文件名称:OpenGLLOD
介绍说明--下载内容均来自于网络,请自行研究使用
运用LOD算法实现的地形模拟,OpenGL实现-The use of terrain LOD algorithm simulation, OpenGL achieve
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenGLLOD
.........\LoD算法(四叉树).doc
.........\SimNatuer 程序设计架构.pdf
.........\Ver-3.2 Release
.........\...............\Bugs修正.txt
.........\...............\Console.log.html
.........\...............\data
.........\...............\....\flare
.........\...............\....\.....\second2.jpg
.........\...............\....\map
.........\...............\....\...\map1024-1.ini
.........\...............\....\...\Map1024.ini
.........\...............\....\...\map1024.map
.........\...............\....\...\Map2048-4.ini
.........\...............\....\...\Map2048.ini
.........\...............\....\...\Map4096.ini
.........\...............\....\...\Map512.ini
.........\...............\....\...\tex.jpg
.........\...............\....\Skybox
.........\...............\....\......\Top.JPG
.........\...............\....\texture
.........\...............\....\.......\Rain.bmp
.........\...............\....\.......\Tree3.jpg
.........\...............\....\.......\Tree4.jpg
.........\...............\....\.......\water01.jpg
.........\...............\....\.......\water02.jpg
.........\...............\GLTexture.dll
.........\...............\Image.dll
.........\...............\Map.dll
.........\...............\MapTool.exe
.........\...............\SimNature.exe
.........\...............\SimNature.ini
.........\...............\SimNature操作手册.txt
.........\...............\地图格式.txt
.........\...............\地图配置文件.txt
.........\...............\工具程序使用指南.txt
.........\...............\配置文件的格式说明.txt
.........\使用VBO扩展.pdf
.........\基于LOD的大规模真实感室外场景实时渲染技术的初步研究.pdf
.........\程序源代码
.........\..........\BillBoard.cpp
.........\..........\BillBoard.h
.........\..........\BillBoardMgr.cpp
.........\..........\BillBoardMgr.h
.........\..........\Camera.h
.........\..........\CommGLHeader.h
.........\..........\Configure.cpp
.........\..........\Configure.h
.........\..........\Console.cpp
.........\..........\Console.h
.........\..........\Console.log.html
.........\..........\Data.cpp
.........\..........\Data.h
.........\..........\Effect.cpp
.........\..........\Effect.h
.........\..........\FreeCamera.cpp
.........\..........\FreeCamera.h
.........\..........\frustum.cpp
.........\..........\frustum.h
.........\..........\GamaControl.cpp
.........\..........\GamaControl.h
.........\..........\GameApp.cpp
.........\..........\GameApp.h
.........\..........\glext.h
.........\..........\GLMain.cpp
.........\..........\glparam.h
.........\..........\GLTexture.dll
.........\..........\gltexture.h
.........\..........\GLTexture.lib
.........\..........\GLTextured.lib
.........\..........\Image.def
.........\..........\Image.dll
.........\..........\Image.h
.........\..........\Image.lib
.........\..........\Imaged.lib
.........\..........\InitGLext.cpp
.........\..........\InitSence.cpp
.........\..........\InitSence.h
.........\..........\Input.cpp
.........\LoD算法(四叉树).doc
.........\SimNatuer 程序设计架构.pdf
.........\Ver-3.2 Release
.........\...............\Bugs修正.txt
.........\...............\Console.log.html
.........\...............\data
.........\...............\....\flare
.........\...............\....\.....\second2.jpg
.........\...............\....\map
.........\...............\....\...\map1024-1.ini
.........\...............\....\...\Map1024.ini
.........\...............\....\...\map1024.map
.........\...............\....\...\Map2048-4.ini
.........\...............\....\...\Map2048.ini
.........\...............\....\...\Map4096.ini
.........\...............\....\...\Map512.ini
.........\...............\....\...\tex.jpg
.........\...............\....\Skybox
.........\...............\....\......\Top.JPG
.........\...............\....\texture
.........\...............\....\.......\Rain.bmp
.........\...............\....\.......\Tree3.jpg
.........\...............\....\.......\Tree4.jpg
.........\...............\....\.......\water01.jpg
.........\...............\....\.......\water02.jpg
.........\...............\GLTexture.dll
.........\...............\Image.dll
.........\...............\Map.dll
.........\...............\MapTool.exe
.........\...............\SimNature.exe
.........\...............\SimNature.ini
.........\...............\SimNature操作手册.txt
.........\...............\地图格式.txt
.........\...............\地图配置文件.txt
.........\...............\工具程序使用指南.txt
.........\...............\配置文件的格式说明.txt
.........\使用VBO扩展.pdf
.........\基于LOD的大规模真实感室外场景实时渲染技术的初步研究.pdf
.........\程序源代码
.........\..........\BillBoard.cpp
.........\..........\BillBoard.h
.........\..........\BillBoardMgr.cpp
.........\..........\BillBoardMgr.h
.........\..........\Camera.h
.........\..........\CommGLHeader.h
.........\..........\Configure.cpp
.........\..........\Configure.h
.........\..........\Console.cpp
.........\..........\Console.h
.........\..........\Console.log.html
.........\..........\Data.cpp
.........\..........\Data.h
.........\..........\Effect.cpp
.........\..........\Effect.h
.........\..........\FreeCamera.cpp
.........\..........\FreeCamera.h
.........\..........\frustum.cpp
.........\..........\frustum.h
.........\..........\GamaControl.cpp
.........\..........\GamaControl.h
.........\..........\GameApp.cpp
.........\..........\GameApp.h
.........\..........\glext.h
.........\..........\GLMain.cpp
.........\..........\glparam.h
.........\..........\GLTexture.dll
.........\..........\gltexture.h
.........\..........\GLTexture.lib
.........\..........\GLTextured.lib
.........\..........\Image.def
.........\..........\Image.dll
.........\..........\Image.h
.........\..........\Image.lib
.........\..........\Imaged.lib
.........\..........\InitGLext.cpp
.........\..........\InitSence.cpp
.........\..........\InitSence.h
.........\..........\Input.cpp