文件名称:WildMagic2p2.win
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 6.89mb
- 下载次数:
- 0次
- 提 供 者:
- x*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
<3d Game Engine Architecture>
附带光盘源代码,很难下载到哦:)
附带光盘源代码,很难下载到哦:)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 43680546wildmagic2p2.win.zip 列表 MagicSoftware/ReleaseNotes2p2.pdf MagicSoftware/WildMagic2/ MagicSoftware/WildMagic2/Applications/ MagicSoftware/WildMagic2/Applications/Application2/ MagicSoftware/WildMagic2/Applications/Application2/Application2.dsp MagicSoftware/WildMagic2/Applications/Application2/Application2.vcproj MagicSoftware/WildMagic2/Applications/Application2/WmlApplication.cpp MagicSoftware/WildMagic2/Applications/Application2/WmlApplication.h MagicSoftware/WildMagic2/Applications/Application2/WmlApplication.inl MagicSoftware/WildMagic2/Applications/Application2/WmlApplication2.cpp MagicSoftware/WildMagic2/Applications/Application2/WmlApplication2.h MagicSoftware/WildMagic2/Applications/Application2/WmlDxApplication.cpp MagicSoftware/WildMagic2/Applications/Application2/WmlGlutApplication.cpp MagicSoftware/WildMagic2/Applications/Application2/WmlWglApplication.cpp MagicSoftware/WildMagic2/Applications/Application3/ MagicSoftware/WildMagic2/Applications/Application3/Application3.dsp MagicSoftware/WildMagic2/Applications/Application3/Application3.vcproj MagicSoftware/WildMagic2/Applications/Application3/WmlApplication.cpp MagicSoftware/WildMagic2/Applications/Application3/WmlApplication.h MagicSoftware/WildMagic2/Applications/Application3/WmlApplication.inl MagicSoftware/WildMagic2/Applications/Application3/WmlDxApplication.cpp MagicSoftware/WildMagic2/Applications/Application3/WmlGlutApplication.cpp MagicSoftware/WildMagic2/Applications/Application3/WmlWglApplication.cpp MagicSoftware/WildMagic2/Applications/Graphics/ MagicSoftware/WildMagic2/Applications/Graphics/BezierSurface/ MagicSoftware/WildMagic2/Applications/Graphics/BezierSurface/BezierSurface.cpp MagicSoftware/WildMagic2/Applications/Graphics/BezierSurface/BezierSurface.dsp MagicSoftware/WildMagic2/Applications/Graphics/BezierSurface/BezierSurface.h MagicSoftware/WildMagic2/Applications/Graphics/BezierSurface/BezierSurface.vcproj MagicSoftware/WildMagic2/Applications/Graphics/BezierSurface/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/BumpMaps/ MagicSoftware/WildMagic2/Applications/Graphics/BumpMaps/BumpMaps.cpp MagicSoftware/WildMagic2/Applications/Graphics/BumpMaps/BumpMaps.dsp MagicSoftware/WildMagic2/Applications/Graphics/BumpMaps/BumpMaps.h MagicSoftware/WildMagic2/Applications/Graphics/BumpMaps/BumpMaps.vcproj MagicSoftware/WildMagic2/Applications/Graphics/BumpMaps/normalmap.mif MagicSoftware/WildMagic2/Applications/Graphics/BumpMaps/sunfire.mif MagicSoftware/WildMagic2/Applications/Graphics/CameraAndLightNodes/ MagicSoftware/WildMagic2/Applications/Graphics/CameraAndLightNodes/CameraAndLightNodes.cpp MagicSoftware/WildMagic2/Applications/Graphics/CameraAndLightNodes/CameraAndLightNodes.dsp MagicSoftware/WildMagic2/Applications/Graphics/CameraAndLightNodes/CameraAndLightNodes.h MagicSoftware/WildMagic2/Applications/Graphics/CameraAndLightNodes/CameraAndLightNodes.vcproj MagicSoftware/WildMagic2/Applications/Graphics/CameraAndLightNodes/ground.mif MagicSoftware/WildMagic2/Applications/Graphics/CameraAndLightNodes/redsky.mif MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/ MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/ClodFace.cpp MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/ClodFace.dsp MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/ClodFace.h MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/ClodFace.mgc MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/ClodFace.vcproj MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/Face.mgc MagicSoftware/WildMagic2/Applications/Graphics/ClodFace/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/ MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/EnvironmentMaps.cpp MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/EnvironmentMaps.dsp MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/EnvironmentMaps.h MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/EnvironmentMaps.vcproj MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/Face.mgc MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/EnvironmentMaps/SphereMap.mif MagicSoftware/WildMagic2/Applications/Graphics/GlossMaps/ MagicSoftware/WildMagic2/Applications/Graphics/GlossMaps/GlossMaps.cpp MagicSoftware/WildMagic2/Applications/Graphics/GlossMaps/GlossMaps.dsp MagicSoftware/WildMagic2/Applications/Graphics/GlossMaps/GlossMaps.h MagicSoftware/WildMagic2/Applications/Graphics/GlossMaps/GlossMaps.vcproj MagicSoftware/WildMagic2/Applications/Graphics/GlossMaps/magic.mif MagicSoftware/WildMagic2/Applications/Graphics/GlossMaps/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/IntersectingCylinders/ MagicSoftware/WildMagic2/Applications/Graphics/IntersectingCylinders/IntersectingCylinders.cpp MagicSoftware/WildMagic2/Applications/Graphics/IntersectingCylinders/IntersectingCylinders.dsp MagicSoftware/WildMagic2/Applications/Graphics/IntersectingCylinders/IntersectingCylinders.h MagicSoftware/WildMagic2/Applications/Graphics/IntersectingCylinders/IntersectingCylinders.vcproj MagicSoftware/WildMagic2/Applications/Graphics/IntersectingCylinders/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/InverseKinematics/ MagicSoftware/WildMagic2/Applications/Graphics/InverseKinematics/InverseKinematics.cpp MagicSoftware/WildMagic2/Applications/Graphics/InverseKinematics/InverseKinematics.dsp MagicSoftware/WildMagic2/Applications/Graphics/InverseKinematics/InverseKinematics.h MagicSoftware/WildMagic2/Applications/Graphics/InverseKinematics/InverseKinematics.vcproj MagicSoftware/WildMagic2/Applications/Graphics/InverseKinematics/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/ MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/Door.mif MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/LightMaps.cpp MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/LightMaps.dsp MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/LightMaps.h MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/LightMaps.vcproj MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/LightMaps/YellowRadial.mif MagicSoftware/WildMagic2/Applications/Graphics/MorphingFace/ MagicSoftware/WildMagic2/Applications/Graphics/MorphingFace/MorphingFace.cpp MagicSoftware/WildMagic2/Applications/Graphics/MorphingFace/MorphingFace.dsp MagicSoftware/WildMagic2/Applications/Graphics/MorphingFace/MorphingFace.h MagicSoftware/WildMagic2/Applications/Graphics/MorphingFace/MorphingFace.mgc MagicSoftware/WildMagic2/Applications/Graphics/MorphingFace/MorphingFace.vcproj