文件名称:Engine_v0.22007
介绍说明--下载内容均来自于网络,请自行研究使用
超级cool的3d引擎原代码,自从0.3版本以来商业化,卖价10000美金.
用vc和opengl(支持shader2.0)实现.支持现在流行引擎的所有cool特征. -super cool 3d engine source code, since the business since version 0.3, discontinue 10,000 dollars. vc and use opengl (shader2.0 support) to achieve. support now all popular engine cool features.
用vc和opengl(支持shader2.0)实现.支持现在流行引擎的所有cool特征. -super cool 3d engine source code, since the business since version 0.3, discontinue 10,000 dollars. vc and use opengl (shader2.0 support) to achieve. support now all popular engine cool features.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Engine_v0.22007
...............\Ability
...............\alapp.cpp
...............\alapp.h
...............\bsp.cpp
...............\bsp.h
...............\ChangeLog
...............\collide.cpp
...............\collide.h
...............\console.cpp
...............\console.h
...............\COPYING
...............\data
...............\....\cross.tga
...............\....\engine
...............\....\......\fog_depth_to_rgb.shader
...............\....\......\fog_fail.shader
...............\....\......\fog_final.shader
...............\....\......\fog_pass.shader
...............\....\......\screen.mat
...............\....\......\screen.shader
...............\....\......\shadow_volume.shader
...............\....\engine.conf
...............\....\fire.wav
...............\....\physic
...............\....\......\lamp
...............\....\......\....\lamp.conf
...............\....\......\....\lamp.mesh
...............\....\......\....\lamp.txt
...............\....\......\materials
...............\....\......\.........\barrel.mat
...............\....\......\.........\big_monitor.mat
...............\....\......\.........\box.mat
...............\....\......\.........\ceiling_0.mat
...............\....\......\.........\ceiling_1.mat
...............\....\......\.........\chair.mat
...............\....\......\.........\default.mat
...............\....\......\.........\engine_v0.2.mat
...............\....\......\.........\fire.mat
...............\....\......\.........\flash_light.mat
...............\....\......\.........\floor_0.mat
...............\....\......\.........\floor_1.mat
...............\....\......\.........\lamp_light.mat
...............\....\......\.........\robot_body.mat
...............\....\......\.........\robot_camera.mat
...............\....\......\.........\robot_wheel.mat
...............\....\......\.........\smoke.mat
...............\....\......\.........\spotlight.mat
...............\....\......\.........\ufo_body.mat
...............\....\......\.........\ufo_eyes.mat
...............\....\......\.........\ufo_glass.mat
...............\....\......\.........\ufo_screen.mat
...............\....\......\.........\wall.mat
...............\....\......\meshes
...............\....\......\......\barrel.mesh
...............\....\......\......\box.mesh
...............\....\......\......\chair.mesh
...............\....\......\......\door.mesh
...............\....\......\......\physic.mesh
...............\....\......\......\robot.mesh
...............\....\......\......\robot_wheel.mesh
...............\....\......\......\ufo.mesh
...............\....\......\physic.map
...............\....\......\shaders
...............\....\......\.......\engine_v0.2_ambient.shader
...............\....\......\textures
...............\....\......\........\big_monitor_n.png
...............\....\......\........\box_bs.png
...............\....\......\........\box_e.png
...............\....\......\........\box_n.png
...............\....\......\........\bsod.png
...............\....\......\........\ceiling_0_bs.png
...............\....\......\........\ceiling_0_n.png
...............\....\......\........\ceiling_1_bs.png
...............\....\......\........\ceiling_1_n.png
...............\....\......\........\chair_bs.png
...............\....\......\........\chair_n.png
...............\....\......\........\colormap.png
...............\....\......\........\cube
...............\....\......\........\....\flashlight_nx.png
...............\....\......\........\....\flashlight_ny.png
...............\....\......\........\....\flashlight_px.png
...............\....\......\........\....\flashlight_py.png
...............\....\......\........\....\flashlight_pz.png
...............\....\......\........\....\lamplight_nx.png
...............\....\......\........\....\lamplight_ny.png
