文件名称:人体模型
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2009-04-28
- 文件大小:
- 8.79mb
- 下载次数:
- 0次
- 提 供 者:
- qihaojin1987@163.com
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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下载文件列表
压缩包 : GLSample1.rar 列表 GLSample1\Include\Layer1\HSV_RGB.H GLSample1\Include\Layer1\Primitive.h GLSample1\Include\Layer1\Container.h GLSample1\Include\Layer1\Texture2D.h GLSample1\Include\Layer1\Tubing.h GLSample1\Include\Layer1\Material.h GLSample1\Include\Layer1\ImageIO\TgaImage.h GLSample1\Include\Layer1\ImageIO\JCONFIG.H GLSample1\Include\Layer1\ImageIO\JMORECFG.H GLSample1\Include\Layer1\ImageIO\JpegImage.h GLSample1\Include\Layer1\ImageIO\JPEGLIB.H GLSample1\Include\Layer1\ImageIO\SgiImage.h GLSample1\Include\Layer1\ImageIO\BmpImage.h GLSample1\Include\Layer1\ImageIO\ImageIO.h GLSample1\Include\Layer1\ImageIO\GifImage.h GLSample1\Include\Layer1\Algebra\Matrix.h GLSample1\Include\Layer1\Algebra\Rotation.h GLSample1\Include\Layer1\Algebra\Trackball.h GLSample1\Include\Layer1\Algebra\Vector.h GLSample1\Include\Layer1\Font\BitmapFont.h GLSample1\Include\Layer1\Font\VectorFontStructure.h GLSample1\Include\Layer1\Font\Text3D.h GLSample1\Include\Layer1\Font\VectorFontContext.h GLSample1\Include\Layer2\MacrosLayer2.h GLSample1\Include\Layer2\BoxObject.h GLSample1\Include\Layer2\ConeObject.h GLSample1\Include\Layer2\CylinderObject.h GLSample1\Include\Layer2\GraphicalObject.h GLSample1\Include\Layer2\SphereObject.h GLSample1\Include\Layer2\SweptObject.h GLSample1\Include\Layer2\TorusObject.h GLSample1\Include\Layer2\TubeObject.h GLSample1\Include\Layer2\ModelOBJ\GLM.H GLSample1\Include\Layer2\ModelOBJ\ModelOBJ.h GLSample1\Include\Layer2\Model3DS-BMF\3DSBMF.H GLSample1\Include\Layer2\Model3DS-BMF\BMF-Readme.txt GLSample1\Include\Layer2\Model3DS-BMF\Model3DSBMF.h GLSample1\Include\Layer2\Chart\BarChart2D.h GLSample1\Include\Layer2\Chart\ChartData.h GLSample1\Include\Layer2\Chart\ColumnChart3D.h GLSample1\Include\Layer2\Chart\LineChart2D.h GLSample1\Include\Layer2\Chart\RibbonChart3D.h GLSample1\Include\Layer3\MacrosLayer3.h GLSample1\Include\Layer3\MouseSelect.h GLSample1\Include\Layer3\MFM1992.dll GLSample1\Include\Layer3\CameraNode.h GLSample1\Include\Layer3\DirLightNode.h GLSample1\Include\Layer3\GroupNode.h GLSample1\Include\Layer3\LightNodeData.h GLSample1\Include\Layer3\PointLightNode.h GLSample1\Include\Layer3\SceneNode.h GLSample1\Include\Layer3\ShapeNode.h GLSample1\Include\Layer3\SpotLightNode.h GLSample1\Include\Layer4\MacrosLayer4.h GLSample1\Include\Layer4\CommonDialog.h GLSample1\Include\Layer4\ColorDialog.h GLSample1\Include\Layer4\FontDialog.h GLSample1\Include\Layer4\LightDialog.h GLSample1\Include\Layer4\materialdialog.h GLSample1\Include\Layer4\MaterialLibDialog.h GLSample1\Include\Layer4\SceneView.h GLSample1\Include\Layer4\Window3D.h GLSample1\Include\Layer4\Control\MatWindow3D.h GLSample1\Include\Layer4\Control\MatLibWindow3D.h