MagicSoftware/WildMagic2/Applications/Graphics/MorphingFace/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/ MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/BloodCellController.cpp MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/BloodCellController.h MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/ParticleSystem.cpp MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/ParticleSystem.dsp MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/ParticleSystem.h MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/ParticleSystem.vcproj MagicSoftware/WildMagic2/Applications/Graphics/ParticleSystem/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/ MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/bluewater.mif MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/PlanarReflections.cpp MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/PlanarReflections.dsp MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/PlanarReflections.h MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/PlanarReflections.vcproj MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/redsky.mif MagicSoftware/WildMagic2/Applications/Graphics/PlanarReflections/SkinnedBiped.mgc MagicSoftware/WildMagic2/Applications/Graphics/PlanarShadows/ MagicSoftware/WildMagic2/Applications/Graphics/PlanarShadows/PlanarShadows.cpp MagicSoftware/WildMagic2/Applications/Graphics/PlanarShadows/PlanarShadows.dsp MagicSoftware/WildMagic2/Applications/Graphics/PlanarShadows/PlanarShadows.h MagicSoftware/WildMagic2/Applications/Graphics/PlanarShadows/PlanarShadows.vcproj MagicSoftware/WildMagic2/Applications/Graphics/PlanarShadows/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/PlanarShadows/SkinnedBiped.mgc MagicSoftware/WildMagic2/Applications/Graphics/PointSystem/ MagicSoftware/WildMagic2/Applications/Graphics/PointSystem/PointSystem.cpp MagicSoftware/WildMagic2/Applications/Graphics/PointSystem/PointSystem.dsp MagicSoftware/WildMagic2/Applications/Graphics/PointSystem/PointSystem.h MagicSoftware/WildMagic2/Applications/Graphics/PointSystem/PointSystem.vcproj MagicSoftware/WildMagic2/Applications/Graphics/PointSystem/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/PolygonOffset/ MagicSoftware/WildMagic2/Applications/Graphics/PolygonOffset/PolygonOffset.cpp MagicSoftware/WildMagic2/Applications/Graphics/PolygonOffset/PolygonOffset.dsp MagicSoftware/WildMagic2/Applications/Graphics/PolygonOffset/PolygonOffset.h MagicSoftware/WildMagic2/Applications/Graphics/PolygonOffset/PolygonOffset.vcproj MagicSoftware/WildMagic2/Applications/Graphics/PolygonOffset/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/Polylines/ MagicSoftware/WildMagic2/Applications/Graphics/Polylines/Polylines.cpp MagicSoftware/WildMagic2/Applications/Graphics/Polylines/Polylines.dsp MagicSoftware/WildMagic2/Applications/Graphics/Polylines/Polylines.h MagicSoftware/WildMagic2/Applications/Graphics/Polylines/Polylines.vcproj MagicSoftware/WildMagic2/Applications/Graphics/Polylines/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/Portals/ MagicSoftware/WildMagic2/Applications/Graphics/Portals/Agate.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/Bark.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/BspTree.txt MagicSoftware/WildMagic2/Applications/Graphics/Portals/Buff.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/CenterTessellate.png MagicSoftware/WildMagic2/Applications/Graphics/Portals/Connector.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/ConnectorTessellate.png MagicSoftware/WildMagic2/Applications/Graphics/Portals/Dave.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/EndTessellate.png MagicSoftware/WildMagic2/Applications/Graphics/Portals/Layout.png MagicSoftware/WildMagic2/Applications/Graphics/Portals/Munch.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/Outside.png MagicSoftware/WildMagic2/Applications/Graphics/Portals/Pebbles.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/Portals.cpp MagicSoftware/WildMagic2/Applications/Graphics/Portals/Portals.dsp MagicSoftware/WildMagic2/Applications/Graphics/Portals/Portals.h MagicSoftware/WildMagic2/Applications/Graphics/Portals/Portals.vcproj MagicSoftware/WildMagic2/Applications/Graphics/Portals/Quartz.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/Portals/Sand.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/Shelly.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/Sky.mif MagicSoftware/WildMagic2/Applications/Graphics/Portals/Water.mif MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/ MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/Face.mgc MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/ProjectedTextures.cpp MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/ProjectedTextures.dsp MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/ProjectedTextures.h MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/ProjectedTextures.vcproj MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/ProjectedTextures/sunfire.mif MagicSoftware/WildMagic2/Applications/Graphics/SkinnedBiped/ MagicSoftware/WildMagic2/Applications/Graphics/SkinnedBiped/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/SkinnedBiped/SkinnedBiped.cpp MagicSoftware/WildMagic2/Applications/Graphics/SkinnedBiped/SkinnedBiped.dsp MagicSoftware/WildMagic2/Applications/Graphics/SkinnedBiped/SkinnedBiped.h MagicSoftware/WildMagic2/Applications/Graphics/SkinnedBiped/SkinnedBiped.mgc MagicSoftware/WildMagic2/Applications/Graphics/SkinnedBiped/SkinnedBiped.vcproj MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/ MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/SkinnedBiped.mgc MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/SpecularAfterTexture.cpp MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/SpecularAfterTexture.dsp MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/SpecularAfterTexture.h MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/SpecularAfterTexture.vcproj MagicSoftware/WildMagic2/Applications/Graphics/SpecularAfterTexture/SphereMap.mif MagicSoftware/WildMagic2/Applications/Graphics/Terrain/ MagicSoftware/WildMagic2/Applications/Graphics/Terrain/height129x129.raw MagicSoftware/WildMagic2/Applications/Graphics/Terrain/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/Terrain/Terrain.cpp MagicSoftware/WildMagic2/Applications/Graphics/Terrain/Terrain.dsp MagicSoftware/WildMagic2/Applications/Graphics/Terrain/Terrain.h MagicSoftware/WildMagic2/Applications/Graphics/Terrain/Terrain.vcproj MagicSoftware/WildMagic2/Applications/Graphics/Terrain/texture.mif MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/ MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/Face.mgc MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/LightMap.mif MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/ReadMe.txt MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/TextureApplyAdd.cpp MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/TextureApplyAdd.dsp MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/TextureApplyAdd.h MagicSoftware/WildMagic2/Applications/Graphics/TextureApplyAdd/TextureApplyAdd.vcproj MagicSoftware/WildMagic2/Applications/Imagics/ MagicSoftware/WildMagic2/Applications/Imagics/BinaryImages/ MagicSoftware/WildMagic2/Applications/Imagics/BinaryImages/binary.im MagicSoftware/WildMagic2/Applications/Imagics/BinaryImages/BinaryImages.cpp MagicSoftware/WildMagic2/Applications/Imagics/BinaryImages/BinaryImages.dsp MagicSoftware/WildMagic2/Applications/Imagics/BinaryImages/BinaryImages.vcproj MagicSoftware/WildMagic2/Applications/Imagics/ConformalMapping/ MagicSoftware/WildMagic2/Applications/Imagics/ConformalMapping/brain.mgc MagicSoftware/WildMagic2/Applications/Imagics/ConformalMapping/ConformalMapping.cpp MagicSoftware/WildMagic2/Applications/Imagics/ConformalMapping/ConformalMapping.h MagicSoftware/WildMagic2/Applications/Imagics/ConformalMapping/ConformalMapping.vcproj MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCubes/ MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCubes/ExtractLevelCubes.cpp MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCubes/ExtractLevelCubes.dsp MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCubes/ExtractLevelCubes.h MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCubes/ExtractLevelCubes.vcproj MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCubes/molecule.im MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCurves/ MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCurves/ExtractLevelCurves.cpp MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCurves/ExtractLevelCurves.dsp MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCurves/ExtractLevelCurves.vcproj MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCurves/head.im MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCurves/ImageInterp2D.cpp MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelCurves/ImageInterp2D.h MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelTetra/ MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelTetra/ExtractLevelTetra.cpp MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelTetra/ExtractLevelTetra.dsp MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelTetra/ExtractLevelTetra.h MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelTetra/ExtractLevelTetra.vcproj MagicSoftware/WildMagic2/Applications/Imagics/ExtractLevelTetra/molecule.im MagicSoftware/WildMagic2/Applications/Imagics/ImageTessellator/ MagicSoftware/WildMagic2/Applications/Imagics/ImageTessellator/head.im MagicSoftware/WildMagic2/Applications/Imagics/ImageTessellator/ImageTessellator.cpp MagicSoftware/WildMagic2/Applications/Imagics/ImageTessellator/ImageTessellator.dsp MagicSoftware/WildMagic2/Applications/Imagics/ImageTessellator/ImageTessellator.h MagicSoftware/WildMagic2/Applications/Imagics/ImageTessellator/ImageTessellator.vcproj MagicSoftware/WildMagic2/Applications/Imagics/ImageTessellator/ImageTessellatorMain.cpp MagicSoftware/WildMagic2/Applications/Imagics/ImViewer/ MagicSoftware/WildMagic2/Applications/Imagics/ImViewer/ImViewer.cpp MagicSoftware/WildMagic2/Applications/Imagics/ImViewer/ImViewer.dsp MagicSoftware/WildMagic2/Applications/Imagics/ImViewer/ImViewer.h MagicSoftware/WildMagic2/Applications/Imagics/ImViewer/ImViewer.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/ MagicSoftware/WildMagic2/Applications/Miscellaneous/BSplineLeastSquares/ MagicSoftware/WildMagic2/Applications/Miscellaneous/BSplineLeastSquares/BSplineLeastSquares.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/BSplineLeastSquares/BSplineLeastSquares.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/BSplineLeastSquares/BSplineLeastSquares.h MagicSoftware/WildMagic2/Applications/Miscellaneous/BSplineLeastSquares/BSplineLeastSquares.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/BSplineLeastSquares/ControlPoints.txt MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/ MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/ClodPolyline.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/ClodPolyline.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/ClodPolyline.h MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/ClodPolyline.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/Polyline3.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/Polyline3.h MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/Polyline3.inl MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/VertexCollapse.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/ClodPolyline/VertexCollapse.h MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/ MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/DrawImplicitSurface.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/DrawImplicitSurface.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/DrawImplicitSurface.h MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/DrawImplicitSurface.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/Function.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/Function.h MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/RayTracer.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/RayTracer.h MagicSoftware/WildMagic2/Applications/Miscellaneous/DrawImplicitSurface/RayTracer.inl MagicSoftware/WildMagic2/Applications/Miscellaneous/IntersectCircleBox/ MagicSoftware/WildMagic2/Applications/Miscellaneous/IntersectCircleBox/IntersectCircleBox.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/IntersectCircleBox/IntersectCircleBox.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/IntersectCircleBox/IntersectCircleBox.h MagicSoftware/WildMagic2/Applications/Miscellaneous/IntersectCircleBox/IntersectCircleBox.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/ MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/KeyframeAnimation.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/KeyframeAnimation.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/KeyframeAnimation.h MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/KeyframeAnimation.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/PosKey.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/PosKey.h MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/PosKey.inl MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/PosSpline.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/PosSpline.h MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/RotKey.