-Samples\chap04\03\specular\Renderer.cpp
JP-Samples\chap04\03\specular\Renderer.h
JP-Samples\chap04\03\specular\Scene.cpp
JP-Samples\chap04\03\specular\Scene.h
JP-Samples\chap04\03\specular\sphere_uv.x
JP-Samples\chap04\03\specular\tex1.bmp
JP-Samples\chap04\03\specular\Thumbs.db
JP-Samples\chap04\03\specular\Window.cpp
JP-Samples\chap05
JP-Samples\chap05\02
JP-Samples\chap05\02\material
JP-Samples\chap05\02\material\AnimationLinear.cpp
JP-Samples\chap05\02\material\AnimationLinear.h
JP-Samples\chap05\02\material\Common.h
JP-Samples\chap05\02\material\D3DFWSample.dsp
JP-Samples\chap05\02\material\D3DFWSample.dsw
JP-Samples\chap05\02\material\Renderer.cpp
JP-Samples\chap05\02\material\Renderer.h
JP-Samples\chap05\02\material\Scene.cpp
JP-Samples\chap05\02\material\Scene.h
JP-Samples\chap05\02\material\sphere.x
JP-Samples\chap05\02\material\Window.cpp
JP-Samples\chap05\02\move_x
JP-Samples\chap05\02\move_x\AnimationLinear.cpp
JP-Samples\chap05\02\move_x\AnimationLinear.h
JP-Samples\chap05\02\move_x\Common.h
JP-Samples\chap05\02\move_x\D3DFWSample.dsp
JP-Samples\chap05\02\move_x\D3DFWSample.dsw
JP-Samples\chap05\02\move_x\Renderer.cpp
JP-Samples\chap05\02\move_x\Renderer.h
JP-Samples\chap05\02\move_x\robo0.x
JP-Samples\chap05\02\move_x\Scene.cpp
JP-Samples\chap05\02\move_x\Scene.h
JP-Samples\chap05\02\move_x\Window.cpp
JP-Samples\chap05\02\move_xy
JP-Samples\chap05\02\move_xy\AnimationLinear.cpp
JP-Samples\chap05\02\move_xy\AnimationLinear.h
JP-Samples\chap05\02\move_xy\Common.h
JP-Samples\chap05\02\move_xy\D3DFWSample.dsp
JP-Samples\chap05\02\move_xy\D3DFWSample.dsw
JP-Samples\chap05\02\move_xy\Renderer.cpp
JP-Samples\chap05\02\move_xy\Renderer.h
JP-Samples\chap05\02\move_xy\robo0.x
JP-Samples\chap05\02\move_xy\Scene.cpp
JP-Samples\chap05\02\move_xy\Scene.h
JP-Samples\chap05\02\move_xy\Window.cpp
JP-Samples\chap05\02\rotate
JP-Samples\chap05\02\rotate\AnimationLinear.cpp
JP-Samples\chap05\02\rotate\AnimationLinear.h
JP-Samples\chap05\02\rotate\Common.h
JP-Samples\chap05\02\rotate\D3DFWSample.dsp
JP-Samples\chap05\02\rotate\D3DFWSample.dsw
JP-Samples\chap05\02\rotate\Renderer.cpp
JP-Samples\chap05\02\rotate\Renderer.h
JP-Samples\chap05\02\rotate\robo0.x
JP-Samples\chap05\02\rotate\Scene.cpp
JP-Samples\chap05\02\rotate\Scene.h
JP-Samples\chap05\02\rotate\Window.cpp
JP-Samples\chap05\02\texture
JP-Samples\chap05\02\texture\AnimationStep.cpp
JP-Samples\chap05\02\texture\AnimationStep.h
JP-Samples\chap05\02\texture\Common.h
JP-Samples\chap05\02\texture\D3DFWSample.dsp
JP-Samples\chap05\02\texture\D3DFWSample.dsw
JP-Samples\chap05\02\texture\Renderer.cpp
JP-Samples\chap05\02\texture\Renderer.h
JP-Samples\chap05\02\texture\Scene.cpp
JP-Samples\chap05\02\texture\Scene.h
JP-Samples\chap05\02\texture\tex0.bmp
JP-Samples\chap05\02\texture\tex1.bmp
JP-Samples\chap05\02\texture\tex2.bmp
JP-Samples\chap05\02\texture\tex3.bmp
JP-Samples\chap05\02\texture\Thumbs.db
JP-Samples\chap05\02\texture\Window.cpp
JP-Samples\chap05\03
JP-Samples\chap05\03\AnimationLinear.cpp
JP-Samples\chap05\03\AnimationLinear.h
JP-Samples\chap05\03\Common.h
JP-Samples\chap05\03\D3DFWSample.dsp
JP-Samples\chap05\03\D3DFWSample.dsw
JP-Samples\chap05\03\Renderer.cpp
JP-Samples\chap05\03\Renderer.h
JP-Samples\chap05\03\robo0.x
JP-Samples\chap05\03\Scene.cpp
JP-Samples\chap05\03\Scene.h
JP-Samples\chap05\03\Window.cpp
JP-Samples\chap06
JP-Samples\chap06\01blending
JP-Samples\chap06\01blending\01
JP-Samples\chap06\01blending\01\Common.h
JP-Samples\chap06\01blending\01\D3DFWSample.dsp
JP-Samples\chap06\01blending\01\D3DFWSample.dsw
JP-Samples\chap06\01blending\01\Renderer.cpp
JP-Samples\chap06\01blending\01\Renderer.h
JP-Samples\chap06\01blending\01\Scene.cpp
JP-Samples\chap06\01blending\01\Scene.h
JP-Samples\chap06\01blending\01\Window.cpp
JP-Samples\chap06\01blending\02
JP-Samples\chap06\01blending\02\Column
JP-Samples\chap06\01blending\02\Column\Common.h
JP-Samples\chap06\01blending\02\Column\D3DFWSample.dsp
JP-Samples\chap06\01blending\02\Column\D3DFWSample.dsw
JP-Samples\chap06\01blending\02\Column\Renderer.cpp
JP-Samples\chap06\01blending\02\Column\Renderer.h
JP-Samples\chap06\01blending\02\Column\Scene.cpp
JP-Samples\chap06\01blending\02\Column\Scene.h
JP-Samples\chap06\01blending\02\Column\sky.bmp
JP-Samples\chap06\01blending\02\Column\tex.png
JP-Samples\chap06\01blending\02\Column\Thumbs.db
JP-Samples\chap06\01blending\02\Column\Window.cpp
JP-Samples\chap06\01blending\02\Common.h
JP-Samples\chap06\01blending\02\D3DFWSample.dsp
JP-Samples\chap06\01blending\02\D3DFWSample.dsw
JP-Samples\chap06\01blending\02\Renderer.cpp
JP-Samples\chap06\01blending\02\Renderer.h
JP-Samples\chap06\01blending\02\Scene.cpp
JP-Samples\chap06\01blending\02\Scene.h
JP-Samples\chap06\01blending\02\sky.bmp
JP-Samples\chap06\01blending\02\tex.png
JP-Samples\chap06\01blending\02\Thumbs.db
JP-Samples\chap06\01blending\02\Window.cpp
JP-Samples\chap06\01blending\03
JP-Samples\chap06\01blending\03\blur
JP-Samples\chap06\01blending\03\blur\AnimationLinear.cpp
JP-Samples\chap06\01blending\03\blur\AnimationLinear.h
JP-Samples\chap06\01blending\03\blur\Common.h
JP-Samples\chap06\01blending\03\blur\D3DFWSample.dsp
JP-Samples\chap06\01blending\03\blur\D3DFWSample.dsw
JP-Samples\chap06\01blending\03\blur\effect2.bmp
JP-Samples\chap06\01blending\03\blur\Input.cpp
JP-Samples\chap06\01blending\03\blur\Input.h
JP-Samples\chap06\01blending\03\blur\Renderer.cpp
JP-Samples\chap06\01blending\03\blur\Renderer.h
JP-Samples\chap06\01blending\03\blur\Scene.cpp
JP-Samples\chap06\01blending\03\blur\Scene.h
JP-Samples\chap06\01blending\03\blur\Thumbs.db
JP-Samples\chap06\01blending\03\blur\Window.cpp
JP-Samples\chap06\01blending\03\explosion