GLSample1\Include\Layer4\Control\FloatEditCtrl.h GLSample1\Include\Layer4\Control\HS_Ctrl.h GLSample1\Include\Layer4\Control\HorizontalSlider.h GLSample1\Include\Layer4\Control\VerticalSlider.h GLSample1\GLSample1View.cpp GLSample1\GLSample1.clw GLSample1\ReadMe.txt GLSample1\GLSample1.h GLSample1\SceneView.cpp GLSample1\GroupNode.cpp GLSample1\StdAfx.cpp GLSample1\GLSample1Doc.cpp GLSample1\CameraNode.cpp GLSample1\SceneNode.cpp GLSample1\ImageIO.cpp GLSample1\GLSample1.ncb GLSample1\Text3D.cpp GLSample1\GLSample1.plg GLSample1\StdAfx.h GLSample1\cal3d_d.lib GLSample1\Glut32.dll GLSample1\Vector.cpp GLSample1\model.h GLSample1\tga.cpp GLSample1\tga.h GLSample1\tick.cpp GLSample1\tick.h GLSample1\demo.cpp GLSample1\demo.h GLSample1\menu.cpp GLSample1\menu.h GLSample1\model.cpp GLSample1\GLSample1Doc.h GLSample1\cal3d\animation.h GLSample1\cal3d\animation_action.h GLSample1\cal3d\animation_cycle.h GLSample1\cal3d\animcallback.h GLSample1\cal3d\bone.h GLSample1\cal3d\buffersource.h GLSample1\cal3d\cal3d.h GLSample1\cal3d\cal3d_wrapper.h GLSample1\cal3d\coreanimation.h GLSample1\cal3d\corebone.h GLSample1\cal3d\corekeyframe.h GLSample1\cal3d\corematerial.h GLSample1\cal3d\coremesh.h GLSample1\cal3d\coremodel.h GLSample1\cal3d\coreskeleton.h GLSample1\cal3d\coresubmesh.h GLSample1\cal3d\coresubmorphtarget.h GLSample1\cal3d\coretrack.h GLSample1\cal3d\datasource.h GLSample1\cal3d\error.h GLSample1\cal3d\global.h GLSample1\cal3d\hardwaremodel.h GLSample1\cal3d\loader.h GLSample1\cal3d\matrix.h GLSample1\cal3d\mesh.h GLSample1\cal3d\mixer.h GLSample1\cal3d\model.h GLSample1\cal3d\morphtargetmixer.h GLSample1\cal3d\physique.h GLSample1\cal3d\platform.h GLSample1\cal3d\quaternion.h GLSample1\cal3d\renderer.h GLSample1\cal3d\resource.h GLSample1\cal3d\saver.h GLSample1\cal3d\skeleton.h GLSample1\cal3d\springsystem.h GLSample1\cal3d\streamsource.h GLSample1\cal3d\submesh.h GLSample1\cal3d\vector.h GLSample1\cal3d\tinyxml.h GLSample1\cal3d\tinystr.h GLSample1\cal3d\coremorphanimation.h GLSample1\cal3d\Makefile.am GLSample1\cal3d\Makefile.in GLSample1\cal3d\animation.cpp GLSample1\cal3d\animation_action.cpp GLSample1\cal3d\animation_cycle.cpp GLSample1\cal3d\bone.cpp GLSample1\cal3d\buffersource.cpp GLSample1\cal3d\cal3d_wrapper.cpp GLSample1\cal3d\coreanimation.cpp GLSample1\cal3d\corebone.cpp GLSample1\cal3d\corekeyframe.cpp GLSample1\cal3d\corematerial.cpp GLSample1\cal3d\coremesh.cpp GLSample1\cal3d\coremodel.cpp GLSample1\cal3d\coreskeleton.cpp GLSample1\cal3d\coresubmesh.cpp GLSample1\cal3d\coresubmorphtarget.cpp GLSample1\cal3d\coretrack.cpp GLSample1\cal3d\error.cpp GLSample1\cal3d\global.cpp GLSample1\cal3d\hardwaremodel.cpp GLSample1\cal3d\loader.cpp GLSample1\cal3d\matrix.cpp GLSample1\cal3d\mesh.cpp GLSample1\cal3d\mixer.cpp GLSample1\cal3d\model.cpp GLSample1\cal3d\morphtargetmixer.cpp GLSample1\cal3d\physique.cpp GLSample1\cal3d\platform.cpp GLSample1\cal3d\quaternion.cpp