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/RotKey.h MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/RotKey.inl MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/RotSpline.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/KeyframeAnimation/RotSpline.h MagicSoftware/WildMagic2/Applications/Miscellaneous/MapTextureToQuad/ MagicSoftware/WildMagic2/Applications/Miscellaneous/MapTextureToQuad/butterfly.mif MagicSoftware/WildMagic2/Applications/Miscellaneous/MapTextureToQuad/MapTextureToQuad.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/MapTextureToQuad/MapTextureToQuad.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/MapTextureToQuad/MapTextureToQuad.h MagicSoftware/WildMagic2/Applications/Miscellaneous/MapTextureToQuad/MapTextureToQuad.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/QuadToQuadMapping/ MagicSoftware/WildMagic2/Applications/Miscellaneous/QuadToQuadMapping/QuadToQuadMapping.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/QuadToQuadMapping/QuadToQuadMapping.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/QuadToQuadMapping/QuadToQuadMapping.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/Silhouette/ MagicSoftware/WildMagic2/Applications/Miscellaneous/Silhouette/Silhouette.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/Silhouette/Silhouette.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/Silhouette/Silhouette.h MagicSoftware/WildMagic2/Applications/Miscellaneous/Silhouette/Silhouette.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/SphereTessellation/ MagicSoftware/WildMagic2/Applications/Miscellaneous/SphereTessellation/SphereTessellation.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/SphereTessellation/SphereTessellation.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/SphereTessellation/SphereTessellation.h MagicSoftware/WildMagic2/Applications/Miscellaneous/SphereTessellation/SphereTessellation.vcproj MagicSoftware/WildMagic2/Applications/Miscellaneous/TriangleIntersection2/ MagicSoftware/WildMagic2/Applications/Miscellaneous/TriangleIntersection2/TriangleIntersection2.cpp MagicSoftware/WildMagic2/Applications/Miscellaneous/TriangleIntersection2/TriangleIntersection2.dsp MagicSoftware/WildMagic2/Applications/Miscellaneous/TriangleIntersection2/TriangleIntersection2.h MagicSoftware/WildMagic2/Applications/Miscellaneous/TriangleIntersection2/TriangleIntersection2.vcproj MagicSoftware/WildMagic2/Applications/Shaders/ MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/ MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/BasicShader.cg MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/BasicShader.cpp MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/BasicShader.dsp MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/BasicShader.h MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/BasicShader.vcproj MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/BasicShader.wps MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/BasicShader.wvs MagicSoftware/WildMagic2/Applications/Shaders/BasicShader/texture.mif MagicSoftware/WildMagic2/Applications/Shaders/CgConverter/ MagicSoftware/WildMagic2/Applications/Shaders/CgConverter/CgConverter.cpp MagicSoftware/WildMagic2/Applications/Shaders/CgConverter/CgConverter.dsp MagicSoftware/WildMagic2/Applications/Shaders/CgConverter/CgConverter.h MagicSoftware/WildMagic2/Applications/Shaders/CgConverter/CgConverter.vcproj MagicSoftware/WildMagic2/Applications/Shaders/CgConverter/CgIncludes.h MagicSoftware/WildMagic2/Applications/Shaders/CgConverter/ReadMe.txt MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/ MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Background.cg MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Background.wps MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Background.wvs MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Charcoal.cg MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Charcoal.cpp MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Charcoal.dsp MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Charcoal.h MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Charcoal.vcproj MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Charcoal.wps MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/Charcoal.wvs MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/paper.mif MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/ReadMe.txt MagicSoftware/WildMagic2/Applications/Shaders/Charcoal/SkinnedBiped.mgc MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/ MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Face.mgc MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Fresnel.cg MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Fresnel.cpp MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Fresnel.dsp MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Fresnel.h MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Fresnel.vcproj MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Fresnel.wps MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/Fresnel.wvs MagicSoftware/WildMagic2/Applications/Shaders/Fresnel/ReadMe.txt MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/ MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/gradient.mif MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/Iridescence.cg MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/Iridescence.cpp MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/Iridescence.dsp MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/Iridescence.h MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/Iridescence.vcproj MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/Iridescence.wps MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/Iridescence.wvs MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/leaf2.mif MagicSoftware/WildMagic2/Applications/Shaders/Iridescence/ReadMe.txt MagicSoftware/WildMagic2/Applications/Shaders/Refraction/ MagicSoftware/WildMagic2/Applications/Shaders/Refraction/Face.mgc MagicSoftware/WildMagic2/Applications/Shaders/Refraction/ReadMe.txt MagicSoftware/WildMagic2/Applications/Shaders/Refraction/Refraction.cg MagicSoftware/WildMagic2/Applications/Shaders/Refraction/Refraction.cpp MagicSoftware/WildMagic2/Applications/Shaders/Refraction/Refraction.dsp 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MagicSoftware/WildMagic2/Renderers/OpenGL/WmlOpenGLVertexColorState.cpp MagicSoftware/WildMagic2/Renderers/OpenGL/WmlOpenGLWireframeState.cpp MagicSoftware/WildMagic2/Renderers/OpenGL/WmlOpenGLZBufferState.cpp MagicSoftware/WildMagic2/Renderers/OpenGL/WmlRendererLibType.h MagicSoftware/WildMagic2/Renderers/OpenGL/WmlWglRenderer.cpp MagicSoftware/WildMagic2/Renderers/OpenGL/WmlWglRenderer.h MagicSoftware/WildMagic2/Source/ MagicSoftware/WildMagic2/Source/Approximation/ MagicSoftware/WildMagic2/Source/Approximation/WmlApprCircleFit2.