文件名称:KongMingQi
- 所属分类:
- 棋牌游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 296kb
- 下载次数:
- 0次
- 提 供 者:
- 赵*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
孔明棋
本游戏为单人游戏,游戏开始时棋盘上除中央一点外,都有棋子(如图)。走棋时棋子必须跳过相邻的一颗棋子,落到另外一端的空格处。被跳过的棋子将从棋盘上消失。
每正确移动一次棋子,棋盘上将减少一颗棋子,最后只剩下一颗棋子并且位于棋盘中央,就算获得胜利。-Kongming chess game for the single-player game in addition to the beginning of the chessboard outside a central point, there are chess pieces (pictured). When a pawn moves to be adjacent to skip a pawn fell on the other end of the space Department. Skip was a pawn on the chessboard will disappear. The correct time for each move chess pieces, a chess board will be reduced, and finally only a pawn and is located in the central board, even if the win.
本游戏为单人游戏,游戏开始时棋盘上除中央一点外,都有棋子(如图)。走棋时棋子必须跳过相邻的一颗棋子,落到另外一端的空格处。被跳过的棋子将从棋盘上消失。
每正确移动一次棋子,棋盘上将减少一颗棋子,最后只剩下一颗棋子并且位于棋盘中央,就算获得胜利。-Kongming chess game for the single-player game in addition to the beginning of the chessboard outside a central point, there are chess pieces (pictured). When a pawn moves to be adjacent to skip a pawn fell on the other end of the space Department. Skip was a pawn on the chessboard will disappear. The correct time for each move chess pieces, a chess board will be reduced, and finally only a pawn and is located in the central board, even if the win.
相关搜索: chess
(系统自动生成,下载前可以参看下载内容)
下载文件列表
实例03
......\Jump
......\....\BtnFocus.wav
......\....\ChessMan.cpp
......\....\ChessMan.h
......\....\ChildView.cpp
......\....\ChildView.h
......\....\DlgRegister.cpp
......\....\DlgRegister.h
......\....\Jump.aps
......\....\Jump.chm
......\....\Jump.clw
......\....\Jump.cpp
......\....\Jump.h
......\....\Jump.hhp
......\....\Jump.ncb
......\....\Jump.opt
......\....\Jump.plg
......\....\Jump.rc
......\....\Jump.sln
......\....\Jump.suo
......\....\Jump.vcproj
......\....\JUMPHELP.HTM
......\....\MainFrm.cpp
......\....\MainFrm.h
......\....\RCa64839
......\....\RCa64907
......\....\RCa65331
......\....\RCa97325
......\....\ReadMe.txt
......\....\RES
......\....\...\CIRCLE_W.CUR
......\....\...\CURSOR_H.CUR
......\....\...\Hand.cur
......\....\...\iconRigel.ico
......\....\...\Jump.ICO
......\....\...\Jump.rc2
......\....\...\Tile01.bmp
......\....\...\Tile02.bmp
......\....\...\Tile03.bmp
......\....\...\Tile04.bmp
......\....\...\Tile05.bmp
......\....\...\Tile06.bmp
......\....\...\Tile07.bmp
......\....\...\Toolbar.bmp
......\....\RESOURCE.H
......\....\SaveStep.LOG
......\....\StdAfx.cpp
......\....\StdAfx.h
......\....\SuperLink.cpp
......\....\SuperLink.h
......\....\TICK.WAV
......\Jump
......\....\BtnFocus.wav
......\....\ChessMan.cpp
......\....\ChessMan.h
......\....\ChildView.cpp
......\....\ChildView.h
......\....\DlgRegister.cpp
......\....\DlgRegister.h
......\....\Jump.aps
......\....\Jump.chm
......\....\Jump.clw
......\....\Jump.cpp
......\....\Jump.h
......\....\Jump.hhp
......\....\Jump.ncb
......\....\Jump.opt
......\....\Jump.plg
......\....\Jump.rc
......\....\Jump.sln
......\....\Jump.suo
......\....\Jump.vcproj
......\....\JUMPHELP.HTM
......\....\MainFrm.cpp
......\....\MainFrm.h
......\....\RCa64839
......\....\RCa64907
......\....\RCa65331
......\....\RCa97325
......\....\ReadMe.txt
......\....\RES
......\....\...\CIRCLE_W.CUR
......\....\...\CURSOR_H.CUR
......\....\...\Hand.cur
......\....\...\iconRigel.ico
......\....\...\Jump.ICO
......\....\...\Jump.rc2
......\....\...\Tile01.bmp
......\....\...\Tile02.bmp
......\....\...\Tile03.bmp
......\....\...\Tile04.bmp
......\....\...\Tile05.bmp
......\....\...\Tile06.bmp
......\....\...\Tile07.bmp
......\....\...\Toolbar.bmp
......\....\RESOURCE.H
......\....\SaveStep.LOG
......\....\StdAfx.cpp
......\....\StdAfx.h
......\....\SuperLink.cpp
......\....\SuperLink.h
......\....\TICK.WAV