文件名称:es3d-0.3.3
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [C/C++]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.13mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Data
....\attacker.esad
....\axe.tga
....\cube.ms3d
....\defender.esad
....\dwarf1.esad
....\dwarf1.ms3d
....\dwarf1.tga
....\dwarf2.ms3d
....\dwarf2.tga
....\ground.tga
....\ninja_blue.ms3d
....\ninja_idle.esad
....\ninja_red.ms3d
....\nskinbl.tga
....\nskinrd.tga
ES3D
....\AnimationLoaderf.cpp
....\AnimationLoaderf.h
....\AnimationLoaderx.cpp
....\AnimationLoaderx.h
....\BoundingSpheref.cpp
....\BoundingSpheref.h
....\BoundingSpherex.cpp
....\BoundingSpherex.h
....\DistanceMethodsf.cpp
....\DistanceMethodsf.h
....\DistanceMethodsx.cpp
....\DistanceMethodsx.h
....\DynamicBoundingSpheref.cpp
....\DynamicBoundingSpheref.h
....\DynamicBoundingSpherex.cpp
....\DynamicBoundingSpherex.h
....\Error.h
....\ES3Df.h
....\ES3Dx.h
....\FixedPointMathx.cpp
....\FixedPointMathx.h
....\GameBase.cpp
....\GameBase.h
....\GameTime.cpp
....\GameTime.h
....\GluSubsetf.cpp
....\GluSubsetf.h
....\GluSubsetx.cpp
....\GluSubsetx.h
....\IntersectionMethodsf.cpp
....\IntersectionMethodsf.h
....\IntersectionMethodsx.cpp
....\IntersectionMethodsx.h
....\List.h
....\Loader.cpp
....\Loader.h
....\Map.h
....\ModelCoref.cpp
....\ModelCoref.h
....\ModelCoreLoaderf.cpp
....\ModelCoreLoaderf.h
....\ModelCoreLoaderMS3Df.cpp
....\ModelCoreLoaderMS3Df.h
....\ModelCoreLoaderMS3Dx.cpp
....\ModelCoreLoaderMS3Dx.h
....\ModelCoreLoaderx.cpp
....\ModelCoreLoaderx.h
....\ModelCorex.cpp
....\ModelCorex.h
....\Modelf.cpp
....\Modelf.h
....\ModelManagerf.cpp
....\ModelManagerf.h
....\ModelManagerx.cpp
....\ModelManagerx.h
....\Modelx.cpp
....\Modelx.h
....\Primitivesf.cpp
....\Primitivesf.h
....\Primitivesx.cpp
....\Primitivesx.h
....\QuaternionMathf.cpp
....\QuaternionMathf.h
....\QuaternionMathx.cpp
....\QuaternionMathx.h
....\SimpleString.cpp
....\SimpleString.h
....\Texture.cpp
....\Texture.h
....\TextureLoader.cpp
....\TextureLoader.h
....\TextureManager.cpp
....\TextureManager.h
....\Types.h
....\VectorMathf.cpp
....\VectorMathf.h
....\VectorMathx.cpp
....\VectorMathx.h
Mains
.....\MainS60.cpp
.....\MainWin32.cpp
.....\MainWinCE.cpp
readme.txt
....\attacker.esad
....\axe.tga
....\cube.ms3d
....\defender.esad
....\dwarf1.esad
....\dwarf1.ms3d
....\dwarf1.tga
....\dwarf2.ms3d
....\dwarf2.tga
....\ground.tga
....\ninja_blue.ms3d
....\ninja_idle.esad
....\ninja_red.ms3d
....\nskinbl.tga
....\nskinrd.tga
ES3D
....\AnimationLoaderf.cpp
....\AnimationLoaderf.h
....\AnimationLoaderx.cpp
....\AnimationLoaderx.h
....\BoundingSpheref.cpp
....\BoundingSpheref.h
....\BoundingSpherex.cpp
....\BoundingSpherex.h
....\DistanceMethodsf.cpp
....\DistanceMethodsf.h
....\DistanceMethodsx.cpp
....\DistanceMethodsx.h
....\DynamicBoundingSpheref.cpp
....\DynamicBoundingSpheref.h
....\DynamicBoundingSpherex.cpp
....\DynamicBoundingSpherex.h
....\Error.h
....\ES3Df.h
....\ES3Dx.h
....\FixedPointMathx.cpp
....\FixedPointMathx.h
....\GameBase.cpp
....\GameBase.h
....\GameTime.cpp
....\GameTime.h
....\GluSubsetf.cpp
....\GluSubsetf.h
....\GluSubsetx.cpp
....\GluSubsetx.h
....\IntersectionMethodsf.cpp
....\IntersectionMethodsf.h
....\IntersectionMethodsx.cpp
....\IntersectionMethodsx.h
....\List.h
....\Loader.cpp
....\Loader.h
....\Map.h
....\ModelCoref.cpp
....\ModelCoref.h
....\ModelCoreLoaderf.cpp
....\ModelCoreLoaderf.h
....\ModelCoreLoaderMS3Df.cpp
....\ModelCoreLoaderMS3Df.h
....\ModelCoreLoaderMS3Dx.cpp
....\ModelCoreLoaderMS3Dx.h
....\ModelCoreLoaderx.cpp
....\ModelCoreLoaderx.h
....\ModelCorex.cpp
....\ModelCorex.h
....\Modelf.cpp
....\Modelf.h
....\ModelManagerf.cpp
....\ModelManagerf.h
....\ModelManagerx.cpp
....\ModelManagerx.h
....\Modelx.cpp
....\Modelx.h
....\Primitivesf.cpp
....\Primitivesf.h
....\Primitivesx.cpp
....\Primitivesx.h
....\QuaternionMathf.cpp
....\QuaternionMathf.h
....\QuaternionMathx.cpp
....\QuaternionMathx.h
....\SimpleString.cpp
....\SimpleString.h
....\Texture.cpp
....\Texture.h
....\TextureLoader.cpp
....\TextureLoader.h
....\TextureManager.cpp
....\TextureManager.h
....\Types.h
....\VectorMathf.cpp
....\VectorMathf.h
....\VectorMathx.cpp
....\VectorMathx.h
Mains
.....\MainS60.cpp
.....\MainWin32.cpp
.....\MainWinCE.cpp
readme.txt