文件名称:csharp_ui_fmk
- 所属分类:
- 界面编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 383.18kb
- 下载次数:
- 0次
- 提 供 者:
- 陈**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
ui框架,老外写的代码很多,不错值得收藏。-ui fr a mework for foreigners to write a lot of code, well worth collecting.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 119128647csharp_ui_fmk.rar 列表 dragDrop\ApplicationZero.sln dragDrop\ApplicationZero.suo dragDrop\dragDrop.txt dragDrop\main\Main.csproj dragDrop\main\Main.csproj.user dragDrop\main\Starter.cs dragDrop\main\obj\Debug dragDrop\main\obj\Main.csproj.FileList.txt dragDrop\main\obj dragDrop\main dragDrop\run\Article One.pdb dragDrop\run\Testing.Core.dll dragDrop\run\Testing.Core.pdb dragDrop\run\DragCases.dll dragDrop\run\DragCases.pdb dragDrop\run\Article One.exe dragDrop\run\Article One.vshost.exe dragDrop\run\freeBlix.dll dragDrop\run\freeBlix.pdb dragDrop\run\UITestingFramework.dll dragDrop\run dragDrop\dragCases\Cases.xml dragDrop\dragCases\DragCases.csproj dragDrop\dragCases\DragCases.csproj.user dragDrop\dragCases\01. Move\Case0001HotSolid.cs dragDrop\dragCases\01. Move\Case0002MouseOverFrame.cs dragDrop\dragCases\01. Move\Case0003DragOverFrame.cs dragDrop\dragCases\01. Move\Case0004DragOverFrameDrop.cs dragDrop\dragCases\01. Move\Case0005DragOnePixel.cs dragDrop\dragCases\01. Move\Case0006DragSolidWidth.cs dragDrop\dragCases\01. Move\Case0007DragSolidWidthCancel.cs dragDrop\dragCases\01. Move\Case0008DragSolidOverFrameCancel.cs dragDrop\dragCases\01. Move dragDrop\dragCases\02. Factory\Case0009HotSolid.cs dragDrop\dragCases\02. Factory\Case0010MouseOverWorkspace.cs dragDrop\dragCases\02. Factory\Case0011DragOverWorkspace.cs dragDrop\dragCases\02. Factory\Case0012DragOverWorkspaceDrop.cs dragDrop\dragCases\02. Factory\Case0013DragOnePixel.cs dragDrop\dragCases\02. Factory\Case0014DragSolidWidth.cs dragDrop\dragCases\02. Factory\Case0015DragSolidWidthCancel.cs dragDrop\dragCases\02. Factory\Case0016DragSolidOverWorkspaceCancel.cs dragDrop\dragCases\02. Factory dragDrop\dragCases\03. Move with Tweak\Case0017DragHorizontalTweak.cs dragDrop\dragCases\03. Move with Tweak\Case0018DragVerticalTweak.cs dragDrop\dragCases\03. Move with Tweak dragDrop\dragCases\04. Factory with Tweak\Case0019DragHorizontalTweak.cs dragDrop\dragCases\04. Factory with Tweak\Case0020DragVerticalTweak.cs dragDrop\dragCases\04. Factory with Tweak dragDrop\dragCases\Masters\Case0001HotSolid.master dragDrop\dragCases\Masters\Case0001HotSolid.master.txt dragDrop\dragCases\Masters\Case0001Solid.master dragDrop\dragCases\Masters\Case0001Solid.master.txt dragDrop\dragCases\Masters\Case0002Frame.master dragDrop\dragCases\Masters\Case0002Frame.master.txt dragDrop\dragCases\Masters\Case0002MouseOverFrame.master dragDrop\dragCases\Masters\Case0002MouseOverFrame.master.txt dragDrop\dragCases\Masters\Case0003DragOverFrame.master dragDrop\dragCases\Masters\Case0003DragOverFrame.master.txt dragDrop\dragCases\Masters\Case0004DragOverFrameDrop.master dragDrop\dragCases\Masters\Case0004DragOverFrameDrop.master.txt dragDrop\dragCases\Masters\Case0005DragOnePixel.master dragDrop\dragCases\Masters\Case0005DragOnePixel.master.txt dragDrop\dragCases\Masters\Case0006DragSolidWidth.master dragDrop\dragCases\Masters\Case0006DragSolidWidth.master.txt