文件名称:56889
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 13.13mb
- 下载次数:
- 0次
- 提 供 者:
- 王**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
自己写的D3D小Dome,实现了基本的游戏功能。-D3D write their own small Dome, the realization of the basic game functions.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
戚文浩(中等水平)
..................\BigMP.png
..................\bones.BMP
..................\bones_all.x
..................\Cloud.tga
..................\cloudy_noon.jpg
..................\cloudy_noon_BK.jpg
..................\cloudy_noon_DN.jpg
..................\cloudy_noon_FR.jpg
..................\cloudy_noon_LF.jpg
..................\cloudy_noon_RT.jpg
..................\cloudy_noon_UP.jpg
..................\Common
..................\......\dxstdafx.cpp
..................\......\dxstdafx.h
..................\......\DXUT.cpp
..................\......\DXUT.h
..................\......\DXUTenum.cpp
..................\......\DXUTenum.h
..................\......\DXUTgui.cpp
..................\......\DXUTgui.h
..................\......\DXUTMesh.cpp
..................\......\DXUTMesh.h
..................\......\DXUTmisc.cpp
..................\......\DXUTmisc.h
..................\......\DXUTRes.cpp
..................\......\DXUTRes.h
..................\......\DXUTSettingsDlg.cpp
..................\......\DXUTSettingsDlg.h
..................\......\DXUTsound.cpp
..................\......\DXUTsound.h
..................\......\DXUT_2003.sln
..................\......\DXUT_2003.vcproj
..................\......\DXUT_2005.sln
..................\......\DXUT_2005.vcproj
..................\CREATU00.bmp
..................\Crypt.x
..................\Crystal.X
..................\d3d9.dll
..................\D3DProjectFrame.aps
..................\D3DProjectFrame.exe
..................\D3DProjectFrame.jpg
..................\D3DProjectFrame.manifest
..................\D3DProjectFrame.rc
..................\D3DProjectFrame_2003.ncb
..................\D3DProjectFrame_2003.sln
..................\D3DProjectFrame_2003.vcproj
..................\d3dx9d_30.dll
..................\d3dx9_30.dll
..................\Debug
..................\figure.jpg
..................\figure.X
..................\Flare.tga
..................\HAMMER02.bmp
..................\HeroStatus.png
..................\hp.bmp
..................\include
..................\.......\Base.h
..................\.......\BillBoard.h
..................\.......\BoundingBox.h
..................\.......\Camera.h
..................\.......\CollisionVisitor.h
..................\.......\Container.h
..................\.......\CullVisitor.h
..................\.......\Frustum.h
..................\.......\GameManager.h
..................\.......\Group.h
..................\.......\GUIBar.h
..................\.......\GUIManager.h
..................\.......\GUIWnd.h
..................\.......\Hero.h
..................\.......\Icon.h
..................\.......\MeshNode.h
..................\.......\Node.h
..................\.......\NodeVisitor.h
..................\.......\Npc.h
..................\.......\ParticleAffector.h
..................\.......\ParticleSystem.h
..................\.......\Ray.h
..................\.......\Renderable.h
..................\.......\RenderNode.h
..................\.......\resource.h
..................\.......\Role.h
..................\.......\SceneManager.h
..................\.......\SkinMesh.h
..................\.......\SkinMeshEX.h
..................\.......\SkyBox.h
..................\.......\Status.h
..................\.......\structures.h
..................\.......\Terrain.h
..................\.......\Transform.h
..................\.......\Utilities.h
..................\Landro.X
..................\LANDRO00.bmp
..................\BigMP.png
..................\bones.BMP
..................\bones_all.x
..................\Cloud.tga
..................\cloudy_noon.jpg
..................\cloudy_noon_BK.jpg
..................\cloudy_noon_DN.jpg
..................\cloudy_noon_FR.jpg
..................\cloudy_noon_LF.jpg
..................\cloudy_noon_RT.jpg
..................\cloudy_noon_UP.jpg
..................\Common
..................\......\dxstdafx.cpp
..................\......\dxstdafx.h
..................\......\DXUT.cpp
..................\......\DXUT.h
..................\......\DXUTenum.cpp
..................\......\DXUTenum.h
..................\......\DXUTgui.cpp
..................\......\DXUTgui.h
..................\......\DXUTMesh.cpp
..................\......\DXUTMesh.h
..................\......\DXUTmisc.cpp
..................\......\DXUTmisc.h
..................\......\DXUTRes.cpp
..................\......\DXUTRes.h
..................\......\DXUTSettingsDlg.cpp
..................\......\DXUTSettingsDlg.h
..................\......\DXUTsound.cpp
..................\......\DXUTsound.h
..................\......\DXUT_2003.sln
..................\......\DXUT_2003.vcproj
..................\......\DXUT_2005.sln
..................\......\DXUT_2005.vcproj
..................\CREATU00.bmp
..................\Crypt.x
..................\Crystal.X
..................\d3d9.dll
..................\D3DProjectFrame.aps
..................\D3DProjectFrame.exe
..................\D3DProjectFrame.jpg
..................\D3DProjectFrame.manifest
..................\D3DProjectFrame.rc
..................\D3DProjectFrame_2003.ncb
..................\D3DProjectFrame_2003.sln
..................\D3DProjectFrame_2003.vcproj
..................\d3dx9d_30.dll
..................\d3dx9_30.dll
..................\Debug
..................\figure.jpg
..................\figure.X
..................\Flare.tga
..................\HAMMER02.bmp
..................\HeroStatus.png
..................\hp.bmp
..................\include
..................\.......\Base.h
..................\.......\BillBoard.h
..................\.......\BoundingBox.h
..................\.......\Camera.h
..................\.......\CollisionVisitor.h
..................\.......\Container.h
..................\.......\CullVisitor.h
..................\.......\Frustum.h
..................\.......\GameManager.h
..................\.......\Group.h
..................\.......\GUIBar.h
..................\.......\GUIManager.h
..................\.......\GUIWnd.h
..................\.......\Hero.h
..................\.......\Icon.h
..................\.......\MeshNode.h
..................\.......\Node.h
..................\.......\NodeVisitor.h
..................\.......\Npc.h
..................\.......\ParticleAffector.h
..................\.......\ParticleSystem.h
..................\.......\Ray.h
..................\.......\Renderable.h
..................\.......\RenderNode.h
..................\.......\resource.h
..................\.......\Role.h
..................\.......\SceneManager.h
..................\.......\SkinMesh.h
..................\.......\SkinMeshEX.h
..................\.......\SkyBox.h
..................\.......\Status.h
..................\.......\structures.h
..................\.......\Terrain.h
..................\.......\Transform.h
..................\.......\Utilities.h
..................\Landro.X
..................\LANDRO00.bmp