文件名称:Direct3D
- 所属分类:
- DirextX编程
- 资源属性:
- [C/C++] [Windows] [Visual.Net] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 23.1mb
- 下载次数:
- 0次
- 提 供 者:
- zhuch*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Microsoft DirectX SDK (November 2007)\\Samples\\C++\\Direct3D
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 113172249direct3d.rar 列表 Direct3D\Bin\x86\AntiAlias.exe Direct3D\Bin\x86\BasicHLSL.exe Direct3D\Bin\x86\Blobs.exe Direct3D\Bin\x86\CompiledEffect.exe Direct3D\Bin\x86\ConfigSystem.exe Direct3D\Bin\x86\CustomUI.exe Direct3D\Bin\x86\DepthOfField.exe Direct3D\Bin\x86\EffectParam.exe Direct3D\Bin\x86\EmptyProject.exe Direct3D\Bin\x86\EnhancedMesh.exe Direct3D\Bin\x86\FragmentLinker.exe Direct3D\Bin\x86\HDRCubeMap.exe Direct3D\Bin\x86\HDRFormats.exe Direct3D\Bin\x86\HDRLighting.exe Direct3D\Bin\x86\HDRPipeline.exe Direct3D\Bin\x86\HLSLwithoutEffects.exe Direct3D\Bin\x86\Instancing.exe Direct3D\Bin\x86\IrradianceVolume.exe Direct3D\Bin\x86\LocalDeformablePRT.exe Direct3D\Bin\x86\MeshFromOBJ.exe Direct3D\Bin\x86\MultiAnimation.exe Direct3D\Bin\x86\OptimizedMesh.exe Direct3D\Bin\x86\ParallaxOcclusionMapping.exe Direct3D\Bin\x86\Pick.exe Direct3D\Bin\x86\PixelMotionBlur.exe Direct3D\Bin\x86\PostProcess.exe Direct3D\Bin\x86\ProgressiveMesh.exe Direct3D\Bin\x86\PRTCmdLine.exe Direct3D\Bin\x86\PRTDemo.exe Direct3D\Bin\x86\Scripting.exe Direct3D\Bin\x86\ShadowMap.exe Direct3D\Bin\x86\ShadowVolume.exe Direct3D\Bin\x86\SimpleSample.exe Direct3D\Bin\x86\SkinnedMesh.exe Direct3D\Bin\x86\StateManager.exe Direct3D\Bin\x86\Text3D.exe Direct3D\Bin\x86\UVAtlas.exe Direct3D\Tutorials\HLSLWorkshop\goal1.fx Direct3D\Tutorials\HLSLWorkshop\goal2.fx Direct3D\Tutorials\HLSLWorkshop\goal3.fx Direct3D\Tutorials\HLSLWorkshop\goal4.fx Direct3D\Tutorials\HLSLWorkshop\HLSLWorkshop.jpg Direct3D\Tutorials\HLSLWorkshop\solutions\Goal1_Solution.fx Direct3D\Tutorials\HLSLWorkshop\solutions\Goal2_Solution.fx Direct3D\Tutorials\HLSLWorkshop\solutions\Goal3_Solution.fx Direct3D\Tutorials\HLSLWorkshop\solutions\Goal4_Solution.fx Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice.cpp Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice.manifest Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice.rc Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2003.sln Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2003.vcproj Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2005.sln Direct3D\Tutorials\Tut01_CreateDevice\CreateDevice_2005.vcproj Direct3D\Tutorials\Tut01_CreateDevice\resource.h Direct3D\Tutorials\Tut01_CreateDevice\Tut01_CreateDevice.jpg Direct3D\Tutorials\Tut02_Vertices\resource.h Direct3D\Tutorials\Tut02_Vertices\Tut02_Vertices.jpg Direct3D\Tutorials\Tut02_Vertices\Vertices.cpp Direct3D\Tutorials\Tut02_Vertices\Vertices.manifest Direct3D\Tutorials\Tut02_Vertices\Vertices.rc Direct3D\Tutorials\Tut02_Vertices\Vertices_2003.sln Direct3D\Tutorials\Tut02_Vertices\Vertices_2003.vcproj Direct3D\Tutorials\Tut02_Vertices\Vertices_2005.sln