文件名称:NeheTutorialcode
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 5.23mb
- 下载次数:
- 0次
- 提 供 者:
- gby***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Hehe的教程,所有课程都有,很受用的一个教程,适合初学者使用,例子也很好的。
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 5956467nehetutorialcode.rar 列表 Lesson47(CG Vertex Shader)\Cg\Wave.cg Lesson47(CG Vertex Shader)\Cg Lesson47(CG Vertex Shader)\Lesson47.cpp Lesson47(CG Vertex Shader)\Lesson47.dsp Lesson47(CG Vertex Shader)\Lesson47.dsw Lesson47(CG Vertex Shader)\Lesson47.exe Lesson47(CG Vertex Shader)\NeHe's Readme.txt Lesson47(CG Vertex Shader)\NeHeGL.cpp Lesson47(CG Vertex Shader)\NeHeGL.h Lesson47(CG Vertex Shader)\Lesson47.vcproj Lesson47(CG Vertex Shader)\Lesson47.sln Lesson47(CG Vertex Shader)\Lesson47.suo Lesson47(CG Vertex Shader) Lesson48(ArcBall Rotation)\ArcBall.cpp Lesson48(ArcBall Rotation)\ArcBall.h Lesson48(ArcBall Rotation)\Lesson48.cpp Lesson48(ArcBall Rotation)\Lesson48.dsp Lesson48(ArcBall Rotation)\Lesson48.dsw Lesson48(ArcBall Rotation)\Lesson48.exe Lesson48(ArcBall Rotation)\NeHe's Readme.txt Lesson48(ArcBall Rotation)\NeHeGL.cpp Lesson48(ArcBall Rotation)\NeHeGL.h Lesson48(ArcBall Rotation) GL001(1 to 3)\GL001.dsw GL001(1 to 3)\Debug GL001(1 to 3)\GL001.dsp GL001(1 to 3)\knowledge referenced.txt GL001(1 to 3)\001.cpp GL001(1 to 3) GL002\GL001.dsw GL002\GL001.dsp GL002\knowledge referenced.txt GL002\Debug GL002\001.cpp GL002 lesson06\Data\NeHe.bmp lesson06\Data lesson06\Lesson6.dsp lesson06\Lesson6.dsw lesson06\Lesson6.exe lesson06\NeHe's Readme.txt lesson06\Debug lesson06\NewKnow.txt lesson06\Lesson6.cpp lesson06\Lesson6.vcproj lesson06 lesson07\Data\Crate.bmp lesson07\Data\NeHe.bmp lesson07\Data lesson07\Lesson7.dsw lesson07\Lesson7.exe lesson07\NeHe's Readme.txt lesson07\Debug lesson07\NewKnowledge.txt lesson07\Lesson7.cpp lesson07\tip.txt lesson07\Lesson7.dsp lesson07 lesson08\Lesson7.dsw lesson08\Lesson7.exe lesson08\NeHe's Readme.txt lesson08\NewKnowledge.txt lesson08\tip.txt lesson08\Lesson7.dsp lesson08\Debug lesson08\Data\Crate.bmp lesson08\Data\NeHe.bmp lesson08\Data lesson08\Lesson7.cpp lesson08 lesson09\Data\Star.bmp lesson09\Data lesson09\Lesson9.cpp lesson09\Lesson9.dsp lesson09\Lesson9.dsw lesson09\NeHe's Readme.txt lesson09\Debug lesson09\New.txt lesson09\lesson9.vcproj lesson09\Lesson9.sln lesson09\Lesson9.suo lesson09 lesson10\lesson10.dsw lesson10\Debug lesson10\data\Xo_第七小队.bmp lesson10\data\Xo_belle.bmp lesson10\data lesson10\GL.H lesson10\新建 文本文档.txt lesson10\lesson10.dsp lesson10\lesson10.plg lesson10\lesson10.cpp lesson10\lesson10.opt lesson10\lesson10.exe lesson10 Lesson12(use Display Lists)\Data\Cube.bmp Lesson12(use Display Lists)\Data Lesson12(use Display Lists)\Lesson12.cpp Lesson12(use Display Lists)\Lesson12.dsp Lesson12(use Display Lists)\Lesson12.dsw Lesson12(use Display Lists)\Lesson12.exe Lesson12(use Display Lists)\NeHe's Readme.txt Lesson12(use Display Lists) Lesson13(use Bitmap Fonts)\Lesson13.cpp Lesson13(use Bitmap Fonts)\Lesson13.dsp Lesson13(use Bitmap Fonts)\Lesson13.dsw Lesson13(use Bitmap Fonts)\NeHe's Readme.txt Lesson13(use Bitmap Fonts)\Lesson13.vcproj Lesson13(use Bitmap Fonts)\Debug Lesson13(use Bitmap Fonts)\Lesson13.exe Lesson13(use Bitmap Fonts) Lesson14(Outline Fonts)\Lesson14.cpp Lesson14(Outline Fonts)\Lesson14.dsp Lesson14(Outline Fonts)\Lesson14.dsw Lesson14(Outline Fonts)\NeHe's Readme.txt Lesson14(Outline Fonts)\Lesson14.vcproj Lesson14(Outline Fonts)\Debug Lesson14(Outline Fonts)\Lesson14.exe Lesson14(Outline Fonts) Lesson15(Texture Font )\Data\Lights.bmp Lesson15(Texture Font )\Data Lesson15(Texture Font )\Lesson15.cpp Lesson15(Texture Font )\Lesson15.dsp Lesson15(Texture Font )\Lesson15.dsw Lesson15(Texture Font )\NeHe's Readme.txt Lesson15(Texture Font )\Lesson15.vcproj Lesson15(Texture Font )\Debug