dragDrop\dragCases\Masters\Case0007DragSolidWidthCancel.master dragDrop\dragCases\Masters\Case0007DragSolidWidthCancel.master.txt dragDrop\dragCases\Masters\Case0008DragSolidOverFrameCancel.master dragDrop\dragCases\Masters\Case0008DragSolidOverFrameCancel.master.txt dragDrop\dragCases\Masters\Case0009HotSolid.master dragDrop\dragCases\Masters\Case0009HotSolid.master.txt dragDrop\dragCases\Masters\Case0010MouseOverWorkspace.master dragDrop\dragCases\Masters\Case0010MouseOverWorkspace.master.txt dragDrop\dragCases\Masters\Case0011DragOverWorkspace.master dragDrop\dragCases\Masters\Case0011DragOverWorkspace.master.txt dragDrop\dragCases\Masters\Case0012DragOverWorkspaceDrop.master dragDrop\dragCases\Masters\Case0012DragOverWorkspaceDrop.master.txt dragDrop\dragCases\Masters\Case0013DragOnePixel.master dragDrop\dragCases\Masters\Case0013DragOnePixel.master.txt dragDrop\dragCases\Masters\Case0014DragSolidWidth.master dragDrop\dragCases\Masters\Case0014DragSolidWidth.master.txt dragDrop\dragCases\Masters\Case0015DragSolidWidthCancel.master dragDrop\dragCases\Masters\Case0015DragSolidWidthCancel.master.txt dragDrop\dragCases\Masters\Case0016DragSolidOverWorkspaceCancel.master dragDrop\dragCases\Masters\Case0016DragSolidOverWorkspaceCancel.master.txt dragDrop\dragCases\Masters\Case0017DragHorizontalTweak.master dragDrop\dragCases\Masters\Case0017DragHorizontalTweak.master.txt dragDrop\dragCases\Masters\Case0018DragVerticalTweak.master dragDrop\dragCases\Masters\Case0018DragVerticalTweak.master.txt dragDrop\dragCases\Masters\Case0019DragHorizontalTweak.master dragDrop\dragCases\Masters\Case0019DragHorizontalTweak.master.txt dragDrop\dragCases\Masters\Case0020DragVerticalTweak.master dragDrop\dragCases\Masters\Case0020DragVerticalTweak.master.txt dragDrop\dragCases\Masters dragDrop\dragCases\obj\Debug dragDrop\dragCases\obj\DragCases.csproj.FileList.txt dragDrop\dragCases\obj dragDrop\dragCases\ClassDiagram4.cd dragDrop\dragCases dragDrop\freeBlix\freeBlix.csproj dragDrop\freeBlix\freeBlix.csproj.user dragDrop\freeBlix\BooleanStateCounter\BooleanStateCounter.cs dragDrop\freeBlix\BooleanStateCounter\BooleanStateCounterValueChangedDelegate.cs dragDrop\freeBlix\BooleanStateCounter dragDrop\freeBlix\Bounds\Bounds\Bounds.cs dragDrop\freeBlix\Bounds\Bounds dragDrop\freeBlix\Bounds\IBounds\IBounds.cs dragDrop\freeBlix\Bounds\IBounds dragDrop\freeBlix\Bounds\Line\Line\Line.cs dragDrop\freeBlix\Bounds\Line\Line dragDrop\freeBlix\Bounds\Line\LineCycle\LineCycle.cs dragDrop\freeBlix\Bounds\Line\LineCycle dragDrop\freeBlix\Bounds\Line\LineDelegates\LineAfterEndPointChangedDelegate.cs dragDrop\freeBlix\Bounds\Line\LineDelegates\LineAfterStartPointChangedDelegate.cs dragDrop\freeBlix\Bounds\Line\LineDelegates\LineBeforeEndPointChangedDelegate.cs dragDrop\freeBlix\Bounds\Line\LineDelegates\LineBeforeStartPointChangedDelegate.cs dragDrop\freeBlix\Bounds\Line\LineDelegates dragDrop\freeBlix\Bounds\Line dragDrop\freeBlix\Bounds\Point\Point\Point.cs dragDrop\freeBlix\Bounds\Point\Point dragDrop\freeBlix\Bounds\Point\PointCycle\PointCycle.cs dragDrop\freeBlix\Bounds\Point\PointCycle dragDrop\freeBlix\Bounds\Point\PointDelegates\PointAfterXChangedDelegate.cs dragDrop\freeBlix\Bounds\Point\PointDelegates\PointAfterYChangedDelegate.cs