文件名称:WildMagic2p5WithPhysics
- 所属分类:
- 数据库编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 7.89mb
- 下载次数:
- 0次
- 提 供 者:
- sunyang3********
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
数学物理函数库,包含包围盒算发AABB,方便开发,非常好用。
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 115157717wildmagic2p5withphysics.rar 列表 makefile.lnx debug.sh rmpbxuser.sh run.sh 新建 文本文档.txt Applications\Application2\Application2.dsp Applications\Application2\Application2.vcproj Applications\Application2\fillsdk.sh Applications\Application2\makefile.lnx Applications\Application2\WmlAglApplication.cpp Applications\Application2\WmlApplication.cpp Applications\Application2\WmlApplication.h Applications\Application2\WmlApplication.inl Applications\Application2\WmlApplication2.cpp Applications\Application2\WmlApplication2.h Applications\Application2\WmlApplication2.xcode\project.pbxproj Applications\Application2\WmlApplication2.xcode Applications\Application2\WmlDxApplication.cpp Applications\Application2\WmlGlutApplication.cpp Applications\Application2\WmlWglApplication.cpp Applications\Application2 Applications\Application3\Application3.dsp Applications\Application3\Application3.vcproj Applications\Application3\fillsdk.sh Applications\Application3\makefile.lnx Applications\Application3\WmlAglApplication.cpp Applications\Application3\WmlApplication.cpp Applications\Application3\WmlApplication.h Applications\Application3\WmlApplication.inl Applications\Application3\WmlApplication3.xcode\project.pbxproj Applications\Application3\WmlApplication3.xcode Applications\Application3\WmlDxApplication.cpp Applications\Application3\WmlGlutApplication.cpp Applications\Application3\WmlWglApplication.cpp Applications\Application3 Applications\Data\Agate.mif Applications\Data\BallTexture.mif Applications\Data\Bark.mif Applications\Data\binary.im Applications\Data\bluewater.mif Applications\Data\brain.mgc Applications\Data\Buff.mif Applications\Data\butterfly.mif Applications\Data\ClodFace.mgc Applications\Data\cloth.mif Applications\Data\colorhead.mif Applications\Data\Connector.mif Applications\Data\Dave.mif Applications\Data\Door.mif Applications\Data\Face.mgc Applications\Data\Floor.mif Applications\Data\flower.mif Applications\Data\gradient.mif Applications\Data\grass.mif Applications\Data\grating.mif Applications\Data\gravel.mif Applications\Data\ground.mif Applications\Data\head.im Applications\Data\height129x129.raw Applications\Data\leaf2.mif Applications\Data\LightMap.mif Applications\Data\magic.mif Applications\Data\metal.mif Applications\Data\molecule.im Applications\Data\MorphingFace.mgc Applications\Data\Munch.mif Applications\Data\normalmap.mif Applications\Data\paper.mif Applications\Data\Pebbles.mif Applications\Data\plasma.mif Applications\Data\Quartz.mif Applications\Data\QuartzBrain.mgc Applications\Data\redsky.mif Applications\Data\ripplesky.mif Applications\Data\rope.mif Applications\Data\Sand.mif Applications\Data\Shelly.mif Applications\Data\SkinnedBiped.mgc Applications\Data\Sky.mif Applications\Data\SmallBrain.mgc Applications\Data\snake.mif Applications\Data\SphereMap.mif Applications\Data\stone.mif Applications\Data\stoneceiling.mif Applications\Data\sunfire.mif Applications\Data\terrain.mif Applications\Data\tiles-sphere.mif Applications\Data\tiles2-sphere.mif Applications\Data\tiles2.mif Applications\Data\TopTexture.mif Applications\Data\Wall.mif Applications\Data\Water.mif Applications\Data\WaterA.mif Applications\Data\watergradient.mif Applications\Data\wood.mif Applications\Data\YellowRadial.mif Applications\Data Applications\Graphics\BezierSurface\BezierSurface.cpp Applications\Graphics\BezierSurface\BezierSurface.dsp Applications\Graphics\BezierSurface\BezierSurface.h Applications\Graphics\BezierSurface\BezierSurface.vcproj Applications\Graphics\BezierSurface\BezierSurface.xcode\project.pbxproj Applications\Graphics\BezierSurface\BezierSurface.xcode Applications\Graphics\BezierSurface\ReadMe.txt Applications\Graphics\BezierSurface Applications\Graphics\BillboardNodes\BillboardNodes.cpp Applications\Graphics\BillboardNodes\BillboardNodes.dsp Applications\Graphics\BillboardNodes\BillboardNodes.h Applications\Graphics\BillboardNodes\BillboardNodes.vcproj Applications\Graphics\BillboardNodes\BillboardNodes.xcode\project.pbxproj Applications\Graphics\BillboardNodes\BillboardNodes.xcode Applications\Graphics\BillboardNodes Applications\Graphics\BumpMaps\BumpMaps.cpp Applications\Graphics\BumpMaps\BumpMaps.dsp Applications\Graphics\BumpMaps\BumpMaps.h Applications\Graphics\BumpMaps\BumpMaps.vcproj Applications\Graphics\BumpMaps\BumpMaps.xcode\project.pbxproj Applications\Graphics\BumpMaps\BumpMaps.xcode Applications\Graphics\BumpMaps Applications\Graphics\CameraAndLightNodes\CameraAndLightNodes.cpp Applications\Graphics\CameraAndLightNodes\CameraAndLightNodes.dsp Applications\Graphics\CameraAndLightNodes\CameraAndLightNodes.h Applications\Graphics\CameraAndLightNodes\CameraAndLightNodes.vcproj Applications\Graphics\CameraAndLightNodes\CameraAndLightNodes.xcode\project.pbxproj Applications\Graphics\CameraAndLightNodes\CameraAndLightNodes.xcode Applications\Graphics\CameraAndLightNodes Applications\Graphics\ClodFace\ClodFace.cpp Applications\Graphics\ClodFace\ClodFace.dsp Applications\Graphics\ClodFace\ClodFace.h