Lesson15(Texture Font )\Lesson15.exe Lesson15(Texture Font ) Lesson16(fog)\Data\Crate.bmp Lesson16(fog)\Data Lesson16(fog)\Lesson16.cpp Lesson16(fog)\Lesson16.dsp Lesson16(fog)\Lesson16.dsw Lesson16(fog)\NeHe's Readme.txt Lesson16(fog)\Lesson16.vcproj Lesson16(fog)\Debug Lesson16(fog)\Lesson16.exe Lesson16(fog) Lesson17(2D textured font )\Data\Bumps.bmp Lesson17(2D textured font )\Data\Font.bmp Lesson17(2D textured font )\Data Lesson17(2D textured font )\Lesson17.cpp Lesson17(2D textured font )\Lesson17.dsp Lesson17(2D textured font )\Lesson17.dsw Lesson17(2D textured font )\Lesson17.exe Lesson17(2D textured font )\NeHe's Readme.txt Lesson17(2D textured font ) Lesson18(quadric)\Data\Wall.bmp Lesson18(quadric)\Data Lesson18(quadric)\Lesson18.cpp Lesson18(quadric)\Lesson18.dsp Lesson18(quadric)\Lesson18.dsw Lesson18(quadric)\Lesson18.exe Lesson18(quadric)\NeHe's Readme.txt Lesson18(quadric) Lesson20(Masking)\Data\Image1.bmp Lesson20(Masking)\Data\Image2.bmp Lesson20(Masking)\Data\Logo.bmp Lesson20(Masking)\Data\Mask1.bmp Lesson20(Masking)\Data\Mask2.bmp Lesson20(Masking)\Data\副本Image1.bmp Lesson20(Masking)\Data\Logo_sphered.bmp Lesson20(Masking)\Data Lesson20(Masking)\Lesson20.cpp Lesson20(Masking)\Lesson20.dsp Lesson20(Masking)\Lesson20.dsw Lesson20(Masking)\Lesson20.exe Lesson20(Masking)\NeHe's Readme.txt Lesson20(Masking)\Lesson20.vcproj Lesson20(Masking)\Debug Lesson20(Masking) Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Complete.wav Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Die.wav Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Font.bmp Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Freeze.wav Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Hourglass.wav Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data\Image.bmp Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Data Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.cpp Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.dsp Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.dsw Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\NeHe's Readme.txt Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.vcproj Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Debug Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic)\Lesson21.exe Lesson21(Lines, Anti-Aliasing, Orthographic Projection, Timing, Basic Sound Effects, and Simple Game Logic) Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Base.bmp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Bump.bmp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Multi_On.bmp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\Multi_On_Alpha.bmp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\OpenGL.bmp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data\OpenGL_Alpha.bmp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Data Lesson22(Bump Mapping, Multi-Texturing & Extensions)\GLext.h Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.cpp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.dsp Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.dsw Lesson22(Bump Mapping, Multi-Texturing & Extensions)\NeHe's Readme.txt Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Debug Lesson22(Bump Mapping, Multi-Texturing & Extensions)\lesson22.plg Lesson22(Bump Mapping, Multi-Texturing & Extensions)\Lesson22.opt Lesson22(Bump Mapping, Multi-Texturing & Extensions)\lesson22.exe Lesson22(Bump Mapping, Multi-Texturing & Extensions) Lesson23(Sphere Mapping)\Data\BG.bmp Lesson23(Sphere Mapping)\Data\Reflect.bmp Lesson23(Sphere Mapping)\Data Lesson23(Sphere Mapping)\Lesson23.cpp Lesson23(Sphere Mapping)\Lesson23.dsp Lesson23(Sphere Mapping)\Lesson23.dsw Lesson23(Sphere Mapping)\Lesson23.exe Lesson23(Sphere Mapping)\NeHe's Readme.txt Lesson23(Sphere