文件名称:delphi下开发OpenGL程序的最好控件包
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压缩包 : delphi下开发OpenGL程序的最好控件包.zip 列表 bin/ bin/fmod.dll bin/FontEditor.exe bin/FreeImage.dll bin/GUIEditor.exe bin/ImageEditor.exe bin/Install.exe bin/Install.log bin/Install.txt bin/TaPhysics.dll ChangeLog.txt Demos/ Demos/Basic/ Demos/Basic/Demo.dpr Demos/Basic/Demo.res Demos/Basic/Main.dfm Demos/Basic/Main.pas Demos/Camera/ Demos/Camera/Camera0.cam Demos/Camera/Camera1.cam Demos/Camera/Demo.dpr Demos/Camera/Demo.res Demos/Camera/Main.dfm Demos/Camera/Main.pas Demos/Camera/particle.bmp Demos/Canvas/ Demos/Canvas/Demo.dpr Demos/Canvas/Demo.res Demos/Canvas/Main.dfm Demos/Canvas/Main.pas Demos/Canvas/test.bmp Demos/Components/ Demos/Components/Demo.dpr Demos/Components/Demo.res Demos/Components/Graphics/ Demos/Components/Graphics/Button.bmp Demos/Components/Graphics/Edit.bmp Demos/Components/Graphics/ListBox.bmp Demos/Components/Graphics/Window.bmp Demos/Components/Main.dfm Demos/Components/Main.pas Demos/DemoRes/ Demos/DemoRes/Arial.ini Demos/DemoRes/Arial.tga Demos/DemoRes/Brick.bmp Demos/DemoRes/crate.jpg Demos/DemoRes/Decal.bmp Demos/DemoRes/Fixedsys.ini Demos/DemoRes/Fixedsys.tga Demos/DemoRes/floor3.bmp Demos/DemoRes/Marble.bmp Demos/DemoRes/Normal.bmp Demos/DemoRes/particles/ Demos/DemoRes/particles/flare.tga Demos/DemoRes/particles/Particle.png Demos/DemoRes/particles/Spark.tga Demos/DemoRes/Skyboxes/ Demos/DemoRes/Skyboxes/greysky_bk.jpg Demos/DemoRes/Skyboxes/greysky_dn.jpg Demos/DemoRes/Skyboxes/greysky_ft.jpg Demos/DemoRes/Skyboxes/greysky_lf.jpg Demos/DemoRes/Skyboxes/greysky_rt.jpg Demos/DemoRes/Skyboxes/greysky_up.jpg Demos/DemoRes/Skyboxes/Nebular_bk.jpg Demos/DemoRes/Skyboxes/Nebular_dn.jpg Demos/DemoRes/Skyboxes/Nebular_ft.jpg Demos/DemoRes/Skyboxes/Nebular_lf.jpg Demos/DemoRes/Skyboxes/Nebular_rt.jpg Demos/DemoRes/Skyboxes/Nebular_up.jpg Demos/Displaylists/ Demos/Displaylists/Demo.dpr Demos/Displaylists/Demo.res Demos/Displaylists/Main.dfm Demos/Displaylists/Main.pas Demos/Fonts/ Demos/Fonts/Demo.dpr Demos/Fonts/Demo.res Demos/Fonts/Main.dfm Demos/Fonts/Main.pas Demos/Fullscreen/ Demos/Fullscreen/Demo.dpr Demos/Fullscreen/Demo.res Demos/Fullscreen/Main.dfm Demos/Fullscreen/Main.pas Demos/Fustrums/ Demos/Fustrums/Demo.dpr Demos/Fustrums/Demo.res Demos/Fustrums/Main.dfm Demos/Fustrums/Main.pas Demos/Fustrums/Textures/ Demos/Fustrums/Textures/Detail.bmp Demos/Fustrums/Textures/Heightmap.bmp Demos/Fustrums/Textures/snow512.jpg Demos/Fustrums/Textures/tree01.tga Demos/Fustrums/Textures/tree02.tga Demos/Fustrums/Textures/tree03.tga Demos/Lightning/ Demos/Lightning/Demo.dpr Demos/Lightning/Demo.res Demos/Lightning/Main.dfm Demos/Lightning/Main.pas Demos/Models/ Demos/Models/Demo.dpr Demos/Models/Demo.res Demos/Models/jeep/ Demos/Models/jeep/jeep1.3ds Demos/Models/jeep/jeep1.jpg Demos/Models/jeep/jeep1.ms3d Demos/Models/jeep/jeep2.3ds Demos/Models/jeep/jeep2.jpg