文件名称:Billiard.V1.2.Src
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 6.95mb
- 下载次数:
- 0次
- 提 供 者:
- 宋*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
花了接近1年的业余时间精心制作的一款台球/桌球游戏,声音与画面做了很多处理
软件界面可以更换皮肤
技术含量:DirectX8的建立3D引擎, 光投影反射,矢量的碰撞检测,动量守恒与反射定律,以及能量守恒定律,其中还有资源的加密处理移位反相...
非常强大的源码,现在无偿共享给大家。想学习DirectX编程的人必看,可作为精品源码收藏-Spent nearly 1 year of free time elaborate a billiards/snooker games, sound and picture has done a lot of processing software interface technology can replace the skin: DirectX8 establishment 3D engine, light projector reflection vector collision detection, momentum Conservation and反射定律, as well as energy conservation law, including shifting resources to deal with encryption RP ... very powerful source, is now free for everyone to share. Want to learn DirectX programming people see as a fine collection source
软件界面可以更换皮肤
技术含量:DirectX8的建立3D引擎, 光投影反射,矢量的碰撞检测,动量守恒与反射定律,以及能量守恒定律,其中还有资源的加密处理移位反相...
非常强大的源码,现在无偿共享给大家。想学习DirectX编程的人必看,可作为精品源码收藏-Spent nearly 1 year of free time elaborate a billiards/snooker games, sound and picture has done a lot of processing software interface technology can replace the skin: DirectX8 establishment 3D engine, light projector reflection vector collision detection, momentum Conservation and反射定律, as well as energy conservation law, including shifting resources to deal with encryption RP ... very powerful source, is now free for everyone to share. Want to learn DirectX programming people see as a fine collection source
(系统自动生成,下载前可以参看下载内容)
下载文件列表
台球1.2版本源码
...............\DLL
...............\...\ECO
...............\...\...\ECO.cpp
...............\...\...\ECO.def
...............\...\...\ECO.dsp
...............\...\...\ECO.dsw
...............\...\...\ECO.h
...............\...\...\ECO.ncb
...............\...\...\ECO.opt
...............\...\...\ECO.plg
...............\...\...\ECO.rc
...............\...\...\res
...............\...\...\...\ECO.rc2
...............\...\...\Resource.h
...............\...\PCL
...............\...\...\ECO.dll
...............\...\...\Main.bas
...............\...\...\PCL.dll
...............\...\...\PCL.exp
...............\...\...\PCL.lib
...............\...\...\PCL.vbp
...............\...\...\PCL.vbw
...............\...\...\PoolBalls.cls
...............\...\...\PoolCamera.cls
...............\...\...\PoolCollision.cls
...............\...\...\PoolScenery.cls
...............\...\...\PoolScreen.cls
...............\Game
...............\....\Billiards.exe
...............\....\Billiards.frm
...............\....\Billiards.frx
...............\....\Billiards.log
...............\....\Billiards.PDM
...............\....\Billiards.vbp
...............\....\Billiards.vbw
...............\....\data
...............\....\....\ax
...............\....\....\..\g_b1.ax
...............\....\....\..\g_b10.ax
...............\....\....\..\g_b11.ax
...............\....\....\..\g_b12.ax
...............\....\....\..\g_b13.ax
...............\....\....\..\g_b14.ax
...............\....\....\..\g_b15.ax
...............\....\....\..\g_b2.ax
...............\....\....\..\g_b3.ax
...............\....\....\..\g_b4.ax
...............\....\....\..\g_b5.ax
...............\....\....\..\g_b6.ax
...............\....\....\..\g_b7.ax
...............\....\....\..\g_b8.ax
...............\....\....\..\g_b9.ax
...............\....\....\..\g_c.ax
...............\....\....\..\g_c1.ax
...............\....\....\..\g_r.ax
...............\....\....\..\g_r1.ax
...............\....\....\..\g_r2.ax
...............\....\....\..\g_r3.ax
...............\....\....\..\g_r4.ax
...............\....\....\..\g_r5.ax
...............\....\....\..\g_r6.ax
...............\....\....\..\g_r7.ax
...............\....\....\..\g_r8.ax
...............\....\....\..\g_s1.ax
...............\....\....\..\g_s10.ax
...............\....\....\..\g_s2.ax
...............\....\....\..\g_s3.ax
...............\....\....\..\g_s4.ax
...............\....\....\..\g_s5.ax
...............\....\....\..\g_s6.ax
...............\....\....\..\g_s7.ax
...............\....\....\..\g_s8.ax
...............\....\....\..\g_s9.ax
...............\....\....\..\g_t.ax
...............\....\....\..\g_t1.ax
...............\....\....\..\g_t2.ax
...............\....\....\..\g_t3.ax
...............\....\....\..\g_t4.ax
...............\....\....\..\g_t5.ax
...............\....\....\..\g_t6.ax