Mapping) Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Data\Font.tga Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Data Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.cpp Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.dsp Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.dsw Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\NeHe's Readme.txt Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.vcproj Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.sln Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.suo Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Debug Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading)\Lesson24.exe Lesson24(Tokens, Extensions, Scissor Testing & TGA Loading) Lesson25(Morphing Points)\Data\Sphere.txt Lesson25(Morphing Points)\Data\Torus.txt Lesson25(Morphing Points)\Data\Tube.txt Lesson25(Morphing Points)\Data Lesson25(Morphing Points)\Lesson25.cpp Lesson25(Morphing Points)\Lesson25.dsp Lesson25(Morphing Points)\Lesson25.dsw Lesson25(Morphing Points)\Lesson25.exe Lesson25(Morphing Points)\NeHe's Readme.txt Lesson25(Morphing Points) Lesson26(Stencil & Reflection)\Data\Ball.bmp Lesson26(Stencil & Reflection)\Data\Envroll.bmp Lesson26(Stencil & Reflection)\Data\Envwall.bmp Lesson26(Stencil & Reflection)\Data Lesson26(Stencil & Reflection)\Lesson26.cpp Lesson26(Stencil & Reflection)\Lesson26.dsp Lesson26(Stencil & Reflection)\Lesson26.dsw Lesson26(Stencil & Reflection)\NeHe's Readme.txt Lesson26(Stencil & Reflection)\Lesson26.vcproj Lesson26(Stencil & Reflection)\Debug Lesson26(Stencil & Reflection)\Lesson26.exe Lesson26(Stencil & Reflection) Lesson27( Shadow Casting)\3Dobject.h Lesson27( Shadow Casting)\Data\Object.txt Lesson27( Shadow Casting)\Data\Object1.txt Lesson27( Shadow Casting)\Data\Object2.txt Lesson27( Shadow Casting)\Data\SimpleObject.txt Lesson27( Shadow Casting)\Data Lesson27( Shadow Casting)\Lesson27.cpp Lesson27( Shadow Casting)\Lesson27.dsp Lesson27( Shadow Casting)\Lesson27.dsw Lesson27( Shadow Casting)\NeHe's Readme.txt Lesson27( Shadow Casting)\Debug Lesson27( Shadow Casting)\Lesson27.opt Lesson27( Shadow Casting)\Lesson27.vcproj Lesson27( Shadow Casting)\Lesson27.exe Lesson27( Shadow Casting) Lesson28(Manipulate Textured Bezier Surfaces)\Data\NeHe.bmp Lesson28(Manipulate Textured Bezier Surfaces)\Data Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.cpp Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.dsp Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.dsw Lesson28(Manipulate Textured Bezier Surfaces)\Lesson28.exe Lesson28(Manipulate Textured Bezier Surfaces)\NeHe's Readme.txt Lesson28(Manipulate Textured Bezier Surfaces) Lesson29(Blitter And .RAW Image Loading)\Data\GL.raw Lesson29(Blitter And .RAW Image Loading)\Data\Monitor.raw Lesson29(Blitter And .RAW Image Loading)\Data Lesson29(Blitter And .RAW Image Loading)\Lesson29.cpp Lesson29(Blitter And .RAW Image Loading)\Lesson29.dsp Lesson29(Blitter And .RAW Image Loading)\Lesson29.dsw Lesson29(Blitter And .RAW Image Loading)\Lesson29.exe Lesson29(Blitter And .RAW Image Loading)\NeHe's Readme.txt Lesson29(Blitter And .RAW Image Loading) Lesson30(Collision Detection)\Data\Boden.bmp Lesson30(Collision Detection)\Data\Explode.wav Lesson30(Collision Detection)\Data\Marble.bmp Lesson30(Collision Detection)\Data\Spark.bmp Lesson30(Collision Detection)\Data\Wand.bmp Lesson30(Collision Detection)\Data Lesson30(Collision Detection)\Image.cpp Lesson30(Collision Detection)\Image.h Lesson30(Collision Detection)\Lesson30.cpp Lesson30(Collision Detection)\Lesson30.dsp Lesson30(Collision Detection)\Lesson30.dsw Lesson30(Collision Detection)\Mathex.h Lesson30(Collision Detection)\NeHe's Readme.txt Lesson30(Collision Detection)\Readme.txt Lesson30(Collision Detection)\Tmatrix.cpp Lesson30(Collision Detection)\Tmatrix.h Lesson30(Collision