文件名称:PVis.1.0.1
介绍说明--下载内容均来自于网络,请自行研究使用
粒子颗粒仿真程序。这是一个用OpenGL写的粒子颗粒仿真程序,可以在Visual C++环境下重新编译和修改-Particle particle simulation program. This is a written with OpenGL particle particle simulation program, you can Visual C++ Environment to re-compile and modify the
(系统自动生成,下载前可以参看下载内容)
下载文件列表
AVIFIL32.dll
Blur.frag
Blur.vert
comdlg32.dll
dist
....\AVIWriter.cpp
....\AVIWriter.h
....\BackgroundRenderer.cpp
....\BackgroundRenderer.h
....\Blur.frag
....\Blur.vert
....\BoundsDialog.cpp
....\BoundsDialog.h
....\camera.cpp
....\camera.h
....\ChildView.cpp
....\ChildView.h
....\copyright.txt
....\DialogAnalyze.cpp
....\DialogAnalyze.h
....\DialogGradient.cpp
....\DialogGradient.h
....\DialogInterfaceColor.cpp
....\DialogInterfaceColor.h
....\DialogNumInput.cpp
....\DialogNumInput.h
....\DialogPositioner.cpp
....\DialogPositioner.h
....\DialogRandom.cpp
....\DialogRandom.h
....\DialogScene.cpp
....\DialogScene.h
....\DialogSlices.cpp
....\DialogSlices.h
....\DialogSplit.cpp
....\DialogSplit.h
....\DialogSpriteTuner.cpp
....\DialogSpriteTuner.h
....\DialogStereo.cpp
....\DialogStereo.h
....\DialogSurfaceMap.cpp
....\DialogSurfaceMap.h
....\DialogVectorScaler.cpp
....\DialogVectorScaler.h
....\DialogVisibility.cpp
....\DialogVisibility.h
....\Fixed.vert
....\GeometryEngine.cpp
....\GeometryEngine.h
....\GLConsole.cpp
....\GLConsole.h
....\glext.h
....\GLLineBuffer.cpp
....\GLLineBuffer.h
....\GLMappedSphereBuf.cpp
....\GLMappedSphereBuf.h
....\GLOcclusionQuery.cpp
....\GLOcclusionQuery.h
....\GLPlanarSlices.cpp
....\GLPlanarSlices.h
....\GLScene.cpp
....\GLScene.h
....\GLShader.cpp
....\GLShader.h
....\GLVectorSet.cpp
....\GLVectorSet.h
....\GLVertexBuffer.cpp
....\GLVertexBuffer.h
....\GLWnd.cpp
....\GLWnd.h
....\GradientControl.cpp
....\GradientControl.h
....\GraphDisplay.cpp
....\GraphDisplay.h
....\GraphScale.cpp
....\GraphScale.h
....\GraphView.cpp
....\GraphView.h
....\ImageDialog.cpp
....\ImageDialog.h
....\KeysDialog.cpp
....\KeysDialog.h
....\libexpat.lib
....\libpng.lib
....\MainFrm.cpp
....\MainFrm.h
....\MappedSphereRenderer.cpp
....\MappedSphereRenderer.h
....\OneLight.frag
....\OneLight.vert
....\Particle.cpp
....\Particle.h
....\ParticleRenderer.cpp
....\ParticleRenderer.h
....\ParticleSceneObj.cpp
....\ParticleSceneObj.h
....\ParticleSet.cpp
....\ParticleSet.h
Blur.frag
Blur.vert
comdlg32.dll
dist
....\AVIWriter.cpp
....\AVIWriter.h
....\BackgroundRenderer.cpp
....\BackgroundRenderer.h
....\Blur.frag
....\Blur.vert
....\BoundsDialog.cpp
....\BoundsDialog.h
....\camera.cpp
....\camera.h
....\ChildView.cpp
....\ChildView.h
....\copyright.txt
....\DialogAnalyze.cpp
....\DialogAnalyze.h
....\DialogGradient.cpp
....\DialogGradient.h
....\DialogInterfaceColor.cpp
....\DialogInterfaceColor.h
....\DialogNumInput.cpp
....\DialogNumInput.h
....\DialogPositioner.cpp
....\DialogPositioner.h
....\DialogRandom.cpp
....\DialogRandom.h
....\DialogScene.cpp
....\DialogScene.h
....\DialogSlices.cpp
....\DialogSlices.h
....\DialogSplit.cpp
....\DialogSplit.h
....\DialogSpriteTuner.cpp
....\DialogSpriteTuner.h
....\DialogStereo.cpp
....\DialogStereo.h
....\DialogSurfaceMap.cpp
....\DialogSurfaceMap.h
....\DialogVectorScaler.cpp
....\DialogVectorScaler.h
....\DialogVisibility.cpp
....\DialogVisibility.h
....\Fixed.vert
....\GeometryEngine.cpp
....\GeometryEngine.h
....\GLConsole.cpp
....\GLConsole.h
....\glext.h
....\GLLineBuffer.cpp
....\GLLineBuffer.h
....\GLMappedSphereBuf.cpp
....\GLMappedSphereBuf.h
....\GLOcclusionQuery.cpp
....\GLOcclusionQuery.h
....\GLPlanarSlices.cpp
....\GLPlanarSlices.h
....\GLScene.cpp
....\GLScene.h
....\GLShader.cpp
....\GLShader.h
....\GLVectorSet.cpp
....\GLVectorSet.h
....\GLVertexBuffer.cpp
....\GLVertexBuffer.h
....\GLWnd.cpp
....\GLWnd.h
....\GradientControl.cpp
....\GradientControl.h
....\GraphDisplay.cpp
....\GraphDisplay.h
....\GraphScale.cpp
....\GraphScale.h
....\GraphView.cpp
....\GraphView.h
....\ImageDialog.cpp
....\ImageDialog.h
....\KeysDialog.cpp
....\KeysDialog.h
....\libexpat.lib
....\libpng.lib
....\MainFrm.cpp
....\MainFrm.h
....\MappedSphereRenderer.cpp
....\MappedSphereRenderer.h
....\OneLight.frag
....\OneLight.vert
....\Particle.cpp
....\Particle.h
....\ParticleRenderer.cpp
....\ParticleRenderer.h
....\ParticleSceneObj.cpp
....\ParticleSceneObj.h
....\ParticleSet.cpp
....\ParticleSet.h