Applications\Graphics\ClodFace\ClodFace.vcproj Applications\Graphics\ClodFace\ClodFace.xcode\project.pbxproj Applications\Graphics\ClodFace\ClodFace.xcode Applications\Graphics\ClodFace\ReadMe.txt Applications\Graphics\ClodFace Applications\Graphics\EnvironmentMaps\EnvironmentMaps.cpp Applications\Graphics\EnvironmentMaps\EnvironmentMaps.dsp Applications\Graphics\EnvironmentMaps\EnvironmentMaps.h Applications\Graphics\EnvironmentMaps\EnvironmentMaps.vcproj Applications\Graphics\EnvironmentMaps\EnvironmentMaps.xcode\project.pbxproj Applications\Graphics\EnvironmentMaps\EnvironmentMaps.xcode Applications\Graphics\EnvironmentMaps\ReadMe.txt Applications\Graphics\EnvironmentMaps Applications\Graphics\GlossMaps\GlossMaps.cpp Applications\Graphics\GlossMaps\GlossMaps.dsp Applications\Graphics\GlossMaps\GlossMaps.h Applications\Graphics\GlossMaps\GlossMaps.vcproj Applications\Graphics\GlossMaps\GlossMaps.xcode\project.pbxproj Applications\Graphics\GlossMaps\GlossMaps.xcode Applications\Graphics\GlossMaps\ReadMe.txt Applications\Graphics\GlossMaps Applications\Graphics\Graphics.dsw Applications\Graphics\Graphics.sln Applications\Graphics\IntersectingCylinders\IntersectingCylinders.cpp Applications\Graphics\IntersectingCylinders\IntersectingCylinders.dsp Applications\Graphics\IntersectingCylinders\IntersectingCylinders.h Applications\Graphics\IntersectingCylinders\IntersectingCylinders.vcproj Applications\Graphics\IntersectingCylinders\IntersectingCylinders.xcode\project.pbxproj Applications\Graphics\IntersectingCylinders\IntersectingCylinders.xcode Applications\Graphics\IntersectingCylinders\ReadMe.txt Applications\Graphics\IntersectingCylinders Applications\Graphics\InverseKinematics\InverseKinematics.cpp Applications\Graphics\InverseKinematics\InverseKinematics.dsp Applications\Graphics\InverseKinematics\InverseKinematics.h Applications\Graphics\InverseKinematics\InverseKinematics.vcproj Applications\Graphics\InverseKinematics\InverseKinematics.xcode\project.pbxproj Applications\Graphics\InverseKinematics\InverseKinematics.xcode Applications\Graphics\InverseKinematics\ReadMe.txt Applications\Graphics\InverseKinematics Applications\Graphics\LightMaps\LightMaps.cpp Applications\Graphics\LightMaps\LightMaps.dsp Applications\Graphics\LightMaps\LightMaps.h Applications\Graphics\LightMaps\LightMaps.vcproj Applications\Graphics\LightMaps\LightMaps.xcode\project.pbxproj Applications\Graphics\LightMaps\LightMaps.xcode Applications\Graphics\LightMaps\ReadMe.txt Applications\Graphics\LightMaps Applications\Graphics\makeall.lnx Applications\Graphics\makeapp.lnx Applications\Graphics\makefile.lnx Applications\Graphics\MorphingFace\MorphingFace.cpp Applications\Graphics\MorphingFace\MorphingFace.dsp Applications\Graphics\MorphingFace\MorphingFace.h Applications\Graphics\MorphingFace\MorphingFace.vcproj Applications\Graphics\MorphingFace\MorphingFace.xcode\project.pbxproj Applications\Graphics\MorphingFace\MorphingFace.xcode Applications\Graphics\MorphingFace\ReadMe.txt Applications\Graphics\MorphingFace Applications\Graphics\ParticleSystem\BloodCellController.cpp Applications\Graphics\ParticleSystem\BloodCellController.h Applications\Graphics\ParticleSystem\ParticleSystem.cpp Applications\Graphics\ParticleSystem\ParticleSystem.dsp Applications\Graphics\ParticleSystem\ParticleSystem.h Applications\Graphics\ParticleSystem\ParticleSystem.vcproj Applications\Graphics\ParticleSystem\ParticleSystem.xcode\project.pbxproj Applications\Graphics\ParticleSystem\ParticleSystem.xcode Applications\Graphics\ParticleSystem\ReadMe.txt Applications\Graphics\ParticleSystem Applications\Graphics\PlanarReflections\PlanarReflections.cpp Applications\Graphics\PlanarReflections\PlanarReflections.dsp Applications\Graphics\PlanarReflections\PlanarReflections.h Applications\Graphics\PlanarReflections\PlanarReflections.vcproj Applications\Graphics\PlanarReflections\PlanarReflections.xcode\project.pbxproj Applications\Graphics\PlanarReflections\PlanarReflections.xcode Applications\Graphics\PlanarReflections\ReadMe.txt Applications\Graphics\PlanarReflections Applications\Graphics\PlanarShadows\PlanarShadows.cpp Applications\Graphics\PlanarShadows\PlanarShadows.dsp Applications\Graphics\PlanarShadows\PlanarShadows.h Applications\Graphics\PlanarShadows\PlanarShadows.vcproj Applications\Graphics\PlanarShadows\PlanarShadows.xcode\project.pbxproj Applications\Graphics\PlanarShadows\PlanarShadows.xcode Applications\Graphics\PlanarShadows\ReadMe.txt Applications\Graphics\PlanarShadows Applications\Graphics\PointSystem\PointSystem.cpp Applications\Graphics\PointSystem\PointSystem.dsp Applications\Graphics\PointSystem\PointSystem.h Applications\Graphics\PointSystem\PointSystem.vcproj Applications\Graphics\PointSystem\PointSystem.xcode\project.pbxproj Applications\Graphics\PointSystem\PointSystem.xcode Applications\Graphics\PointSystem\ReadMe.txt Applications\Graphics\PointSystem Applications\Graphics\PolygonOffset\PolygonOffset.cpp Applications\Graphics\PolygonOffset\PolygonOffset.dsp Applications\Graphics\PolygonOffset\PolygonOffset.h Applications\Graphics\PolygonOffset\PolygonOffset.vcproj Applications\Graphics\PolygonOffset\PolygonOffset.xcode\project.pbxproj Applications\Graphics\PolygonOffset\PolygonOffset.xcode Applications\Graphics\PolygonOffset\ReadMe.txt Applications\Graphics\PolygonOffset