文件名称:test11
下载
别用迅雷、360浏览器下载。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL.
First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine. -Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial# 6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial# 6 in Visual C++ and add the following include statement right after the other# include statements. The# include below allows us to work with complex math such as sine and cosine.
First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine. -Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial# 6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial# 6 in Visual C++ and add the following include statement right after the other# include statements. The# include below allows us to work with complex math such as sine and cosine.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
test11
......\Data
......\Debug
......\test11.cpp
......\test11.dsp
......\test11.dsw
......\test11.ncb
......\test11.opt
......\test11.plg
......\Data
......\Debug
......\test11.cpp
......\test11.dsp
......\test11.dsw
......\test11.ncb
......\test11.opt
......\test11.plg