dragDrop\freeBlix\Bounds\Point\PointDelegates\PointBeforeXChangedDelegate.cs dragDrop\freeBlix\Bounds\Point\PointDelegates\PointBeforeYChangedDelegate.cs dragDrop\freeBlix\Bounds\Point\PointDelegates dragDrop\freeBlix\Bounds\Point dragDrop\freeBlix\Bounds\Rectangle\Rectangle\Rectangle.cs dragDrop\freeBlix\Bounds\Rectangle\Rectangle dragDrop\freeBlix\Bounds\Rectangle\RectangleCycle\RectangleCycle.cs dragDrop\freeBlix\Bounds\Rectangle\RectangleCycle dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleAfterLocationChangedDelegate.cs dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleAfterSizeChangedDelegate.cs dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleBeforeLocationChangedDelegate.cs dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates\RectangleBeforeSizeChangedDelegate.cs dragDrop\freeBlix\Bounds\Rectangle\RectangleDelegates dragDrop\freeBlix\Bounds\Rectangle dragDrop\freeBlix\Bounds\Size\InvalidSizeException\InvalidSizeException.cs dragDrop\freeBlix\Bounds\Size\InvalidSizeException dragDrop\freeBlix\Bounds\Size\Size\Size.cs dragDrop\freeBlix\Bounds\Size\Size dragDrop\freeBlix\Bounds\Size\SizeCycle\SizeCycle.cs dragDrop\freeBlix\Bounds\Size\SizeCycle dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeAfterHeightChangedDelegate.cs dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeAfterWidthChangedDelegate.cs dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeBeforeHeightChangedDelegate.cs dragDrop\freeBlix\Bounds\Size\SizeDelegates\SizeBeforeWidthChangedDelegate.cs dragDrop\freeBlix\Bounds\Size\SizeDelegates dragDrop\freeBlix\Bounds\Size\SizingAnchor\SizingAnchor.cs dragDrop\freeBlix\Bounds\Size\SizingAnchor dragDrop\freeBlix\Bounds\Size dragDrop\freeBlix\Bounds dragDrop\freeBlix\Children\AfterChildAddedDelegate.cs dragDrop\freeBlix\Children\AfterChildRemovedDelegate.cs dragDrop\freeBlix\Children\BeforeChildAddedDelegate.cs dragDrop\freeBlix\Children\BeforeChildRemovedDelegate.cs dragDrop\freeBlix\Children\Children.cs dragDrop\freeBlix\Children\IChildren.cs dragDrop\freeBlix\Children dragDrop\freeBlix\Control\Control.cs dragDrop\freeBlix\Control\ControlCollection.cs dragDrop\freeBlix\Control dragDrop\freeBlix\ControlState\BasicState.cs dragDrop\freeBlix\ControlState\ControlState.cs dragDrop\freeBlix\ControlState\ControlStateChangedDelegate.cs dragDrop\freeBlix\ControlState\IControlState.cs dragDrop\freeBlix\ControlState\NullControlState.cs dragDrop\freeBlix\ControlState dragDrop\freeBlix\ControlSystem\ControlSystem\ControlSystem.cs dragDrop\freeBlix\ControlSystem\ControlSystem dragDrop\freeBlix\ControlSystem\Debouncer\Debouncer.cs dragDrop\freeBlix\ControlSystem\Debouncer dragDrop\freeBlix\ControlSystem\Drag\DragBot\DragBot.cs dragDrop\freeBlix\ControlSystem\Drag\DragBot\DragBotCollection.cs dragDrop\freeBlix\ControlSystem\Drag\DragBot dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycle.cs dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleCancelDelegate.cs dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleDragDelegate.cs dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleEndDelegate.cs dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleEnterDelegate.cs dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleLeaveDelegate.cs