Detection)\Tray.cpp Lesson30(Collision Detection)\Tray.h Lesson30(Collision Detection)\Tvector.cpp Lesson30(Collision Detection)\Tvector.h Lesson30(Collision Detection)\Debug Lesson30(Collision Detection)\Lesson30.plg Lesson30(Collision Detection)\Lesson30.opt Lesson30(Collision Detection)\Lesson30.exe Lesson30(Collision Detection) Lesson31(Load And Texture Map Models Created With Milkshape)\Data\Model.ms3d Lesson31(Load And Texture Map Models Created With Milkshape)\Data\Wood.bmp Lesson31(Load And Texture Map Models Created With Milkshape)\Data Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.cpp Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.dsp Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.dsw Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.exe Lesson31(Load And Texture Map Models Created With Milkshape)\Lesson31.h Lesson31(Load And Texture Map Models Created With Milkshape)\MilkshapeModel.cpp Lesson31(Load And Texture Map Models Created With Milkshape)\MilkshapeModel.h Lesson31(Load And Texture Map Models Created With Milkshape)\Model.cpp Lesson31(Load And Texture Map Models Created With Milkshape)\Model.h Lesson31(Load And Texture Map Models Created With Milkshape)\NeHe's Readme.txt Lesson31(Load And Texture Map Models Created With Milkshape) Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\BlueFace.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Bucket.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Coke.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Crosshair.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Explode.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Font.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Ground.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Shot.wav Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Sky.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Target.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data\Vase.tga Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Data Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.cpp Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.dsp Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.dsw Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\NeHe's Readme.txt Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\NeHeGL.cpp Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\NeHeGL.h Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.vcproj Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Debug Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing)\Lesson32.exe Lesson32(Picking, Alpha Blending, Sorting And Alpha Testing) Lesson33(Loading Uncompressed Compressed TGA Files)\Data\Compressed.tga Lesson33(Loading Uncompressed Compressed TGA Files)\Data\Uncompressed.tga Lesson33(Loading Uncompressed Compressed TGA Files)\Data Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.cpp Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.dsp Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.dsw Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.exe Lesson33(Loading Uncompressed Compressed TGA Files)\NeHe's Readme.txt Lesson33(Loading Uncompressed Compressed TGA Files)\Texture.h Lesson33(Loading Uncompressed Compressed TGA Files)\Tga.h Lesson33(Loading Uncompressed Compressed TGA Files)\TGALoader.cpp Lesson33(Loading Uncompressed Compressed TGA Files)\Debug Lesson33(Loading Uncompressed Compressed TGA Files)\Lesson33.opt Lesson33(Loading Uncompressed Compressed TGA Files) Lesson34(Height Mapping)\Data\Terrain.raw Lesson34(Height Mapping)\Data Lesson34(Height Mapping)\Lesson34.cpp Lesson34(Height Mapping)\Lesson34.dsp Lesson34(Height Mapping)\Lesson34.dsw Lesson34(Height Mapping)\Lesson34.exe Lesson34(Height Mapping)\NeHe's Readme.txt Lesson34(Height Mapping) Lesson35(How To