文件名称:Stranded
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.84mb
- 下载次数:
- 0次
- 提 供 者:
- 林**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个游戏引擎,及其在建立其上的完整游戏。-A game engine, and in establishing the integrity of its games.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
game.cpp
game.h
gameEngine.cpp
gameEngine.h
GameProject13.suo
level.cpp
level.h
lib
...\StrandedEngine.lib
main.cpp
main.h
maps
....\agent.tga
....\agent.x
....\artifact.x
....\level1
....\......\ground.tga
....\......\house.x
....\......\k1.bmp
....\......\level1.lvl
....\......\level1.x
....\......\Thumbs.db
....\skybox.x
....\sky_dust_top.jpg
....\Thumbs.db
....\ugp.tga
menu
....\creditsOver.png
....\creditsUp.png
....\level1Down.png
....\level1Over.png
....\level1Up.png
....\loadingMenu.jpg
....\mainMenu.jpg
....\quitDown.png
....\quitOver.png
....\quitUp.png
....\startDown.png
....\startMenu.jpg
....\startOver.png
....\startUp.png
menu.cpp
menu.h
sounds
......\._menu.wav
......\menu.wav
......\shot.wav
Stranded.exe
Stranded.ncb
Stranded.sln
Stranded.vcproj
StrandedEngine
..............\BoundingGeometry.cpp
..............\BoundingGeometry.h
..............\Camera.cpp
..............\Camera.h
..............\CommandScript.cpp
..............\CommandScript.h
..............\D3DRenderer.cpp
..............\D3DRenderer.h
..............\Debug
..............\defines.h
..............\DirectInput.cpp
..............\DirectInput.h
..............\DirectMusic.cpp
..............\DirectMusic.h
..............\engine.h
..............\Frustum.cpp
..............\Frustum.h
..............\GUI.cpp
..............\GUI.h
..............\InputInterface.h
..............\light.h
..............\LogSystem.cpp
..............\LogSystem.h
..............\material.h
..............\MathDefines.h
..............\MathLibrary.h
..............\Matrix.cpp
..............\Matrix.h
..............\objLoader.cpp
..............\objLoader.h
..............\Physics.h
..............\Plane.cpp
..............\Plane.h
..............\Polygon.cpp
..............\Polygon.h
..............\PropertyScript.cpp
..............\PropertyScript.h
..............\Quaternion.cpp
game.h
gameEngine.cpp
gameEngine.h
GameProject13.suo
level.cpp
level.h
lib
...\StrandedEngine.lib
main.cpp
main.h
maps
....\agent.tga
....\agent.x
....\artifact.x
....\level1
....\......\ground.tga
....\......\house.x
....\......\k1.bmp
....\......\level1.lvl
....\......\level1.x
....\......\Thumbs.db
....\skybox.x
....\sky_dust_top.jpg
....\Thumbs.db
....\ugp.tga
menu
....\creditsOver.png
....\creditsUp.png
....\level1Down.png
....\level1Over.png
....\level1Up.png
....\loadingMenu.jpg
....\mainMenu.jpg
....\quitDown.png
....\quitOver.png
....\quitUp.png
....\startDown.png
....\startMenu.jpg
....\startOver.png
....\startUp.png
menu.cpp
menu.h
sounds
......\._menu.wav
......\menu.wav
......\shot.wav
Stranded.exe
Stranded.ncb
Stranded.sln
Stranded.vcproj
StrandedEngine
..............\BoundingGeometry.cpp
..............\BoundingGeometry.h
..............\Camera.cpp
..............\Camera.h
..............\CommandScript.cpp
..............\CommandScript.h
..............\D3DRenderer.cpp
..............\D3DRenderer.h
..............\Debug
..............\defines.h
..............\DirectInput.cpp
..............\DirectInput.h
..............\DirectMusic.cpp
..............\DirectMusic.h
..............\engine.h
..............\Frustum.cpp
..............\Frustum.h
..............\GUI.cpp
..............\GUI.h
..............\InputInterface.h
..............\light.h
..............\LogSystem.cpp
..............\LogSystem.h
..............\material.h
..............\MathDefines.h
..............\MathLibrary.h
..............\Matrix.cpp
..............\Matrix.h
..............\objLoader.cpp
..............\objLoader.h
..............\Physics.h
..............\Plane.cpp
..............\Plane.h
..............\Polygon.cpp
..............\Polygon.h
..............\PropertyScript.cpp
..............\PropertyScript.h
..............\Quaternion.cpp