Direct3D\Tutorials\Tut02_Vertices\Vertices_2005.vcproj Direct3D\Tutorials\Tut03_Matrices\Matrices.cpp Direct3D\Tutorials\Tut03_Matrices\Matrices.manifest Direct3D\Tutorials\Tut03_Matrices\Matrices.rc Direct3D\Tutorials\Tut03_Matrices\Matrices_2003.sln Direct3D\Tutorials\Tut03_Matrices\Matrices_2003.vcproj Direct3D\Tutorials\Tut03_Matrices\Matrices_2005.sln Direct3D\Tutorials\Tut03_Matrices\Matrices_2005.vcproj Direct3D\Tutorials\Tut03_Matrices\resource.h Direct3D\Tutorials\Tut03_Matrices\Tut03_Matrices.jpg Direct3D\Tutorials\Tut04_Lights\Lights.cpp Direct3D\Tutorials\Tut04_Lights\Lights.manifest Direct3D\Tutorials\Tut04_Lights\Lights.rc Direct3D\Tutorials\Tut04_Lights\Lights_2003.sln Direct3D\Tutorials\Tut04_Lights\Lights_2003.vcproj Direct3D\Tutorials\Tut04_Lights\Lights_2005.sln Direct3D\Tutorials\Tut04_Lights\Lights_2005.vcproj Direct3D\Tutorials\Tut04_Lights\resource.h Direct3D\Tutorials\Tut04_Lights\Tut04_Lights.jpg Direct3D\Tutorials\Tut05_Textures\banana.bmp Direct3D\Tutorials\Tut05_Textures\resource.h Direct3D\Tutorials\Tut05_Textures\Textures.cpp Direct3D\Tutorials\Tut05_Textures\Textures.manifest Direct3D\Tutorials\Tut05_Textures\Textures.rc Direct3D\Tutorials\Tut05_Textures\Textures_2003.sln Direct3D\Tutorials\Tut05_Textures\Textures_2003.vcproj Direct3D\Tutorials\Tut05_Textures\Textures_2005.sln Direct3D\Tutorials\Tut05_Textures\Textures_2005.vcproj Direct3D\Tutorials\Tut05_Textures\Tut05_Textures.jpg Direct3D\Tutorials\Tut06_Meshes\Meshes.cpp Direct3D\Tutorials\Tut06_Meshes\Meshes.manifest Direct3D\Tutorials\Tut06_Meshes\Meshes.rc Direct3D\Tutorials\Tut06_Meshes\Meshes_2003.sln Direct3D\Tutorials\Tut06_Meshes\Meshes_2003.vcproj Direct3D\Tutorials\Tut06_Meshes\Meshes_2005.sln Direct3D\Tutorials\Tut06_Meshes\Meshes_2005.vcproj Direct3D\Tutorials\Tut06_Meshes\resource.h Direct3D\Tutorials\Tut06_Meshes\tiger.bmp Direct3D\Tutorials\Tut06_Meshes\tiger.x Direct3D\Tutorials\Tut06_Meshes\Tut06_Meshes.jpg Direct3D\AntiAlias\AntiAlias.cpp Direct3D\AntiAlias\AntiAlias.fx Direct3D\AntiAlias\AntiAlias.gif Direct3D\AntiAlias\AntiAlias.manifest Direct3D\AntiAlias\AntiAlias.rc Direct3D\AntiAlias\AntiAlias_2003.sln Direct3D\AntiAlias\AntiAlias_2003.vcproj Direct3D\AntiAlias\AntiAlias_2005.sln Direct3D\AntiAlias\AntiAlias_2005.vcproj Direct3D\AntiAlias\resource.h Direct3D\AntiAlias\Media\checker.tga Direct3D\AntiAlias\Media\quadhigh.x Direct3D\AntiAlias\Media\quadlow.x Direct3D\AntiAlias\Media\spherehigh.x Direct3D\AntiAlias\Media\spherelow.x Direct3D\AntiAlias\Media\triangle.tga Direct3D\BasicHLSL\BasicHLSL.cpp Direct3D\BasicHLSL\BasicHLSL.fx Direct3D\BasicHLSL\BasicHLSL.jpg Direct3D\BasicHLSL\BasicHLSL.manifest Direct3D\BasicHLSL\BasicHLSL.rc Direct3D\BasicHLSL\BasicHLSL_2003.sln Direct3D\BasicHLSL\BasicHLSL_2003.vcproj Direct3D\BasicHLSL\BasicHLSL_2005.sln Direct3D\BasicHLSL\BasicHLSL_2005.vcproj Direct3D\BasicHLSL\resource.h Direct3D\Blobs\Blobs.cpp Direct3D\Blobs\Blobs.fx Direct3D\Blobs\Blobs.jpg Direct3D\Blobs\Blobs.manifest Direct3D\Blobs\Blobs.rc