Demos/Models/jeep/jeep2.ms3d Demos/Models/jeep/jeep2.mtl Demos/Models/jeep/jeep2.obj Demos/Models/jeep/readme.txt Demos/Models/jeep/uvtemplate.jpg Demos/Models/Unit1.dfm Demos/Models/Unit1.pas Demos/Particles/ Demos/Particles/Demo.dpr Demos/Particles/Demo.res Demos/Particles/Emittors.pas Demos/Particles/fire.xml Demos/Particles/Main.dfm Demos/Particles/Main.pas Demos/Particles/sparks.xml Demos/Particles/spiral.xml Demos/Physics/ Demos/Physics/Data/ Demos/Physics/Data/engine.xml Demos/Physics/Data/explosion.xml Demos/Physics/Data/explosion_pwave.xml Demos/Physics/Data/Font.ini Demos/Physics/Data/Font.tga Demos/Physics/Data/Models/ Demos/Physics/Data/Models/level.ms3d Demos/Physics/Data/Models/roid1.ms3d Demos/Physics/Data/Models/roid2.ms3d Demos/Physics/Data/Models/SpaceFighter03.ms3d Demos/Physics/Data/shoot.xml Demos/Physics/Data/Textures/ Demos/Physics/Data/Textures/at2.jpg Demos/Physics/Data/Textures/explosion.jpg Demos/Physics/Data/Textures/explosion_pwave.jpg Demos/Physics/Data/Textures/F03_512.jpg Demos/Physics/Data/Textures/Fundo.jpg Demos/Physics/Data/Textures/Missile.jpg Demos/Physics/Data/Textures/Particle.png Demos/Physics/Demo.dpr Demos/Physics/Demo.res Demos/Physics/GameObjects.pas Demos/Physics/GLXTreem_debug.txt Demos/Physics/Main.dfm Demos/Physics/Main.pas Demos/Physics/Res/ Demos/Physics/Res/level.3DS Demos/Physics/Res/level.max Demos/Physics/Res/SpaceFighter03/ Demos/Physics/Res/SpaceFighter03/F03_512.jpg Demos/Physics/Res/SpaceFighter03/SpaceFighter03.3ds Demos/Physics/Res/SpaceFighter03/SpaceFighter03.max Demos/Physics/Res/SpaceFighter03/SpaceFighter03.ms3d Demos/Pixelshaders/ Demos/Pixelshaders/Demo.dpr Demos/Pixelshaders/Demo.res Demos/Pixelshaders/Main.dfm Demos/Pixelshaders/Main.pas Demos/Quake3BSP/ Demos/Quake3BSP/Demo.dpr Demos/Quake3BSP/Demo.res Demos/Quake3BSP/Main.dfm Demos/Quake3BSP/Main.pas Demos/Quake3BSP/maps/ Demos/Quake3BSP/maps/glx_test_0.autosave.map Demos/Quake3BSP/maps/glx_test_0.bsp Demos/Quake3BSP/maps/glx_test_0.map Demos/Quake3BSP/maps/glx_test_0.prt Demos/Quake3BSP/maps/glx_test_0.srf Demos/Quake3BSP/models/ Demos/Quake3BSP/models/mapobjects/ Demos/Quake3BSP/models/mapobjects/gratelamp/ Demos/Quake3BSP/models/mapobjects/gratelamp/gratetorch2.jpg Demos/Quake3BSP/models/mapobjects/gratelamp/gratetorch2b.tga Demos/Quake3BSP/models/mapobjects/storch/ Demos/Quake3BSP/models/mapobjects/storch/storch.jpg Demos/Quake3BSP/models/mapobjects/storch/storch_tall.jpg Demos/Quake3BSP/Quake3BSP.rar Demos/Quake3BSP/textures/ Demos/Quake3BSP/textures/glxgbase/ Demos/Quake3BSP/textures/glxgbase/base_003.jpg Demos/Quake3BSP/textures/glxgbase/base_004.jpg Demos/Quake3BSP/textures/glxgbase/base_005.jpg Demos/Quake3BSP/textures/glxgbase/base_006.jpg Demos/Quake3BSP/textures/glxgbase/base_007.jpg Demos/Quake3BSP/textures/glxgbase/base_008.jpg Demos/Quake3BSP/textures/glxgbase/base_009.jpg Demos/Quake3BSP/textures/glxgbase/base_010.jpg