JP-Samples\chap06\01blending\03\explosion\AnimationLinear.cpp
JP-Samples\chap06\01blending\03\explosion\AnimationLinear.h
JP-Samples\chap06\01blending\03\explosion\AnimationStep.cpp
JP-Samples\chap06\01blending\03\explosion\AnimationStep.h
JP-Samples\chap06\01blending\03\explosion\bg.bmp
JP-Samples\chap06\01blending\03\explosion\Common.h
JP-Samples\chap06\01blending\03\explosion\D3DFWSample.dsp
JP-Samples\chap06\01blending\03\explosion\D3DFWSample.dsw
JP-Samples\chap06\01blending\03\explosion\flare01.bmp
JP-Samples\chap06\01blending\03\explosion\flare02.bmp
JP-Samples\chap06\01blending\03\explosion\flare03.bmp
JP-Samples\chap06\01blending\03\explosion\flare04.bmp
JP-Samples\chap06\01blending\03\explosion\flare05.bmp
JP-Samples\chap06\01blending\03\explosion\flare06.bmp
JP-Samples\chap06\01blending\03\explosion\flare07.bmp
JP-Samples\chap06\01blending\03\explosion\flare08.bmp
JP-Samples\chap06\01blending\03\explosion\flare09.bmp
JP-Samples\chap06\01blending\03\explosion\flare10.bmp
JP-Samples\chap06\01blending\03\explosion\flare11.bmp
JP-Samples\chap06\01blending\03\explosion\flare12.bmp
JP-Samples\chap06\01blending\03\explosion\flare13.bmp
JP-Samples\chap06\01blending\03\explosion\Input.cpp
JP-Samples\chap06\01blending\03\explosion\Input.h
JP-Samples\chap06\01blending\03\explosion\Renderer.cpp
JP-Samples\chap06\01blending\03\explosion\Renderer.h
JP-Samples\chap06\01blending\03\explosion\Scene.cpp
JP-Samples\chap06\01blending\03\explosion\Scene.h
JP-Samples\chap06\01blending\03\explosion\Thumbs.db
JP-Samples\chap06\01blending\03\explosion\Window.cpp
JP-Samples\chap06\01blending\03\trail
JP-Samples\chap06\01blending\03\trail\AnimationLinear.cpp
JP-Samples\chap06\01blending\03\trail\AnimationLinear.h
JP-Samples\chap06\01blending\03\trail\Common.h
JP-Samples\chap06\01blending\03\trail\D3DFWSample.dsp
JP-Samples\chap06\01blending\03\trail\D3DFWSample.dsw
JP-Samples\chap06\01blending\03\trail\effect2.bmp
JP-Samples\chap06\01blending\03\trail\Input.cpp
JP-Samples\chap06\01blending\03\trail\Input.h
JP-Samples\chap06\01blending\03\trail\Renderer.cpp
JP-Samples\chap06\01blending\03\trail\Renderer.h
JP-Samples\chap06\01blending\03\trail\Scene.cpp
JP-Samples\chap06\01blending\03\trail\Scene.h
JP-Samples\chap06\01blending\03\trail\Thumbs.db
JP-Samples\chap06\01blending\03\trail\Window.cpp
JP-Samples\chap06\02multi
JP-Samples\chap06\02multi\01
JP-Samples\chap06\02multi\01\AnimationLinear.cpp
JP-Samples\chap06\02multi\01\AnimationLinear.h
JP-Samples\chap06\02multi\01\Common.h
JP-Samples\chap06\02multi\01\cube_uv.x
JP-Samples\chap06\02multi\01\D3DFWSample.dsp
JP-Samples\chap06\02multi\01\D3DFWSample.dsw
JP-Samples\chap06\02multi\01\Renderer.cpp
JP-Samples\chap06\02multi\01\Renderer.h
JP-Samples\chap06\02multi\01\robo0.x
JP-Samples\chap06\02multi\01\Scene.cpp
JP-Samples\chap06\02multi\01\Scene.h
JP-Samples\chap06\02multi\01\Window.cpp
JP-Samples\chap06\02multi\02
JP-Samples\chap06\02multi\02\AnimationLinear.cpp
JP-Samples\chap06\02multi\02\AnimationLinear.h
JP-Samples\chap06\02multi\02\Common.h
JP-Samples\chap06\02multi\02\cube_uv.x
JP-Samples\chap06\02multi\02\D3DFWSample.dsp
JP-Samples\chap06\02multi\02\D3DFWSample.dsw
JP-Samples\chap06\02multi\02\Renderer.cpp
JP-Samples\chap06\02multi\02\Renderer.h
JP-Samples\chap06\02multi\02\robo0.x
JP-Samples\chap06\02multi\02\Scene.cpp
JP-Samples\chap06\02multi\02\Scene.h
JP-Samples\chap06\02multi\02\Window.cpp
JP-Samples\chap06\02multi\03
JP-Samples\chap06\02multi\03\Common.h
JP-Samples\chap06\02multi\03\D3DFWSample.dsp
JP-Samples\chap06\02multi\03\D3DFWSample.dsw
JP-Samples\chap06\02multi\03\Renderer.cpp
JP-Samples\chap06\02multi\03\Renderer.h
JP-Samples\chap06\02multi\03\Scene.cpp
JP-Samples\chap06\02multi\03\Scene.h
JP-Samples\chap06\02multi\03\sphere_uv.x
JP-Samples\chap06\02multi\03\Window.cpp
JP-Samples\chap06\02multi\04
JP-Samples\chap06\02multi\04\AnimationLinear.cpp
JP-Samples\chap06\02multi\04\AnimationLinear.h
JP-Samples\chap06\02multi\04\Common.h
JP-Samples\chap06\02multi\04\D3DFWSample.dsp
JP-Samples\chap06\02multi\04\D3DFWSample.dsw
JP-Samples\chap06\02multi\04\envmap.bmp
JP-Samples\chap06\02multi\04\Renderer.cpp
JP-Samples\chap06\02multi\04\Renderer.h
JP-Samples\chap06\02multi\04\robo0.x
JP-Samples\chap06\02multi\04\Scene.cpp
JP-Samples\chap06\02multi\04\Scene.h
JP-Samples\chap06\02multi\04\Thumbs.db
JP-Samples\chap06\02multi\04\Window.cpp
JP-Samples\chap06\03stencil
JP-Samples\chap06\03stencil\01
JP-Samples\chap06\03stencil\01\AnimationLinear.cpp
JP-Samples\chap06\03stencil\01\AnimationLinear.h
JP-Samples\chap06\03stencil\01\bg.bmp
JP-Samples\chap06\03stencil\01\Common.h
JP-Samples\chap06\03stencil\01\D3DFWSample.dsp
JP-Samples\chap06\03stencil\01\D3DFWSample.dsw
JP-Samples\chap06\03stencil\01\Renderer.cpp
JP-Samples\chap06\03stencil\01\Renderer.h
JP-Samples\chap06\03stencil\01\robo0.x
JP-Samples\chap06\03stencil\01\Scene.cpp
JP-Samples\chap06\03stencil\01\Scene.h
JP-Samples\chap06\03stencil\01\Thumbs.db
JP-Samples\chap06\03stencil\01\Window.cpp
JP-Samples\chap06\03stencil\02
JP-Samples\chap06\03stencil\02\Common.h
JP-Samples\chap06\03stencil\02\D3DFWSample.dsp
JP-Samples\chap06\03stencil\02\D3DFWSample.dsw
JP-Samples\chap06\03stencil\02\Renderer.cpp
JP-Samples\chap06\03stencil\02\Renderer.h
JP-Samples\chap06\03stencil\02\robo0.x
JP-Samples\chap06\03stencil\02\Scene.cpp
JP-Samples\chap06\03stencil\02\Scene.h
JP-Samples\chap06\03stencil\02\Window.cpp
JP-Samples\chap06\03stencil\03
JP-Samples\chap06\03stencil\03\AnimationLinear.cpp
JP-Samples\chap06\03stencil\03\AnimationLinear.h
JP-Samples\chap06\03stencil\03\bg.bmp
JP-Samples\chap06\03stencil\03\Common.h
JP-Samples\chap06\03stencil\03\D3DFWSample.dsp
JP-Samples\chap06\03stencil\03\D3DFWSample.dsw