Direct3D\Blobs\Blobs_2003.sln Direct3D\Blobs\Blobs_2003.vcproj Direct3D\Blobs\Blobs_2005.sln Direct3D\Blobs\Blobs_2005.vcproj Direct3D\Blobs\camera.x Direct3D\Blobs\resource.h Direct3D\CompiledEffect\CompiledEffect.cpp Direct3D\CompiledEffect\CompiledEffect.fx Direct3D\CompiledEffect\CompiledEffect.jpg Direct3D\CompiledEffect\CompiledEffect.manifest Direct3D\CompiledEffect\CompiledEffect.rc Direct3D\CompiledEffect\CompiledEffect_2003.sln Direct3D\CompiledEffect\CompiledEffect_2003.vcproj Direct3D\CompiledEffect\CompiledEffect_2005.sln Direct3D\CompiledEffect\CompiledEffect_2005.vcproj Direct3D\CompiledEffect\resource.h Direct3D\ConfigSystem\ball.x Direct3D\ConfigSystem\bounce.wav Direct3D\ConfigSystem\CardCaps.JPG Direct3D\ConfigSystem\CardCaps.pdf Direct3D\ConfigSystem\CardCaps.xls Direct3D\ConfigSystem\config.txt Direct3D\ConfigSystem\configdatabase.cpp Direct3D\ConfigSystem\configdatabase.h Direct3D\ConfigSystem\configmanager.cpp Direct3D\ConfigSystem\configmanager.h Direct3D\ConfigSystem\configsystem.jpg Direct3D\ConfigSystem\configsystem.manifest Direct3D\ConfigSystem\configsystem.rc Direct3D\ConfigSystem\configsystem_2003.sln Direct3D\ConfigSystem\configsystem_2003.vcproj Direct3D\ConfigSystem\configsystem_2005.sln Direct3D\ConfigSystem\configsystem_2005.vcproj Direct3D\ConfigSystem\GetDXVer.cpp Direct3D\ConfigSystem\main.cpp Direct3D\ConfigSystem\main.fx Direct3D\ConfigSystem\resource.h Direct3D\CustomUI\CustomUI.cpp Direct3D\CustomUI\CustomUI.fx Direct3D\CustomUI\CustomUI.jpg Direct3D\CustomUI\CustomUI.manifest Direct3D\CustomUI\CustomUI.rc Direct3D\CustomUI\CustomUI_2005.sln Direct3D\CustomUI\CustomUI_2005.vcproj Direct3D\CustomUI\resource.h Direct3D\DepthOfField\DepthOfField.cpp Direct3D\DepthOfField\DepthOfField.fx Direct3D\DepthOfField\DepthofField.jpg Direct3D\DepthOfField\DepthOfField.manifest Direct3D\DepthOfField\DepthOfField.rc Direct3D\DepthOfField\DepthOfField_2003.sln Direct3D\DepthOfField\DepthOfField_2003.vcproj Direct3D\DepthOfField\DepthOfField_2005.sln Direct3D\DepthOfField\DepthOfField_2005.vcproj Direct3D\DepthOfField\resource.h Direct3D\EffectParam\car2.x Direct3D\EffectParam\car2_diff.tga Direct3D\EffectParam\cytovirus.x Direct3D\EffectParam\EffectParam.cpp Direct3D\EffectParam\EffectParam.fx Direct3D\EffectParam\EffectParam.jpg Direct3D\EffectParam\EffectParam.manifest Direct3D\EffectParam\EffectParam.rc Direct3D\EffectParam\EffectParam_2003.sln Direct3D\EffectParam\EffectParam_2003.vcproj Direct3D\EffectParam\EffectParam_2005.sln Direct3D\EffectParam\EffectParam_2005.vcproj Direct3D\EffectParam\reflect.fx Direct3D\EffectParam\resource.h Direct3D\EffectParam\specular.fx Direct3D\EffectParam\sphereband.x Direct3D\EmptyProject\EmptyProject.cpp Direct3D\EmptyProject\EmptyProject.jpg Direct3D\EmptyProject\EmptyProject.manifest Direct3D\EmptyProject\EmptyProject.rc Direct3D\EmptyProject\EmptyProject_2003.sln Direct3D\EmptyProject\EmptyProject_2003.vcproj Direct3D\EmptyProject\EmptyProject_2005.sln Direct3D\EmptyProject\EmptyProject_2005.vcproj