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprCircleFit2.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprCylinderFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprCylinderFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprEllipseByArcs2.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprEllipseByArcs2.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprEllipseFit2.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprEllipseFit2.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprEllipsoidFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprEllipsoidFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprGaussPointsFit2.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprGaussPointsFit2.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprGaussPointsFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprGaussPointsFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprLineFit2.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprLineFit2.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprLineFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprLineFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprParaboloidFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprParaboloidFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprPlaneFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprPlaneFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprPolyFit1.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprPolyFit1.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprPolyFit2.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprPolyFit2.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprPolyFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprPolyFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprQuadraticFit2.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprQuadraticFit2.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprQuadraticFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprQuadraticFit3.h MagicSoftware/WildMagic2/Source/Approximation/WmlApprSphereFit3.cpp MagicSoftware/WildMagic2/Source/Approximation/WmlApprSphereFit3.h MagicSoftware/WildMagic2/Source/Containment/ MagicSoftware/WildMagic2/Source/Containment/WmlContBox2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContBox2.h MagicSoftware/WildMagic2/Source/Containment/WmlContBox3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContBox3.h MagicSoftware/WildMagic2/Source/Containment/WmlContCapsule3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContCapsule3.h MagicSoftware/WildMagic2/Source/Containment/WmlContCylinder3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContCylinder3.h MagicSoftware/WildMagic2/Source/Containment/WmlContEllipse2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContEllipse2.h MagicSoftware/WildMagic2/Source/Containment/WmlContEllipsoid3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContEllipsoid3.h MagicSoftware/WildMagic2/Source/Containment/WmlContLozenge3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContLozenge3.h MagicSoftware/WildMagic2/Source/Containment/WmlContMinBox2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContMinBox2.h MagicSoftware/WildMagic2/Source/Containment/WmlContMinBox3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContMinBox3.h MagicSoftware/WildMagic2/Source/Containment/WmlContMinCircle2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContMinCircle2.h MagicSoftware/WildMagic2/Source/Containment/WmlContMinEllipseCR2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContMinEllipseCR2.h MagicSoftware/WildMagic2/Source/Containment/WmlContMinEllipsoidCR3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContMinEllipsoidCR3.h MagicSoftware/WildMagic2/Source/Containment/WmlContMinSphere3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContMinSphere3.h MagicSoftware/WildMagic2/Source/Containment/WmlContPointInPolygon2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContPointInPolygon2.h MagicSoftware/WildMagic2/Source/Containment/WmlContScribeCir2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContScribeCir2.h MagicSoftware/WildMagic2/Source/Containment/WmlContScribeCir3Sph3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContScribeCir3Sph3.h MagicSoftware/WildMagic2/Source/Containment/WmlContSeparatePoints2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContSeparatePoints2.h MagicSoftware/WildMagic2/Source/Containment/WmlContSeparatePoints3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContSeparatePoints3.h MagicSoftware/WildMagic2/Source/Containment/WmlContSphere3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlContSphere3.h MagicSoftware/WildMagic2/Source/Containment/WmlConvexHull2.cpp MagicSoftware/WildMagic2/Source/Containment/WmlConvexHull2.h MagicSoftware/WildMagic2/Source/Containment/WmlConvexHull3.cpp MagicSoftware/WildMagic2/Source/Containment/WmlConvexHull3.h MagicSoftware/WildMagic2/Source/Curves/ MagicSoftware/WildMagic2/Source/Curves/WmlBezierCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlBezierCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlBezierCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlBezierCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlBSplineBasis.cpp MagicSoftware/WildMagic2/Source/Curves/WmlBSplineBasis.h MagicSoftware/WildMagic2/Source/Curves/WmlBSplineCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlBSplineCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlBSplineCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlBSplineCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlBSplineReduction.cpp MagicSoftware/WildMagic2/Source/Curves/WmlBSplineReduction.h MagicSoftware/WildMagic2/Source/Curves/WmlCubicPolynomialCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlCubicPolynomialCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlCubicPolynomialCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlCubicPolynomialCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlMultipleCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlMultipleCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlMultipleCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlMultipleCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlNaturalSpline2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlNaturalSpline2.h MagicSoftware/WildMagic2/Source/Curves/WmlNaturalSpline3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlNaturalSpline3.h