JP-Samples\chap06\03stencil\03\liquid.bmp
JP-Samples\chap06\03stencil\03\Renderer.cpp
JP-Samples\chap06\03stencil\03\Renderer.h
JP-Samples\chap06\03stencil\03\Scene.cpp
JP-Samples\chap06\03stencil\03\Scene.h
JP-Samples\chap06\03stencil\03\Thumbs.db
JP-Samples\chap06\03stencil\03\Window.cpp
JP-Samples\chap06\03stencil\04
JP-Samples\chap06\03stencil\04\Common.h
JP-Samples\chap06\03stencil\04\D3DFWSample.dsp
JP-Samples\chap06\03stencil\04\D3DFWSample.dsw
JP-Samples\chap06\03stencil\04\Renderer.cpp
JP-Samples\chap06\03stencil\04\Renderer.h
JP-Samples\chap06\03stencil\04\robo0.x
JP-Samples\chap06\03stencil\04\Scene.cpp
JP-Samples\chap06\03stencil\04\Scene.h
JP-Samples\chap06\03stencil\04\tex.bmp
JP-Samples\chap06\03stencil\04\Thumbs.db
JP-Samples\chap06\03stencil\04\Window.cpp
JP-Samples\chap06\04special
JP-Samples\chap06\04special\01
JP-Samples\chap06\04special\01\AnimationLinear.cpp
JP-Samples\chap06\04special\01\AnimationLinear.h
JP-Samples\chap06\04special\01\Common.h
JP-Samples\chap06\04special\01\D3DFWSample.dsp
JP-Samples\chap06\04special\01\D3DFWSample.dsw
JP-Samples\chap06\04special\01\flare07.bmp
JP-Samples\chap06\04special\01\Input.cpp
JP-Samples\chap06\04special\01\Input.h
JP-Samples\chap06\04special\01\particle
JP-Samples\chap06\04special\01\particle\AnimationLinear.cpp
JP-Samples\chap06\04special\01\particle\AnimationLinear.h
JP-Samples\chap06\04special\01\particle\Common.h
JP-Samples\chap06\04special\01\particle\D3DFWSample.dsp
JP-Samples\chap06\04special\01\particle\D3DFWSample.dsw
JP-Samples\chap06\04special\01\particle\flare07.bmp
JP-Samples\chap06\04special\01\particle\flare08.bmp
JP-Samples\chap06\04special\01\particle\Input.cpp
JP-Samples\chap06\04special\01\particle\Input.h
JP-Samples\chap06\04special\01\particle\Renderer.cpp
JP-Samples\chap06\04special\01\particle\Renderer.h
JP-Samples\chap06\04special\01\particle\Scene.cpp
JP-Samples\chap06\04special\01\particle\Scene.h
JP-Samples\chap06\04special\01\particle\Thumbs.db
JP-Samples\chap06\04special\01\particle\Window.cpp
JP-Samples\chap06\04special\01\Renderer.cpp
JP-Samples\chap06\04special\01\Renderer.h
JP-Samples\chap06\04special\01\Scene.cpp
JP-Samples\chap06\04special\01\Scene.h
JP-Samples\chap06\04special\01\Thumbs.db
JP-Samples\chap06\04special\01\Window.cpp
JP-Samples\chap06\04special\02
JP-Samples\chap06\04special\02\AnimationLinear.cpp
JP-Samples\chap06\04special\02\AnimationLinear.h
JP-Samples\chap06\04special\02\Common.h
JP-Samples\chap06\04special\02\D3DFWSample.dsp
JP-Samples\chap06\04special\02\D3DFWSample.dsw
JP-Samples\chap06\04special\02\Renderer.cpp
JP-Samples\chap06\04special\02\Renderer.h
JP-Samples\chap06\04special\02\robo0.x
JP-Samples\chap06\04special\02\Scene.cpp
JP-Samples\chap06\04special\02\Scene.h
JP-Samples\chap06\04special\02\Thumbs.db
JP-Samples\chap06\04special\02\tree.bmp
JP-Samples\chap06\04special\02\Window.cpp
JP-Samples\chap06\04special\03
JP-Samples\chap06\04special\03\AnimationLinear.cpp
JP-Samples\chap06\04special\03\AnimationLinear.h
JP-Samples\chap06\04special\03\Common.h
JP-Samples\chap06\04special\03\D3DFWSample.dsp
JP-Samples\chap06\04special\03\D3DFWSample.dsw
JP-Samples\chap06\04special\03\ox.bmp
JP-Samples\chap06\04special\03\Renderer.cpp
JP-Samples\chap06\04special\03\Renderer.h
JP-Samples\chap06\04special\03\Scene.cpp
JP-Samples\chap06\04special\03\Scene.h
JP-Samples\chap06\04special\03\Thumbs.db
JP-Samples\chap06\04special\03\Window.cpp
JP-Samples\chap06\04special\04
JP-Samples\chap06\04special\04\AnimationLinear.cpp
JP-Samples\chap06\04special\04\AnimationLinear.h
JP-Samples\chap06\04special\04\Common.h
JP-Samples\chap06\04special\04\D3DFWSample.dsp
JP-Samples\chap06\04special\04\D3DFWSample.dsw
JP-Samples\chap06\04special\04\effect.bmp
JP-Samples\chap06\04special\04\Renderer.cpp
JP-Samples\chap06\04special\04\Renderer.h
JP-Samples\chap06\04special\04\Scene.cpp
JP-Samples\chap06\04special\04\Scene.h
JP-Samples\chap06\04special\04\Thumbs.db
JP-Samples\chap06\04special\04\Window.cpp
JP-Samples\chap06\04special\05
JP-Samples\chap06\04special\05\AnimationLinear.cpp
JP-Samples\chap06\04special\05\AnimationLinear.h
JP-Samples\chap06\04special\05\Common.h
JP-Samples\chap06\04special\05\D3DFWSample.dsp
JP-Samples\chap06\04special\05\D3DFWSample.dsw
JP-Samples\chap06\04special\05\effect.bmp
JP-Samples\chap06\04special\05\Renderer.cpp
JP-Samples\chap06\04special\05\Renderer.h
JP-Samples\chap06\04special\05\Scene.cpp
JP-Samples\chap06\04special\05\Scene.h
JP-Samples\chap06\04special\05\Thumbs.db
JP-Samples\chap06\04special\05\Window.cpp
TW-Samples
TW-Samples\chap01
TW-Samples\chap01\sample_dotNET
TW-Samples\chap01\sample_dotNET\Common.h
TW-Samples\chap01\sample_dotNET\D3DFWSample.sln
TW-Samples\chap01\sample_dotNET\D3DFWSample.suo
TW-Samples\chap01\sample_dotNET\D3DFWSample.vcproj
TW-Samples\chap01\sample_dotNET\Renderer.cpp
TW-Samples\chap01\sample_dotNET\Renderer.h
TW-Samples\chap01\sample_dotNET\Scene.cpp
TW-Samples\chap01\sample_dotNET\Scene.h
TW-Samples\chap01\sample_dotNET\Window.cpp
TW-Samples\chap01\sample_VC6
TW-Samples\chap01\sample_VC6\Common.h
TW-Samples\chap01\sample_VC6\D3DFWSample.dsp
TW-Samples\chap01\sample_VC6\D3DFWSample.dsw
TW-Samples\chap01\sample_VC6\D3DFWSample.opt
TW-Samples\chap01\sample_VC6\D3DFWSample.plg
TW-Samples\chap01\sample_VC6\Debug
TW-Samples\chap01\sample_VC6\Renderer.cpp
TW-Samples\chap01\sample_VC6\Renderer.h
TW-Samples\chap01\sample_VC6\Scene.cpp
TW-Samples\chap01\sample_VC6\Scene.h
TW-Samples\chap01\sample_VC6\Window.cpp
TW-Samples\chap01\source
TW-Samples\chap01\source\Common.h
TW-Samples\chap01\source\Renderer.cpp
TW-Samples\chap01\source\Renderer.h
TW-Samples\chap01\source\Scene.cpp
TW-Samples\chap01\source\Scene.h