Direct3D\EmptyProject\resource.h Direct3D\EnhancedMesh\EnhancedMesh.cpp Direct3D\EnhancedMesh\EnhancedMesh.fx Direct3D\EnhancedMesh\EnhancedMesh.jpg Direct3D\EnhancedMesh\EnhancedMesh.manifest Direct3D\EnhancedMesh\EnhancedMesh.rc Direct3D\EnhancedMesh\EnhancedMesh_2003.sln Direct3D\EnhancedMesh\EnhancedMesh_2003.vcproj Direct3D\EnhancedMesh\EnhancedMesh_2005.sln Direct3D\EnhancedMesh\EnhancedMesh_2005.vcproj Direct3D\EnhancedMesh\resource.h Direct3D\FragmentLinker\FragmentLinker.cpp Direct3D\FragmentLinker\FragmentLinker.fx Direct3D\FragmentLinker\FragmentLinker.gif Direct3D\FragmentLinker\FragmentLinker.manifest Direct3D\FragmentLinker\FragmentLinker.rc Direct3D\FragmentLinker\FragmentLinker_2003.sln Direct3D\FragmentLinker\FragmentLinker_2003.vcproj Direct3D\FragmentLinker\FragmentLinker_2005.sln Direct3D\FragmentLinker\FragmentLinker_2005.vcproj Direct3D\FragmentLinker\resource.h Direct3D\HDRCubeMap\HDRCubeMap.cpp Direct3D\HDRCubeMap\HDRCubeMap.fx Direct3D\HDRCubeMap\HDRCubeMap.jpg Direct3D\HDRCubeMap\HDRCubeMap.manifest Direct3D\HDRCubeMap\HDRCubeMap.rc Direct3D\HDRCubeMap\HDRCubeMap_2003.sln Direct3D\HDRCubeMap\HDRCubeMap_2003.vcproj Direct3D\HDRCubeMap\HDRCubeMap_2005.sln Direct3D\HDRCubeMap\HDRCubeMap_2005.vcproj Direct3D\HDRCubeMap\resource.h Direct3D\HDRCubeMap\room.x Direct3D\HDRFormats\hdrformats.cpp Direct3D\HDRFormats\HDRFormats.fx Direct3D\HDRFormats\hdrformats.jpg Direct3D\HDRFormats\HDRFormats.manifest Direct3D\HDRFormats\HDRFormats.rc Direct3D\HDRFormats\HDRFormats_2003.sln Direct3D\HDRFormats\HDRFormats_2003.vcproj Direct3D\HDRFormats\HDRFormats_2005.sln Direct3D\HDRFormats\HDRFormats_2005.vcproj Direct3D\HDRFormats\resource.h Direct3D\HDRFormats\skybox.cpp Direct3D\HDRFormats\skybox.fx Direct3D\HDRFormats\skybox.h Direct3D\HDRLighting\GlareDefD3D.cpp Direct3D\HDRLighting\GlareDefD3D.h Direct3D\HDRLighting\HDRLighting.cpp Direct3D\HDRLighting\HDRLighting.fx Direct3D\HDRLighting\HDRLighting.jpg Direct3D\HDRLighting\HDRLighting.manifest Direct3D\HDRLighting\HDRLighting.rc Direct3D\HDRLighting\HDRLighting_2003.sln Direct3D\HDRLighting\HDRLighting_2003.vcproj Direct3D\HDRLighting\HDRLighting_2005.sln Direct3D\HDRLighting\HDRLighting_2005.vcproj Direct3D\HDRLighting\resource.h Direct3D\HDRPipeline\enumeration.cpp Direct3D\HDRPipeline\enumeration.h Direct3D\HDRPipeline\HDRPipeline.cpp Direct3D\HDRPipeline\HDRPipeline.jpg Direct3D\HDRPipeline\HDRPipeline.manifest Direct3D\HDRPipeline\HDRPipeline.rc Direct3D\HDRPipeline\HDRPipeline_2003.sln Direct3D\HDRPipeline\HDRPipeline_2003.vcproj Direct3D\HDRPipeline\HDRPipeline_2005.sln Direct3D\HDRPipeline\HDRPipeline_2005.vcproj Direct3D\HDRPipeline\HDRScene.cpp Direct3D\HDRPipeline\HDRScene.h Direct3D\HDRPipeline\Luminance.cpp Direct3D\HDRPipeline\Luminance.h Direct3D\HDRPipeline\PostProcess.cpp Direct3D\HDRPipeline\PostProcess.h Direct3D\HDRPipeline\resource.h Direct3D\HDRPipeline\Shader Code\FinalPass.psh Direct3D\HDRPipeline\Shader Code\HDRSource.psh Direct3D\HDRPipeline\Shader