Applications\Graphics\Polylines\Polylines.cpp Applications\Graphics\Polylines\Polylines.dsp Applications\Graphics\Polylines\Polylines.h Applications\Graphics\Polylines\Polylines.vcproj Applications\Graphics\Polylines\Polylines.xcode\project.pbxproj Applications\Graphics\Polylines\Polylines.xcode Applications\Graphics\Polylines\ReadMe.txt Applications\Graphics\Polylines Applications\Graphics\Portals\BspTree.txt Applications\Graphics\Portals\CenterTessellate.png Applications\Graphics\Portals\ConnectorTessellate.png Applications\Graphics\Portals\EndTessellate.png Applications\Graphics\Portals\Layout.png Applications\Graphics\Portals\Outside.png Applications\Graphics\Portals\Portals.cpp Applications\Graphics\Portals\Portals.dsp Applications\Graphics\Portals\Portals.h Applications\Graphics\Portals\Portals.vcproj Applications\Graphics\Portals\Portals.xcode\project.pbxproj Applications\Graphics\Portals\Portals.xcode Applications\Graphics\Portals\ReadMe.txt Applications\Graphics\Portals Applications\Graphics\ProjectedTextures\ProjectedTextures.cpp Applications\Graphics\ProjectedTextures\ProjectedTextures.dsp Applications\Graphics\ProjectedTextures\ProjectedTextures.h Applications\Graphics\ProjectedTextures\ProjectedTextures.vcproj Applications\Graphics\ProjectedTextures\ProjectedTextures.xcode\project.pbxproj Applications\Graphics\ProjectedTextures\ProjectedTextures.xcode Applications\Graphics\ProjectedTextures\ReadMe.txt Applications\Graphics\ProjectedTextures Applications\Graphics\SkinnedBiped\ReadMe.txt Applications\Graphics\SkinnedBiped\SkinnedBiped.cpp Applications\Graphics\SkinnedBiped\SkinnedBiped.dsp Applications\Graphics\SkinnedBiped\SkinnedBiped.h Applications\Graphics\SkinnedBiped\SkinnedBiped.vcproj Applications\Graphics\SkinnedBiped\SkinnedBiped.xcode\project.pbxproj Applications\Graphics\SkinnedBiped\SkinnedBiped.xcode Applications\Graphics\SkinnedBiped Applications\Graphics\SpecularAfterTexture\ReadMe.txt Applications\Graphics\SpecularAfterTexture\SpecularAfterTexture.cpp Applications\Graphics\SpecularAfterTexture\SpecularAfterTexture.dsp Applications\Graphics\SpecularAfterTexture\SpecularAfterTexture.h Applications\Graphics\SpecularAfterTexture\SpecularAfterTexture.vcproj Applications\Graphics\SpecularAfterTexture\SpecularAfterTexture.xcode\project.pbxproj Applications\Graphics\SpecularAfterTexture\SpecularAfterTexture.xcode Applications\Graphics\SpecularAfterTexture Applications\Graphics\Terrain\ReadMe.txt Applications\Graphics\Terrain\Terrain.cpp Applications\Graphics\Terrain\Terrain.dsp Applications\Graphics\Terrain\Terrain.h Applications\Graphics\Terrain\Terrain.vcproj Applications\Graphics\Terrain\Terrain.xcode\project.pbxproj Applications\Graphics\Terrain\Terrain.xcode Applications\Graphics\Terrain Applications\Graphics\TerrainPaging\page00.mif Applications\Graphics\TerrainPaging\page00.raw Applications\Graphics\TerrainPaging\page01.mif Applications\Graphics\TerrainPaging\page01.raw Applications\Graphics\TerrainPaging\page10.mif Applications\Graphics\TerrainPaging\page10.raw Applications\Graphics\TerrainPaging\page11.mif Applications\Graphics\TerrainPaging\page11.raw Applications\Graphics\TerrainPaging\TerrainPaging.cpp Applications\Graphics\TerrainPaging\TerrainPaging.dsp Applications\Graphics\TerrainPaging\TerrainPaging.h Applications\Graphics\TerrainPaging\TerrainPaging.vcproj Applications\Graphics\TerrainPaging\TerrainPaging.xcode\project.pbxproj Applications\Graphics\TerrainPaging\TerrainPaging.xcode Applications\Graphics\TerrainPaging Applications\Graphics\TextureApplyAdd\ReadMe.txt Applications\Graphics\TextureApplyAdd\TextureApplyAdd.cpp Applications\Graphics\TextureApplyAdd\TextureApplyAdd.dsp Applications\Graphics\TextureApplyAdd\TextureApplyAdd.h Applications\Graphics\TextureApplyAdd\TextureApplyAdd.vcproj Applications\Graphics\TextureApplyAdd\TextureApplyAdd.xcode\project.pbxproj Applications\Graphics\TextureApplyAdd\TextureApplyAdd.xcode Applications\Graphics\TextureApplyAdd Applications\Graphics Applications\Imagics\BinaryImages\BinaryImages.cpp Applications\Imagics\BinaryImages\BinaryImages.dsp Applications\Imagics\BinaryImages\BinaryImages.vcproj Applications\Imagics\BinaryImages\BinaryImages.xcode\project.pbxproj Applications\Imagics\BinaryImages\BinaryImages.xcode Applications\Imagics\BinaryImages Applications\Imagics\ConformalMapping\ConformalMapping.cpp Applications\Imagics\ConformalMapping\ConformalMapping.dsp Applications\Imagics\ConformalMapping\ConformalMapping.h Applications\Imagics\ConformalMapping\ConformalMapping.vcproj Applications\Imagics\ConformalMapping\ConformalMapping.xcode\project.pbxproj Applications\Imagics\ConformalMapping\ConformalMapping.xcode Applications\Imagics\ConformalMapping Applications\Imagics\ExtractLevelCubes\ExtractLevelCubes.cpp Applications\Imagics\ExtractLevelCubes\ExtractLevelCubes.dsp Applications\Imagics\ExtractLevelCubes\ExtractLevelCubes.h Applications\Imagics\ExtractLevelCubes\ExtractLevelCubes.vcproj Applications\Imagics\ExtractLevelCubes\ExtractLevelCubes.xcode\project.pbxproj Applications\Imagics\ExtractLevelCubes\ExtractLevelCubes.xcode Applications\Imagics\ExtractLevelCubes Applications\Imagics\ExtractLevelCurves\ExtractLevelCurves.cpp Applications\Imagics\ExtractLevelCurves\ExtractLevelCurves.dsp Applications\Imagics\ExtractLevelCurves\ExtractLevelCurves.vcproj