dragDrop\freeBlix\ControlSystem\Drag\DragCycle\DragCycleStartDelegate.cs dragDrop\freeBlix\ControlSystem\Drag\DragCycle dragDrop\freeBlix\ControlSystem\Drag\DragManifest\DragManifest.cs dragDrop\freeBlix\ControlSystem\Drag\DragManifest dragDrop\freeBlix\ControlSystem\Drag\DragMouseTrap\DragMouseTrap.cs dragDrop\freeBlix\ControlSystem\Drag\DragMouseTrap dragDrop\freeBlix\ControlSystem\Drag\DropSite\DropSite.cs dragDrop\freeBlix\ControlSystem\Drag\DropSite\DropSiteCollection.cs dragDrop\freeBlix\ControlSystem\Drag\DropSite dragDrop\freeBlix\ControlSystem\Drag\Tweak\Tweak.cs dragDrop\freeBlix\ControlSystem\Drag\Tweak dragDrop\freeBlix\ControlSystem\Drag dragDrop\freeBlix\ControlSystem\HitTester\HitTester.cs dragDrop\freeBlix\ControlSystem\HitTester dragDrop\freeBlix\ControlSystem\JigSensor\JigSensor.cs dragDrop\freeBlix\ControlSystem\JigSensor\JigSensorChangedDelegate.cs dragDrop\freeBlix\ControlSystem\JigSensor dragDrop\freeBlix\ControlSystem\Mouse\Mouse\Mouse.cs dragDrop\freeBlix\ControlSystem\Mouse\Mouse dragDrop\freeBlix\ControlSystem\Mouse\MouseTrap\MouseTrap.cs dragDrop\freeBlix\ControlSystem\Mouse\MouseTrap\MouseTrapCollection.cs dragDrop\freeBlix\ControlSystem\Mouse\MouseTrap dragDrop\freeBlix\ControlSystem\Mouse dragDrop\freeBlix\ControlSystem\Overlays\ControlOverlay\ControlOverlay.cs dragDrop\freeBlix\ControlSystem\Overlays\ControlOverlay dragDrop\freeBlix\ControlSystem\Overlays\DragOverlay\DragOverlay.cs dragDrop\freeBlix\ControlSystem\Overlays\DragOverlay dragDrop\freeBlix\ControlSystem\Overlays\FormOverlay\FormOverlay.cs dragDrop\freeBlix\ControlSystem\Overlays\FormOverlay dragDrop\freeBlix\ControlSystem\Overlays dragDrop\freeBlix\ControlSystem\PaintDeck\PaintDeck.cs dragDrop\freeBlix\ControlSystem\PaintDeck\BackgroundPaintTube\BackgroundPaintTube.cs dragDrop\freeBlix\ControlSystem\PaintDeck\BackgroundPaintTube dragDrop\freeBlix\ControlSystem\PaintDeck\Blaster\Blaster.cs dragDrop\freeBlix\ControlSystem\PaintDeck\Blaster dragDrop\freeBlix\ControlSystem\PaintDeck\CacheMode\CacheMode.cs dragDrop\freeBlix\ControlSystem\PaintDeck\CacheMode\CacheModeEndedDelegate.cs dragDrop\freeBlix\ControlSystem\PaintDeck\CacheMode dragDrop\freeBlix\ControlSystem\PaintDeck\DragBlaster\DragBlaster.cs dragDrop\freeBlix\ControlSystem\PaintDeck\DragBlaster dragDrop\freeBlix\ControlSystem\PaintDeck\FormBlaster\FormBlaster.cs dragDrop\freeBlix\ControlSystem\PaintDeck\FormBlaster dragDrop\freeBlix\ControlSystem\PaintDeck\Graphics\Graphics.cs dragDrop\freeBlix\ControlSystem\PaintDeck\Graphics dragDrop\freeBlix\ControlSystem\PaintDeck\JigPaintTube\JigPaintTube.cs dragDrop\freeBlix\ControlSystem\PaintDeck\JigPaintTube dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShot\SnapShot.cs dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShot dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShotCollection\SnapShotCollection.cs dragDrop\freeBlix\ControlSystem\PaintDeck\SnapShotCollection dragDrop\freeBlix\ControlSystem\PaintDeck dragDrop\freeBlix\ControlSystem dragDrop\freeBlix\Delegator\Delegator.cs dragDrop\freeBlix\Delegator dragDrop\freeBlix\IntegerRange\IntegerRange.cs dragDrop\freeBlix\IntegerRange dragDrop\freeBlix\obj\Debug dragDrop\freeBlix\obj\freeBlix.csproj.FileList.txt dragDrop\freeBlix\obj