文件名称:ThePlaya

  • 所属分类:
  • mpeg/mp3
  • 资源属性:
  • [C/C++] [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.42mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 袁*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

WIN32中实现同步播放的MP3.程序运行在Windows98/2000/XP/2003平台下,可在VC++ 6.0或 .NET中调试。调试前请先安装Microsoft DirectX 9.0 SDK。对于硬件,无特殊要求。-WIN32 achieve synchronous playback MP3. Program is running in Windows98/2000/XP/2003 platform can be VC++ 6.0 or. NET debug. Before commissioning the installation of Microsoft DirectX 9.0 SDK. For hardware, no special requirements.
相关搜索: ThePla
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ThePlaya

(系统自动生成,下载前可以参看下载内容)

下载文件列表

chap051

.......\MyPlayer

.......\........\BUILD

.......\........\.....\WIN32

.......\........\.....\.....\mssccprj.scc

.......\........\.....\.....\resource.h

.......\........\.....\.....\ressources.aps

.......\........\.....\.....\ressources.h

.......\........\.....\.....\ressources.rc

.......\........\.....\.....\ThePlaya.dsp

.......\........\.....\.....\ThePlaya.dsw

.......\........\.....\.....\ThePlaya.ncb

.......\........\.....\.....\ThePlaya.opt

.......\........\.....\.....\ThePlaya.plg

.......\........\.....\.....\ThePlaya.positions

.......\........\.....\.....\ThePlaya___Win32_Custom

.......\........\.....\.....\.......................\AudioDecoder.obj

.......\........\.....\.....\.......................\AudioDecoder.sbr

.......\........\.....\.....\.......................\AudioDecoderACM.obj

.......\........\.....\.....\.......................\AudioDecoderACM.sbr

.......\........\.....\.....\.......................\AudioDecoderMP3.obj

.......\........\.....\.....\.......................\AudioDecoderMP3.sbr

.......\........\.....\.....\.......................\AudioRenderer.obj

.......\........\.....\.....\.......................\AudioRenderer.sbr

.......\........\.....\.....\.......................\Common.obj

.......\........\.....\.....\.......................\Common.sbr

.......\........\.....\.....\.......................\dct64_i386.obj

.......\........\.....\.....\.......................\dct64_i386.sbr

.......\........\.....\.....\.......................\DebugFile.obj

.......\........\.....\.....\.......................\DebugFile.sbr

.......\........\.....\.....\.......................\Decaps.obj

.......\........\.....\.....\.......................\Decaps.sbr

.......\........\.....\.....\.......................\DecapsAVI.obj

.......\........\.....\.....\.......................\DecapsAVI.sbr

.......\........\.....\.....\.......................\decode_i386.obj

.......\........\.....\.....\.......................\decode_i386.sbr

.......\........\.....\.....\.......................\DirDialog.obj

.......\........\.....\.....\.......................\DirDialog.sbr

.......\........\.....\.....\.......................\Input.obj

.......\........\.....\.....\.......................\Input.sbr

.......\........\.....\.....\.......................\InputFile.obj

.......\........\.....\.....\.......................\InputFile.sbr

.......\........\.....\.....\.......................\InputInternet.obj

.......\........\.....\.....\.......................\InputInternet.sbr

.......\........\.....\.....\.......................\interface.obj

.......\........\.....\.....\.......................\interface.sbr

.......\........\.....\.....\.......................\Layer1.obj

.......\........\.....\.....\.......................\Layer1.sbr

.......\........\.....\.....\.......................\Layer2.obj

.......\........\.....\.....\.......................\Layer2.sbr

.......\........\.....\.....\.......................\Layer3.obj

.......\........\.....\.....\.......................\Layer3.sbr

.......\........\.....\.....\.......................\Main.sbr

.......\........\.....\.....\.......................\MediaBuffer.obj

.......\........\.....\.....\.......................\MediaBuffer.sbr

.......\........\.....\.....\.......................\MediaPlayback.sbr

.......\........\.....\.....\.......................\Playlist.obj

.......\........\.....\.....\.......................\Playlist.sbr

.......\........\.....\.....\.......................\Resizer.obj

.......\........\.....\.....\.......................\Resizer.sbr

.......\........\.....\.....\.......................\ressources.res

.......\........\.....\.....\.......................\Ring.obj

.......\........\.....\.....\.......................\Ring.sbr

.......\........\.....\.....\.......................\RingBuffer.obj

.......\........\.....\.....\.......................\RingBuffer.sbr

.......\........\.....\.....\.......................\Skin.sbr

.......\........\.....\.....\.......................\SkinFile.obj

.......\........\.....\.....\.......................\SkinFile.sbr

.......\........

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