Applications\Imagics\ExtractLevelCurves\ExtractLevelCurves.xcode\project.pbxproj Applications\Imagics\ExtractLevelCurves\ExtractLevelCurves.xcode Applications\Imagics\ExtractLevelCurves\ImageInterp2D.cpp Applications\Imagics\ExtractLevelCurves\ImageInterp2D.h Applications\Imagics\ExtractLevelCurves Applications\Imagics\ExtractLevelTetra\ExtractLevelTetra.cpp Applications\Imagics\ExtractLevelTetra\ExtractLevelTetra.dsp Applications\Imagics\ExtractLevelTetra\ExtractLevelTetra.h Applications\Imagics\ExtractLevelTetra\ExtractLevelTetra.vcproj Applications\Imagics\ExtractLevelTetra\ExtractLevelTetra.xcode\project.pbxproj Applications\Imagics\ExtractLevelTetra\ExtractLevelTetra.xcode Applications\Imagics\ExtractLevelTetra Applications\Imagics\ImageTessellator\ImageTessellator.cpp Applications\Imagics\ImageTessellator\ImageTessellator.dsp Applications\Imagics\ImageTessellator\ImageTessellator.h Applications\Imagics\ImageTessellator\ImageTessellator.vcproj Applications\Imagics\ImageTessellator\ImageTessellator.xcode\project.pbxproj Applications\Imagics\ImageTessellator\ImageTessellator.xcode Applications\Imagics\ImageTessellator\ImageTessellatorMain.cpp Applications\Imagics\ImageTessellator Applications\Imagics\Imagics.dsw Applications\Imagics\Imagics.sln Applications\Imagics\ImViewer\ImViewer.cpp Applications\Imagics\ImViewer\ImViewer.dsp Applications\Imagics\ImViewer\ImViewer.h Applications\Imagics\ImViewer\ImViewer.vcproj Applications\Imagics\ImViewer\ImViewer.xcode\project.pbxproj Applications\Imagics\ImViewer\ImViewer.xcode Applications\Imagics\ImViewer Applications\Imagics\makeall.lnx Applications\Imagics\makeapp.lnx Applications\Imagics\makefile.lnx Applications\Imagics\VolumeRender\RayTrace.cpp Applications\Imagics\VolumeRender\RayTrace.h Applications\Imagics\VolumeRender\VolumeRender.cpp Applications\Imagics\VolumeRender\VolumeRender.dsp Applications\Imagics\VolumeRender\VolumeRender.h Applications\Imagics\VolumeRender\VolumeRender.vcproj Applications\Imagics\VolumeRender\VolumeRender.xcode\project.pbxproj Applications\Imagics\VolumeRender\VolumeRender.xcode Applications\Imagics\VolumeRender Applications\Imagics Applications\makefile.lnx Applications\Miscellaneous\Boolean2D\Boolean2D.dsp Applications\Miscellaneous\Boolean2D\Boolean2D.vcproj Applications\Miscellaneous\Boolean2D\Boolean2D.xcode\project.pbxproj Applications\Miscellaneous\Boolean2D\Boolean2D.xcode Applications\Miscellaneous\Boolean2D\BspTree2.cpp Applications\Miscellaneous\Boolean2D\BspTree2.h Applications\Miscellaneous\Boolean2D\Edge2.cpp Applications\Miscellaneous\Boolean2D\Edge2.h Applications\Miscellaneous\Boolean2D\Polygon2.cpp Applications\Miscellaneous\Boolean2D\Polygon2.h Applications\Miscellaneous\Boolean2D\TestPolygon2.cpp Applications\Miscellaneous\Boolean2D\TestPolygon2.h Applications\Miscellaneous\Boolean2D\Types2.h Applications\Miscellaneous\Boolean2D Applications\Miscellaneous\BSplineLeastSquares\BSplineLeastSquares.cpp Applications\Miscellaneous\BSplineLeastSquares\BSplineLeastSquares.dsp Applications\Miscellaneous\BSplineLeastSquares\BSplineLeastSquares.h Applications\Miscellaneous\BSplineLeastSquares\BSplineLeastSquares.vcproj Applications\Miscellaneous\BSplineLeastSquares\BSplineLeastSquares.xcode\project.pbxproj Applications\Miscellaneous\BSplineLeastSquares\BSplineLeastSquares.xcode Applications\Miscellaneous\BSplineLeastSquares Applications\Miscellaneous\ClodPolyline\ClodPolyline.cpp Applications\Miscellaneous\ClodPolyline\ClodPolyline.dsp Applications\Miscellaneous\ClodPolyline\ClodPolyline.h Applications\Miscellaneous\ClodPolyline\ClodPolyline.vcproj Applications\Miscellaneous\ClodPolyline\ClodPolyline.xcode\project.pbxproj Applications\Miscellaneous\ClodPolyline\ClodPolyline.xcode Applications\Miscellaneous\ClodPolyline\Polyline3.cpp Applications\Miscellaneous\ClodPolyline\Polyline3.h Applications\Miscellaneous\ClodPolyline\Polyline3.inl Applications\Miscellaneous\ClodPolyline\VertexCollapse.cpp Applications\Miscellaneous\ClodPolyline\VertexCollapse.h Applications\Miscellaneous\ClodPolyline Applications\Miscellaneous\DrawImplicitSurface\DrawImplicitSurface.cpp Applications\Miscellaneous\DrawImplicitSurface\DrawImplicitSurface.dsp Applications\Miscellaneous\DrawImplicitSurface\DrawImplicitSurface.h Applications\Miscellaneous\DrawImplicitSurface\DrawImplicitSurface.vcproj Applications\Miscellaneous\DrawImplicitSurface\DrawImplicitSurface.xcode\project.pbxproj Applications\Miscellaneous\DrawImplicitSurface\DrawImplicitSurface.xcode Applications\Miscellaneous\DrawImplicitSurface\Function.cpp Applications\Miscellaneous\DrawImplicitSurface\Function.h Applications\Miscellaneous\DrawImplicitSurface\RayTracer.cpp Applications\Miscellaneous\DrawImplicitSurface\RayTracer.h Applications\Miscellaneous\DrawImplicitSurface\RayTracer.inl Applications\Miscellaneous\DrawImplicitSurface Applications\Miscellaneous\IntersectCircleBox\IntersectCircleBox.cpp Applications\Miscellaneous\IntersectCircleBox\IntersectCircleBox.dsp Applications\Miscellaneous\IntersectCircleBox\IntersectCircleBox.h Applications\Miscellaneous\IntersectCircleBox\IntersectCircleBox.vcproj Applications\Miscellaneous\IntersectCircleBox\IntersectCircleBox.xcode\project.pbxproj Applications\Miscellaneous\IntersectCircleBox\IntersectCircleBox.xcode Applications\Miscellaneous\IntersectCircleBox