文件名称:ai_code
- 所属分类:
- 人工智能/神经网络/遗传算法
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.34mb
- 下载次数:
- 0次
- 提 供 者:
- li***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
游戏编程AI源码,包括A*等findpath的算法-AI game programming source code, including the A* algorithm, such as findpath
(系统自动生成,下载前可以参看下载内容)
下载文件列表
游戏编程AI源码
..............\5674-058
..............\........\02 Useful Techniques
..............\........\....................\02 Orkin
..............\........\....................\........\Agent.cpp
..............\........\....................\........\Agent.h
..............\........\....................\........\main.cpp
..............\........\....................\........\TriggerSystem.cpp
..............\........\....................\........\TriggerSystem.dsp
..............\........\....................\........\TriggerSystem.dsw
..............\........\....................\........\TriggerSystem.h
..............\........\....................\........\TriggerSystem.ncb
..............\........\....................\........\TriggerSystem.opt
..............\........\....................\........\TriggerSystem.plg
..............\........\....................\........\Vector.h
..............\........\....................\03 Orkin
..............\........\....................\........\ActionTable.cpp
..............\........\....................\........\ActionTable.h
..............\........\....................\........\ActionTable2.dsp
..............\........\....................\........\ActionTable2.dsw
..............\........\....................\........\ActionTable2.ncb
..............\........\....................\........\ActionTable2.opt
..............\........\....................\........\ActionTable2.plg
..............\........\....................\........\main.cpp
..............\........\....................\04 Orkin
..............\........\....................\........\AnimController.cpp
..............\........\....................\........\AnimController.dsp
..............\........\....................\........\AnimController.dsw
..............\........\....................\........\AnimController.h
..............\........\....................\........\AnimController.ncb
..............\........\....................\........\AnimController.opt
..............\........\....................\........\AnimController.plg
..............\........\....................\........\main.cpp
..............\........\....................\05 Carlisle
..............\........\....................\...........\Listing1.cpp
..............\........\....................\07 Vykruta
..............\........\....................\..........\ChildView.cpp
..............\........\....................\..........\ChildView.h
..............\........\....................\..........\LOSGridDemo.aps
..............\........\....................\..........\LOSGridDemo.cpp
..............\........\....................\..........\LOSGridDemo.dsp
..............\........\....................\..........\LOSGridDemo.dsw
..............\........\....................\..........\LOSGridDemo.exe
..............\........\....................\..........\LOSGridDemo.h
..............\........\....................\..........\LOSGridDemo.ncb
..............\........\....................\..........\LOSGridDemo.opt
..............\........\....................\..........\LOSGridDemo.plg
..............\........\....................\..........\LOSGridDemo.rc
..............\........\....................\..........\MainFrm.cpp
..............\........\....................\..........\MainFrm.h
..............\........\....................\..........\readme.txt
..............\........\....................\..........\res
..............\........\....................\..........\...\LOSGridDemo.rc2
..............\........\....................\..........\Resource.h
..............\........\....................\..........\StdAfx.cpp
..............\........\....................\..........\StdAfx.h
..............\........\....................\..........\TransformMat.cpp
..............\........\....................\..........\TransformMat.h
..............\........\....................\08 Zarozinski
..............\........\....................\.............\Spark! Viewer
..............\........\....................\.............\.............\DATA.TAG
..............\........\...........
..............\5674-058
..............\........\02 Useful Techniques
..............\........\....................\02 Orkin
..............\........\....................\........\Agent.cpp
..............\........\....................\........\Agent.h
..............\........\....................\........\main.cpp
..............\........\....................\........\TriggerSystem.cpp
..............\........\....................\........\TriggerSystem.dsp
..............\........\....................\........\TriggerSystem.dsw
..............\........\....................\........\TriggerSystem.h
..............\........\....................\........\TriggerSystem.ncb
..............\........\....................\........\TriggerSystem.opt
..............\........\....................\........\TriggerSystem.plg
..............\........\....................\........\Vector.h
..............\........\....................\03 Orkin
..............\........\....................\........\ActionTable.cpp
..............\........\....................\........\ActionTable.h
..............\........\....................\........\ActionTable2.dsp
..............\........\....................\........\ActionTable2.dsw
..............\........\....................\........\ActionTable2.ncb
..............\........\....................\........\ActionTable2.opt
..............\........\....................\........\ActionTable2.plg
..............\........\....................\........\main.cpp
..............\........\....................\04 Orkin
..............\........\....................\........\AnimController.cpp
..............\........\....................\........\AnimController.dsp
..............\........\....................\........\AnimController.dsw
..............\........\....................\........\AnimController.h
..............\........\....................\........\AnimController.ncb
..............\........\....................\........\AnimController.opt
..............\........\....................\........\AnimController.plg
..............\........\....................\........\main.cpp
..............\........\....................\05 Carlisle
..............\........\....................\...........\Listing1.cpp
..............\........\....................\07 Vykruta
..............\........\....................\..........\ChildView.cpp
..............\........\....................\..........\ChildView.h
..............\........\....................\..........\LOSGridDemo.aps
..............\........\....................\..........\LOSGridDemo.cpp
..............\........\....................\..........\LOSGridDemo.dsp
..............\........\....................\..........\LOSGridDemo.dsw
..............\........\....................\..........\LOSGridDemo.exe
..............\........\....................\..........\LOSGridDemo.h
..............\........\....................\..........\LOSGridDemo.ncb
..............\........\....................\..........\LOSGridDemo.opt
..............\........\....................\..........\LOSGridDemo.plg
..............\........\....................\..........\LOSGridDemo.rc
..............\........\....................\..........\MainFrm.cpp
..............\........\....................\..........\MainFrm.h
..............\........\....................\..........\readme.txt
..............\........\....................\..........\res
..............\........\....................\..........\...\LOSGridDemo.rc2
..............\........\....................\..........\Resource.h
..............\........\....................\..........\StdAfx.cpp
..............\........\....................\..........\StdAfx.h
..............\........\....................\..........\TransformMat.cpp
..............\........\....................\..........\TransformMat.h
..............\........\....................\08 Zarozinski
..............\........\....................\.............\Spark! Viewer
..............\........\....................\.............\.............\DATA.TAG
..............\........\...........