文件名称:ParticleEditor
介绍说明--下载内容均来自于网络,请自行研究使用
基于OGRE游戏引擎,友好功能界面的粒子编辑器,具有导出导入编辑功能-game based on OGRE engine friendly interface functions of the particle editor, is derived into editing functions
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ParticleEditor
..............\AffectorViewBar.cpp
..............\AffectorViewBar.h
..............\bin
..............\...\BCGCBPRO731d.dll
..............\...\CEGUIBase_d.dll
..............\...\CEGUIFalagardBase_d.dll
..............\...\CEGUITaharezLook_d.dll
..............\...\CEGUIWindowsLook_d.dll
..............\...\cg.dll
..............\...\DevIL.dll
..............\...\ILU.dll
..............\...\ILUT.dll
..............\...\Media
..............\...\.....\CVS
..............\...\.....\...\Entries
..............\...\.....\...\Repository
..............\...\.....\...\Root
..............\...\.....\...\Tag
..............\...\.....\fonts
..............\...\.....\.....\CVS
..............\...\.....\.....\...\Entries
..............\...\.....\.....\...\Repository
..............\...\.....\.....\...\Root
..............\...\.....\.....\...\Tag
..............\...\.....\.....\maiden.ttf
..............\...\.....\.....\sample.fontdef
..............\...\.....\.....\solo5.ttf
..............\...\.....\gui
..............\...\.....\...\cegui8.layout
..............\...\.....\...\CVS
..............\...\.....\...\...\Entries
..............\...\.....\...\...\Repository
..............\...\.....\...\...\Root
..............\...\.....\...\...\Tag
..............\...\.....\...\Font.xsd
..............\...\.....\...\GUILayout.xsd
..............\...\.....\...\GUIScheme.xsd
..............\...\.....\...\Imageset.xsd
..............\...\.....\...\ogregui.layout
..............\...\.....\...\TaharezLook.imageset
..............\...\.....\...\TaharezLook.scheme
..............\...\.....\...\TaharezLook.tga
..............\...\.....\...\tahoma-12.font
..............\...\.....\...\tahoma.ttf
..............\...\.....\materials
..............\...\.....\.........\CVS
..............\...\.....\.........\...\Entries
..............\...\.....\.........\...\Repository
..............\...\.....\.........\...\Root
..............\...\.....\.........\...\Tag
..............\...\.....\.........\programs
..............\...\.....\.........\........\CVS
..............\...\.....\.........\........\...\Entries
..............\...\.....\.........\........\...\Repository
..............\...\.....\.........\........\...\Root
..............\...\.....\.........\........\...\Tag
..............\...\.....\.........\........\Example_Basic.cg
..............\...\.....\.........\........\Example_BumpMapping.cg
..............\...\.....\.........\........\Example_CelShading.cg
..............\...\.....\.........\........\Example_Fresnel.cg
..............\...\.....\.........\........\Example_FresnelPS.asm
..............\...\.....\.........\........\Example_Projection.cg
..............\...\.....\.........\........\Grass.cg
..............\...\.....\.........\........\OffsetMapping.cg
..............\...\.....\.........\........\OffsetMapping_specular.asm
..............\...\.....\.........\scripts
..............\...\.....\.........\.......\CVS
..............\...\.....\.........\.......\...\Entries
..............\...\.....\.........\.......\...\Repository
..............\...\.....\.........\.......\...\Root
..............\...\.....\.........\.......\...\Tag
..............\...\.....\.........\.......\Example-DynTex.material
..............\...\.....\.........\.......\Example-Water.material
..............\...\.....\.........\.......\Example.material
..............\...\.....\.........\.......\Examples-Advanced.material
..............\...\.....\.........\.......\Examples.program
..............\...\.....\.........\.......\OffsetMapping.material
..............\...\.....\.........\.......\Ogre.material
..............\...\.....\.........\.......\RZR-002.material
..............\...\.....\.........\.......\smoke.material
..............\...\.....\.........\textures
..............\...\.....\.........\........\BumpyMetal.jpg
..............\...\.....\.........\........\cel_shading_diffuse.png
..............\...\.....\.........\........\cel_shading_edge.png
..............\...\.....\.........\........\cel_shading_specular.png
..............\...\.....\.........\........\Chrome.jpg
..............\...\.....\.........\.......
