文件名称:Directx8

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 1.89mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 高**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

第一章、准备就绪,第二章、绘制三角形第三章、旋转的立方体第四章、全屏模式和深度缓冲第五章、矩阵变换第六章、纹理第七章、灯光与材质第八章、索引缓冲第九章、有纹理的球体、圆柱体和锥体第十章、载入模型-first chapter, ready to Chapter II, Chapter III Rendering triangle, rotating cube IV, Full-screen mode and depth buffer fifth chapter, Chapter VI transform matrix, texture Chapter VII, lighting and materials of Chapter VIII, Index buffer Chapter IX, the texture, a ball cylinder and cone Chapter 10, included model
(系统自动生成,下载前可以参看下载内容)

下载文件列表

DX8TS

.....\DX Project 1

.....\............\DX Project 1.dsp

.....\............\DX Project 1.dsw

.....\............\DX Project 1.ncb

.....\............\DX Project 1.sln

.....\............\DX Project 1.vcproj

.....\............\Main.cpp

.....\DX Project 10

.....\.............\Base.cpp

.....\.............\Base.h

.....\.............\Cone.cpp

.....\.............\Cone.h

.....\.............\Cuboid.cpp

.....\.............\Cuboid.h

.....\.............\Cylinder.cpp

.....\.............\Cylinder.h

.....\.............\DX Project 10.dsp

.....\.............\DX Project 10.dsw

.....\.............\Game.cpp

.....\.............\Game.h

.....\.............\Helper.h

.....\.............\Main.cpp

.....\.............\Mesh.cpp

.....\.............\Mesh.h



.....\.............\Spaceship01.x

.....\.............\Sphere.cpp

.....\.............\Sphere.h

.....\.............\Terrain.cpp

.....\.............\Terrain.h

.....\DX Project 11

.....\.............\Base.cpp

.....\.............\Base.h

.....\.............\Cone.cpp

.....\.............\Cone.h

.....\.............\Cuboid.cpp

.....\.............\Cuboid.h

.....\.............\Cylinder.cpp

.....\.............\Cylinder.h

.....\.............\DX Project 11.dsp

.....\.............\DX Project 11.dsw

.....\.............\DX Project 11.ncb

.....\.............\DX Project 11.opt

.....\.............\DX Project 11.plg



.....\.............\Font.cpp

.....\.............\Font.h

.....\.............\Game.cpp

.....\.............\Game.h



.....\.............\Main.cpp

.....\.............\Mesh.cpp

.....\.............\Mesh.h

.....\.............\Panel.cpp

.....\.............\Panel.h





.....\.............\Spaceship01.x

.....\.............\Sphere.cpp

.....\.............\Sphere.h

.....\.............\Terrain.cpp

.....\.............\Terrain.h

.....\DX Project 12

.....\.............\Base.cpp

.....\.............\Base.h

.....\.............\Cone.cpp

.....\.............\Cone.h

.....\.............\Cuboid.cpp

.....\.............\Cuboid.h

.....\.............\Cylinder.cpp

.....\.............\Cylinder.h

.....\.............\DX Project 12.dsp

.....\.............\DX Project 12.dsw



.....\.............\Font.cpp

.....\.............\Font.h

.....\.............\Game.cpp

.....\.............\Game.h

.....\.............\Main.cpp

.....\.............\Mesh.cpp

.....\.............\Mesh.h

.....\.............\Panel.cpp

.....\.............\Panel.h

.....\.............\Sphere.cpp

.....\.............\Sphere.h

.....\.............\Terrain.cpp

.....\.............\Terrain.h

.....\DX Project 13

.....\.............\Base.cpp

.....\.............\Base.h

.....\.............\Cone.cpp

.....\.............\Cone.h

.....\.............\Cuboid.cpp

.....\.............\Cuboid.h

.....\.............\Cylinder.cpp

.....\.............\Cylinder.h

.....\.............\DX Project 13.dsp

.....\.............\DX Project 13.dsw

.....\.............\Font.cpp

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