Play An AVI File)\Data\Face2.avi Lesson35(How To Play An AVI File)\Data Lesson35(How To Play An AVI File)\Lesson35.cpp Lesson35(How To Play An AVI File)\Lesson35.dsp Lesson35(How To Play An AVI File)\Lesson35.dsw Lesson35(How To Play An AVI File)\NeHe's Readme.txt Lesson35(How To Play An AVI File)\NeHeGL.cpp Lesson35(How To Play An AVI File)\NeHeGL.h Lesson35(How To Play An AVI File)\Lesson35.vcproj Lesson35(How To Play An AVI File)\Debug Lesson35(How To Play An AVI File)\Lesson35.exe Lesson35(How To Play An AVI File) Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.dsp Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.dsw Lesson36(Radial Blur & Rendering To A Texture)\NeHe's Readme.txt Lesson36(Radial Blur & Rendering To A Texture)\NeHeGL.cpp Lesson36(Radial Blur & Rendering To A Texture)\NeHeGL.h Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.cpp Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.vcproj Lesson36(Radial Blur & Rendering To A Texture)\Debug Lesson36(Radial Blur & Rendering To A Texture)\Lesson36.exe Lesson36(Radial Blur & Rendering To A Texture) Lesson37(Cel-Shading)\Data\Model.txt Lesson37(Cel-Shading)\Data\Shader.txt Lesson37(Cel-Shading)\Data Lesson37(Cel-Shading)\Lesson37.cpp Lesson37(Cel-Shading)\Lesson37.dsp Lesson37(Cel-Shading)\Lesson37.dsw Lesson37(Cel-Shading)\Lesson37.exe Lesson37(Cel-Shading)\NeHe's Readme.txt Lesson37(Cel-Shading)\NeHeGL.cpp Lesson37(Cel-Shading)\NeHeGL.h Lesson37(Cel-Shading) Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data\Butterfly1.bmp Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data\Butterfly2.bmp Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data\Butterfly3.bmp Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Data Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.aps Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.cpp Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.dsp Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.dsw Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.exe Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.rc Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\NeHe's Readme.txt Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\NeHeGL.cpp Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\NeHeGL.h Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Resource.h Lesson38(Loading Bitmaps From The Resource & Texturing Triangles)\Lesson38.vcproj Lesson38(Loading Bitmaps From The Resource & Texturing Triangles) Lesson39(Simple Physical Simulation Engine)\Lesson39.cpp Lesson39(Simple Physical Simulation Engine)\Lesson39.dsp Lesson39(Simple Physical Simulation Engine)\Lesson39.dsw Lesson39(Simple Physical Simulation Engine)\NeHe's Readme.txt Lesson39(Simple Physical Simulation Engine)\NeHeGL.cpp Lesson39(Simple Physical Simulation Engine)\NeHeGL.h Lesson39(Simple Physical Simulation Engine)\Physics1.h Lesson39(Simple Physical Simulation Engine)\Lesson39.vcproj Lesson39(Simple Physical Simulation Engine)\Release Lesson39(Simple Physical Simulation Engine)\Lesson39.sln Lesson39(Simple Physical Simulation Engine)\Lesson39.suo Lesson39(Simple Physical Simulation Engine)\Debug Lesson39(Simple Physical Simulation Engine)\Lesson39.exe Lesson39(Simple Physical Simulation Engine) Lesson40(Rope Physics)\Lesson40.cpp Lesson40(Rope Physics)\Lesson40.dsp Lesson40(Rope Physics)\Lesson40.dsw Lesson40(Rope Physics)\NeHe's Readme.txt Lesson40(Rope Physics)\NeHeGL.cpp Lesson40(Rope Physics)\NeHeGL.h Lesson40(Rope Physics)\Physics1.h Lesson40(Rope Physics)\Physics2.h Lesson40(Rope Physics)\Lesson40.vcproj Lesson40(Rope Physics)\Lesson40.sln Lesson40(Rope Physics)\Lesson40.suo Lesson40(Rope Physics)\Debug Lesson40(Rope Physics)\Release Lesson40(Rope Physics)\Lesson40.exe Lesson40(Rope Physics) Lesson41(Volumetric Fog)\Data\Wall.bmp