GLSample1\cal3d\renderer.cpp GLSample1\cal3d\saver.cpp GLSample1\cal3d\skeleton.cpp GLSample1\cal3d\springsystem.cpp GLSample1\cal3d\streamsource.cpp GLSample1\cal3d\submesh.cpp GLSample1\cal3d\vector.cpp GLSample1\cal3d\tinyxml.cpp GLSample1\cal3d\tinyxmlerror.cpp GLSample1\cal3d\tinyxmlparser.cpp GLSample1\cal3d\tinystr.cpp GLSample1\cal3d\coremorphanimation.cpp GLSample1\cal3d\cal3d.rc GLSample1\cal3d\cal3d.dsp GLSample1\cal3d\SConscript GLSample1\cal3d\cal3d.dsw GLSample1\cal3d\cal3d.ncb GLSample1\cal3d\cal3d.plg GLSample1\cal3d\cal3d.opt GLSample1\data\cursor.raw GLSample1\data\fps.raw GLSample1\data\lod.raw GLSample1\data\logo.raw GLSample1\data\menu.raw GLSample1\data\cally.cfg GLSample1\data\paladin.cfg GLSample1\data\skeleton.cfg GLSample1\data\cally\cally.csf GLSample1\data\cally\cally_calf_left.cmf GLSample1\data\cally\cally_calf_right.cmf GLSample1\data\cally\cally_chest.cmf GLSample1\data\cally\cally_chest.xrf GLSample1\data\cally\cally_foot_left.cmf GLSample1\data\cally\cally_foot_right.cmf GLSample1\data\cally\cally_hand_left.cmf GLSample1\data\cally\cally_hand_right.cmf GLSample1\data\cally\cally_head.cmf GLSample1\data\cally\cally_idle.caf GLSample1\data\cally\cally_jog.caf GLSample1\data\cally\cally_lowerarm_left.cmf GLSample1\data\cally\cally_lowerarm_right.cmf GLSample1\data\cally\cally_neck.cmf GLSample1\data\cally\cally_pelvis.cmf GLSample1\data\cally\cally_pelvis.xrf GLSample1\data\cally\cally_ponytail.cmf GLSample1\data\cally\cally_ponytail.xrf GLSample1\data\cally\cally_shoot_arrow.caf GLSample1\data\cally\cally_skin.xrf GLSample1\data\cally\cally_strut.caf GLSample1\data\cally\cally_thigh_left.cmf GLSample1\data\cally\cally_thigh_right.cmf GLSample1\data\cally\cally_tornado_kick.caf GLSample1\data\cally\cally_upperarm_left.cmf GLSample1\data\cally\cally_upperarm_right.cmf GLSample1\data\cally\cally_walk.caf GLSample1\data\cally\cally_wave.caf GLSample1\data\paladin\paladin.csf GLSample1\data\paladin\paladin_arm_left.xrf GLSample1\data\paladin\paladin_arm_right.xrf GLSample1\data\paladin\paladin_body.cmf GLSample1\data\paladin\paladin_cape.cmf GLSample1\data\paladin\paladin_cape.xrf GLSample1\data\paladin\paladin_chest.xrf GLSample1\data\paladin\paladin_edge.xrf GLSample1\data\paladin\paladin_flesh.xrf GLSample1\data\paladin\paladin_gird.xrf GLSample1\data\paladin\paladin_head.xrf GLSample1\data\paladin\paladin_idle.caf GLSample1\data\paladin\paladin_jog.caf GLSample1\data\paladin\paladin_leg_left.xrf GLSample1\data\paladin\paladin_leg_right.xrf GLSample1\data\paladin\paladin_legguard_left.xrf GLSample1\data\paladin\paladin_legguard_right.xrf GLSample1\data\paladin\paladin_legplate_left.xrf GLSample1\data\paladin\paladin_legplate_right.xrf GLSample1\data\paladin\paladin_loin_lower.xrf GLSample1\data\paladin\paladin_loin_upper.xrf GLSample1\data\paladin\paladin_loincloth.cmf GLSample1\data\paladin\paladin_ponytail.xrf GLSample1\data\paladin\paladin_shoe.xrf