dragDrop\freeBlix\ClassDiagram1.cd dragDrop\freeBlix\ClassDiagram2.cd dragDrop\freeBlix dragDrop\testing.Core\Testing.Core.csproj dragDrop\testing.Core\Testing.Core.csproj.user dragDrop\testing.Core\DragCase\DragColorSample.cs dragDrop\testing.Core\DragCase\DragState.cs dragDrop\testing.Core\DragCase\DragStateCollection.cs dragDrop\testing.Core\DragCase\DragStateCollectionMatchStick.cs dragDrop\testing.Core\DragCase\IDragStateCollection.cs dragDrop\testing.Core\DragCase\Attributes\DragAttribute.cs dragDrop\testing.Core\DragCase\Attributes\FactoryAttribute.cs dragDrop\testing.Core\DragCase\Attributes\MoveAttribute.cs dragDrop\testing.Core\DragCase\Attributes\TweakAttribute.cs dragDrop\testing.Core\DragCase\Attributes dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragBot\FactoryDragBot.cs dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragBot dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragCase\FactoryDragCase.cs dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDragCase dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDropSite\FactoryDropSite.cs dragDrop\testing.Core\DragCase\FactoryDragCase\FactoryDropSite dragDrop\testing.Core\DragCase\FactoryDragCase dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragBot\MoveDragBot.cs dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragBot dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragCase\MoveDragCase.cs dragDrop\testing.Core\DragCase\MoveDragCase\MoveDragCase dragDrop\testing.Core\DragCase\MoveDragCase\MoveDropSite\MoveDropSite.cs dragDrop\testing.Core\DragCase\MoveDragCase\MoveDropSite dragDrop\testing.Core\DragCase\MoveDragCase dragDrop\testing.Core\DragCase\TweakFactoryDragCase\TweakFactoryDragCase.cs dragDrop\testing.Core\DragCase\TweakFactoryDragCase dragDrop\testing.Core\DragCase\TweakMoveDragCase\TweakMoveDragCase.cs dragDrop\testing.Core\DragCase\TweakMoveDragCase dragDrop\testing.Core\DragCase\Tweaks\HorizontalTweak.cs dragDrop\testing.Core\DragCase\Tweaks\VerticalTweak.cs dragDrop\testing.Core\DragCase\Tweaks dragDrop\testing.Core\DragCase dragDrop\testing.Core\EventLog\EventLogEntry.cs dragDrop\testing.Core\EventLog\EventLogEntryCollection.cs dragDrop\testing.Core\EventLog dragDrop\testing.Core\LineIndicator\LineIndicator.cs dragDrop\testing.Core\LineIndicator dragDrop\testing.Core\MatchStickInterfaces\IBottom.cs dragDrop\testing.Core\MatchStickInterfaces\IEventLog.cs dragDrop\testing.Core\MatchStickInterfaces\IExceptionMessage.cs dragDrop\testing.Core\MatchStickInterfaces\IHeight.cs dragDrop\testing.Core\MatchStickInterfaces\ILeft.cs dragDrop\testing.Core\MatchStickInterfaces\IRight.cs dragDrop\testing.Core\MatchStickInterfaces\IText.cs dragDrop\testing.Core\MatchStickInterfaces\ITop.cs dragDrop\testing.Core\MatchStickInterfaces\IWidth.cs dragDrop\testing.Core\MatchStickInterfaces dragDrop\testing.Core\MatchSticks\BottomMatchStick.cs dragDrop\testing.Core\MatchSticks\ColorCollectionMatchStick.cs dragDrop\testing.Core\MatchSticks\EventLogMatchStick.cs dragDrop\testing.Core\MatchSticks\ExceptionMessageMatchStick.cs dragDrop\testing.Core\MatchSticks\HeightMatchStick.cs dragDrop\testing.Core\MatchSticks\LeftMatchStick.cs dragDrop\testing.Core\MatchSticks\RightMatchStick.cs