文件名称:MyTerrain1
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 131kb
- 下载次数:
- 0次
- 提 供 者:
- 姜*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3D地形模拟2(带纹理)PC版
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG.
依据一本OpenGL上的例子修改的,在OGLES上没有找到绘画QUAD的函数,就用了两个三角形来替代,主要用到的还有FOG等效果。-3D terrain simulation 2 (with texture) PC version of OpenGL on the basis of a modified example, in OGLES on QUAD painting did not find the function, used to replace the two triangles, there are mainly used, such as the effect of FOG.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3D地形模拟2PC版
...............\MyTerrain1修改
...............\..............\glut.h
...............\..............\glut32.lib
...............\..............\MainFrm.cpp
...............\..............\MainFrm.h
...............\..............\MyGrid.cpp
...............\..............\MyGrid.h
...............\..............\MyTerrain1.aps
...............\..............\MyTerrain1.clw
...............\..............\MyTerrain1.cpp
...............\..............\MyTerrain1.dsp
...............\..............\MyTerrain1.dsw
...............\..............\MyTerrain1.h
...............\..............\MyTerrain1.ncb
...............\..............\MyTerrain1.opt
...............\..............\MyTerrain1.plg
...............\..............\MyTerrain1.rc
...............\..............\MyTerrain1Doc.cpp
...............\..............\MyTerrain1Doc.h
...............\..............\MyTerrain1View.cpp
...............\..............\MyTerrain1View.h
...............\..............\MyTexture.cpp
...............\..............\MyTexture.h
...............\..............\ReadMe.txt
...............\..............\Release
...............\..............\RES
...............\..............\...\MyTerrain1.rc2
...............\..............\Resource.h
...............\..............\StdAfx.cpp
...............\..............\StdAfx.h
...............\..............\TR.RGB
ReadMe.txt
...............\MyTerrain1修改
...............\..............\glut.h
...............\..............\glut32.lib
...............\..............\MainFrm.cpp
...............\..............\MainFrm.h
...............\..............\MyGrid.cpp
...............\..............\MyGrid.h
...............\..............\MyTerrain1.aps
...............\..............\MyTerrain1.clw
...............\..............\MyTerrain1.cpp
...............\..............\MyTerrain1.dsp
...............\..............\MyTerrain1.dsw
...............\..............\MyTerrain1.h
...............\..............\MyTerrain1.ncb
...............\..............\MyTerrain1.opt
...............\..............\MyTerrain1.plg
...............\..............\MyTerrain1.rc
...............\..............\MyTerrain1Doc.cpp
...............\..............\MyTerrain1Doc.h
...............\..............\MyTerrain1View.cpp
...............\..............\MyTerrain1View.h
...............\..............\MyTexture.cpp
...............\..............\MyTexture.h
...............\..............\ReadMe.txt
...............\..............\Release
...............\..............\RES
...............\..............\...\MyTerrain1.rc2
...............\..............\Resource.h
...............\..............\StdAfx.cpp
...............\..............\StdAfx.h
...............\..............\TR.RGB
ReadMe.txt