TW-Samples\chap01\source\Window.cpp
TW-Samples\chap03
TW-Samples\chap03\01
TW-Samples\chap03\01\Common.h
TW-Samples\chap03\01\D3DFWSample.dsp
TW-Samples\chap03\01\D3DFWSample.dsw
TW-Samples\chap03\01\D3DFWSample.opt
TW-Samples\chap03\01\D3DFWSample.plg
TW-Samples\chap03\01\Debug
TW-Samples\chap03\01\Renderer.cpp
TW-Samples\chap03\01\Renderer.h
TW-Samples\chap03\01\Scene.cpp
TW-Samples\chap03\01\Scene.h
TW-Samples\chap03\01\Window.cpp
TW-Samples\chap03\02
TW-Samples\chap03\02\Common.h
TW-Samples\chap03\02\D3DFWSample.dsp
TW-Samples\chap03\02\D3DFWSample.dsw
TW-Samples\chap03\02\Renderer.cpp
TW-Samples\chap03\02\Renderer.h
TW-Samples\chap03\02\robo0.x
TW-Samples\chap03\02\Scene.cpp
TW-Samples\chap03\02\Scene.h
TW-Samples\chap03\02\Window.cpp
TW-Samples\chap03\03
TW-Samples\chap03\03\compose
TW-Samples\chap03\03\compose\Common.h
TW-Samples\chap03\03\compose\D3DFWSample.dsp
TW-Samples\chap03\03\compose\D3DFWSample.dsw
TW-Samples\chap03\03\compose\Renderer.cpp
TW-Samples\chap03\03\compose\Renderer.h
TW-Samples\chap03\03\compose\robo0.x
TW-Samples\chap03\03\compose\Scene.cpp
TW-Samples\chap03\03\compose\Scene.h
TW-Samples\chap03\03\compose\Window.cpp
TW-Samples\chap03\03\rotate
TW-Samples\chap03\03\rotate\Common.h
TW-Samples\chap03\03\rotate\D3DFWSample.dsp
TW-Samples\chap03\03\rotate\D3DFWSample.dsw
TW-Samples\chap03\03\rotate\D3DFWSample.opt
TW-Samples\chap03\03\rotate\D3DFWSample.plg
TW-Samples\chap03\03\rotate\D3DFWSample.sln
TW-Samples\chap03\03\rotate\D3DFWSample.suo
TW-Samples\chap03\03\rotate\D3DFWSample.vcproj
TW-Samples\chap03\03\rotate\Debug
TW-Samples\chap03\03\rotate\Renderer.cpp
TW-Samples\chap03\03\rotate\Renderer.h
TW-Samples\chap03\03\rotate\robo0.x
TW-Samples\chap03\03\rotate\Scene.cpp
TW-Samples\chap03\03\rotate\Scene.h
TW-Samples\chap03\03\rotate\Window.cpp
TW-Samples\chap03\03\rotate_anyaxis
TW-Samples\chap03\03\rotate_anyaxis\Common.h
TW-Samples\chap03\03\rotate_anyaxis\D3DFWSample.dsp
TW-Samples\chap03\03\rotate_anyaxis\D3DFWSample.dsw
TW-Samples\chap03\03\rotate_anyaxis\D3DFWSample.sln
TW-Samples\chap03\03\rotate_anyaxis\D3DFWSample.suo
TW-Samples\chap03\03\rotate_anyaxis\D3DFWSample.vcproj
TW-Samples\chap03\03\rotate_anyaxis\Renderer.cpp
TW-Samples\chap03\03\rotate_anyaxis\Renderer.h
TW-Samples\chap03\03\rotate_anyaxis\robo0.x
TW-Samples\chap03\03\rotate_anyaxis\Scene.cpp
TW-Samples\chap03\03\rotate_anyaxis\Scene.h
TW-Samples\chap03\03\rotate_anyaxis\Window.cpp
TW-Samples\chap03\03\scale
TW-Samples\chap03\03\scale\Common.h
TW-Samples\chap03\03\scale\D3DFWSample.dsp
TW-Samples\chap03\03\scale\D3DFWSample.dsw
TW-Samples\chap03\03\scale\D3DFWSample.sln
TW-Samples\chap03\03\scale\D3DFWSample.suo
TW-Samples\chap03\03\scale\D3DFWSample.vcproj
TW-Samples\chap03\03\scale\Renderer.cpp
TW-Samples\chap03\03\scale\Renderer.h
TW-Samples\chap03\03\scale\robo0.x
TW-Samples\chap03\03\scale\Scene.cpp
TW-Samples\chap03\03\scale\Scene.h
TW-Samples\chap03\03\scale\Window.cpp
TW-Samples\chap03\03\translate
TW-Samples\chap03\03\translate\Common.h
TW-Samples\chap03\03\translate\D3DFWSample.dsp
TW-Samples\chap03\03\translate\D3DFWSample.dsw
TW-Samples\chap03\03\translate\D3DFWSample.sln
TW-Samples\chap03\03\translate\D3DFWSample.suo
TW-Samples\chap03\03\translate\D3DFWSample.vcproj
TW-Samples\chap03\03\translate\Renderer.cpp
TW-Samples\chap03\03\translate\Renderer.h
TW-Samples\chap03\03\translate\robo0.x
TW-Samples\chap03\03\translate\Scene.cpp
TW-Samples\chap03\03\translate\Scene.h
TW-Samples\chap03\03\translate\Window.cpp
TW-Samples\chap03\04
TW-Samples\chap03\04\Common.h
TW-Samples\chap03\04\D3DFWSample.dsp
TW-Samples\chap03\04\D3DFWSample.dsw
TW-Samples\chap03\04\D3DFWSample.sln
TW-Samples\chap03\04\D3DFWSample.suo
TW-Samples\chap03\04\D3DFWSample.vcproj
TW-Samples\chap03\04\Renderer.cpp
TW-Samples\chap03\04\Renderer.h
TW-Samples\chap03\04\robo0.x
TW-Samples\chap03\04\Scene.cpp
TW-Samples\chap03\04\Scene.h
TW-Samples\chap03\04\Window.cpp
TW-Samples\chap03\05
TW-Samples\chap03\05\ambient
TW-Samples\chap03\05\ambient\Common.h
TW-Samples\chap03\05\ambient\D3DFWSample.dsp
TW-Samples\chap03\05\ambient\D3DFWSample.dsw
TW-Samples\chap03\05\ambient\D3DFWSample.sln
TW-Samples\chap03\05\ambient\D3DFWSample.suo
TW-Samples\chap03\05\ambient\D3DFWSample.vcproj
TW-Samples\chap03\05\ambient\Renderer.cpp
TW-Samples\chap03\05\ambient\Renderer.h
TW-Samples\chap03\05\ambient\Scene.cpp
TW-Samples\chap03\05\ambient\Scene.h
TW-Samples\chap03\05\ambient\sphere.x
TW-Samples\chap03\05\ambient\Window.cpp
TW-Samples\chap03\05\diffuse
TW-Samples\chap03\05\diffuse\Common.h
TW-Samples\chap03\05\diffuse\D3DFWSample.dsp
TW-Samples\chap03\05\diffuse\D3DFWSample.dsw
TW-Samples\chap03\05\diffuse\D3DFWSample.sln
TW-Samples\chap03\05\diffuse\D3DFWSample.suo
TW-Samples\chap03\05\diffuse\D3DFWSample.vcproj
TW-Samples\chap03\05\diffuse\Renderer.cpp
TW-Samples\chap03\05\diffuse\Renderer.h
TW-Samples\chap03\05\diffuse\Scene.cpp
TW-Samples\chap03\05\diffuse\Scene.h
TW-Samples\chap03\05\diffuse\sphere.x
TW-Samples\chap03\05\diffuse\Window.cpp
TW-Samples\chap03\05\emissive
TW-Samples\chap03\05\emissive\Common.h
TW-Samples\chap03\05\emissive\D3DFWSample.dsp
TW-Samples\chap03\05\emissive\D3DFWSample.dsw
TW-Samples\chap03\05\emissive\D3DFWSample.sln
TW-Samples\chap03\05\emissive\D3DFWSample.suo
TW-Samples\chap03\05\emissive\D3DFWSample.vcproj
TW-Samples\chap03\05\emissive\Renderer.cpp
TW-Samples\chap03\05\emissive\Renderer.h
TW-Samples\chap03\05\emissive\Scene.cpp
TW-Samples\chap03\05\emissive\Scene.h
TW-Samples\chap03\05\emissive\sphere.x
TW-Samples\chap03\05\emissive\Window.cpp
TW-Samples\chap03\05\specular
TW-Samples\chap03\05\specular\Common.h
TW-Samples\chap03\05\specular\D3DFWSample.dsp
TW-Samples\chap03\05\specular\D3DFWSample.dsw