MagicSoftware/WildMagic2/Source/Curves/WmlNURBSCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlNURBSCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlNURBSCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlNURBSCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlPolynomialCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlPolynomialCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlPolynomialCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlPolynomialCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlSingleCurve2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlSingleCurve2.h MagicSoftware/WildMagic2/Source/Curves/WmlSingleCurve3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlSingleCurve3.h MagicSoftware/WildMagic2/Source/Curves/WmlTCBSpline2.cpp MagicSoftware/WildMagic2/Source/Curves/WmlTCBSpline2.h MagicSoftware/WildMagic2/Source/Curves/WmlTCBSpline3.cpp MagicSoftware/WildMagic2/Source/Curves/WmlTCBSpline3.h MagicSoftware/WildMagic2/Source/Distance/ MagicSoftware/WildMagic2/Source/Distance/WmlDistCir3Cir3.cpp MagicSoftware/WildMagic2/Source/Distance/WmlDistCir3Cir3.h MagicSoftware/WildMagic2/Source/Distance/WmlDistEllipsoidGeodesic.cpp MagicSoftware/WildMagic2/Source/Distance/WmlDistEllipsoidGeodesic.h MagicSoftware/WildMagic2/Source/Distance/WmlDistLin3Box3.cpp MagicSoftware/WildMagic2/Source/Distance/WmlDistLin3Box3.h MagicSoftware/WildMagic2/Source/Distance/WmlDistLin3Cir3.cpp MagicSoftware/WildMagic2/Source/Distance/WmlDistLin3Cir3.h 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MagicSoftware/WildMagic2/Source/Distance/WmlDistVec3Rct3.cpp MagicSoftware/WildMagic2/Source/Distance/WmlDistVec3Rct3.h MagicSoftware/WildMagic2/Source/Distance/WmlDistVec3Tri3.cpp MagicSoftware/WildMagic2/Source/Distance/WmlDistVec3Tri3.h MagicSoftware/WildMagic2/Source/Geometry/ MagicSoftware/WildMagic2/Source/Geometry/WmlArc2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlArc2.h MagicSoftware/WildMagic2/Source/Geometry/WmlAxisAlignedBox2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlAxisAlignedBox2.h MagicSoftware/WildMagic2/Source/Geometry/WmlAxisAlignedBox3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlAxisAlignedBox3.h MagicSoftware/WildMagic2/Source/Geometry/WmlBox2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlBox2.h MagicSoftware/WildMagic2/Source/Geometry/WmlBox3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlBox3.h MagicSoftware/WildMagic2/Source/Geometry/WmlCapsule3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlCapsule3.h MagicSoftware/WildMagic2/Source/Geometry/WmlCircle2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlCircle2.h MagicSoftware/WildMagic2/Source/Geometry/WmlCircle3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlCircle3.h MagicSoftware/WildMagic2/Source/Geometry/WmlCone3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlCone3.h MagicSoftware/WildMagic2/Source/Geometry/WmlConvexClipper.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlConvexClipper.h MagicSoftware/WildMagic2/Source/Geometry/WmlConvexPolygon2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlConvexPolygon2.h MagicSoftware/WildMagic2/Source/Geometry/WmlConvexPolyhedron3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlConvexPolyhedron3.h MagicSoftware/WildMagic2/Source/Geometry/WmlCylinder3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlCylinder3.h MagicSoftware/WildMagic2/Source/Geometry/WmlDisk2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlDisk2.h MagicSoftware/WildMagic2/Source/Geometry/WmlDisk3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlDisk3.h MagicSoftware/WildMagic2/Source/Geometry/WmlEllipse2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlEllipse2.h MagicSoftware/WildMagic2/Source/Geometry/WmlEllipsoid3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlEllipsoid3.h MagicSoftware/WildMagic2/Source/Geometry/WmlFrustum3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlFrustum3.h MagicSoftware/WildMagic2/Source/Geometry/WmlHalfSpace3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlHalfSpace3.h MagicSoftware/WildMagic2/Source/Geometry/WmlLine2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlLine2.h MagicSoftware/WildMagic2/Source/Geometry/WmlLine3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlLine3.h MagicSoftware/WildMagic2/Source/Geometry/WmlLozenge3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlLozenge3.h MagicSoftware/WildMagic2/Source/Geometry/WmlPlane3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlPlane3.h MagicSoftware/WildMagic2/Source/Geometry/WmlRay2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlRay2.h MagicSoftware/WildMagic2/Source/Geometry/WmlRay3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlRay3.h MagicSoftware/WildMagic2/Source/Geometry/WmlRectangle3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlRectangle3.h MagicSoftware/WildMagic2/Source/Geometry/WmlSegment2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlSegment2.h MagicSoftware/WildMagic2/Source/Geometry/WmlSegment3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlSegment3.h MagicSoftware/WildMagic2/Source/Geometry/WmlSphere3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlSphere3.h MagicSoftware/WildMagic2/Source/Geometry/WmlTetrahedron3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlTetrahedron3.h MagicSoftware/WildMagic2/Source/Geometry/WmlTorus3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlTorus3.h MagicSoftware/WildMagic2/Source/Geometry/WmlTriangle2.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlTriangle2.h MagicSoftware/WildMagic2/Source/Geometry/WmlTriangle3.cpp MagicSoftware/WildMagic2/Source/Geometry/WmlTriangle3.h MagicSoftware/WildMagic2/Source/Graphics/ MagicSoftware/WildMagic2/Source/Graphics/WmlAlphaState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlAlphaState.h MagicSoftware/WildMagic2/Source/Graphics/WmlAlphaState.inl MagicSoftware/WildMagic2/Source/Graphics/WmlAmbientLight.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlAmbientLight.h MagicSoftware/WildMagic2/Source/Graphics/WmlAmbientLight.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBezierCylinder.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierCylinder.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierCylinder.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBezierCylinder2.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierCylinder2.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierCylinder3.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierCylinder3.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierMesh.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierMesh.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierMesh.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBezierPatch.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierPatch.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierPatch.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBezierRectangle.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierRectangle.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierRectangle2.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierRectangle2.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierRectangle3.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierRectangle3.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierTriangle.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierTriangle.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierTriangle2.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierTriangle2.h MagicSoftware/WildMagic2/Source/Graphics/WmlBezierTriangle3.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBezierTriangle3.h MagicSoftware/WildMagic2/Source/Graphics/WmlBillboardNode.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBillboardNode.h MagicSoftware/WildMagic2/Source/Graphics/WmlBound.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBound.h MagicSoftware/WildMagic2/Source/Graphics/WmlBound.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBoundingVolume.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBoundingVolume.h MagicSoftware/WildMagic2/Source/Graphics/WmlBoundingVolume.mcr MagicSoftware/WildMagic2/Source/Graphics/WmlBoundingVolumeTree.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBoundingVolumeTree.h MagicSoftware/WildMagic2/Source/Graphics/WmlBoundingVolumeTree.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBoxBV.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBoxBV.h MagicSoftware/WildMagic2/Source/Graphics/WmlBoxBV.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBspNode.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBspNode.h MagicSoftware/WildMagic2/Source/Graphics/WmlBspNode.inl MagicSoftware/WildMagic2/Source/Graphics/WmlBspTree.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBspTree.h MagicSoftware/WildMagic2/Source/Graphics/WmlBumpMap.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlBumpMap.h MagicSoftware/WildMagic2/Source/Graphics/WmlBumpMap.inl MagicSoftware/WildMagic2/Source/Graphics/WmlCamera.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCamera.h MagicSoftware/WildMagic2/Source/Graphics/WmlCamera.inl MagicSoftware/WildMagic2/Source/Graphics/WmlCameraNode.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCameraNode.h MagicSoftware/WildMagic2/Source/Graphics/WmlCameraNode.inl MagicSoftware/WildMagic2/Source/Graphics/WmlCapsuleBV.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCapsuleBV.h MagicSoftware/WildMagic2/Source/Graphics/WmlCapsuleBV.inl MagicSoftware/WildMagic2/Source/Graphics/WmlClodMesh.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlClodMesh.h MagicSoftware/WildMagic2/Source/Graphics/WmlClodMesh.inl MagicSoftware/WildMagic2/Source/Graphics/WmlCollapseRecord.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCollapseRecord.h MagicSoftware/WildMagic2/Source/Graphics/WmlCollisionGroup.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCollisionGroup.h MagicSoftware/WildMagic2/Source/Graphics/WmlCollisionRecord.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCollisionRecord.h MagicSoftware/WildMagic2/Source/Graphics/WmlCollisionRecord.inl MagicSoftware/WildMagic2/Source/Graphics/WmlColorRGB.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlColorRGB.h MagicSoftware/WildMagic2/Source/Graphics/WmlColorRGB.inl MagicSoftware/WildMagic2/Source/Graphics/WmlController.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlController.h MagicSoftware/WildMagic2/Source/Graphics/WmlController.inl MagicSoftware/WildMagic2/Source/Graphics/WmlConvexRegion.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlConvexRegion.h MagicSoftware/WildMagic2/Source/Graphics/WmlConvexRegion.inl MagicSoftware/WildMagic2/Source/Graphics/WmlConvexRegionManager.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlConvexRegionManager.h MagicSoftware/WildMagic2/Source/Graphics/WmlConvexRegionManager.inl MagicSoftware/WildMagic2/Source/Graphics/WmlCreateClodMesh.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCreateClodMesh.h MagicSoftware/WildMagic2/Source/Graphics/WmlCullState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlCullState.h MagicSoftware/WildMagic2/Source/Graphics/WmlCullState.inl MagicSoftware/WildMagic2/Source/Graphics/WmlDirectionalLight.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlDirectionalLight.h MagicSoftware/WildMagic2/Source/Graphics/WmlDirectionalLight.inl MagicSoftware/WildMagic2/Source/Graphics/WmlDitherState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlDitherState.h MagicSoftware/WildMagic2/Source/Graphics/WmlDitherState.inl MagicSoftware/WildMagic2/Source/Graphics/WmlDlodNode.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlDlodNode.h MagicSoftware/WildMagic2/Source/Graphics/WmlDlodNode.inl MagicSoftware/WildMagic2/Source/Graphics/WmlFogState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlFogState.h MagicSoftware/WildMagic2/Source/Graphics/WmlFogState.inl MagicSoftware/WildMagic2/Source/Graphics/WmlGeometry.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlGeometry.h MagicSoftware/WildMagic2/Source/Graphics/WmlGeometry.inl MagicSoftware/WildMagic2/Source/Graphics/WmlGlossMap.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlGlossMap.h MagicSoftware/WildMagic2/Source/Graphics/WmlGlossMap.inl MagicSoftware/WildMagic2/Source/Graphics/WmlGraphics.h MagicSoftware/WildMagic2/Source/Graphics/WmlIKController.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlIKController.h MagicSoftware/WildMagic2/Source/Graphics/WmlIKController.inl MagicSoftware/WildMagic2/Source/Graphics/WmlIKGoal.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlIKGoal.h MagicSoftware/WildMagic2/Source/Graphics/WmlIKGoal.inl MagicSoftware/WildMagic2/Source/Graphics/WmlIKJoint.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlIKJoint.h MagicSoftware/WildMagic2/Source/Graphics/WmlIKJoint.inl MagicSoftware/WildMagic2/Source/Graphics/WmlImage.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlImage.h MagicSoftware/WildMagic2/Source/Graphics/WmlImage.inl MagicSoftware/WildMagic2/Source/Graphics/WmlKeyframeController.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlKeyframeController.h MagicSoftware/WildMagic2/Source/Graphics/WmlKeyframeController.inl MagicSoftware/WildMagic2/Source/Graphics/WmlLight.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlLight.h MagicSoftware/WildMagic2/Source/Graphics/WmlLight.inl MagicSoftware/WildMagic2/Source/Graphics/WmlLightNode.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlLightNode.h MagicSoftware/WildMagic2/Source/Graphics/WmlLightNode.inl MagicSoftware/WildMagic2/Source/Graphics/WmlLightState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlLightState.h MagicSoftware/WildMagic2/Source/Graphics/WmlLozengeBV.