Code\HDRSource.vsh Direct3D\HDRPipeline\Shader Code\Luminance.psh Direct3D\HDRPipeline\Shader Code\OcclusionMesh.vsh Direct3D\HDRPipeline\Shader Code\PostProcessing.psh Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.cpp Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.jpg Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.manifest Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.rc Direct3D\HLSLwithoutEffects\HLSLwithoutEffects.vsh Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2003.sln Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2003.vcproj Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2005.sln Direct3D\HLSLwithoutEffects\HLSLwithoutEffects_2005.vcproj Direct3D\HLSLwithoutEffects\resource.h Direct3D\Instancing\Instancing.cpp Direct3D\Instancing\Instancing.fx Direct3D\Instancing\Instancing.jpg Direct3D\Instancing\Instancing.manifest Direct3D\Instancing\Instancing.rc Direct3D\Instancing\Instancing_2003.sln Direct3D\Instancing\Instancing_2003.vcproj Direct3D\Instancing\Instancing_2005.sln Direct3D\Instancing\Instancing_2005.vcproj Direct3D\Instancing\resource.h Direct3D\IrradianceVolume\acropolis.ivc Direct3D\IrradianceVolume\acropolis.JPG Direct3D\IrradianceVolume\acropolis.x Direct3D\IrradianceVolume\acropolis_ground.JPG Direct3D\IrradianceVolume\acropolis_ground.x Direct3D\IrradianceVolume\acropolis_sky.JPG Direct3D\IrradianceVolume\acropolis_sky.x Direct3D\IrradianceVolume\GDC2005_PracticalPRT.pdf Direct3D\IrradianceVolume\IrradianceCache.cpp Direct3D\IrradianceVolume\IrradianceCache.h Direct3D\IrradianceVolume\IrradianceVolume.jpg Direct3D\IrradianceVolume\IrradianceVolume.manifest Direct3D\IrradianceVolume\IrradianceVolume.rc Direct3D\IrradianceVolume\IrradianceVolume_2003.sln Direct3D\IrradianceVolume\IrradianceVolume_2003.vcproj Direct3D\IrradianceVolume\IrradianceVolume_2005.sln Direct3D\IrradianceVolume\IrradianceVolume_2005.vcproj Direct3D\IrradianceVolume\LDPRT.fx Direct3D\IrradianceVolume\main.cpp Direct3D\IrradianceVolume\NdotL.fx Direct3D\IrradianceVolume\PRT.fx Direct3D\IrradianceVolume\PRTMesh.cpp Direct3D\IrradianceVolume\PRTMesh.h Direct3D\IrradianceVolume\PRTOptionsDlg.cpp Direct3D\IrradianceVolume\PRTOptionsDlg.h Direct3D\IrradianceVolume\PRTSimulator.cpp Direct3D\IrradianceVolume\PRTSimulator.h Direct3D\IrradianceVolume\resource.h Direct3D\IrradianceVolume\Scene.fx Direct3D\IrradianceVolume\SceneMesh.cpp Direct3D\IrradianceVolume\SceneMesh.h Direct3D\IrradianceVolume\SHFuncView.cpp Direct3D\IrradianceVolume\SHFuncView.fx Direct3D\IrradianceVolume\SHFuncView.h Direct3D\IrradianceVolume\SHIrradianceEnvMap.fx Direct3D\IrradianceVolume\Wireframe.fx Direct3D\LocalDeformablePRT\LocalDeformablePRT.cpp Direct3D\LocalDeformablePRT\LocalDeformablePRT.fx Direct3D\LocalDeformablePRT\LocalDeformablePRT.jpg Direct3D\LocalDeformablePRT\LocalDeformablePRT.manifest Direct3D\LocalDeformablePRT\LocalDeformablePRT.rc Direct3D\LocalDeformablePRT\LocalDeformablePRT_2003.sln Direct3D\LocalDeformablePRT\LocalDeformablePRT_2003.vcproj