TW-Samples\chap03\05\specular\D3DFWSample.sln
TW-Samples\chap03\05\specular\D3DFWSample.suo
TW-Samples\chap03\05\specular\D3DFWSample.vcproj
TW-Samples\chap03\05\specular\Renderer.cpp
TW-Samples\chap03\05\specular\Renderer.h
TW-Samples\chap03\05\specular\Scene.cpp
TW-Samples\chap03\05\specular\Scene.h
TW-Samples\chap03\05\specular\sphere.x
TW-Samples\chap03\05\specular\Window.cpp
TW-Samples\chap04
TW-Samples\chap04\01
TW-Samples\chap04\01\Common.h
TW-Samples\chap04\01\D3DFWSample.dsp
TW-Samples\chap04\01\D3DFWSample.dsw
TW-Samples\chap04\01\D3DFWSample.sln
TW-Samples\chap04\01\D3DFWSample.suo
TW-Samples\chap04\01\D3DFWSample.vcproj
TW-Samples\chap04\01\Renderer.cpp
TW-Samples\chap04\01\Renderer.h
TW-Samples\chap04\01\Scene.cpp
TW-Samples\chap04\01\Scene.h
TW-Samples\chap04\01\tex.bmp
TW-Samples\chap04\01\Thumbs.db
TW-Samples\chap04\01\Window.cpp
TW-Samples\chap04\02
TW-Samples\chap04\02\modulate
TW-Samples\chap04\02\modulate\Common.h
TW-Samples\chap04\02\modulate\D3DFWSample.dsp
TW-Samples\chap04\02\modulate\D3DFWSample.dsw
TW-Samples\chap04\02\modulate\D3DFWSample.sln
TW-Samples\chap04\02\modulate\D3DFWSample.suo
TW-Samples\chap04\02\modulate\D3DFWSample.vcproj
TW-Samples\chap04\02\modulate\Renderer.cpp
TW-Samples\chap04\02\modulate\Renderer.h
TW-Samples\chap04\02\modulate\Scene.cpp
TW-Samples\chap04\02\modulate\Scene.h
TW-Samples\chap04\02\modulate\tex.bmp
TW-Samples\chap04\02\modulate\Thumbs.db
TW-Samples\chap04\02\modulate\Window.cpp
TW-Samples\chap04\02\sprite
TW-Samples\chap04\02\sprite\bg.bmp
TW-Samples\chap04\02\sprite\Common.h
TW-Samples\chap04\02\sprite\D3DFWSample.dsp
TW-Samples\chap04\02\sprite\D3DFWSample.dsw
TW-Samples\chap04\02\sprite\D3DFWSample.sln
TW-Samples\chap04\02\sprite\D3DFWSample.suo
TW-Samples\chap04\02\sprite\D3DFWSample.vcproj
TW-Samples\chap04\02\sprite\Renderer.cpp
TW-Samples\chap04\02\sprite\Renderer.h
TW-Samples\chap04\02\sprite\Scene.cpp
TW-Samples\chap04\02\sprite\Scene.h
TW-Samples\chap04\02\sprite\tex.bmp
TW-Samples\chap04\02\sprite\Thumbs.db
TW-Samples\chap04\02\sprite\Window.cpp
TW-Samples\chap04\02\wrap
TW-Samples\chap04\02\wrap\Common.h
TW-Samples\chap04\02\wrap\D3DFWSample.dsp
TW-Samples\chap04\02\wrap\D3DFWSample.dsw
TW-Samples\chap04\02\wrap\D3DFWSample.sln
TW-Samples\chap04\02\wrap\D3DFWSample.suo
TW-Samples\chap04\02\wrap\D3DFWSample.vcproj
TW-Samples\chap04\02\wrap\Renderer.cpp
TW-Samples\chap04\02\wrap\Renderer.h
TW-Samples\chap04\02\wrap\Scene.cpp
TW-Samples\chap04\02\wrap\Scene.h
TW-Samples\chap04\02\wrap\tex.bmp
TW-Samples\chap04\02\wrap\Thumbs.db
TW-Samples\chap04\02\wrap\Window.cpp
TW-Samples\chap04\03
TW-Samples\chap04\03\lightmap
TW-Samples\chap04\03\lightmap\Common.h
TW-Samples\chap04\03\lightmap\D3DFWSample.dsp
TW-Samples\chap04\03\lightmap\D3DFWSample.dsw
TW-Samples\chap04\03\lightmap\D3DFWSample.sln
TW-Samples\chap04\03\lightmap\D3DFWSample.suo
TW-Samples\chap04\03\lightmap\D3DFWSample.vcproj
TW-Samples\chap04\03\lightmap\Renderer.cpp
TW-Samples\chap04\03\lightmap\Renderer.h
TW-Samples\chap04\03\lightmap\Scene.cpp
TW-Samples\chap04\03\lightmap\Scene.h
TW-Samples\chap04\03\lightmap\tex1.bmp
TW-Samples\chap04\03\lightmap\tex2.bmp
TW-Samples\chap04\03\lightmap\Window.cpp
TW-Samples\chap04\03\lightmap_okigaru
TW-Samples\chap04\03\lightmap_okigaru\Common.h
TW-Samples\chap04\03\lightmap_okigaru\D3DFWSample.dsp
TW-Samples\chap04\03\lightmap_okigaru\D3DFWSample.dsw
TW-Samples\chap04\03\lightmap_okigaru\D3DFWSample.sln
TW-Samples\chap04\03\lightmap_okigaru\D3DFWSample.suo
TW-Samples\chap04\03\lightmap_okigaru\D3DFWSample.vcproj
TW-Samples\chap04\03\lightmap_okigaru\Renderer.cpp
TW-Samples\chap04\03\lightmap_okigaru\Renderer.h
TW-Samples\chap04\03\lightmap_okigaru\Scene.cpp
TW-Samples\chap04\03\lightmap_okigaru\Scene.h
TW-Samples\chap04\03\lightmap_okigaru\tex1.bmp
TW-Samples\chap04\03\lightmap_okigaru\tex2.bmp
TW-Samples\chap04\03\lightmap_okigaru\tex3.bmp
TW-Samples\chap04\03\lightmap_okigaru\Thumbs.db
TW-Samples\chap04\03\lightmap_okigaru\Window.cpp
TW-Samples\chap04\03\multitexture
TW-Samples\chap04\03\multitexture\Common.h
TW-Samples\chap04\03\multitexture\D3DFWSample.dsp
TW-Samples\chap04\03\multitexture\D3DFWSample.dsw
TW-Samples\chap04\03\multitexture\D3DFWSample.sln
TW-Samples\chap04\03\multitexture\D3DFWSample.suo
TW-Samples\chap04\03\multitexture\D3DFWSample.vcproj
TW-Samples\chap04\03\multitexture\Renderer.cpp
TW-Samples\chap04\03\multitexture\Renderer.h
TW-Samples\chap04\03\multitexture\Scene.cpp
TW-Samples\chap04\03\multitexture\Scene.h
TW-Samples\chap04\03\multitexture\tex1.bmp
TW-Samples\chap04\03\multitexture\tex2.bmp
TW-Samples\chap04\03\multitexture\Thumbs.db
TW-Samples\chap04\03\multitexture\Window.cpp
TW-Samples\chap04\03\specular
TW-Samples\chap04\03\specular\Common.h
TW-Samples\chap04\03\specular\D3DFWSample.dsp
TW-Samples\chap04\03\specular\D3DFWSample.dsw
TW-Samples\chap04\03\specular\D3DFWSample.sln
TW-Samples\chap04\03\specular\D3DFWSample.suo
TW-Samples\chap04\03\specular\D3DFWSample.vcproj
TW-Samples\chap04\03\specular\Renderer.cpp
TW-Samples\chap04\03\specular\Renderer.h
TW-Samples\chap04\03\specular\Scene.cpp
TW-Samples\chap04\03\specular\Scene.h
TW-Samples\chap04\03\specular\sphere_uv.x
TW-Samples\chap04\03\specular\tex1.bmp
TW-Samples\chap04\03\specular\Thumbs.db
TW-Samples\chap04\03\specular\Window.cpp
TW-Samples\chap05
TW-Samples\chap05\02
TW-Samples\chap05\02\material
TW-Samples\chap05\02\material\AnimationLinear.cpp
TW-Samples\chap05\02\material\AnimationLinear.h
TW-Samples\chap05\02\material\Common.h
TW-Samples\chap05\02\material\D3DFWSample.dsp
TW-Samples\chap05\02\material\D3DFWSample.dsw
TW-Samples\chap05\02\material\D3DFWSample.exe
TW-Samples\chap05\02\material\D3DFWSample.sln