Applications\Miscellaneous\KeyframeAnimation\KeyframeAnimation.cpp Applications\Miscellaneous\KeyframeAnimation\KeyframeAnimation.dsp Applications\Miscellaneous\KeyframeAnimation\KeyframeAnimation.h Applications\Miscellaneous\KeyframeAnimation\KeyframeAnimation.vcproj Applications\Miscellaneous\KeyframeAnimation\KeyframeAnimation.xcode\project.pbxproj Applications\Miscellaneous\KeyframeAnimation\KeyframeAnimation.xcode Applications\Miscellaneous\KeyframeAnimation\PosKey.cpp Applications\Miscellaneous\KeyframeAnimation\PosKey.h Applications\Miscellaneous\KeyframeAnimation\PosKey.inl Applications\Miscellaneous\KeyframeAnimation\PosSpline.cpp Applications\Miscellaneous\KeyframeAnimation\PosSpline.h Applications\Miscellaneous\KeyframeAnimation\RotKey.cpp Applications\Miscellaneous\KeyframeAnimation\RotKey.h Applications\Miscellaneous\KeyframeAnimation\RotKey.inl Applications\Miscellaneous\KeyframeAnimation\RotSpline.cpp Applications\Miscellaneous\KeyframeAnimation\RotSpline.h Applications\Miscellaneous\KeyframeAnimation Applications\Miscellaneous\makeall.lnx Applications\Miscellaneous\makeapp.lnx Applications\Miscellaneous\makefile.lnx Applications\Miscellaneous\MapTextureToQuad\MapTextureToQuad.cpp Applications\Miscellaneous\MapTextureToQuad\MapTextureToQuad.dsp Applications\Miscellaneous\MapTextureToQuad\MapTextureToQuad.h Applications\Miscellaneous\MapTextureToQuad\MapTextureToQuad.vcproj Applications\Miscellaneous\MapTextureToQuad\MapTextureToQuad.xcode\project.pbxproj Applications\Miscellaneous\MapTextureToQuad\MapTextureToQuad.xcode Applications\Miscellaneous\MapTextureToQuad Applications\Miscellaneous\Miscellaneous.dsw Applications\Miscellaneous\Miscellaneous.sln Applications\Miscellaneous\QuadToQuadMapping\QuadToQuadMapping.cpp Applications\Miscellaneous\QuadToQuadMapping\QuadToQuadMapping.dsp Applications\Miscellaneous\QuadToQuadMapping\QuadToQuadMapping.vcproj Applications\Miscellaneous\QuadToQuadMapping\QuadToQuadMapping.xcode\project.pbxproj Applications\Miscellaneous\QuadToQuadMapping\QuadToQuadMapping.xcode Applications\Miscellaneous\QuadToQuadMapping Applications\Miscellaneous\Silhouette\Silhouette.cpp Applications\Miscellaneous\Silhouette\Silhouette.dsp Applications\Miscellaneous\Silhouette\Silhouette.h Applications\Miscellaneous\Silhouette\Silhouette.vcproj Applications\Miscellaneous\Silhouette\Silhouette.xcode\project.pbxproj Applications\Miscellaneous\Silhouette\Silhouette.xcode Applications\Miscellaneous\Silhouette Applications\Miscellaneous\SphereTessellation\SphereTessellation.cpp Applications\Miscellaneous\SphereTessellation\SphereTessellation.dsp Applications\Miscellaneous\SphereTessellation\SphereTessellation.h Applications\Miscellaneous\SphereTessellation\SphereTessellation.vcproj Applications\Miscellaneous\SphereTessellation\SphereTessellation.xcode\project.pbxproj Applications\Miscellaneous\SphereTessellation\SphereTessellation.xcode Applications\Miscellaneous\SphereTessellation Applications\Miscellaneous\TriangleIntersection2\TriangleIntersection2.cpp Applications\Miscellaneous\TriangleIntersection2\TriangleIntersection2.dsp Applications\Miscellaneous\TriangleIntersection2\TriangleIntersection2.h Applications\Miscellaneous\TriangleIntersection2\TriangleIntersection2.vcproj Applications\Miscellaneous\TriangleIntersection2\TriangleIntersection2.xcode\project.pbxproj Applications\Miscellaneous\TriangleIntersection2\TriangleIntersection2.xcode Applications\Miscellaneous\TriangleIntersection2 Applications\Miscellaneous\Triangulation\Triangulation.cpp Applications\Miscellaneous\Triangulation\Triangulation.h Applications\Miscellaneous\Triangulation\Triangulation.vcproj Applications\Miscellaneous\Triangulation Applications\Miscellaneous\ViewHorizons\config.txt Applications\Miscellaneous\ViewHorizons\egg.txt Applications\Miscellaneous\ViewHorizons\ViewHorizons.cpp Applications\Miscellaneous\ViewHorizons\ViewHorizons.h Applications\Miscellaneous\ViewHorizons\ViewHorizons.vcproj Applications\Miscellaneous\ViewHorizons Applications\Miscellaneous Applications\Physics\BallHill\BallHill.cpp Applications\Physics\BallHill\BallHill.dsp Applications\Physics\BallHill\BallHill.h Applications\Physics\BallHill\BallHill.vcproj Applications\Physics\BallHill\BallHill.xcode\project.pbxproj Applications\Physics\BallHill\BallHill.xcode Applications\Physics\BallHill\PhysicsModule.cpp Applications\Physics\BallHill\PhysicsModule.h Applications\Physics\BallHill\PhysicsModule.inl Applications\Physics\BallHill Applications\Physics\BallRubberBand\BallRubberBand.cpp Applications\Physics\BallRubberBand\BallRubberBand.dsp Applications\Physics\BallRubberBand\BallRubberBand.h Applications\Physics\BallRubberBand\BallRubberBand.vcproj Applications\Physics\BallRubberBand\BallRubberBand.xcode\project.pbxproj Applications\Physics\BallRubberBand\BallRubberBand.xcode Applications\Physics\BallRubberBand\PhysicsModule.cpp Applications\Physics\BallRubberBand\PhysicsModule.h Applications\Physics\BallRubberBand\PhysicsModule.inl Applications\Physics\BallRubberBand Applications\Physics\BeadSlide\BeadSlide.cpp Applications\Physics\BeadSlide\BeadSlide.dsp Applications\Physics\BeadSlide\BeadSlide.vcproj Applications\Physics\BeadSlide\BeadSlide.xcode\project.pbxproj Applications\Physics\BeadSlide\BeadSlide.xcode Applications\Physics\BeadSlide\PhysicsModule.cpp