文件名称:3dshoot
- 所属分类:
- 多媒体编程
- 资源属性:
- [Windows] [Visual C] [Basic/ASP] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 485kb
- 下载次数:
- 0次
- 提 供 者:
- 胜*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
演示小游戏的编写,实现了声音图形及其它多媒体对象的调用和显示技术!-small demonstration of the preparation of the game and realized the voices of graphics and other multimedia objects to the call and display technology!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3dshoot
.......\Data
.......\....\Background.bmp
.......\....\Collission.dat
.......\....\Highscore.dat
.......\....\Setting.dat
.......\....\Size.dat
.......\....\Startup.dat
.......\DataTypes.cls
.......\Game.bas
.......\Materials
.......\.........\Global.mat
.......\Mk3d.bas
.......\Mk3dAnimatedObject.cls
.......\Mk3dEffectObject.cls
.......\Mk3dObject.cls
.......\MSSCCPRJ.SCC
.......\Objects
.......\.......\Blood.obj
.......\.......\Bot Died.lig
.......\.......\Bot Died.obj
.......\.......\Bot Stand.lig
.......\.......\Bot Stand.obj
.......\.......\Bot StepLeft.lig
.......\.......\Bot StepLeft.obj
.......\.......\Bot StepRight.lig
.......\.......\Bot StepRight.obj
.......\.......\Bullet.lig
.......\.......\Bullet.obj
.......\.......\Landscape.lig
.......\.......\Landscape.obj
.......\.......\Weapon.lig
.......\.......\Weapon.obj
.......\RenderForm.frm
.......\RenderForm.frx
.......\Shotit.vbp
.......\Shotit.vbw
.......\Sounds
.......\......\Shoot.wav
.......\......\Walk.wav
.......\StartForm.frm
.......\StartForm.frx
.......\STARTF~1.log
.......\Textures
.......\........\Bot Jean.bmp
.......\........\Bot Pullover.bmp
.......\........\Bot Shoe.bmp
.......\........\Bot SkinToHair.bmp
.......\........\Bot.tex
.......\........\Bullet Main.bmp
.......\........\Bullet Top.bmp
.......\........\Bullet.tex
.......\........\Land Bark.bmp
.......\........\Land Brick.bmp
.......\........\Land Door.bmp
.......\........\Land Grass.bmp
.......\........\Land Leaf.bmp
.......\........\Land Roof.bmp
.......\........\Land Stones.bmp
.......\........\Land WallGrey.bmp
.......\........\Land WallWhite.bmp
.......\........\Land Window.bmp
.......\........\Land WindowSpecial.bmp
.......\........\Landscape.tex
.......\........\Weap Between.bmp
.......\........\Weap Body.bmp
.......\........\Weap Fill.bmp
.......\........\Weap Finish.bmp
.......\........\Weap Handle.bmp
.......\........\Weap Last.bmp
.......\........\Weap Overshot.bmp
.......\........\Weap Run.bmp
.......\........\Weap Shot.bmp
.......\........\Weapon.tex
.......\Data
.......\....\Background.bmp
.......\....\Collission.dat
.......\....\Highscore.dat
.......\....\Setting.dat
.......\....\Size.dat
.......\....\Startup.dat
.......\DataTypes.cls
.......\Game.bas
.......\Materials
.......\.........\Global.mat
.......\Mk3d.bas
.......\Mk3dAnimatedObject.cls
.......\Mk3dEffectObject.cls
.......\Mk3dObject.cls
.......\MSSCCPRJ.SCC
.......\Objects
.......\.......\Blood.obj
.......\.......\Bot Died.lig
.......\.......\Bot Died.obj
.......\.......\Bot Stand.lig
.......\.......\Bot Stand.obj
.......\.......\Bot StepLeft.lig
.......\.......\Bot StepLeft.obj
.......\.......\Bot StepRight.lig
.......\.......\Bot StepRight.obj
.......\.......\Bullet.lig
.......\.......\Bullet.obj
.......\.......\Landscape.lig
.......\.......\Landscape.obj
.......\.......\Weapon.lig
.......\.......\Weapon.obj
.......\RenderForm.frm
.......\RenderForm.frx
.......\Shotit.vbp
.......\Shotit.vbw
.......\Sounds
.......\......\Shoot.wav
.......\......\Walk.wav
.......\StartForm.frm
.......\StartForm.frx
.......\STARTF~1.log
.......\Textures
.......\........\Bot Jean.bmp
.......\........\Bot Pullover.bmp
.......\........\Bot Shoe.bmp
.......\........\Bot SkinToHair.bmp
.......\........\Bot.tex
.......\........\Bullet Main.bmp
.......\........\Bullet Top.bmp
.......\........\Bullet.tex
.......\........\Land Bark.bmp
.......\........\Land Brick.bmp
.......\........\Land Door.bmp
.......\........\Land Grass.bmp
.......\........\Land Leaf.bmp
.......\........\Land Roof.bmp
.......\........\Land Stones.bmp
.......\........\Land WallGrey.bmp
.......\........\Land WallWhite.bmp
.......\........\Land Window.bmp
.......\........\Land WindowSpecial.bmp
.......\........\Landscape.tex
.......\........\Weap Between.bmp
.......\........\Weap Body.bmp
.......\........\Weap Fill.bmp
.......\........\Weap Finish.bmp
.......\........\Weap Handle.bmp
.......\........\Weap Last.bmp
.......\........\Weap Overshot.bmp
.......\........\Weap Run.bmp
.......\........\Weap Shot.bmp
.......\........\Weapon.tex