Lesson41(Volumetric Fog)\Data Lesson41(Volumetric Fog)\Lesson41.cpp Lesson41(Volumetric Fog)\Lesson41.dsp Lesson41(Volumetric Fog)\Lesson41.dsw Lesson41(Volumetric Fog)\NeHe's Readme.txt Lesson41(Volumetric Fog)\NeHeGL.cpp Lesson41(Volumetric Fog)\NeHeGL.h Lesson41(Volumetric Fog)\Lesson41.vcproj Lesson41(Volumetric Fog)\Debug Lesson41(Volumetric Fog)\Lesson41.exe Lesson41(Volumetric Fog) Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.cpp Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.dsp Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.dsw Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\NeHe's Readme.txt Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\NeHeGL.cpp Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\NeHeGL.h Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.vcproj Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Release Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating)\Lesson42.exe Lesson42(Multiple Viewports, Maze Code And Fast Texture Updating) Lesson43(TrueType Fonts With FreeType)\FreeType-2.1.4-lib.zip Lesson43(TrueType Fonts With FreeType)\FreeType-6.dll Lesson43(TrueType Fonts With FreeType)\FreeType.cpp Lesson43(TrueType Fonts With FreeType)\FreeType.h Lesson43(TrueType Fonts With FreeType)\Lesson43.cpp Lesson43(TrueType Fonts With FreeType)\Lesson43.dsp Lesson43(TrueType Fonts With FreeType)\Lesson43.dsw Lesson43(TrueType Fonts With FreeType)\Lesson43.exe Lesson43(TrueType Fonts With FreeType)\NeHe's Readme.txt Lesson43(TrueType Fonts With FreeType)\Test.ttf Lesson43(TrueType Fonts With FreeType)\Zlib.dll Lesson43(TrueType Fonts With FreeType) Lesson44(3D Lens Flare Camera Class)Halo\Art\BigGlow3.bmp Lesson44(3D Lens Flare Camera Class)Halo\Art\Font.bmp Lesson44(3D Lens Flare Camera Class)Halo\Art\Halo3.bmp Lesson44(3D Lens Flare Camera Class)Halo\Art\HardGlow2.bmp Lesson44(3D Lens Flare Camera Class)Halo\Art\Streaks4.bmp Lesson44(3D Lens Flare Camera Class)Halo\Art Lesson44(3D Lens Flare Camera Class)Halo\glCamera.cpp Lesson44(3D Lens Flare Camera Class)Halo\glCamera.h Lesson44(3D Lens Flare Camera Class)Halo\glFont.cpp Lesson44(3D Lens Flare Camera Class)Halo\glFont.h Lesson44(3D Lens Flare Camera Class)Halo\glPoint.cpp Lesson44(3D Lens Flare Camera Class)Halo\glPoint.h Lesson44(3D Lens Flare Camera Class)Halo\glVector.cpp Lesson44(3D Lens Flare Camera Class)Halo\glVector.h Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.dsp Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.dsw Lesson44(3D Lens Flare Camera Class)Halo\NeHe's Readme.txt Lesson44(3D Lens Flare Camera Class)Halo\Debug Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.plg Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.cpp Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.opt Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.vcproj Lesson44(3D Lens Flare Camera Class)Halo\Lesson44.exe Lesson44(3D Lens Flare Camera Class)Halo Lesson45(Vertex Buffer Objects)\Lesson45.cpp Lesson45(Vertex Buffer Objects)\Lesson45.dsp Lesson45(Vertex Buffer Objects)\Lesson45.dsw Lesson45(Vertex Buffer Objects)\NeHe's Readme.txt Lesson45(Vertex Buffer Objects)\NeHeGL.cpp Lesson45(Vertex Buffer Objects)\NeHeGL.h Lesson45(Vertex Buffer Objects)\Terrain.bmp Lesson45(Vertex Buffer Objects)\Lesson45.vcproj Lesson45(Vertex Buffer Objects)\Debug Lesson45(Vertex Buffer Objects)\Lesson45.exe Lesson45(Vertex Buffer Objects) Lesson46(FSAA)\Lesson46.sln Lesson46(FSAA)\Lesson46.vcproj Lesson46(FSAA)\Important.txt Lesson46(FSAA)\ARB_Multisample.cpp Lesson46(FSAA)\ARB_Multisample.h Lesson46(FSAA)\Lesson46.cpp Lesson46(FSAA)\Lesson46.dsp Lesson46(FSAA)\Lesson46.dsw Lesson46(FSAA)\Lesson46.exe Lesson46(FSAA)\NeHe's Readme.txt Lesson46(FSAA)\NeHeGL.cpp Lesson46(FSAA)\NeHeGL.h Lesson46(FSAA)\Debug Lesson46(FSAA)