Demos/Quake3BSP/textures/glxgbase/base_011.jpg Demos/Quake3BSP/textures/glxgbase/base_012.jpg Demos/Quake3BSP/textures/glxgbase/base_013.jpg Demos/Quake3BSP/textures/glxgbase/base_014.jpg Demos/Quake3BSP/textures/glxgbase/base_015.jpg Demos/Quake3BSP/textures/glxgbase/base_016.jpg Demos/Quake3BSP/textures/glxgbase/base_017.jpg Demos/Quake3BSP/textures/glxgbase/base_018.jpg Demos/Quake3BSP/textures/glxgbase/base_019.jpg Demos/Quake3BSP/textures/glxgbase/base_020.jpg Demos/Sound/ Demos/Sound/Demo.dpr Demos/Sound/Demo.res Demos/Sound/Main.dfm Demos/Sound/Main.pas Demos/Sound/Sounds/ Demos/Sound/Sounds/Fire.wav Demos/Sound/Sounds/Water.wav Demos/Sound/Sounds/Wind.wav Demos/Sound/Textures/ Demos/Sound/Textures/Brick.jpg Demos/Sound/Textures/Fire.bmp Demos/Sound/Textures/Stone.jpg Demos/Sound/Textures/Water.bmp Demos/Sound/Textures/Wind.bmp Demos/VertexBuffers/ Demos/VertexBuffers/Demo.dpr Demos/VertexBuffers/Demo.res Demos/VertexBuffers/Main.dfm Demos/VertexBuffers/Main.pas GLXTreem.chm GLXtreem.ico GLXtreem.jpg Packages/ Packages/GLXtreem_6.dpk Packages/GLXtreem_6.res Packages/GLXtreem_6.~dpk Packages/GLXtreem_7.dpk Packages/GLXtreem_7.res Packages/GLXtreem_7.~dpk Packages/GLXTreem_debug.txt ReadMe.htm Source/ Source/Design/ Source/Design/FreeUtils.pas Source/Design/GLXModelEditor.dfm Source/Design/GLXModelEditor.pas Source/Design/GLXTextureEditor.dfm Source/Design/GLXTextureEditor.pas Source/dglOpenGL.pas Source/fmod/ Source/fmod/fmod.dcu Source/fmod/fmod.pas Source/fmod/fmoddyn.pas Source/fmod/fmoderrors.dcu Source/fmod/fmoderrors.pas Source/fmod/fmodpresets.dcu Source/fmod/fmodpresets.pas Source/fmod/fmodtypes.dcu Source/fmod/fmodtypes.pas Source/FreeImage.pas Source/GLXCamera.pas Source/GLXCanvas.pas Source/GLXClasses.pas Source/GLXCollisionObject.pas Source/GLXCollisions.pas Source/GLXComponentCtrls.pas Source/GLXComponents.pas Source/GLXDebug.pas Source/GLXDisplaylist.pas Source/GLXDraws.pas Source/GLXEnviroment.pas Source/GLXFont.pas Source/GLXImageList.pas Source/GLXLighting.pas Source/GLXLoadersXML.pas Source/GLXMaterial.pas Source/GLXMath.pas Source/GLXNotification.pas Source/GLXParserXML.pas Source/GLXParticles.pas Source/GLXPhysicsEngine.pas Source/GLXPixelShader.pas Source/GLXPrimitives.pas Source/GLXQuake3BSP.pas Source/GLXQuake3MDL.pas Source/GLXRegister.pas Source/GLXScreens.pas Source/GLXSoundEngine.pas Source/GLXSprites.pas Source/GLXTerrain.pas Source/GLXTexture.pas Source/GLXTimer.pas Source/GLXTreem.dcr Source/GLXTreem.inc Source/GLXTreem.~inc Source/GLXVertexBuffer.pas Source/HashTables.pas Source/models/ Source/models/GLXMilkshape3D.pas Source/models/GLXModel.pas Source/models/GLXStudioMesh.pas Source/models/GLXWavefrontOBJ.pas Source/TrueAxis/ Source/TrueAxis/TaCollisionObjectAABBMesh.pas Source/TrueAxis/TaDynamicObject.pas Source/TrueAxis/TaPhysics.pas Source/TrueAxis/TaStaticObject.pas Source/TrueAxis/TaTypes.pas