GLSample1\data\paladin\paladin_shoot_arrow.caf GLSample1\data\paladin\paladin_sneak.caf GLSample1\data\paladin\paladin_stripe.xrf GLSample1\data\paladin\paladin_strut.caf GLSample1\data\paladin\paladin_walk.caf GLSample1\data\paladin\paladin_wave.caf GLSample1\data\skeleton\skeleton.csf GLSample1\data\skeleton\skeleton_bone.xrf GLSample1\data\skeleton\skeleton_calf_left.cmf GLSample1\data\skeleton\skeleton_calf_right.cmf GLSample1\data\skeleton\skeleton_chest.cmf GLSample1\data\skeleton\skeleton_foot_left.cmf GLSample1\data\skeleton\skeleton_foot_right.cmf GLSample1\data\skeleton\skeleton_hair.cmf GLSample1\data\skeleton\skeleton_hair1.xrf GLSample1\data\skeleton\skeleton_hair2.xrf GLSample1\data\skeleton\skeleton_hair3.xrf GLSample1\data\skeleton\skeleton_hand_left.cmf GLSample1\data\skeleton\skeleton_hand_right.cmf GLSample1\data\skeleton\skeleton_head.cmf GLSample1\data\skeleton\skeleton_hiphop.caf GLSample1\data\skeleton\skeleton_idle.caf GLSample1\data\skeleton\skeleton_jog.caf GLSample1\data\skeleton\skeleton_lowerarm_left.cmf GLSample1\data\skeleton\skeleton_lowerarm_right.cmf GLSample1\data\skeleton\skeleton_neck.cmf GLSample1\data\skeleton\skeleton_pelvis.cmf GLSample1\data\skeleton\skeleton_shoot_arrow.caf GLSample1\data\skeleton\skeleton_spine_lower.cmf GLSample1\data\skeleton\skeleton_spine_upper.cmf GLSample1\data\skeleton\skeleton_strut.caf GLSample1\data\skeleton\skeleton_thigh_left.cmf GLSample1\data\skeleton\skeleton_thigh_right.cmf GLSample1\data\skeleton\skeleton_upperarm_left.cmf GLSample1\data\skeleton\skeleton_upperarm_right.cmf GLSample1\data\skeleton\skeleton_walk.caf GLSample1\data\skeleton\skeleton_wave.caf GLSample1\Debug\Glut32.dll GLSample1\Debug\cal3d_d.dll GLSample1\Debug\vc60.idb GLSample1\Debug\vc60.pdb GLSample1\Debug\GLSample1.res GLSample1\Debug\GLSample1.pch GLSample1\Debug\StdAfx.sbr GLSample1\Debug\StdAfx.obj GLSample1\Debug\demo.sbr GLSample1\Debug\GLSample1.sbr GLSample1\Debug\GLSample1Doc.sbr GLSample1\Debug\MainFrm.sbr GLSample1\Debug\menu.sbr GLSample1\Debug\model.sbr GLSample1\Debug\tga.sbr GLSample1\Debug\tick.sbr GLSample1\Debug\tick.obj GLSample1\Debug\tga.obj GLSample1\Debug\model.obj GLSample1\Debug\menu.obj GLSample1\Debug\demo.obj GLSample1\Debug\GLSample1.pdb GLSample1\Debug\GLSample1.bsc GLSample1\Debug\GLSample1Doc.obj GLSample1\Debug\App.sbr GLSample1\Debug\App.obj GLSample1\Debug\tbinteract2.sbr GLSample1\Debug\tbinteract2.obj GLSample1\Debug\MainFrm.obj GLSample1\Debug\GLSample1.obj GLSample1\Debug\SceneView.sbr GLSample1\Debug\SceneView.obj GLSample1\Debug\Text3D.sbr GLSample1\Debug\BitmapFont.sbr GLSample1\Debug\CameraNode.sbr GLSample1\Debug\GroupNode.sbr GLSample1\Debug\ImageIO.sbr GLSample1\Debug\MouseSelect.sbr GLSample1\Debug\SceneNode.sbr GLSample1\Debug\SceneNode.obj GLSample1\Debug\MouseSelect.obj GLSample1\Debug\ImageIO.obj GLSample1\Debug\GroupNode.obj GLSample1\Debug\CameraNode.obj GLSample1\Debug\BitmapFont.obj GLSample1\Debug\Text3D.obj