TW-Samples\chap05\02\material\D3DFWSample.suo
TW-Samples\chap05\02\material\D3DFWSample.vcproj
TW-Samples\chap05\02\material\Renderer.cpp
TW-Samples\chap05\02\material\Renderer.h
TW-Samples\chap05\02\material\Scene.cpp
TW-Samples\chap05\02\material\Scene.h
TW-Samples\chap05\02\material\sphere.x
TW-Samples\chap05\02\material\Window.cpp
TW-Samples\chap05\02\move_x
TW-Samples\chap05\02\move_x\AnimationLinear.cpp
TW-Samples\chap05\02\move_x\AnimationLinear.h
TW-Samples\chap05\02\move_x\Common.h
TW-Samples\chap05\02\move_x\D3DFWSample.dsp
TW-Samples\chap05\02\move_x\D3DFWSample.dsw
TW-Samples\chap05\02\move_x\D3DFWSample.sln
TW-Samples\chap05\02\move_x\D3DFWSample.suo
TW-Samples\chap05\02\move_x\D3DFWSample.vcproj
TW-Samples\chap05\02\move_x\Renderer.cpp
TW-Samples\chap05\02\move_x\Renderer.h
TW-Samples\chap05\02\move_x\robo0.x
TW-Samples\chap05\02\move_x\Scene.cpp
TW-Samples\chap05\02\move_x\Scene.h
TW-Samples\chap05\02\move_x\Window.cpp
TW-Samples\chap05\02\move_xy
TW-Samples\chap05\02\move_xy\AnimationLinear.cpp
TW-Samples\chap05\02\move_xy\AnimationLinear.h
TW-Samples\chap05\02\move_xy\Common.h
TW-Samples\chap05\02\move_xy\D3DFWSample.dsp
TW-Samples\chap05\02\move_xy\D3DFWSample.dsw
TW-Samples\chap05\02\move_xy\D3DFWSample.sln
TW-Samples\chap05\02\move_xy\D3DFWSample.suo
TW-Samples\chap05\02\move_xy\D3DFWSample.vcproj
TW-Samples\chap05\02\move_xy\Renderer.cpp
TW-Samples\chap05\02\move_xy\Renderer.h
TW-Samples\chap05\02\move_xy\robo0.x
TW-Samples\chap05\02\move_xy\Scene.cpp
TW-Samples\chap05\02\move_xy\Scene.h
TW-Samples\chap05\02\move_xy\Window.cpp
TW-Samples\chap05\02\rotate
TW-Samples\chap05\02\rotate\AnimationLinear.cpp
TW-Samples\chap05\02\rotate\AnimationLinear.h
TW-Samples\chap05\02\rotate\Common.h
TW-Samples\chap05\02\rotate\D3DFWSample.dsp
TW-Samples\chap05\02\rotate\D3DFWSample.dsw
TW-Samples\chap05\02\rotate\D3DFWSample.sln
TW-Samples\chap05\02\rotate\D3DFWSample.suo
TW-Samples\chap05\02\rotate\D3DFWSample.vcproj
TW-Samples\chap05\02\rotate\Renderer.cpp
TW-Samples\chap05\02\rotate\Renderer.h
TW-Samples\chap05\02\rotate\robo0.x
TW-Samples\chap05\02\rotate\Scene.cpp
TW-Samples\chap05\02\rotate\Scene.h
TW-Samples\chap05\02\rotate\Window.cpp
TW-Samples\chap05\02\texture
TW-Samples\chap05\02\texture\AnimationStep.cpp
TW-Samples\chap05\02\texture\AnimationStep.h
TW-Samples\chap05\02\texture\Common.h
TW-Samples\chap05\02\texture\D3DFWSample.dsp
TW-Samples\chap05\02\texture\D3DFWSample.dsw
TW-Samples\chap05\02\texture\D3DFWSample.sln
TW-Samples\chap05\02\texture\D3DFWSample.suo
TW-Samples\chap05\02\texture\D3DFWSample.vcproj
TW-Samples\chap05\02\texture\Renderer.cpp
TW-Samples\chap05\02\texture\Renderer.h
TW-Samples\chap05\02\texture\Scene.cpp
TW-Samples\chap05\02\texture\Scene.h
TW-Samples\chap05\02\texture\tex0.bmp
TW-Samples\chap05\02\texture\tex1.bmp
TW-Samples\chap05\02\texture\tex2.bmp
TW-Samples\chap05\02\texture\tex3.bmp
TW-Samples\chap05\02\texture\Thumbs.db
TW-Samples\chap05\02\texture\Window.cpp
TW-Samples\chap05\03
TW-Samples\chap05\03\AnimationLinear.cpp
TW-Samples\chap05\03\AnimationLinear.h
TW-Samples\chap05\03\Common.h
TW-Samples\chap05\03\D3DFWSample.dsp
TW-Samples\chap05\03\D3DFWSample.dsw
TW-Samples\chap05\03\D3DFWSample.sln
TW-Samples\chap05\03\D3DFWSample.suo
TW-Samples\chap05\03\D3DFWSample.vcproj
TW-Samples\chap05\03\Renderer.cpp
TW-Samples\chap05\03\Renderer.h
TW-Samples\chap05\03\robo0.x
TW-Samples\chap05\03\Scene.cpp
TW-Samples\chap05\03\Scene.h
TW-Samples\chap05\03\Window.cpp
TW-Samples\chap06
TW-Samples\chap06\01blending
TW-Samples\chap06\01blending\01
TW-Samples\chap06\01blending\01\Common.h
TW-Samples\chap06\01blending\01\D3DFWSample.dsp
TW-Samples\chap06\01blending\01\D3DFWSample.dsw
TW-Samples\chap06\01blending\01\D3DFWSample.sln
TW-Samples\chap06\01blending\01\D3DFWSample.suo
TW-Samples\chap06\01blending\01\D3DFWSample.vcproj
TW-Samples\chap06\01blending\01\Renderer.cpp
TW-Samples\chap06\01blending\01\Renderer.h
TW-Samples\chap06\01blending\01\Scene.cpp
TW-Samples\chap06\01blending\01\Scene.h
TW-Samples\chap06\01blending\01\Window.cpp
TW-Samples\chap06\01blending\02
TW-Samples\chap06\01blending\02\Column
TW-Samples\chap06\01blending\02\Column\Common.h
TW-Samples\chap06\01blending\02\Column\D3DFWSample.dsp
TW-Samples\chap06\01blending\02\Column\D3DFWSample.dsw
TW-Samples\chap06\01blending\02\Column\D3DFWSample.sln
TW-Samples\chap06\01blending\02\Column\D3DFWSample.suo
TW-Samples\chap06\01blending\02\Column\D3DFWSample.vcproj
TW-Samples\chap06\01blending\02\Column\Renderer.cpp
TW-Samples\chap06\01blending\02\Column\Renderer.h
TW-Samples\chap06\01blending\02\Column\Scene.cpp
TW-Samples\chap06\01blending\02\Column\Scene.h
TW-Samples\chap06\01blending\02\Column\sky.bmp
TW-Samples\chap06\01blending\02\Column\tex.png
TW-Samples\chap06\01blending\02\Column\Thumbs.db
TW-Samples\chap06\01blending\02\Column\Window.cpp
TW-Samples\chap06\01blending\02\Common.h
TW-Samples\chap06\01blending\02\D3DFWSample.dsp
TW-Samples\chap06\01blending\02\D3DFWSample.dsw
TW-Samples\chap06\01blending\02\D3DFWSample.sln
TW-Samples\chap06\01blending\02\D3DFWSample.suo
TW-Samples\chap06\01blending\02\D3DFWSample.vcproj
TW-Samples\chap06\01blending\02\Renderer.cpp
TW-Samples\chap06\01blending\02\Renderer.h
TW-Samples\chap06\01blending\02\Scene.cpp
TW-Samples\chap06\01blending\02\Scene.h
TW-Samples\chap06\01blending\02\sky.bmp
TW-Samples\chap06\01blending\02\tex.png
TW-Samples\chap06\01blending\02\Thumbs.db
TW-Samples\chap06\01blending\02\Window.cpp
TW-Samples\chap06\01blending\03
TW-Samples\chap06\01blending\03\blur
TW-Samples\chap06\01blending\03\blur\AnimationLinear.cpp
TW-Samples\chap06\01blending\03\blur\AnimationLinear.h
TW-Samples\chap06\01blending\03\blur\Common.h