Direct3D\LocalDeformablePRT\LocalDeformablePRT_2005.sln Direct3D\LocalDeformablePRT\LocalDeformablePRT_2005.vcproj Direct3D\LocalDeformablePRT\resource.h Direct3D\LocalDeformablePRT\SkinMesh.cpp Direct3D\LocalDeformablePRT\SkinMesh.h Direct3D\LocalDeformablePRT\skybox.cpp Direct3D\LocalDeformablePRT\skybox.fx Direct3D\LocalDeformablePRT\skybox.h Direct3D\LocalDeformablePRT\Media\bat.x Direct3D\LocalDeformablePRT\Media\batalbedo.dds Direct3D\LocalDeformablePRT\Media\BatNormalMap.dds Direct3D\MeshFromOBJ\MeshFromObj.cpp Direct3D\MeshFromOBJ\MeshFromObj.fx Direct3D\MeshFromOBJ\MeshFromOBJ.gif Direct3D\MeshFromOBJ\MeshFromOBJ.manifest Direct3D\MeshFromOBJ\MeshFromOBJ.rc Direct3D\MeshFromOBJ\MeshFromOBJ_2003.sln Direct3D\MeshFromOBJ\MeshFromOBJ_2003.vcproj Direct3D\MeshFromOBJ\MeshFromOBJ_2005.sln Direct3D\MeshFromOBJ\MeshFromOBJ_2005.vcproj Direct3D\MeshFromOBJ\MeshLoader.cpp Direct3D\MeshFromOBJ\MeshLoader.h Direct3D\MeshFromOBJ\resource.h Direct3D\MeshFromOBJ\media\cup.jpg Direct3D\MeshFromOBJ\media\cup.mtl Direct3D\MeshFromOBJ\media\cup.obj Direct3D\MultiAnimation\AllocHierarchy.cpp Direct3D\MultiAnimation\AnimationInstance.cpp Direct3D\MultiAnimation\Floor.jpg Direct3D\MultiAnimation\footfall00.wav Direct3D\MultiAnimation\footfall01.wav Direct3D\MultiAnimation\MultiAnimation.cpp Direct3D\MultiAnimation\MultiAnimation.fx Direct3D\MultiAnimation\MultiAnimation.h Direct3D\MultiAnimation\MultiAnimation.jpg Direct3D\MultiAnimation\MultiAnimation.manifest Direct3D\MultiAnimation\MultiAnimation.rc Direct3D\MultiAnimation\MultiAnimationLib.cpp Direct3D\MultiAnimation\MultiAnimation_2003.sln Direct3D\MultiAnimation\MultiAnimation_2003.vcproj Direct3D\MultiAnimation\MultiAnimation_2005.sln Direct3D\MultiAnimation\MultiAnimation_2005.vcproj Direct3D\MultiAnimation\resource.h Direct3D\MultiAnimation\skin.vsh Direct3D\MultiAnimation\Tiny.cpp Direct3D\MultiAnimation\Tiny.h Direct3D\MultiAnimation\tiny_4anim.x Direct3D\OptimizedMesh\OptimizedMesh.cpp Direct3D\OptimizedMesh\OptimizedMesh.fx Direct3D\OptimizedMesh\OptimizedMesh.jpg Direct3D\OptimizedMesh\OptimizedMesh.manifest Direct3D\OptimizedMesh\OptimizedMesh.rc Direct3D\OptimizedMesh\OptimizedMesh_2003.sln Direct3D\OptimizedMesh\OptimizedMesh_2003.vcproj Direct3D\OptimizedMesh\OptimizedMesh_2005.sln Direct3D\OptimizedMesh\OptimizedMesh_2005.vcproj Direct3D\OptimizedMesh\resource.h Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.cpp Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.fx Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.jpg Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.manifest Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping.rc Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2003.sln Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2003.vcproj Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2005.sln Direct3D\ParallaxOcclusionMapping\ParallaxOcclusionMapping_2005.vcproj Direct3D\ParallaxOcclusionMapping\resource.h Direct3D\ParallaxOcclusionMapping\Media\bump_NM_height.tga