dragDrop\testing.Core\MatchSticks\TextMatchStick.cs dragDrop\testing.Core\MatchSticks\TopMatchStick.cs dragDrop\testing.Core\MatchSticks\WidthMatchStick.cs dragDrop\testing.Core\MatchSticks dragDrop\testing.Core\obj\Debug dragDrop\testing.Core\obj\Testing.Core.csproj.FileList.txt dragDrop\testing.Core\obj dragDrop\testing.Core\PaintCase\IPaintStateCollection.cs dragDrop\testing.Core\PaintCase\PaintCase.cs dragDrop\testing.Core\PaintCase\PaintState.cs dragDrop\testing.Core\PaintCase\PaintStateCollection.cs dragDrop\testing.Core\PaintCase\PaintStateCollectionMatchStick.cs dragDrop\testing.Core\PaintCase\RectangleColorSample.cs dragDrop\testing.Core\PaintCase dragDrop\testing.Core\RectangleCase\RectangleCase.cs dragDrop\testing.Core\RectangleCase\RectangleState.cs dragDrop\testing.Core\RectangleCase dragDrop\testing.Core\RectangleEventCase\RectangleEventCase.cs dragDrop\testing.Core\RectangleEventCase\RectangleEventState.cs dragDrop\testing.Core\RectangleEventCase dragDrop\testing.Core\Stone\Stone.cs dragDrop\testing.Core\Stone dragDrop\testing.Core\StonePad\StonePad.cs dragDrop\testing.Core\StonePad dragDrop\testing.Core\ClassDiagram3.cd dragDrop\testing.Core dragDrop\UITestingFramework\AssemblyInfo.cs dragDrop\UITestingFramework\UITestingFramework.csproj dragDrop\UITestingFramework\UITestingFramework.csproj.user dragDrop\UITestingFramework\Attributes\AllAttribute.cs dragDrop\UITestingFramework\Attributes\FailedAttribute.cs dragDrop\UITestingFramework\Attributes\IsAncestorAttribute.cs dragDrop\UITestingFramework\Attributes dragDrop\UITestingFramework\Case\Case.cs dragDrop\UITestingFramework\Case\ICaseSelected.cs dragDrop\UITestingFramework\Case dragDrop\UITestingFramework\CaseCollection\CaseCollection.cs dragDrop\UITestingFramework\CaseCollection dragDrop\UITestingFramework\CaseController\CaseController.cs dragDrop\UITestingFramework\CaseController dragDrop\UITestingFramework\CaseDelegates\CaseCompletedDelegate.cs dragDrop\UITestingFramework\CaseDelegates\CaseStatusChangedDelegate.cs dragDrop\UITestingFramework\CaseDelegates\CaseVerifiedDelegate.cs dragDrop\UITestingFramework\CaseDelegates dragDrop\UITestingFramework\CaseFilter\CaseFilter.cs dragDrop\UITestingFramework\CaseFilter\CaseFilterFilteredDelegate.cs dragDrop\UITestingFramework\CaseFilter dragDrop\UITestingFramework\CaseFoundation\CaseFoundation.cs dragDrop\UITestingFramework\CaseFoundation dragDrop\UITestingFramework\CaseIconMapper\CaseIconMapper.cs dragDrop\UITestingFramework\CaseIconMapper\CaseIconMapperCollection.cs dragDrop\UITestingFramework\CaseIconMapper dragDrop\UITestingFramework\CaseList\CaseList.cs dragDrop\UITestingFramework\CaseList dragDrop\UITestingFramework\CaseMaster\CaseMaster.cs dragDrop\UITestingFramework\CaseMaster dragDrop\UITestingFramework\CaseModel\CaseModel.cs dragDrop\UITestingFramework\CaseModel dragDrop\UITestingFramework\CaseState\CaseState.cs dragDrop\UITestingFramework\CaseState dragDrop\UITestingFramework\CaseStatus\CaseStatus.cs dragDrop\UITestingFramework\CaseStatus dragDrop\UITestingFramework\CaseStatusIcons\CaseStatusIcons.cs dragDrop\UITestingFramework\CaseStatusIcons\Failed.bmp dragDrop\UITestingFramework\CaseStatusIcons\NoMaster.bmp dragDrop\UITestingFramework\CaseStatusIcons\NoVerify.bmp dragDrop\UITestingFramework\CaseStatusIcons\Passed.bmp