TW-Samples\chap06\01blending\03\blur\D3DFWSample.dsp
TW-Samples\chap06\01blending\03\blur\D3DFWSample.dsw
TW-Samples\chap06\01blending\03\blur\D3DFWSample.sln
TW-Samples\chap06\01blending\03\blur\D3DFWSample.suo
TW-Samples\chap06\01blending\03\blur\D3DFWSample.vcproj
TW-Samples\chap06\01blending\03\blur\effect2.bmp
TW-Samples\chap06\01blending\03\blur\Renderer.cpp
TW-Samples\chap06\01blending\03\blur\Renderer.h
TW-Samples\chap06\01blending\03\blur\Scene.cpp
TW-Samples\chap06\01blending\03\blur\Scene.h
TW-Samples\chap06\01blending\03\blur\Thumbs.db
TW-Samples\chap06\01blending\03\blur\Window.cpp
TW-Samples\chap06\01blending\03\explosion
TW-Samples\chap06\01blending\03\explosion\AnimationLinear.cpp
TW-Samples\chap06\01blending\03\explosion\AnimationLinear.h
TW-Samples\chap06\01blending\03\explosion\AnimationStep.cpp
TW-Samples\chap06\01blending\03\explosion\AnimationStep.h
TW-Samples\chap06\01blending\03\explosion\bg.bmp
TW-Samples\chap06\01blending\03\explosion\Common.h
TW-Samples\chap06\01blending\03\explosion\D3DFWSample.dsp
TW-Samples\chap06\01blending\03\explosion\D3DFWSample.dsw
TW-Samples\chap06\01blending\03\explosion\D3DFWSample.sln
TW-Samples\chap06\01blending\03\explosion\D3DFWSample.suo
TW-Samples\chap06\01blending\03\explosion\D3DFWSample.vcproj
TW-Samples\chap06\01blending\03\explosion\flare01.bmp
TW-Samples\chap06\01blending\03\explosion\flare02.bmp
TW-Samples\chap06\01blending\03\explosion\flare03.bmp
TW-Samples\chap06\01blending\03\explosion\flare04.bmp
TW-Samples\chap06\01blending\03\explosion\flare05.bmp
TW-Samples\chap06\01blending\03\explosion\flare06.bmp
TW-Samples\chap06\01blending\03\explosion\flare07.bmp
TW-Samples\chap06\01blending\03\explosion\flare08.bmp
TW-Samples\chap06\01blending\03\explosion\flare09.bmp
TW-Samples\chap06\01blending\03\explosion\flare10.bmp
TW-Samples\chap06\01blending\03\explosion\flare11.bmp
TW-Samples\chap06\01blending\03\explosion\flare12.bmp
TW-Samples\chap06\01blending\03\explosion\flare13.bmp
TW-Samples\chap06\01blending\03\explosion\Renderer.cpp
TW-Samples\chap06\01blending\03\explosion\Renderer.h
TW-Samples\chap06\01blending\03\explosion\Scene.cpp
TW-Samples\chap06\01blending\03\explosion\Scene.h
TW-Samples\chap06\01blending\03\explosion\Window.cpp
TW-Samples\chap06\01blending\03\trail
TW-Samples\chap06\01blending\03\trail\AnimationLinear.cpp
TW-Samples\chap06\01blending\03\trail\AnimationLinear.h
TW-Samples\chap06\01blending\03\trail\Common.h
TW-Samples\chap06\01blending\03\trail\D3DFWSample.dsp
TW-Samples\chap06\01blending\03\trail\D3DFWSample.dsw
TW-Samples\chap06\01blending\03\trail\D3DFWSample.sln
TW-Samples\chap06\01blending\03\trail\D3DFWSample.suo
TW-Samples\chap06\01blending\03\trail\D3DFWSample.vcproj
TW-Samples\chap06\01blending\03\trail\effect2.bmp
TW-Samples\chap06\01blending\03\trail\Renderer.cpp
TW-Samples\chap06\01blending\03\trail\Renderer.h
TW-Samples\chap06\01blending\03\trail\Scene.cpp
TW-Samples\chap06\01blending\03\trail\Scene.h
TW-Samples\chap06\01blending\03\trail\Window.cpp
TW-Samples\chap06\02multi
TW-Samples\chap06\02multi\01
TW-Samples\chap06\02multi\01\AnimationLinear.cpp
TW-Samples\chap06\02multi\01\AnimationLinear.h
TW-Samples\chap06\02multi\01\Common.h
TW-Samples\chap06\02multi\01\cube_uv.x
TW-Samples\chap06\02multi\01\D3DFWSample.dsp
TW-Samples\chap06\02multi\01\D3DFWSample.dsw
TW-Samples\chap06\02multi\01\D3DFWSample.sln
TW-Samples\chap06\02multi\01\D3DFWSample.suo
TW-Samples\chap06\02multi\01\D3DFWSample.vcproj
TW-Samples\chap06\02multi\01\Renderer.cpp
TW-Samples\chap06\02multi\01\Renderer.h
TW-Samples\chap06\02multi\01\robo0.x
TW-Samples\chap06\02multi\01\Scene.cpp
TW-Samples\chap06\02multi\01\Scene.h
TW-Samples\chap06\02multi\01\Window.cpp
TW-Samples\chap06\02multi\02
TW-Samples\chap06\02multi\02\AnimationLinear.cpp
TW-Samples\chap06\02multi\02\AnimationLinear.h
TW-Samples\chap06\02multi\02\Common.h
TW-Samples\chap06\02multi\02\cube_uv.x
TW-Samples\chap06\02multi\02\D3DFWSample.dsp
TW-Samples\chap06\02multi\02\D3DFWSample.dsw
TW-Samples\chap06\02multi\02\D3DFWSample.sln
TW-Samples\chap06\02multi\02\D3DFWSample.suo
TW-Samples\chap06\02multi\02\D3DFWSample.vcproj
TW-Samples\chap06\02multi\02\Renderer.cpp
TW-Samples\chap06\02multi\02\Renderer.h
TW-Samples\chap06\02multi\02\robo0.x
TW-Samples\chap06\02multi\02\Scene.cpp
TW-Samples\chap06\02multi\02\Scene.h
TW-Samples\chap06\02multi\02\Window.cpp
TW-Samples\chap06\02multi\03
TW-Samples\chap06\02multi\03\Common.h
TW-Samples\chap06\02multi\03\D3DFWSample.dsp
TW-Samples\chap06\02multi\03\D3DFWSample.dsw
TW-Samples\chap06\02multi\03\D3DFWSample.sln
TW-Samples\chap06\02multi\03\D3DFWSample.suo
TW-Samples\chap06\02multi\03\D3DFWSample.vcproj
TW-Samples\chap06\02multi\03\Renderer.cpp
TW-Samples\chap06\02multi\03\Renderer.h
TW-Samples\chap06\02multi\03\Scene.cpp
TW-Samples\chap06\02multi\03\Scene.h
TW-Samples\chap06\02multi\03\sphere_uv.x
TW-Samples\chap06\02multi\03\Window.cpp
TW-Samples\chap06\02multi\04
TW-Samples\chap06\02multi\04\AnimationLinear.cpp
TW-Samples\chap06\02multi\04\AnimationLinear.h
TW-Samples\chap06\02multi\04\Common.h
TW-Samples\chap06\02multi\04\D3DFWSample.dsp
TW-Samples\chap06\02multi\04\D3DFWSample.dsw
TW-Samples\chap06\02multi\04\D3DFWSample.sln
TW-Samples\chap06\02multi\04\D3DFWSample.suo
TW-Samples\chap06\02multi\04\D3DFWSample.vcproj
TW-Samples\chap06\02multi\04\envmap.bmp
TW-Samples\chap06\02multi\04\Renderer.cpp
TW-Samples\chap06\02multi\04\Renderer.h
TW-Samples\chap06\02multi\04\robo0.x
TW-Samples\chap06\02multi\04\Scene.cpp
TW-Samples\chap06\02multi\04\Scene.h
TW-Samples\chap06\02multi\04\Window.cpp
TW-Samples\chap06\03stencil
TW-Samples\chap06\03stencil\01
TW-Samples\chap06\03stencil\01\AnimationLinear.cpp
