文件名称:JGE_Engine_Source_and_Demo(v0.01b)
介绍说明--下载内容均来自于网络,请自行研究使用
PSP上的2D开发库
JGE++ 簡介:
PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運作, 得到數倍的提升!
JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等!
JGE++ 基本上可以說是一個跨平台遊戲引擎, 寫好的遊戲, 可分別編譯成WINDOWS版和PSP版.
JGE++ 在WINDOWS上是用了一個叫HGE 的遊戲引擎 (需要DIRECTX8.0以上) 作為根基. 而PSP版則依然要安裝了PSPSDK才可以編譯.
利用JGE++寫遊戲的好處, 是我們大部份時間可以在WINDOWS上測試和除蟲, 用VC++ 的除蟲功能, 如BREAK POINTS, 可要比在PSP上除蟲方便 n 倍哦!
讨论区:
http://bbs.pspchina.net/thread.php?fid=39-PSP 2D development libraries JGE Profile : PSP is an independent GPU, in our game preparation, if any, can the image processing to the GPU work done on the main processor can alleviate the burden of many, so that the overall process works to be several times higher than the upgrade! JGE ( Jas Game Engine) is a library written using the GU 2D game engine, GU for the original purpose to be used for the preparation of 3D games, we have applied it in 2D games, we can have access to hardware acceleration of the benefits, such as running speed, blending/translucent color effects , image zooming and rotating! JGE be said that it is a cross-platform game engine, the game finished, they can build into Windows version and the PSP. WINDOWS on the JGE is the 1st time a call of the game engine (need
JGE++ 簡介:
PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運作, 得到數倍的提升!
JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等!
JGE++ 基本上可以說是一個跨平台遊戲引擎, 寫好的遊戲, 可分別編譯成WINDOWS版和PSP版.
JGE++ 在WINDOWS上是用了一個叫HGE 的遊戲引擎 (需要DIRECTX8.0以上) 作為根基. 而PSP版則依然要安裝了PSPSDK才可以編譯.
利用JGE++寫遊戲的好處, 是我們大部份時間可以在WINDOWS上測試和除蟲, 用VC++ 的除蟲功能, 如BREAK POINTS, 可要比在PSP上除蟲方便 n 倍哦!
讨论区:
http://bbs.pspchina.net/thread.php?fid=39-PSP 2D development libraries JGE Profile : PSP is an independent GPU, in our game preparation, if any, can the image processing to the GPU work done on the main processor can alleviate the burden of many, so that the overall process works to be several times higher than the upgrade! JGE ( Jas Game Engine) is a library written using the GU 2D game engine, GU for the original purpose to be used for the preparation of 3D games, we have applied it in 2D games, we can have access to hardware acceleration of the benefits, such as running speed, blending/translucent color effects , image zooming and rotating! JGE be said that it is a cross-platform game engine, the game finished, they can build into Windows version and the PSP. WINDOWS on the JGE is the 1st time a call of the game engine (need
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Demo
....\Demo.cpp
....\Demo.h
....\JGE
....\...\JCollision.cpp
....\...\JCollision.h
....\...\JGE.cpp
....\...\JGE.h
....\...\JGfx.cpp
....\...\JGfx.h
....\...\JGui.cpp
....\...\JGui.h
....\...\JLBFont.cpp
....\...\JLBFont.h
....\...\JParticle.cpp
....\...\JParticle.h
....\...\JParticleSystem.cpp
....\...\JParticleSystem.h
....\...\JSfx.cpp
....\...\JSfx.h
....\...\JSprite.cpp
....\...\JSprite.h
....\...\Vector2D.h
....\LICENSE
....\main.cpp
....\Makefile
....\mk.bat
....\readme.txt
....\Res
....\Demo.cpp
....\Demo.h
....\JGE
....\...\JCollision.cpp
....\...\JCollision.h
....\...\JGE.cpp
....\...\JGE.h
....\...\JGfx.cpp
....\...\JGfx.h
....\...\JGui.cpp
....\...\JGui.h
....\...\JLBFont.cpp
....\...\JLBFont.h
....\...\JParticle.cpp
....\...\JParticle.h
....\...\JParticleSystem.cpp
....\...\JParticleSystem.h
....\...\JSfx.cpp
....\...\JSfx.h
....\...\JSprite.cpp
....\...\JSprite.h
....\...\Vector2D.h
....\LICENSE
....\main.cpp
....\Makefile
....\mk.bat
....\readme.txt
....\Res