文件名称:Membrane
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.66mb
- 下载次数:
- 0次
- 提 供 者:
- 赵**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
NVIDIA Membrane(隔膜、薄膜特效)源代码
需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
需要硬件支持DirectX8以上的显卡。-NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
DEMOS
.....\Direct3D9
.....\.........\bin
.....\.........\...\release
.....\.........\...\.......\Membrane.exe
.....\.........\inc
.....\.........\...\shared
.....\.........\...\......\dxstdafx.h
.....\.........\src
.....\.........\...\Membrane
.....\.........\...\........\docs
.....\.........\...\........\....\Membrane.pdf
.....\.........\...\........\Membrane.sln
.....\.........\...\........\Membrane.vcproj
.....\.........\...\........\MembraneApp.cpp
.....\.........\...\........\MembraneApp.h
.....\.........\...\........\MembraneDemo.cpp
.....\.........\...\........\MembraneDemo.h
.....\.........\...\........\nvafx.h
.....\.........\...\........\resource.h
.....\.........\...\........\resource.rc
LIBS
....\inc
....\...\DXUT
....\...\....\DXUT.h
....\...\....\DXUTenum.h
....\...\....\DXUTgui.h
....\...\....\DXUTmesh.h
....\...\....\DXUTmisc.h
....\...\....\DXUTsettingsDlg.h
....\...\....\DXUTSound.h
....\...\NV_D3DCommon
....\...\............\NV_D3DCommon.h
....\...\............\NV_D3DCommonLibSelector.h
....\...\............\NV_D3DCommonTypes.h
....\...\NV_D3DMesh
....\...\..........\NV_D3DMeshTypes.h
....\...\shared
....\...\......\GetFilePath.h
....\...\......\nvFileSearch.h
....\...\......\NV_Common.h
....\...\......\NV_Error.h
....\...\......\NV_StringFuncs.h
....\lib
....\...\debug
....\...\.....\DXUT.lib
....\...\.....\NV_D3DCommonDX9U.lib
....\...\release
....\...\.......\DXUT.lib
....\...\.......\NV_D3DCommonDX9U.lib
....\src
....\...\NV_D3DCommon
....\...\............\CommonFactory.h
....\...\............\ConvolutionKernelFactory.h
....\...\............\Counter.h
....\...\............\D3DDeviceAndHWInfo.h
....\...\............\D3DDeviceStateFactory.h
....\...\............\D3DDeviceStates.h
....\...\............\D3DGeometryStateBundle.h
....\...\............\D3DStateBundle.h
....\...\............\DxDiagNVUtil.h
....\...\............\LagLocker.h
....\...\............\LoadXFile.h
....\...\............\LowPassFilter2D.h
....\...\............\MatrixNode.h
....\...\............\MinMaxAvg.h
....\...\............\MouseUI.h
....\...\............\NoiseGrid3D.h
....\...\............\NV_D3DCommonDX9PCH.h
....\...\............\PIDController.h
....\...\............\Plot.h
....\...\............\RenderTargetFactory.h
....\...\............\RenderToTextureBase.h
....\...\............\ShaderManager.h
....\...\............\TextureDisplay2.h
....\...\............\TextureFactory.h
....\...\............\TGroup.h
....\...\............\TimeInfo.h
....\...\............\TrackRenderTargetTextures.h
....\...\............\UtilityFunctions.h
Media
.....\models
.....\......\bigship1.x
.....\programs
.....\........\D3D9_Membrane
.....\........\.............\MembraneConstants.h
.....\........\.............\Membrane_vs11.vsh
.....\textures
.....\........\2d
.....\........\..\checker_single16.dds
.....\........\..\Gradients
.....\........\..\.........\Membrane_Blue.grd
.....\........\..\.........\Membrane_blue.png
.....\........\..\.........\Membrane_BlueRedEdge.grd
.....\........\..\.........\Membrane_BlueRedEdge.png
.....\........\..\.........\Membrane_Green_BluePurpInv.png
.....\Direct3D9
.....\.........\bin
.....\.........\...\release
.....\.........\...\.......\Membrane.exe
.....\.........\inc
.....\.........\...\shared
.....\.........\...\......\dxstdafx.h
.....\.........\src
.....\.........\...\Membrane
.....\.........\...\........\docs
.....\.........\...\........\....\Membrane.pdf
.....\.........\...\........\Membrane.sln
.....\.........\...\........\Membrane.vcproj
.....\.........\...\........\MembraneApp.cpp
.....\.........\...\........\MembraneApp.h
.....\.........\...\........\MembraneDemo.cpp
.....\.........\...\........\MembraneDemo.h
.....\.........\...\........\nvafx.h
.....\.........\...\........\resource.h
.....\.........\...\........\resource.rc
LIBS
....\inc
....\...\DXUT
....\...\....\DXUT.h
....\...\....\DXUTenum.h
....\...\....\DXUTgui.h
....\...\....\DXUTmesh.h
....\...\....\DXUTmisc.h
....\...\....\DXUTsettingsDlg.h
....\...\....\DXUTSound.h
....\...\NV_D3DCommon
....\...\............\NV_D3DCommon.h
....\...\............\NV_D3DCommonLibSelector.h
....\...\............\NV_D3DCommonTypes.h
....\...\NV_D3DMesh
....\...\..........\NV_D3DMeshTypes.h
....\...\shared
....\...\......\GetFilePath.h
....\...\......\nvFileSearch.h
....\...\......\NV_Common.h
....\...\......\NV_Error.h
....\...\......\NV_StringFuncs.h
....\lib
....\...\debug
....\...\.....\DXUT.lib
....\...\.....\NV_D3DCommonDX9U.lib
....\...\release
....\...\.......\DXUT.lib
....\...\.......\NV_D3DCommonDX9U.lib
....\src
....\...\NV_D3DCommon
....\...\............\CommonFactory.h
....\...\............\ConvolutionKernelFactory.h
....\...\............\Counter.h
....\...\............\D3DDeviceAndHWInfo.h
....\...\............\D3DDeviceStateFactory.h
....\...\............\D3DDeviceStates.h
....\...\............\D3DGeometryStateBundle.h
....\...\............\D3DStateBundle.h
....\...\............\DxDiagNVUtil.h
....\...\............\LagLocker.h
....\...\............\LoadXFile.h
....\...\............\LowPassFilter2D.h
....\...\............\MatrixNode.h
....\...\............\MinMaxAvg.h
....\...\............\MouseUI.h
....\...\............\NoiseGrid3D.h
....\...\............\NV_D3DCommonDX9PCH.h
....\...\............\PIDController.h
....\...\............\Plot.h
....\...\............\RenderTargetFactory.h
....\...\............\RenderToTextureBase.h
....\...\............\ShaderManager.h
....\...\............\TextureDisplay2.h
....\...\............\TextureFactory.h
....\...\............\TGroup.h
....\...\............\TimeInfo.h
....\...\............\TrackRenderTargetTextures.h
....\...\............\UtilityFunctions.h
Media
.....\models
.....\......\bigship1.x
.....\programs
.....\........\D3D9_Membrane
.....\........\.............\MembraneConstants.h
.....\........\.............\Membrane_vs11.vsh
.....\textures
.....\........\2d
.....\........\..\checker_single16.dds
.....\........\..\Gradients
.....\........\..\.........\Membrane_Blue.grd
.....\........\..\.........\Membrane_blue.png
.....\........\..\.........\Membrane_BlueRedEdge.grd
.....\........\..\.........\Membrane_BlueRedEdge.png
.....\........\..\.........\Membrane_Green_BluePurpInv.png