TW-Samples\chap06\03stencil\01\AnimationLinear.h
TW-Samples\chap06\03stencil\01\bg.bmp
TW-Samples\chap06\03stencil\01\Common.h
TW-Samples\chap06\03stencil\01\D3DFWSample.dsp
TW-Samples\chap06\03stencil\01\D3DFWSample.dsw
TW-Samples\chap06\03stencil\01\Renderer.cpp
TW-Samples\chap06\03stencil\01\Renderer.h
TW-Samples\chap06\03stencil\01\robo0.x
TW-Samples\chap06\03stencil\01\Scene.cpp
TW-Samples\chap06\03stencil\01\Scene.h
TW-Samples\chap06\03stencil\01\Thumbs.db
TW-Samples\chap06\03stencil\01\Window.cpp
TW-Samples\chap06\03stencil\02
TW-Samples\chap06\03stencil\02\Common.h
TW-Samples\chap06\03stencil\02\D3DFWSample.dsp
TW-Samples\chap06\03stencil\02\D3DFWSample.dsw
TW-Samples\chap06\03stencil\02\Renderer.cpp
TW-Samples\chap06\03stencil\02\Renderer.h
TW-Samples\chap06\03stencil\02\robo0.x
TW-Samples\chap06\03stencil\02\Scene.cpp
TW-Samples\chap06\03stencil\02\Scene.h
TW-Samples\chap06\03stencil\02\Window.cpp
TW-Samples\chap06\03stencil\03
TW-Samples\chap06\03stencil\03\AnimationLinear.cpp
TW-Samples\chap06\03stencil\03\AnimationLinear.h
TW-Samples\chap06\03stencil\03\bg.bmp
TW-Samples\chap06\03stencil\03\Common.h
TW-Samples\chap06\03stencil\03\D3DFWSample.dsp
TW-Samples\chap06\03stencil\03\D3DFWSample.dsw
TW-Samples\chap06\03stencil\03\liquid.bmp
TW-Samples\chap06\03stencil\03\Renderer.cpp
TW-Samples\chap06\03stencil\03\Renderer.h
TW-Samples\chap06\03stencil\03\Scene.cpp
TW-Samples\chap06\03stencil\03\Scene.h
TW-Samples\chap06\03stencil\03\Thumbs.db
TW-Samples\chap06\03stencil\03\Window.cpp
TW-Samples\chap06\03stencil\04
TW-Samples\chap06\03stencil\04\Common.h
TW-Samples\chap06\03stencil\04\D3DFWSample.dsp
TW-Samples\chap06\03stencil\04\D3DFWSample.dsw
TW-Samples\chap06\03stencil\04\Renderer.cpp
TW-Samples\chap06\03stencil\04\Renderer.h
TW-Samples\chap06\03stencil\04\robo0.x
TW-Samples\chap06\03stencil\04\Scene.cpp
TW-Samples\chap06\03stencil\04\Scene.h
TW-Samples\chap06\03stencil\04\tex.bmp
TW-Samples\chap06\03stencil\04\Thumbs.db
TW-Samples\chap06\03stencil\04\Window.cpp
TW-Samples\chap06\04special
TW-Samples\chap06\04special\01
TW-Samples\chap06\04special\01\AnimationLinear.cpp
TW-Samples\chap06\04special\01\AnimationLinear.h
TW-Samples\chap06\04special\01\Common.h
TW-Samples\chap06\04special\01\D3DFWSample.dsp
TW-Samples\chap06\04special\01\D3DFWSample.dsw
TW-Samples\chap06\04special\01\flare07.bmp
TW-Samples\chap06\04special\01\Input.cpp
TW-Samples\chap06\04special\01\Input.h
TW-Samples\chap06\04special\01\particle
TW-Samples\chap06\04special\01\particle\AnimationLinear.cpp
TW-Samples\chap06\04special\01\particle\AnimationLinear.h
TW-Samples\chap06\04special\01\particle\Common.h
TW-Samples\chap06\04special\01\particle\D3DFWSample.dsp
TW-Samples\chap06\04special\01\particle\D3DFWSample.dsw
TW-Samples\chap06\04special\01\particle\flare07.bmp
TW-Samples\chap06\04special\01\particle\flare08.bmp
TW-Samples\chap06\04special\01\particle\Input.cpp
TW-Samples\chap06\04special\01\particle\Input.h
TW-Samples\chap06\04special\01\particle\Renderer.cpp
TW-Samples\chap06\04special\01\particle\Renderer.h
TW-Samples\chap06\04special\01\particle\Scene.cpp
TW-Samples\chap06\04special\01\particle\Scene.h
TW-Samples\chap06\04special\01\particle\Window.cpp
TW-Samples\chap06\04special\01\Renderer.cpp
TW-Samples\chap06\04special\01\Renderer.h
TW-Samples\chap06\04special\01\Scene.cpp
TW-Samples\chap06\04special\01\Scene.h
TW-Samples\chap06\04special\01\Window.cpp
TW-Samples\chap06\04special\02
TW-Samples\chap06\04special\02\AnimationLinear.cpp
TW-Samples\chap06\04special\02\AnimationLinear.h
TW-Samples\chap06\04special\02\Common.h
TW-Samples\chap06\04special\02\D3DFWSample.dsp
TW-Samples\chap06\04special\02\D3DFWSample.dsw
TW-Samples\chap06\04special\02\Renderer.cpp
TW-Samples\chap06\04special\02\Renderer.h
TW-Samples\chap06\04special\02\robo0.x
TW-Samples\chap06\04special\02\Scene.cpp
TW-Samples\chap06\04special\02\Scene.h
TW-Samples\chap06\04special\02\Thumbs.db
TW-Samples\chap06\04special\02\tree.bmp
TW-Samples\chap06\04special\02\Window.cpp
TW-Samples\chap06\04special\03
TW-Samples\chap06\04special\03\AnimationLinear.cpp
TW-Samples\chap06\04special\03\AnimationLinear.h
TW-Samples\chap06\04special\03\Common.h
TW-Samples\chap06\04special\03\D3DFWSample.dsp
TW-Samples\chap06\04special\03\D3DFWSample.dsw
TW-Samples\chap06\04special\03\ox.bmp
TW-Samples\chap06\04special\03\Renderer.cpp
TW-Samples\chap06\04special\03\Renderer.h
TW-Samples\chap06\04special\03\Scene.cpp
TW-Samples\chap06\04special\03\Scene.h
TW-Samples\chap06\04special\03\Thumbs.db
TW-Samples\chap06\04special\03\Window.cpp
TW-Samples\chap06\04special\04
TW-Samples\chap06\04special\04\AnimationLinear.cpp
TW-Samples\chap06\04special\04\AnimationLinear.h
TW-Samples\chap06\04special\04\Common.h
TW-Samples\chap06\04special\04\D3DFWSample.dsp
TW-Samples\chap06\04special\04\D3DFWSample.dsw
TW-Samples\chap06\04special\04\effect.bmp
TW-Samples\chap06\04special\04\Renderer.cpp
TW-Samples\chap06\04special\04\Renderer.h
TW-Samples\chap06\04special\04\Scene.cpp
TW-Samples\chap06\04special\04\Scene.h
TW-Samples\chap06\04special\04\Window.cpp
TW-Samples\chap06\04special\05
TW-Samples\chap06\04special\05\AnimationLinear.cpp
TW-Samples\chap06\04special\05\AnimationLinear.h
TW-Samples\chap06\04special\05\Common.h
TW-Samples\chap06\04special\05\D3DFWSample.dsp
TW-Samples\chap06\04special\05\D3DFWSample.dsw
TW-Samples\chap06\04special\05\effect.bmp
TW-Samples\chap06\04special\05\Renderer.cpp
TW-Samples\chap06\04special\05\Renderer.h
TW-Samples\chap06\04special\05\Scene.cpp
TW-Samples\chap06\04special\05\Scene.h
TW-Samples\chap06\04special\05\Thumbs.db
TW-Samples\chap06\04special\05\Window.cpp

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