...............\....\......\........\....\lamplight_nz.png
...............\....\......\........\....\lamplight_px.png
...............\....\......\........\....\lamplight_py.png
...............\....\......\........\....\lamplight_pz.png
...............\....\......\........\....\spotlight_n
...............\Ability
...............\alapp.cpp
...............\alapp.h
...............\bsp.cpp
...............\bsp.h
...............\ChangeLog
...............\collide.cpp
...............\collide.h
...............\console.cpp
...............\console.h
...............\COPYING
...............\data
...............\....\cross.tga
...............\....\engine
...............\....\......\fog_depth_to_rgb.shader
...............\....\......\fog_fail.shader
...............\....\......\fog_final.shader
...............\....\......\fog_pass.shader
...............\....\......\screen.mat
...............\....\......\screen.shader
...............\....\......\shadow_volume.shader
...............\....\engine.conf
...............\....\fire.wav
...............\....\physic
...............\....\......\lamp
...............\....\......\....\lamp.conf
...............\....\......\....\lamp.mesh
...............\....\......\....\lamp.txt
...............\....\......\materials
...............\....\......\.........\barrel.mat
...............\....\......\.........\big_monitor.mat
...............\....\......\.........\box.mat
...............\....\......\.........\ceiling_0.mat
...............\....\......\.........\ceiling_1.mat
...............\....\......\.........\chair.mat
...............\....\......\.........\default.mat
...............\....\......\.........\engine_v0.2.mat
...............\....\......\.........\fire.mat
...............\....\......\.........\flash_light.mat
...............\....\......\.........\floor_0.mat
...............\....\......\.........\floor_1.mat
...............\....\......\.........\lamp_light.mat
...............\....\......\.........\robot_body.mat
...............\....\......\.........\robot_camera.mat
...............\....\......\.........\robot_wheel.mat
...............\....\......\.........\smoke.mat
...............\....\......\.........\spotlight.mat
...............\....\......\.........\ufo_body.mat
...............\....\......\.........\ufo_eyes.mat
...............\....\......\.........\ufo_glass.mat
...............\....\......\.........\ufo_screen.mat
...............\....\......\.........\wall.mat
...............\....\......\meshes
...............\....\......\......\barrel.mesh
...............\....\......\......\box.mesh
...............\....\......\......\chair.mesh
...............\....\......\......\door.mesh
...............\....\......\......\physic.mesh
...............\....\......\......\robot.mesh
...............\....\......\......\robot_wheel.mesh
...............\....\......\......\ufo.mesh
...............\....\......\physic.map
...............\....\......\shaders
...............\....\......\.......\engine_v0.2_ambient.shader
...............\....\......\textures
...............\....\......\........\big_monitor_n.png
...............\....\......\........\box_bs.png
...............\....\......\........\box_e.png
...............\....\......\........\box_n.png
...............\....\......\........\bsod.png
...............\....\......\........\ceiling_0_bs.png
...............\....\......\........\ceiling_0_n.png
...............\....\......\........\ceiling_1_bs.png
...............\....\......\........\ceiling_1_n.png
...............\....\......\........\chair_bs.png
...............\....\......\........\chair_n.png
...............\....\......\........\colormap.png
...............\....\......\........\cube
...............\....\......\........\....\flashlight_nx.png
...............\....\......\........\....\flashlight_ny.png
...............\....\......\........\....\flashlight_px.png
...............\....\......\........\....\flashlight_py.png
...............\....\......\........\....\flashlight_pz.png
...............\....\......\........\....\lamplight_nx.png
...............\....\......\........\....\lamplight_ny.png
...............\....\......\........\....\lamplight_nz.png
...............\....\......\........\....\lamplight_px.png
...............\....\......\........\....\lamplight_py.png
...............\....\......\........\....\lamplight_pz.png
...............\....\......\........\....\spotlight_n