dragDrop\UITestingFramework\CaseStatusIcons dragDrop\UITestingFramework\IShutDown\IShutDown.cs dragDrop\UITestingFramework\IShutDown dragDrop\UITestingFramework\Monitor\Monitor.cs dragDrop\UITestingFramework\Monitor dragDrop\UITestingFramework\obj\Debug dragDrop\UITestingFramework\obj\UITestingFramework.csproj.FileList.txt dragDrop\UITestingFramework\obj dragDrop\UITestingFramework\SampleViewer\SampleViewer.cs dragDrop\UITestingFramework\SampleViewer\SampleViewer.resx dragDrop\UITestingFramework\SampleViewer\SampleViewerRenderer.cs dragDrop\UITestingFramework\SampleViewer dragDrop\UITestingFramework\_Core\AttributeCollection\AttributeCollection.cs dragDrop\UITestingFramework\_Core\AttributeCollection\AttributeSorter.cs dragDrop\UITestingFramework\_Core\AttributeCollection dragDrop\UITestingFramework\_Core\ColorCollection\ColorCollection.cs dragDrop\UITestingFramework\_Core\ColorCollection\IColorCollection.cs dragDrop\UITestingFramework\_Core\ColorCollection dragDrop\UITestingFramework\_Core\Delegator\Delegator.cs dragDrop\UITestingFramework\_Core\Delegator dragDrop\UITestingFramework\_Core\Matches\Entries\CompleteEntry.cs dragDrop\UITestingFramework\_Core\Matches\Entries\StartEntry.cs dragDrop\UITestingFramework\_Core\Matches\Entries\TypeMismatchEntry.cs dragDrop\UITestingFramework\_Core\Matches\Entries\ValueEntry.cs dragDrop\UITestingFramework\_Core\Matches\Entries dragDrop\UITestingFramework\_Core\Matches\_Core\IGetMatchName.cs dragDrop\UITestingFramework\_Core\Matches\_Core\IMatchLogEntryAdded.cs dragDrop\UITestingFramework\_Core\Matches\_Core\Matchbox.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchboxCollection.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchboxRegistry.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchEntry.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchEntryCollection.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchEntryStatus.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchLog.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchMaker.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchStick.cs dragDrop\UITestingFramework\_Core\Matches\_Core\MatchStickCollection.cs dragDrop\UITestingFramework\_Core\Matches\_Core\PropertyValueMatchStick.cs dragDrop\UITestingFramework\_Core\Matches\_Core dragDrop\UITestingFramework\_Core\Matches dragDrop\UITestingFramework\_Core\ObjectPersistence\ObjectPersistence.cs dragDrop\UITestingFramework\_Core\ObjectPersistence\PersistenceFormat.cs dragDrop\UITestingFramework\_Core\ObjectPersistence\PlainTextFormatter.cs dragDrop\UITestingFramework\_Core\ObjectPersistence\WeakNameSerializationBinder.cs dragDrop\UITestingFramework\_Core\ObjectPersistence dragDrop\UITestingFramework\_Core\StringCollection\StringCollection.cs dragDrop\UITestingFramework\_Core\StringCollection dragDrop\UITestingFramework\_Core\TypeCollection\TypeCollection.cs dragDrop\UITestingFramework\_Core\TypeCollection dragDrop\UITestingFramework\_Core dragDrop\UITestingFramework\ClassDiagram1.cd dragDrop\UITestingFramework dragDrop\classdiagram\freeblix.oob dragDrop\classdiagram\freeblix.sws dragDrop\classdiagram\freeblix.oom dragDrop\classdiagram\Workspace.sws dragDrop\classdiagram dragDrop\UpgradeLog.XML dragDrop