GLSample1\Debug\GLSample1.lib GLSample1\Debug\GLSample1.exp GLSample1\Debug\Trackball.sbr GLSample1\Debug\VectorFontContext.sbr GLSample1\Debug\Vector.sbr GLSample1\Debug\Vector.obj GLSample1\Debug\VectorFontContext.obj GLSample1\Debug\Trackball.obj GLSample1\Debug\Matrix.sbr GLSample1\Debug\Rotation.sbr GLSample1\Debug\Rotation.obj GLSample1\Debug\Matrix.obj GLSample1\Debug\Glut_Font_hel18.sbr GLSample1\Debug\Glut_Font_9x15.sbr GLSample1\Debug\Glut_Font_hel12.sbr GLSample1\Debug\Glut_Font_hel12.obj GLSample1\Debug\Glut_Font_9x15.obj GLSample1\Debug\Glut_Font_hel18.obj GLSample1\Debug\SgiImage.sbr GLSample1\Debug\SgiImage.obj GLSample1\Debug\BmpImage.sbr GLSample1\Debug\BmpImage.obj GLSample1\Debug\TgaImage.sbr GLSample1\Debug\GifImage.sbr GLSample1\Debug\JpegImage.sbr GLSample1\Debug\JpegImage.obj GLSample1\Debug\GifImage.obj GLSample1\Debug\TgaImage.obj GLSample1\Debug\GLSample1.ilk GLSample1\Debug\GLSample1.exe GLSample1\Debug\GLSample1View.sbr GLSample1\Debug\GLSample1View.obj GLSample1\res\GLSample1.rc2 GLSample1\res\GLSample1Doc.ico GLSample1\res\GLSample1.ico GLSample1\res\App.rc2 GLSample1\res\BACKUP.BMP GLSample1\res\CHILD1.BMP GLSample1\res\CHILD2.BMP GLSample1\res\hand_rot2.cur GLSample1\res\HAND_ROT.CUR GLSample1\res\Intra3D.ico GLSample1\res\Intra3D.rc2 GLSample1\res\MAIL.BMP GLSample1\res\MAIN.ICO GLSample1\res\MATLIB1.BMP GLSample1\res\MATLIB2.BMP GLSample1\res\MATLIB3.BMP GLSample1\res\MATLIB4.BMP GLSample1\res\MOVE.CUR GLSample1\res\PARENT1.BMP GLSample1\res\PARENT2.BMP GLSample1\res\ROT1.CUR GLSample1\res\ROT2.CUR GLSample1\res\ROTATE.CUR GLSample1\res\SELECT2.CUR GLSample1\res\SELECT.CUR GLSample1\res\SHAPE.BMP GLSample1\res\TRANS_XY.CUR GLSample1\res\TRANS_XZ.CUR GLSample1\res\Thumbs.db GLSample1\res\tbMain.bmp GLSample1\res\tbInteract1.bmp GLSample1\res\tbInteract2.bmp GLSample1\MouseSelect.cpp GLSample1\BitmapFont.cpp GLSample1\Matrix.cpp GLSample1\Rotation.cpp GLSample1\Trackball.cpp GLSample1\VectorFontContext.cpp GLSample1\GLSample1.dsp GLSample1\GLSample1.dsw GLSample1\Glut_Font_hel18.cpp GLSample1\Glut_Font_9x15.cpp GLSample1\Glut_Font_hel12.cpp GLSample1\SgiImage.cpp GLSample1\BmpImage.cpp GLSample1\GifImage.cpp GLSample1\JpegImage.cpp GLSample1\TgaImage.cpp GLSample1\LibJpeg.lib GLSample1\GLSample1.cpp GLSample1\Resource.h GLSample1\GLSample1.aps GLSample1\GLSample1.rc GLSample1\MainFrm.h GLSample1\MainFrm.cpp GLSample1\GLSample1View.h GLSample1\global.h GLSample1\GLSample1.opt GLSample1\Include\Layer1\ImageIO GLSample1\Include\Layer1\Algebra GLSample1\Include\Layer1\Font GLSample1\Include\Layer2\ModelOBJ GLSample1\Include\Layer2\Model3DS-BMF GLSample1\Include\Layer2\Chart GLSample1\Include\Layer4\Control GLSample1\Include\Layer1 GLSample1\Include\Layer2 GLSample1\Include\Layer3 GLSample1\Include\Layer4 GLSample1\data\cally GLSample1\data\paladin GLSample1\data\skeleton GLSample1\Include GLSample1\cal3d GLSample1\data GLSample1\Debug GLSample1\res GLSample1