Direct3D\ParallaxOcclusionMapping\Media\concrete.bmp Direct3D\ParallaxOcclusionMapping\Media\dent_NM_height.tga Direct3D\ParallaxOcclusionMapping\Media\Disc.x Direct3D\ParallaxOcclusionMapping\Media\four_NM_height.tga Direct3D\ParallaxOcclusionMapping\Media\rocks.jpg Direct3D\ParallaxOcclusionMapping\Media\rocks_NM_height.tga Direct3D\ParallaxOcclusionMapping\Media\saint_NM_height.tga Direct3D\ParallaxOcclusionMapping\Media\stones.bmp Direct3D\ParallaxOcclusionMapping\Media\stones_NM_height.tga Direct3D\ParallaxOcclusionMapping\Media\wall.jpg Direct3D\ParallaxOcclusionMapping\Media\wall_NM_height.tga Direct3D\ParallaxOcclusionMapping\Media\wood.jpg Direct3D\Pick\Pick.cpp Direct3D\Pick\Pick.fx Direct3D\Pick\Pick.jpg Direct3D\Pick\Pick.manifest Direct3D\Pick\Pick.rc Direct3D\Pick\Pick_2003.sln Direct3D\Pick\Pick_2003.vcproj Direct3D\Pick\Pick_2005.sln Direct3D\Pick\Pick_2005.vcproj Direct3D\Pick\resource.h Direct3D\PixelMotionBlur\PixelMotionBlur.cpp Direct3D\PixelMotionBlur\PixelMotionBlur.fx Direct3D\PixelMotionBlur\PixelMotionBlur.jpg Direct3D\PixelMotionBlur\PixelMotionBlur.manifest Direct3D\PixelMotionBlur\PixelMotionBlur.rc Direct3D\PixelMotionBlur\PixelMotionBlurNoMRT.fx Direct3D\PixelMotionBlur\PixelMotionBlur_2003.sln Direct3D\PixelMotionBlur\PixelMotionBlur_2003.vcproj Direct3D\PixelMotionBlur\PixelMotionBlur_2005.sln Direct3D\PixelMotionBlur\PixelMotionBlur_2005.vcproj Direct3D\PixelMotionBlur\quad.x Direct3D\PixelMotionBlur\resource.h Direct3D\PostProcess\alley_skybox.x Direct3D\PostProcess\PostProcess.cpp Direct3D\PostProcess\postprocess.jpg Direct3D\PostProcess\PostProcess.manifest Direct3D\PostProcess\PostProcess.rc Direct3D\PostProcess\PostProcess_2003.sln Direct3D\PostProcess\PostProcess_2003.vcproj Direct3D\PostProcess\PostProcess_2005.sln Direct3D\PostProcess\PostProcess_2005.vcproj Direct3D\PostProcess\PP_ColorBloomH.fx Direct3D\PostProcess\PP_ColorBloomV.fx Direct3D\PostProcess\PP_ColorBrightPass.fx Direct3D\PostProcess\pp_colorcombine.fx Direct3D\PostProcess\PP_ColorCombine4.fx Direct3D\PostProcess\PP_ColorDownFilter4.fx Direct3D\PostProcess\PP_ColorEdgeDetect.fx Direct3D\PostProcess\PP_ColorGBlurH.fx Direct3D\PostProcess\PP_ColorGBlurV.fx Direct3D\PostProcess\PP_ColorInverse.fx Direct3D\PostProcess\PP_ColorMonochrome.fx Direct3D\PostProcess\PP_ColorToneMap.fx Direct3D\PostProcess\PP_ColorUpFilter4.fx Direct3D\PostProcess\PP_DofCombine.fx Direct3D\PostProcess\PP_NormalEdgeDetect.fx Direct3D\PostProcess\PP_NormalMap.fx Direct3D\PostProcess\PP_PositionMap.fx Direct3D\PostProcess\resource.h Direct3D\PostProcess\Scene.fx Direct3D\ProgressiveMesh\ProgressiveMesh.cpp Direct3D\ProgressiveMesh\ProgressiveMesh.fx Direct3D\ProgressiveMesh\ProgressiveMesh.jpg Direct3D\ProgressiveMesh\ProgressiveMesh.manifest 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Direct3D\Scripting Direct3D\ShadowMap Direct3D\ShadowVolume Direct3D\SimpleSample Direct3D\SkinnedMesh Direct3D\StateManager Direct3D\Text3D Direct3D\UVAtlas Direct3D