文件名称:Ziyoo
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 9.05mb
- 下载次数:
- 0次
- 提 供 者:
- si***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
相关搜索: Ziyoo
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Ziyoo
.....\DinoShade
.....\.........\dinoshade.c
.....\.........\dinoshade.dsp
.....\.........\dinoshade.dsw
.....\.........\dinoshade.exe
.....\.........\dinoshade.plg
.....\.........\glut32.dll
.....\FirstPersonShooter
.....\..................\FirstPersonShooter
.....\..................\..................\bitmap.cpp
.....\..................\..................\bitmap.h
.....\..................\..................\Debug
.....\..................\..................\FirstPersonShooter.cpp
.....\..................\..................\FirstPersonShooter.dsp
.....\..................\..................\FirstPersonShooter.dsw
.....\..................\..................\FirstPersonShooter.exe
.....\..................\..................\FirstPersonShooter.ncb
.....\..................\..................\FirstPersonShooter.opt
.....\..................\..................\FirstPersonShooter.plg
.....\..................\..................\Glext.h
.....\..................\..................\GNU License.txt
.....\..................\..................\laser.wav
.....\..................\..................\Readme.txt
.....\..................\..................\rifle.wav
.....\..................\..................\Sound.cpp
.....\..................\..................\Sound.h
.....\..................\..................\StdAfx.cpp
.....\..................\..................\StdAfx.h
.....\..................\..................\Texture
.....\..................\..................\.......\Font.tga
.....\..................\..................\.......\LightMapBackWall.bmp
.....\..................\..................\.......\LightMapCeiling.bmp
.....\..................\..................\.......\LightMapFloor.bmp
.....\..................\..................\.......\LightMapFrontWall.bmp
.....\..................\..................\.......\LightMapLeftWall.bmp
.....\..................\..................\.......\LightMapRightWall.bmp
.....\..................\..................\.......\m16.bmp
.....\..................\..................\.......\shock_rifle.bmp
.....\..................\..................\.......\shock_rifle_blast.bmp
.....\..................\..................\.......\shock_rifle_blast2.bmp
.....\..................\..................\.......\smoke.bmp
.....\..................\..................\.......\wall.bmp
.....\..................\..................\Wave.cpp
.....\..................\..................\Wave.h
.....\Globe
.....\.....\Debug
.....\.....\Globe.aps
.....\.....\Globe.clw
.....\.....\Globe.cpp
.....\.....\Globe.dsp
.....\.....\Globe.dsw
.....\.....\Globe.exe
.....\.....\Globe.h
.....\.....\Globe.ncb
.....\.....\Globe.opt
.....\.....\Globe.plg
.....\.....\Globe.rc
.....\.....\GlobeDlg.cpp
.....\.....\GlobeDlg.h
.....\.....\OpenGLWnd.cpp
.....\.....\OpenGLWnd.h
.....\.....\ReadMe.txt
.....\.....\res
.....\.....\...\Globe.rc2
.....\.....\resource.fd
.....\.....\Resource.h
.....\.....\StdAfx.cpp
.....\.....\StdAfx.h
.....\MeshTestbed
.....\...........\DFORMD.DLL
.....\...........\FRNT_MBR_1surf.zyo
.....\...........\MeshTestBed.exe
.....\...........\pump.igs
.....\...........\valve.igs
.....\...........\vise.igs
.....\SurfTriaMesh
.....\............\body.igs
.....\............\DFORMD.DLL
.....\............\dinosour.igs
.....\............\fort.12
.....\............\FRNT_MBR_1surf.igs
.....\............\FRNT_MBR_1surf.zyo
.....\............\MeshTestBed.exe
.....\............\ziyoo.msg
.....\transpGL
.....\........\transpGL.exe
.....\Ziyoo2DTriaMesh
.....\...............\BoundaryLine.cpp
.....\...............\BoundaryLine.h
.....\...............\BoundaryPoint.cpp
.....\DinoShade
.....\.........\dinoshade.c
.....\.........\dinoshade.dsp
.....\.........\dinoshade.dsw
.....\.........\dinoshade.exe
.....\.........\dinoshade.plg
.....\.........\glut32.dll
.....\FirstPersonShooter
.....\..................\FirstPersonShooter
.....\..................\..................\bitmap.cpp
.....\..................\..................\bitmap.h
.....\..................\..................\Debug
.....\..................\..................\FirstPersonShooter.cpp
.....\..................\..................\FirstPersonShooter.dsp
.....\..................\..................\FirstPersonShooter.dsw
.....\..................\..................\FirstPersonShooter.exe
.....\..................\..................\FirstPersonShooter.ncb
.....\..................\..................\FirstPersonShooter.opt
.....\..................\..................\FirstPersonShooter.plg
.....\..................\..................\Glext.h
.....\..................\..................\GNU License.txt
.....\..................\..................\laser.wav
.....\..................\..................\Readme.txt
.....\..................\..................\rifle.wav
.....\..................\..................\Sound.cpp
.....\..................\..................\Sound.h
.....\..................\..................\StdAfx.cpp
.....\..................\..................\StdAfx.h
.....\..................\..................\Texture
.....\..................\..................\.......\Font.tga
.....\..................\..................\.......\LightMapBackWall.bmp
.....\..................\..................\.......\LightMapCeiling.bmp
.....\..................\..................\.......\LightMapFloor.bmp
.....\..................\..................\.......\LightMapFrontWall.bmp
.....\..................\..................\.......\LightMapLeftWall.bmp
.....\..................\..................\.......\LightMapRightWall.bmp
.....\..................\..................\.......\m16.bmp
.....\..................\..................\.......\shock_rifle.bmp
.....\..................\..................\.......\shock_rifle_blast.bmp
.....\..................\..................\.......\shock_rifle_blast2.bmp
.....\..................\..................\.......\smoke.bmp
.....\..................\..................\.......\wall.bmp
.....\..................\..................\Wave.cpp
.....\..................\..................\Wave.h
.....\Globe
.....\.....\Debug
.....\.....\Globe.aps
.....\.....\Globe.clw
.....\.....\Globe.cpp
.....\.....\Globe.dsp
.....\.....\Globe.dsw
.....\.....\Globe.exe
.....\.....\Globe.h
.....\.....\Globe.ncb
.....\.....\Globe.opt
.....\.....\Globe.plg
.....\.....\Globe.rc
.....\.....\GlobeDlg.cpp
.....\.....\GlobeDlg.h
.....\.....\OpenGLWnd.cpp
.....\.....\OpenGLWnd.h
.....\.....\ReadMe.txt
.....\.....\res
.....\.....\...\Globe.rc2
.....\.....\resource.fd
.....\.....\Resource.h
.....\.....\StdAfx.cpp
.....\.....\StdAfx.h
.....\MeshTestbed
.....\...........\DFORMD.DLL
.....\...........\FRNT_MBR_1surf.zyo
.....\...........\MeshTestBed.exe
.....\...........\pump.igs
.....\...........\valve.igs
.....\...........\vise.igs
.....\SurfTriaMesh
.....\............\body.igs
.....\............\DFORMD.DLL
.....\............\dinosour.igs
.....\............\fort.12
.....\............\FRNT_MBR_1surf.igs
.....\............\FRNT_MBR_1surf.zyo
.....\............\MeshTestBed.exe
.....\............\ziyoo.msg
.....\transpGL
.....\........\transpGL.exe
.....\Ziyoo2DTriaMesh
.....\...............\BoundaryLine.cpp
.....\...............\BoundaryLine.h
.....\...............\BoundaryPoint.cpp