...............\....\....\snd
...............\....\....\...\g_back.wav
...............\....\....\...\g_bbhit.wav
...............\....\....\...\g_bthit.wav
...............\....\....\...\g_chit.wav
...............\....\....\...\g_end.wav
...............\....\....\...\g_pocket.wav
...............\....\....\...\g_start.wav
...............\....\....\...\h_fbadshot.wav
...............\....\....\...\h_fgoodshot.wav
...............\....\....\...\h_fone.wav
...............\....\....\...\h_fyeah.wav
...............\....\....\...\h_mbadshot.wav
...............\....\....\...\h_mgoodshot.wav
...............\....\....\...\h_mone.wav
...............\....\....\...\h_myeah.wav
...............\....\ECO.dll
...............\....\FrmAbout.frm
...............\....\FrmAbout.frx
...............\DLL
...............\...\ECO
...............\...\...\ECO.cpp
...............\...\...\ECO.def
...............\...\...\ECO.dsp
...............\...\...\ECO.dsw
...............\...\...\ECO.h
...............\...\...\ECO.ncb
...............\...\...\ECO.opt
...............\...\...\ECO.plg
...............\...\...\ECO.rc
...............\...\...\res
...............\...\...\...\ECO.rc2
...............\...\...\Resource.h
...............\...\PCL
...............\...\...\ECO.dll
...............\...\...\Main.bas
...............\...\...\PCL.dll
...............\...\...\PCL.exp
...............\...\...\PCL.lib
...............\...\...\PCL.vbp
...............\...\...\PCL.vbw
...............\...\...\PoolBalls.cls
...............\...\...\PoolCamera.cls
...............\...\...\PoolCollision.cls
...............\...\...\PoolScenery.cls
...............\...\...\PoolScreen.cls
...............\Game
...............\....\Billiards.exe
...............\....\Billiards.frm
...............\....\Billiards.frx
...............\....\Billiards.log
...............\....\Billiards.PDM
...............\....\Billiards.vbp
...............\....\Billiards.vbw
...............\....\data
...............\....\....\ax
...............\....\....\..\g_b1.ax
...............\....\....\..\g_b10.ax
...............\....\....\..\g_b11.ax
...............\....\....\..\g_b12.ax
...............\....\....\..\g_b13.ax
...............\....\....\..\g_b14.ax
...............\....\....\..\g_b15.ax
...............\....\....\..\g_b2.ax
...............\....\....\..\g_b3.ax
...............\....\....\..\g_b4.ax
...............\....\....\..\g_b5.ax
...............\....\....\..\g_b6.ax
...............\....\....\..\g_b7.ax
...............\....\....\..\g_b8.ax
...............\....\....\..\g_b9.ax
...............\....\....\..\g_c.ax
...............\....\....\..\g_c1.ax
...............\....\....\..\g_r.ax
...............\....\....\..\g_r1.ax
...............\....\....\..\g_r2.ax
...............\....\....\..\g_r3.ax
...............\....\....\..\g_r4.ax
...............\....\....\..\g_r5.ax
...............\....\....\..\g_r6.ax
...............\....\....\..\g_r7.ax
...............\....\....\..\g_r8.ax
...............\....\....\..\g_s1.ax
...............\....\....\..\g_s10.ax
...............\....\....\..\g_s2.ax
...............\....\....\..\g_s3.ax
...............\....\....\..\g_s4.ax
...............\....\....\..\g_s5.ax
...............\....\....\..\g_s6.ax
...............\....\....\..\g_s7.ax
...............\....\....\..\g_s8.ax
...............\....\....\..\g_s9.ax
...............\....\....\..\g_t.ax
...............\....\....\..\g_t1.ax
...............\....\....\..\g_t2.ax
...............\....\....\..\g_t3.ax
...............\....\....\..\g_t4.ax
...............\....\....\..\g_t5.ax
...............\....\....\..\g_t6.ax
...............\....\....\snd
...............\....\....\...\g_back.wav
...............\....\....\...\g_bbhit.wav
...............\....\....\...\g_bthit.wav
...............\....\....\...\g_chit.wav
...............\....\....\...\g_end.wav
...............\....\....\...\g_pocket.wav
...............\....\....\...\g_start.wav
...............\....\....\...\h_fbadshot.wav
...............\....\....\...\h_fgoodshot.wav
...............\....\....\...\h_fone.wav
...............\....\....\...\h_fyeah.wav
...............\....\....\...\h_mbadshot.wav
...............\....\....\...\h_mgoodshot.wav
...............\....\....\...\h_mone.wav
...............\....\....\...\h_myeah.wav
...............\....\ECO.dll
...............\....\FrmAbout.frm
...............\....\FrmAbout.frx