文件名称:Fluid
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.34mb
- 下载次数:
- 0次
- 提 供 者:
- Gol***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译-2D real-time fluid dynamics simulation, the need for graphics cards support SM2.0, the use of the 2005.8 Compiler DXSDK
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Fluid
.....\BASE.CPP
.....\BASE.H
.....\CameraChange.cpp
.....\CameraChange.h
.....\COLOR.H
.....\EveryModule.cpp
.....\EveryModule.h
.....\fluid.ini
.....\GPGPU.cpp
.....\GPGPU.h
.....\Main.cpp
.....\MeshAnim.cpp
.....\MeshAnim.h
.....\Myd3d.cpp
.....\Myd3d.h
.....\MyEffects.dsp
.....\MyEffects.DSW
.....\MyEffects.sln
.....\MyEffects.vcproj
.....\MyEffects.vcproj.vspscc
.....\Physics.cpp
.....\Physics.h
.....\pic
.....\...\envmap.dds
.....\...\Fire Offset.dds
.....\...\InjectSource2.bmp
.....\...\InjectSource3.bmp
.....\...\Liquid obstacle1.bmp
.....\...\Liquid obstacle2.bmp
.....\...\Liquid obstacle3.bmp
.....\...\Liquid Offset1.dds
.....\...\Liquid Offset2.dds
.....\...\Liquid Offset3.dds
.....\...\ObstacleBaseMap.jpg
.....\...\普通的obstacle.bmp
.....\...\普通的Offset.dds
.....\...\极复杂的obstacle.bmp
.....\...\极复杂的Offset.dds
.....\ProcXFile.cpp
.....\ProcXFile.h
.....\PRT.cpp
.....\PRT.h
.....\RES
.....\...\MyResource.aps
.....\...\MyResource.rc
.....\...\RESOURCE.H
.....\...\其他.txt
.....\...\基本建模.txt
.....\SH.cpp
.....\SH.h
.....\Shader
.....\......\displaygas.psh
.....\......\displayliquid.psh
.....\......\displayobstacle.psh
.....\......\Fluid
.....\......\.....\BC
.....\......\.....\..\ABC_D.psh
.....\......\.....\..\ABC_P.psh
.....\......\.....\..\ABC_Velocity.psh
.....\......\.....\..\BBC.psh
.....\......\.....\ClearTexture.psh
.....\......\.....\commonps.h
.....\......\.....\CopyTexture.psh
.....\......\.....\Inject
.....\......\.....\......\AddForce_Sphere.psh
.....\......\.....\......\AddForce_Texture.psh
.....\......\.....\......\AddSource_Fire.psh
.....\......\.....\......\AddSource_Sphere.psh
.....\......\.....\......\AddSource_Texture.psh
.....\......\.....\Normal
.....\......\.....\......\Add-Sub GenerateNormal.psh
.....\......\.....\......\Cross-Product GenerateNormal.psh
.....\......\.....\NSE
.....\......\.....\...\Advect.psh
.....\......\.....\...\Div_W.psh
.....\......\.....\...\Gravity.psh
.....\......\.....\...\Jacobi_D.psh
.....\......\.....\...\Jacobi_P.psh
.....\......\.....\...\Jacobi_W.psh
.....\......\.....\...\Project.psh
.....\......\.....\Obstacle
.....\......\.....\........\BoundaryToOffset.psh
.....\......\.....\........\ObstacleToBoundary.psh
.....\......\.....\........\Unused
.....\......\.....\........\......\BoundaryToType.psh
.....\......\.....\........\......\TypeToOffset.psh
.....\......\.....\VS.vsh
.....\......\GenerateOffsetMap.exe
.....\Shader.cpp
.....\Shader.h
.....\Test.cpp
.....\Test.h
.....\BASE.CPP
.....\BASE.H
.....\CameraChange.cpp
.....\CameraChange.h
.....\COLOR.H
.....\EveryModule.cpp
.....\EveryModule.h
.....\fluid.ini
.....\GPGPU.cpp
.....\GPGPU.h
.....\Main.cpp
.....\MeshAnim.cpp
.....\MeshAnim.h
.....\Myd3d.cpp
.....\Myd3d.h
.....\MyEffects.dsp
.....\MyEffects.DSW
.....\MyEffects.sln
.....\MyEffects.vcproj
.....\MyEffects.vcproj.vspscc
.....\Physics.cpp
.....\Physics.h
.....\pic
.....\...\envmap.dds
.....\...\Fire Offset.dds
.....\...\InjectSource2.bmp
.....\...\InjectSource3.bmp
.....\...\Liquid obstacle1.bmp
.....\...\Liquid obstacle2.bmp
.....\...\Liquid obstacle3.bmp
.....\...\Liquid Offset1.dds
.....\...\Liquid Offset2.dds
.....\...\Liquid Offset3.dds
.....\...\ObstacleBaseMap.jpg
.....\...\普通的obstacle.bmp
.....\...\普通的Offset.dds
.....\...\极复杂的obstacle.bmp
.....\...\极复杂的Offset.dds
.....\ProcXFile.cpp
.....\ProcXFile.h
.....\PRT.cpp
.....\PRT.h
.....\RES
.....\...\MyResource.aps
.....\...\MyResource.rc
.....\...\RESOURCE.H
.....\...\其他.txt
.....\...\基本建模.txt
.....\SH.cpp
.....\SH.h
.....\Shader
.....\......\displaygas.psh
.....\......\displayliquid.psh
.....\......\displayobstacle.psh
.....\......\Fluid
.....\......\.....\BC
.....\......\.....\..\ABC_D.psh
.....\......\.....\..\ABC_P.psh
.....\......\.....\..\ABC_Velocity.psh
.....\......\.....\..\BBC.psh
.....\......\.....\ClearTexture.psh
.....\......\.....\commonps.h
.....\......\.....\CopyTexture.psh
.....\......\.....\Inject
.....\......\.....\......\AddForce_Sphere.psh
.....\......\.....\......\AddForce_Texture.psh
.....\......\.....\......\AddSource_Fire.psh
.....\......\.....\......\AddSource_Sphere.psh
.....\......\.....\......\AddSource_Texture.psh
.....\......\.....\Normal
.....\......\.....\......\Add-Sub GenerateNormal.psh
.....\......\.....\......\Cross-Product GenerateNormal.psh
.....\......\.....\NSE
.....\......\.....\...\Advect.psh
.....\......\.....\...\Div_W.psh
.....\......\.....\...\Gravity.psh
.....\......\.....\...\Jacobi_D.psh
.....\......\.....\...\Jacobi_P.psh
.....\......\.....\...\Jacobi_W.psh
.....\......\.....\...\Project.psh
.....\......\.....\Obstacle
.....\......\.....\........\BoundaryToOffset.psh
.....\......\.....\........\ObstacleToBoundary.psh
.....\......\.....\........\Unused
.....\......\.....\........\......\BoundaryToType.psh
.....\......\.....\........\......\TypeToOffset.psh
.....\......\.....\VS.vsh
.....\......\GenerateOffsetMap.exe
.....\Shader.cpp
.....\Shader.h
.....\Test.cpp
.....\Test.h