Applications\Physics\BeadSlide\PhysicsModule.h Applications\Physics\BeadSlide\PhysicsModule.inl Applications\Physics\BeadSlide Applications\Physics\BouncingBall\BouncingBall.cpp Applications\Physics\BouncingBall\BouncingBall.dsp Applications\Physics\BouncingBall\BouncingBall.h Applications\Physics\BouncingBall\BouncingBall.vcproj Applications\Physics\BouncingBall\BouncingBall.xcode\project.pbxproj Applications\Physics\BouncingBall\BouncingBall.xcode Applications\Physics\BouncingBall\DeformableBall.cpp Applications\Physics\BouncingBall\DeformableBall.h Applications\Physics\BouncingBall\DeformableBall.inl Applications\Physics\BouncingBall Applications\Physics\BouncingSpheres\BouncingSpheres.cpp Applications\Physics\BouncingSpheres\BouncingSpheres.dsp Applications\Physics\BouncingSpheres\BouncingSpheres.h Applications\Physics\BouncingSpheres\BouncingSpheres.vcproj Applications\Physics\BouncingSpheres\BouncingSpheres.xcode\project.pbxproj 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Include\WmlCreateClodMesh.h Include\WmlCubicPolynomialCurve2.h Include\WmlCubicPolynomialCurve3.h Include\WmlCullState.h Include\WmlCullState.inl Include\WmlCurve2.h Include\WmlCurve3.h Include\WmlCylinder3.h Include\WmlDelaunay2.h Include\WmlDelaunay2a.h Include\WmlDelaunay3.h Include\WmlDirectionalLight.h Include\WmlDirectionalLight.inl Include\WmlDisk2.h Include\WmlDisk3.h Include\WmlDistCir3Cir3.h Include\WmlDistEllipsoidGeodesic.h Include\WmlDistLin3Box3.h Include\WmlDistLin3Cir3.h Include\WmlDistLin3Lin3.h Include\WmlDistLin3Rct3.h Include\WmlDistLin3Tri3.h Include\WmlDistRct3Rct3.h Include\WmlDistTri3Rct3.h Include\WmlDistTri3Tri3.h Include\WmlDistVec2Elp2.h Include\WmlDistVec2Lin2.h Include\WmlDistVec2Qdr2.h Include\WmlDistVec3Box3.h Include\WmlDistVec3Cir3.h Include\WmlDistVec3Eld3.h Include\WmlDistVec3Fru3.h Include\WmlDistVec3Lin3.h Include\WmlDistVec3Pln3.h Include\WmlDistVec3Qdr3.h Include\WmlDistVec3Rct3.h Include\WmlDistVec3Tri3.h Include\WmlDitherState.h Include\WmlDitherState.inl Include\WmlDlodNode.h Include\WmlDlodNode.inl Include\WmlEdgeKey.h Include\WmlEdgeKey.inl Include\WmlEigen.h Include\WmlElement.h Include\WmlElement.inl Include\WmlEllipse2.h Include\WmlEllipsoid3.h Include\WmlETManifoldMesh.h Include\WmlETManifoldMesh.inl Include\WmlETNonmanifoldMesh.h Include\WmlETNonmanifoldMesh.inl Include\WmlExtractSurfaceCubes.h Include\WmlExtractSurfaceCubes.inl Include\WmlExtractSurfaceTetra.h Include\WmlFastBlur.h Include\WmlFogState.h Include\WmlFogState.inl Include\WmlFrustum3.h Include\WmlGeometry.h Include\WmlGeometry.inl Include\WmlGlossMap.h Include\WmlGlossMap.inl Include\WmlGMatrix.h Include\WmlGMatrix.inl Include\WmlGraphics.h Include\WmlGVector.h Include\WmlGVector.inl Include\WmlHalfSpace3.h Include\WmlIKController.h Include\WmlIKController.inl Include\WmlIKGoal.h Include\WmlIKGoal.inl Include\WmlIKJoint.h Include\WmlIKJoint.inl Include\WmlImage.h Include\WmlImage.inl Include\WmlImageConvert.h Include\WmlImages.h Include\WmlImplicitSurface.h Include\WmlIntegrate1.h Include\WmlIntersectingBoxes.h Include\WmlIntersectingIntervals.h Include\WmlIntersectingRectangles.h Include\WmlIntpAkima1.h Include\WmlIntpAkimaNonuniform1.h Include\WmlIntpAkimaUniform1.h Include\WmlIntpAkimaUniform2.h Include\WmlIntpAkimaUniform3.h Include\WmlIntpBicubic2.h Include\WmlIntpBilinear2.h Include\WmlIntpBSplineUniform.h Include\WmlIntpBSplineUniform1.h Include\WmlIntpBSplineUniform2.h Include\WmlIntpBSplineUniform3.h Include\WmlIntpBSplineUniform4.h Include\WmlIntpBSplineUniformN.h Include\WmlIntpLinearNonuniform2.h Include\WmlIntpLinearNonuniform3.h Include\WmlIntpQdrNonuniform2.h Include\WmlIntpSphere2.h Include\WmlIntpThinPlateSpline2.h Include\WmlIntpThinPlateSpline3.h Include\WmlIntpTricubic3.h Include\WmlIntpTrilinear3.h Include\WmlIntpVectorField2.h Include\WmlIntrBox2Box2.h Include\WmlIntrBox3Box3.h Include\WmlIntrBox3Fru3.h Include\WmlIntrBox3Sph3.h Include\WmlIntrCap3Cap3.h Include\WmlIntrCir2Box2.h Include\WmlIntrCir2Cir2.h Include\WmlIntrCir3Pln3.h Include\WmlIntrElp2Elp2.h Include\WmlIntrHsp3Box3.h Include\WmlIntrHsp3Lin3.h Include\WmlIntrHsp3Sph3.h Include\WmlIntrHsp3Tri3.h Include\WmlIntrInterval.h Include\WmlIntrLin2Box2.h Include\WmlIntrLin2Cir2.h Include\WmlIntrLin2Lin2.h Include\WmlIntrLin3Box3.h Include\WmlIntrLin3Cap3.h Include\WmlIntrLin3Con3.h Include\WmlIntrLin3Cyl3.h Include\WmlIntrLin3Eld3.h Include\WmlIntrLin3Loz3.h Include\WmlIntrLin3Sph3.h Include\WmlIntrLin3Tor3.h Include\WmlIntrLin3Tri3.h Include\WmlIntrLoz3Loz3.h Include\WmlIntrPln3Box3.h Include\WmlIntrPln3Cap3.h Include\WmlIntrPln3Cyl3.h Include\WmlIntrPln3Eld3.h Include\WmlIntrPln3Loz3.h Include\WmlIntrPln3Pln3.h Include\WmlIntrPln3Sph3.h Include\WmlIntrSph3Con3.h Include\WmlIntrSph3Fru3.h Include\WmlIntrSph3Sph3.h Include\WmlIntrTet3Tet3.h Include\WmlIntrTri2Tri2.h Include\WmlIntrTri3Box3.h Include\WmlIntrTri3Con3.h Include\WmlIntrTri3Sph3.h Include\WmlIntrTri3Tri3.h Include\WmlIntrUtility3.h Include\WmlIntrUtilityBox3.h Include\WmlIntrUtilityLin3.h Include\WmlIntrUtilityTri3.h Include\WmlKeyframeController.h Include\WmlKeyframeController.inl Include\WmlLattice.h Include\WmlLattice.inl Include\WmlLCPPolyDist.h Include\WmlLCPSolver.h Include\WmlLight.h Include\WmlLight.inl Include\WmlLightNode.h Include\WmlLightNode.inl Include\WmlLightState.h