..............\AffectorViewBar.cpp
..............\AffectorViewBar.h
..............\bin
..............\...\BCGCBPRO731d.dll
..............\...\CEGUIBase_d.dll
..............\...\CEGUIFalagardBase_d.dll
..............\...\CEGUITaharezLook_d.dll
..............\...\CEGUIWindowsLook_d.dll
..............\...\cg.dll
..............\...\DevIL.dll
..............\...\ILU.dll
..............\...\ILUT.dll
..............\...\Media
..............\...\.....\CVS
..............\...\.....\...\Entries
..............\...\.....\...\Repository
..............\...\.....\...\Root
..............\...\.....\...\Tag
..............\...\.....\fonts
..............\...\.....\.....\CVS
..............\...\.....\.....\...\Entries
..............\...\.....\.....\...\Repository
..............\...\.....\.....\...\Root
..............\...\.....\.....\...\Tag
..............\...\.....\.....\maiden.ttf
..............\...\.....\.....\sample.fontdef
..............\...\.....\.....\solo5.ttf
..............\...\.....\gui
..............\...\.....\...\cegui8.layout
..............\...\.....\...\CVS
..............\...\.....\...\...\Entries
..............\...\.....\...\...\Repository
..............\...\.....\...\...\Root
..............\...\.....\...\...\Tag
..............\...\.....\...\Font.xsd
..............\...\.....\...\GUILayout.xsd
..............\...\.....\...\GUIScheme.xsd
..............\...\.....\...\Imageset.xsd
..............\...\.....\...\ogregui.layout
..............\...\.....\...\TaharezLook.imageset
..............\...\.....\...\TaharezLook.scheme
..............\...\.....\...\TaharezLook.tga
..............\...\.....\...\tahoma-12.font
..............\...\.....\...\tahoma.ttf
..............\...\.....\materials
..............\...\.....\.........\CVS
..............\...\.....\.........\...\Entries
..............\...\.....\.........\...\Repository
..............\...\.....\.........\...\Root
..............\...\.....\.........\...\Tag
..............\...\.....\.........\programs
..............\...\.....\.........\........\CVS
..............\...\.....\.........\........\...\Entries
..............\...\.....\.........\........\...\Repository
..............\...\.....\.........\........\...\Root
..............\...\.....\.........\........\...\Tag
..............\...\.....\.........\........\Example_Basic.cg
..............\...\.....\.........\........\Example_BumpMapping.cg
..............\...\.....\.........\........\Example_CelShading.cg
..............\...\.....\.........\........\Example_Fresnel.cg
..............\...\.....\.........\........\Example_FresnelPS.asm
..............\...\.....\.........\........\Example_Projection.cg
..............\...\.....\.........\........\Grass.cg
..............\...\.....\.........\........\OffsetMapping.cg
..............\...\.....\.........\........\OffsetMapping_specular.asm
..............\...\.....\.........\scripts
..............\...\.....\.........\.......\CVS
..............\...\.....\.........\.......\...\Entries
..............\...\.....\.........\.......\...\Repository
..............\...\.....\.........\.......\...\Root
..............\...\.....\.........\.......\...\Tag
..............\...\.....\.........\.......\Example-DynTex.material
..............\...\.....\.........\.......\Example-Water.material
..............\...\.....\.........\.......\Example.material
..............\...\.....\.........\.......\Examples-Advanced.material
..............\...\.....\.........\.......\Examples.program
..............\...\.....\.........\.......\OffsetMapping.material
..............\...\.....\.........\.......\Ogre.material
..............\...\.....\.........\.......\RZR-002.material
..............\...\.....\.........\.......\smoke.material
..............\...\.....\.........\textures
..............\...\.....\.........\........\BumpyMetal.jpg
..............\...\.....\.........\........\cel_shading_diffuse.png
..............\...\.....\.........\........\cel_shading_edge.png
..............\...\.....\.........\........\cel_shading_specular.png
..............\...\.....\.........\........\Chrome.jpg
..............\...\.....\.........\.......