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlLozengeBV.h MagicSoftware/WildMagic2/Source/Graphics/WmlLozengeBV.inl MagicSoftware/WildMagic2/Source/Graphics/WmlMaterialState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlMaterialState.h MagicSoftware/WildMagic2/Source/Graphics/WmlMaterialState.inl MagicSoftware/WildMagic2/Source/Graphics/WmlMorphController.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlMorphController.h MagicSoftware/WildMagic2/Source/Graphics/WmlMorphController.inl MagicSoftware/WildMagic2/Source/Graphics/WmlNode.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlNode.h MagicSoftware/WildMagic2/Source/Graphics/WmlNode.inl MagicSoftware/WildMagic2/Source/Graphics/WmlObject.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlObject.h MagicSoftware/WildMagic2/Source/Graphics/WmlObject.inl MagicSoftware/WildMagic2/Source/Graphics/WmlParticleController.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlParticleController.h MagicSoftware/WildMagic2/Source/Graphics/WmlParticleController.inl MagicSoftware/WildMagic2/Source/Graphics/WmlParticles.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlParticles.h MagicSoftware/WildMagic2/Source/Graphics/WmlParticles.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPixelShader.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPixelShader.h MagicSoftware/WildMagic2/Source/Graphics/WmlPixelShader.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPlanarReflection.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPlanarReflection.h MagicSoftware/WildMagic2/Source/Graphics/WmlPlanarReflection.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPlanarShadow.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPlanarShadow.h MagicSoftware/WildMagic2/Source/Graphics/WmlPlanarShadow.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPointController.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPointController.h MagicSoftware/WildMagic2/Source/Graphics/WmlPointController.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPointLight.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPointLight.h MagicSoftware/WildMagic2/Source/Graphics/WmlPointLight.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPolygonOffsetState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPolygonOffsetState.h MagicSoftware/WildMagic2/Source/Graphics/WmlPolygonOffsetState.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPolyline.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPolyline.h MagicSoftware/WildMagic2/Source/Graphics/WmlPolyline.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPolypoint.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPolypoint.h MagicSoftware/WildMagic2/Source/Graphics/WmlPolypoint.inl MagicSoftware/WildMagic2/Source/Graphics/WmlPortal.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlPortal.h MagicSoftware/WildMagic2/Source/Graphics/WmlPortal.inl MagicSoftware/WildMagic2/Source/Graphics/WmlProjectedTexture.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlProjectedTexture.h MagicSoftware/WildMagic2/Source/Graphics/WmlProjectedTexture.inl MagicSoftware/WildMagic2/Source/Graphics/WmlRenderer.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlRenderer.h MagicSoftware/WildMagic2/Source/Graphics/WmlRenderer.inl MagicSoftware/WildMagic2/Source/Graphics/WmlRendererFont.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlRendererFont.h MagicSoftware/WildMagic2/Source/Graphics/WmlRenderState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlRenderState.h MagicSoftware/WildMagic2/Source/Graphics/WmlRenderState.mcr MagicSoftware/WildMagic2/Source/Graphics/WmlRTTI.h MagicSoftware/WildMagic2/Source/Graphics/WmlRTTI.mcr MagicSoftware/WildMagic2/Source/Graphics/WmlScreenPolygon.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlScreenPolygon.h MagicSoftware/WildMagic2/Source/Graphics/WmlScreenPolygon.inl MagicSoftware/WildMagic2/Source/Graphics/WmlShader.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlShader.h MagicSoftware/WildMagic2/Source/Graphics/WmlShader.inl MagicSoftware/WildMagic2/Source/Graphics/WmlShaderConst.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlShaderConst.h MagicSoftware/WildMagic2/Source/Graphics/WmlShaderConst.inl MagicSoftware/WildMagic2/Source/Graphics/WmlShaderConstants.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlShaderConstants.h MagicSoftware/WildMagic2/Source/Graphics/WmlShaderConstants.inl MagicSoftware/WildMagic2/Source/Graphics/WmlShadeState.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlShadeState.h MagicSoftware/WildMagic2/Source/Graphics/WmlShadeState.inl MagicSoftware/WildMagic2/Source/Graphics/WmlSkinController.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlSkinController.h MagicSoftware/WildMagic2/Source/Graphics/WmlSkinController.inl MagicSoftware/WildMagic2/Source/Graphics/WmlSmartPointer.h MagicSoftware/WildMagic2/Source/Graphics/WmlSmartPointer.inl MagicSoftware/WildMagic2/Source/Graphics/WmlSmartPointer.mcr MagicSoftware/WildMagic2/Source/Graphics/WmlSpatial.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlSpatial.h MagicSoftware/WildMagic2/Source/Graphics/WmlSpatial.inl MagicSoftware/WildMagic2/Source/Graphics/WmlSphereBV.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlSphereBV.h MagicSoftware/WildMagic2/Source/Graphics/WmlSphereBV.inl MagicSoftware/WildMagic2/Source/Graphics/WmlSpotLight.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlSpotLight.h MagicSoftware/WildMagic2/Source/Graphics/WmlSpotLight.inl MagicSoftware/WildMagic2/Source/Graphics/WmlStandardMesh.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlStandardMesh.h MagicSoftware/WildMagic2/Source/Graphics/WmlStateConstant.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlStateConstant.h MagicSoftware/WildMagic2/Source/Graphics/WmlStateConstant.inl MagicSoftware/WildMagic2/Source/Graphics/WmlStream.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlStream.h MagicSoftware/WildMagic2/Source/Graphics/WmlStream.inl MagicSoftware/WildMagic2/Source/Graphics/WmlStream.mcr MagicSoftware/WildMagic2/Source/Graphics/WmlStringTree.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlStringTree.h MagicSoftware/WildMagic2/Source/Graphics/WmlStringTree.inl MagicSoftware/WildMagic2/Source/Graphics/WmlSwitchNode.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlSwitchNode.h MagicSoftware/WildMagic2/Source/Graphics/WmlSwitchNode.inl MagicSoftware/WildMagic2/Source/Graphics/WmlTerrainBlock.cpp MagicSoftware/WildMagic2/Source/Graphics/WmlTerrainBlock.h MagicSoftware/WildMagic2/Source/Graphics/WmlTerrainBlock.inl MagicSoftware/WildMagic2/Sourc