Include\WmlLine2.h Include\WmlLine3.h Include\WmlLinearSystem.h Include\WmlLozenge3.h Include\WmlLozengeBV.h Include\WmlLozengeBV.inl Include\WmlMassSpringArbitrary.h Include\WmlMassSpringCurve.h Include\WmlMassSpringSurface.h Include\WmlMassSpringVolume.h Include\WmlMaterialState.h Include\WmlMaterialState.inl Include\WmlMath.h Include\WmlMath.inl Include\WmlMatrix.h Include\WmlMatrix.inl Include\WmlMatrix2.h Include\WmlMatrix2.inl Include\WmlMatrix3.h Include\WmlMatrix3.inl Include\WmlMatrix4.h Include\WmlMatrix4.inl Include\WmlMeshCurvature.h Include\WmlMeshSmoother.h Include\WmlMinimize1.h Include\WmlMinimizeN.h Include\WmlMorphController.h Include\WmlMorphController.inl Include\WmlMTEdge.h Include\WmlMTEdge.inl Include\WmlMTIEdge.h Include\WmlMTIEdge.inl Include\WmlMTITriangle.h Include\WmlMTITriangle.inl Include\WmlMTIVertex.h Include\WmlMTIVertex.inl Include\WmlMTMesh.h Include\WmlMTMesh.inl Include\WmlMTTriangle.h Include\WmlMTTriangle.inl Include\WmlMTVertex.h Include\WmlMTVertex.inl Include\WmlMultipleCurve2.h Include\WmlMultipleCurve3.h Include\WmlNaturalSpline2.h Include\WmlNaturalSpline3.h Include\WmlNode.h Include\WmlNode.inl Include\WmlNormalCompression.h Include\WmlNURBSCurve2.h Include\WmlNURBSCurve3.h Include\WmlNURBSRectangle.h Include\WmlObject.h Include\WmlObject.inl Include\WmlOdeEuler.h Include\WmlOdeMidpoint.h Include\WmlOdeRungeKutta4.h Include\WmlOdeSolver.h Include\WmlParametricSurface.h Include\WmlParticleController.h Include\WmlParticleController.inl Include\WmlParticlePhysics.h Include\WmlParticles.h Include\WmlParticles.inl Include\WmlPerspProjEllipsoid.h Include\WmlPhysics.h Include\WmlPixelShader.h Include\WmlPixelShader.inl Include\WmlPlanarReflection.h Include\WmlPlanarReflection.inl Include\WmlPlanarShadow.h Include\WmlPlanarShadow.inl Include\WmlPlane3.h Include\WmlPoint.h Include\WmlPoint.inl Include\WmlPoint2.h Include\WmlPoint2.inl Include\WmlPoint3.h Include\WmlPoint3.inl Include\WmlPoint4.h Include\WmlPoint4.inl Include\WmlPointController.h Include\WmlPointController.inl Include\WmlPointLight.h Include\WmlPointLight.inl Include\WmlPolygonOffsetState.h Include\WmlPolygonOffsetState.inl Include\WmlPolyhedralMassProperties.h Include\WmlPolyline.h Include\WmlPolyline.inl Include\WmlPolynomial1.h Include\WmlPolynomial1.inl Include\WmlPolynomialCurve2.h Include\WmlPolynomialCurve3.h Include\WmlPolynomialRoots.h Include\WmlPolynomialRootsDeg1.inl Include\WmlPolynomialRootsDeg2.inl Include\WmlPolynomialRootsDeg3.inl Include\WmlPolynomialRootsDeg4.inl Include\WmlPolynomialRootsDegN.inl Include\WmlPolypoint.h Include\WmlPolypoint.inl Include\WmlPortal.h Include\WmlPortal.inl Include\WmlProjectedTexture.h Include\WmlProjectedTexture.inl Include\WmlQuadricSurface.h Include\WmlQuadToQuadTransforms.h Include\WmlQuaternion.h Include\WmlQuaternion.inl Include\WmlRandomHypersphere.h Include\WmlRasterDrawing.h Include\WmlRay2.h Include\WmlRay3.h Include\WmlRectangle3.h Include\WmlRectangleSurface.h Include\WmlRectangleSurface.inl Include\WmlRenderer.h Include\WmlRenderer.inl Include\WmlRendererFont.h Include\WmlRenderState.h Include\WmlRenderState.mcr Include\WmlRevolutionSurface.h Include\WmlRevolutionSurface.inl Include\WmlRigidBody.h Include\WmlRTTI.h Include\WmlRTTI.mcr Include\WmlRVector2.h Include\WmlRVector2.inl Include\WmlRVector3.h Include\WmlRVector3.inl Include\WmlScreenPolygon.h Include\WmlScreenPolygon.inl Include\WmlSegment2.h Include\WmlSegment3.h Include\WmlShader.h Include\WmlShader.inl Include\WmlShaderConst.h Include\WmlShaderConst.inl Include\WmlShaderConstants.h Include\WmlShaderConstants.inl Include\WmlShadeState.h Include\WmlShadeState.inl Include\WmlSingleCurve2.h Include\WmlSingleCurve3.h Include\WmlSkinController.h Include\WmlSkinController.inl Include\WmlSmallSet.h Include\WmlSmallSet.inl Include\WmlSmartPointer.h Include\WmlSmartPointer.inl Include\WmlSmartPointer.mcr Include\WmlSpatial.h Include\WmlSpatial.inl Include\WmlSphere3.h Include\WmlSphereBV.h Include\WmlSphereBV.inl Include\WmlSpotLight.h Include\WmlSpotLight.inl Include\WmlStandardMesh.h Include\WmlStateConstant.h Include\WmlStateConstant.inl Include\WmlStream.h Include\WmlStream.inl Include\WmlStream.mcr Include\WmlStringTree.h Include\WmlStringTree.inl Include\WmlSurface.h Include\WmlSwitchNode.h Include\WmlSwitchNode.inl Include\WmlSystem.h Include\WmlSystem.inl Include\WmlSystem.mcr Include\WmlTCBSpline2.h Include\WmlTCBSpline3.h Include\WmlTerrainBlock.h Include\WmlTerrainBlock.inl Include\WmlTerrainPage.h Include\WmlTerrainPage.inl Include\WmlTerrainVertex.h Include\WmlTerrainVertex.inl Include\WmlTetrahedron3.h Include\WmlTexture.h Include\WmlTexture.inl Include\WmlTextureState.h Include\WmlTImage.h Include\WmlTImage.inl Include\WmlTImage2D.h Include\WmlTImage2D.inl Include\WmlTImage3D.h Include\WmlTImage3D.inl Include\WmlTInteger.h Include\WmlTInteger.inl Include\WmlTorus3.h Include\WmlTRational.h Include\WmlTRational.inl Include\WmlTriangle2.h Include\WmlTriangle3.h Include\WmlTriangleKey.h Include\WmlTriangleKey.inl Include\WmlTriangulateInt.h Include\WmlTriMesh.h Include\WmlTriMesh.inl Include\WmlTRVector.h Include\WmlTRVector.inl Include\WmlTubeSurface.h Include\WmlTubeSurface.inl Include\WmlTuple.h Include\WmlTuple.inl Include\WmlUnorderedSet.h Include\WmlUnorderedSet.inl Include\WmlVector.h