文件名称:3DGame_Src
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 6.5mb
- 下载次数:
- 0次
- 提 供 者:
- 刘*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
翁云兵著,但其中绝大部分的内容来源于他翻译的另一本书(Introduction to Game Programming with DirectX 9.0),书中的源代码也来自于这本外文书.对初学D3D的人来说源代码是最好不过的参考资料了.-翁云soldiers, but most of the contents of which he translated from a book (Introduction to Game Programming with DirectX 9.0), the book
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Book Code
.........\Chapter 1
.........\.........\D3D9 Init
.........\.........\.........\D3D9 Init.sln
.........\.........\.........\D3D9 Init.vcproj
.........\.........\.........\d3dInit.cpp
.........\.........\.........\d3dUtility.cpp
.........\.........\.........\d3dUtility.h
.........\Chapter 10
.........\..........\D3DXCreateMeshFVF
.........\..........\.................\d3dUtility.cpp
.........\..........\.................\d3dUtility.h
.........\..........\.................\d3dxcreatemeshfvf.cpp
.........\..........\.................\D3DXCreateMeshFVF.sln
.........\..........\.................\D3DXCreateMeshFVF.vcproj
.........\..........\.................\texture credit.txt
.........\Chapter 11
.........\..........\Bounding Volumes
.........\..........\................\bigship1.x
.........\..........\................\Bounding Volumes.sln
.........\..........\................\Bounding Volumes.vcproj
.........\..........\................\boundingvolumes.cpp
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\Progressive Mesh
.........\..........\................\bigship1.x
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\................\pmesh.cpp
.........\..........\................\Progressive Mesh.sln
.........\..........\................\Progressive Mesh.vcproj
.........\..........\XFile
.........\..........\.....\bigship1.x
.........\..........\.....\d3dUtility.cpp
.........\..........\.....\d3dUtility.h
.........\..........\.....\xfile.cpp
.........\..........\.....\XFile.sln
.........\..........\.....\XFile.vcproj
.........\Chapter 12
.........\..........\Camera
.........\..........\......\camera.cpp
.........\..........\......\camera.h
.........\..........\......\Camera.sln
.........\..........\......\Camera.vcproj
.........\..........\......\cameraApp.cpp
.........\..........\......\d3dUtility.cpp
.........\..........\......\d3dUtility.h
.........\Chapter 13
.........\..........\Terrain
.........\..........\.......\camera.cpp
.........\..........\.......\camera.h
.........\..........\.......\coastMountain64.raw
.........\..........\.......\d3dfont.cpp
.........\..........\.......\d3dfont.h
.........\..........\.......\d3dutil.cpp
.........\..........\.......\d3dutil.h
.........\..........\.......\d3dUtility.cpp
.........\..........\.......\d3dUtility.h
.........\..........\.......\dxutil.cpp
.........\..........\.......\dxutil.h
.........\..........\.......\fps.cpp
.........\..........\.......\fps.h
.........\..........\.......\terrain.cpp
.........\..........\.......\terrain.h
.........\..........\.......\Terrain.sln
.........\..........\.......\Terrain.vcproj
.........\..........\.......\terrainDriver.cpp
.........\Chapter 14
.........\..........\Firework System
.........\..........\...............\camera.cpp
.........\..........\...............\camera.h
.........\..........\...............\d3dUtility.cpp
.........\..........\...............\d3dUtility.h
.........\..........\...............\Firework System.sln
.........\..........\...............\Firework System.vcproj
.........\..........\...............\firework.cpp
.........\..........\...............\pSystem.cpp
.........\..........\...............\pSystem.h
.........\..........\Laser System
.........\..........\............\camera.cpp
.........\..........\............\camera.h
.........\..........\............\d3dUtility.cpp
.........\..........\............\d3dUtility.h
.........\..........\............\flare_alpha notes.txt
.........\..........\............\flare_alpha.dds
.........\..........\............\Laser System.sln
.........\..........\............\Laser System.vcproj
.........\..........\............\laser.cpp
.........\..........\............\pSystem.cpp
.........\Chapter 1
.........\.........\D3D9 Init
.........\.........\.........\D3D9 Init.sln
.........\.........\.........\D3D9 Init.vcproj
.........\.........\.........\d3dInit.cpp
.........\.........\.........\d3dUtility.cpp
.........\.........\.........\d3dUtility.h
.........\Chapter 10
.........\..........\D3DXCreateMeshFVF
.........\..........\.................\d3dUtility.cpp
.........\..........\.................\d3dUtility.h
.........\..........\.................\d3dxcreatemeshfvf.cpp
.........\..........\.................\D3DXCreateMeshFVF.sln
.........\..........\.................\D3DXCreateMeshFVF.vcproj
.........\..........\.................\texture credit.txt
.........\Chapter 11
.........\..........\Bounding Volumes
.........\..........\................\bigship1.x
.........\..........\................\Bounding Volumes.sln
.........\..........\................\Bounding Volumes.vcproj
.........\..........\................\boundingvolumes.cpp
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\Progressive Mesh
.........\..........\................\bigship1.x
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\................\pmesh.cpp
.........\..........\................\Progressive Mesh.sln
.........\..........\................\Progressive Mesh.vcproj
.........\..........\XFile
.........\..........\.....\bigship1.x
.........\..........\.....\d3dUtility.cpp
.........\..........\.....\d3dUtility.h
.........\..........\.....\xfile.cpp
.........\..........\.....\XFile.sln
.........\..........\.....\XFile.vcproj
.........\Chapter 12
.........\..........\Camera
.........\..........\......\camera.cpp
.........\..........\......\camera.h
.........\..........\......\Camera.sln
.........\..........\......\Camera.vcproj
.........\..........\......\cameraApp.cpp
.........\..........\......\d3dUtility.cpp
.........\..........\......\d3dUtility.h
.........\Chapter 13
.........\..........\Terrain
.........\..........\.......\camera.cpp
.........\..........\.......\camera.h
.........\..........\.......\coastMountain64.raw
.........\..........\.......\d3dfont.cpp
.........\..........\.......\d3dfont.h
.........\..........\.......\d3dutil.cpp
.........\..........\.......\d3dutil.h
.........\..........\.......\d3dUtility.cpp
.........\..........\.......\d3dUtility.h
.........\..........\.......\dxutil.cpp
.........\..........\.......\dxutil.h
.........\..........\.......\fps.cpp
.........\..........\.......\fps.h
.........\..........\.......\terrain.cpp
.........\..........\.......\terrain.h
.........\..........\.......\Terrain.sln
.........\..........\.......\Terrain.vcproj
.........\..........\.......\terrainDriver.cpp
.........\Chapter 14
.........\..........\Firework System
.........\..........\...............\camera.cpp
.........\..........\...............\camera.h
.........\..........\...............\d3dUtility.cpp
.........\..........\...............\d3dUtility.h
.........\..........\...............\Firework System.sln
.........\..........\...............\Firework System.vcproj
.........\..........\...............\firework.cpp
.........\..........\...............\pSystem.cpp
.........\..........\...............\pSystem.h
.........\..........\Laser System
.........\..........\............\camera.cpp
.........\..........\............\camera.h
.........\..........\............\d3dUtility.cpp
.........\..........\............\d3dUtility.h
.........\..........\............\flare_alpha notes.txt
.........\..........\............\flare_alpha.dds
.........\..........\............\Laser System.sln
.........\..........\............\Laser System.vcproj
.........\..........\............\laser.cpp
.........\..........\............\pSystem.cpp