Include\WmlVector.inl Include\WmlVector2.h Include\WmlVector2.inl Include\WmlVector3.h Include\WmlVector3.inl Include\WmlVector4.h Include\WmlVector4.inl Include\WmlVEMesh.h Include\WmlVEMesh.inl Include\WmlVersion.h Include\WmlVertexColorState.h Include\WmlVertexColorState.inl Include\WmlVertexShader.h Include\WmlVertexShader.inl Include\WmlVETMesh.h Include\WmlVETMesh.inl Include\WmlWireframeState.h Include\WmlWireframeState.inl Include\WmlZBufferState.h Include\WmlZBufferState.inl Include License\GamePhysics.pdf License\WildMagic.pdf License Renderers\DX\DxRenderer.dsp Renderers\DX\DxRenderer.vcproj Renderers\DX\WmlDxAlphaState.cpp Renderers\DX\WmlDxBumpMap.cpp Renderers\DX\WmlDxCamera.cpp Renderers\DX\WmlDxCamera.h Renderers\DX\WmlDxCullState.cpp Renderers\DX\WmlDxDitherState.cpp Renderers\DX\WmlDxException.cpp Renderers\DX\WmlDxException.h Renderers\DX\WmlDxFogState.cpp Renderers\DX\WmlDxGlossMap.cpp Renderers\DX\WmlDxLightState.cpp Renderers\DX\WmlDxMaterialState.cpp Renderers\DX\WmlDxPlanarReflection.cpp Renderers\DX\WmlDxPlanarShadow.cpp Renderers\DX\WmlDxPolygonOffsetState.cpp Renderers\DX\WmlDxProjectedTexture.cpp Renderers\DX\WmlDxRenderer.cpp Renderers\DX\WmlDxRenderer.h Renderers\DX\WmlDxRenderer.inl Renderers\DX\WmlDxShaders.cpp Renderers\DX\WmlDxShadeState.cpp Renderers\DX\WmlDxTextureState.cpp Renderers\DX\WmlDxUtility.h Renderers\DX\WmlDxVertexColorState.cpp Renderers\DX\WmlDxWireframeState.cpp Renderers\DX\WmlDxZBufferState.cpp Renderers\DX\WmlRendererLibType.h Renderers\DX Renderers\GLExt\glext.h Renderers\GLExt\glprocs.c Renderers\GLExt\glprocs.h Renderers\GLExt\glxext.h Renderers\GLExt\SGIFreeSWLicB.1.1.pdf Renderers\GLExt\wglext.h Renderers\GLExt Renderers\Glut3.7.6\glut-3-spec.pdf Renderers\Glut3.7.6\glut.def Renderers\Glut3.7.6\glut.h Renderers\Glut3.7.6\glut32.dll Renderers\Glut3.7.6\glut32.lib Renderers\Glut3.7.6\README-win32.txt Renderers\Glut3.7.6 Renderers\makefile.lnx Renderers\makelib.lnx Renderers\makeprj.lnx Renderers\OpenGL\fillsdk.sh Renderers\OpenGL\glprocs.c Renderers\OpenGL\OpenGLRenderer.dsp Renderers\OpenGL\OpenGLRenderer.vcproj Renderers\OpenGL\WmlAglRenderer.cpp Renderers\OpenGL\WmlAglRenderer.h Renderers\OpenGL\WmlGlutRenderer.cpp Renderers\OpenGL\WmlGlutRenderer.h Renderers\OpenGL\WmlOpenGLAlphaState.cpp Renderers\OpenGL\WmlOpenGLBumpMap.cpp Renderers\OpenGL\WmlOpenGLCamera.cpp Renderers\OpenGL\WmlOpenGLCamera.h Renderers\OpenGL\WmlOpenGLCullState.cpp Renderers\OpenGL\WmlOpenGLDitherState.cpp Renderers\OpenGL\WmlOpenGLExtensions.h Renderers\OpenGL\WmlOpenGLFogState.cpp Renderers\OpenGL\WmlOpenGLGlossMap.cpp Renderers\OpenGL\WmlOpenGLIncludes.h Renderers\OpenGL\WmlOpenGLLightState.cpp Renderers\OpenGL\WmlOpenGLMaterialState.cpp Renderers\OpenGL\WmlOpenGLPlanarReflection.cpp Renderers\OpenGL\WmlOpenGLPlanarShadow.cpp Renderers\OpenGL\WmlOpenGLPolygonOffsetState.cpp Renderers\OpenGL\WmlOpenGLProjectedTexture.cpp Renderers\OpenGL\WmlOpenGLRenderer.cpp Renderers\OpenGL\WmlOpenGLRenderer.h Renderers\OpenGL\WmlOpenGLShaders.cpp Renderers\OpenGL\WmlOpenGLShadeState.cpp Renderers\OpenGL\WmlOpenGLTextureState.cpp Renderers\OpenGL\WmlOpenGLVertexColorState.cpp Renderers\OpenGL\WmlOpenGLWireframeState.cpp Renderers\OpenGL\WmlOpenGLZBufferState.cpp Renderers\OpenGL\WmlRenderer.xcode\project.pbxproj Renderers\OpenGL\WmlRenderer.xcode Renderers\OpenGL\WmlRendererLibType.h Renderers\OpenGL\WmlRenderer_prefix.h Renderers\OpenGL\WmlWglRenderer.cpp Renderers\OpenGL\WmlWglRenderer.h Renderers\OpenGL Renderers\SoftRenderer\SoftRenderer.dsp Renderers\SoftRenderer\SoftRenderer.vcproj Renderers\SoftRenderer\WmlGPCamera.cpp Renderers\SoftRenderer\WmlGPCamera.h Renderers\SoftRenderer\WmlGPCamera.inl Renderers\SoftRenderer\WmlGPEdgeBuffers.cpp Renderers\SoftRenderer\WmlGPEdgeBuffers.mcr Renderers\SoftRenderer\WmlGPRenderer.cpp Renderers\SoftRenderer\WmlGPRenderer.h Renderers\SoftRenderer\WmlGPRenderer.inl Renderers\SoftRenderer\WmlGPRendererClip.cpp Renderers\SoftRenderer\WmlGPRendererInterp.cpp Renderers\SoftRenderer\WmlGPRendererMesh.cpp Renderers\SoftRenderer\WmlGPRendererMesh.h Renderers\SoftRenderer\WmlGPRendererMesh.inl Renderers\SoftRenderer\WmlGPTriMesh.cpp Renderers\SoftRenderer\WmlGPTriMesh.h Renderers\SoftRenderer\WmlGPTriMesh.inl Renderers\SoftRenderer\WmlRendererLibType.h Renderers\SoftRenderer\WmlSoftC.cpp Renderers\SoftRenderer\WmlSoftColorARGB1555.cpp Renderers\SoftRenderer\WmlSoftColorARGB1555.h Renderers\SoftRenderer\WmlSoftColorARGB1555.inl Renderers\SoftRenderer\WmlSoftImageARGB1555.cpp Renderers\SoftRenderer\WmlSoftImageARGB1555.h Renderers\SoftRenderer\WmlSoftImageARGB1555.inl Renderers\SoftRenderer\WmlSoftRasterizers.cpp Renderers\SoftRenderer\WmlSoftRenderer.cpp Renderers\SoftRenderer\WmlSoftRenderer.h Renderers\SoftRenderer\WmlSoftT.cpp Renderers\SoftRenderer\WmlSoftToBeImplemented.cpp Renderers\SoftRenderer\WmlSoftUtility.mcr Renderers\SoftRenderer\WmlSoftZC.cpp Renderers\SoftRenderer\WmlSoftZT.cpp Renderers\SoftRenderer\WmlTClassStorage.h Renderers\SoftRenderer\WmlTClassStorage.inl Renderers\SoftRenderer\WmlTStorage.h Renderers\SoftRenderer\WmlTStorage.inl Renderers\SoftRenderer Renderers\WinSoftRenderer\WinSoftRenderer.dsp Renderers\WinSoftRenderer\WinSoftRenderer.vcproj Renderers\WinSoftRenderer\WmlWinSoftRenderer.cpp Renderers\WinSoftRenderer\WmlWinSoftRenderer.h Renderers\W