文件名称:2014716755092
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失败请重下,重下不扣分。
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生存战机游戏代码 发布者:iaieng,发布时间:2014-7-16 7:05:29,资源大小:2101KB
-Survival fighters, the system randomly fired 50 rounds of shells (adjustable), by moving the keyboard to control the direction keys to avoid artillery shells, the upper right corner shows the progress of time, after death will calculate the survival time, but there are the following issues, 1. Detection of unreasonable, only to fighter rectangular calculation, can not calculate the specific shape of the fighter 2. shells for the system to generate the shape of the non-picture of the lack of beauty 3. fighter explosion when the effect is not shown (source code and pictures are to join, Many tests can not achieve the effect, after the comment out, I hope someone realized after learning to tell), 4. No start interface, can not choose the difficulty ....
-Survival fighters, the system randomly fired 50 rounds of shells (adjustable), by moving the keyboard to control the direction keys to avoid artillery shells, the upper right corner shows the progress of time, after death will calculate the survival time, but there are the following issues, 1. Detection of unreasonable, only to fighter rectangular calculation, can not calculate the specific shape of the fighter 2. shells for the system to generate the shape of the non-picture of the lack of beauty 3. fighter explosion when the effect is not shown (source code and pictures are to join, Many tests can not achieve the effect, after the comment out, I hope someone realized after learning to tell), 4. No start interface, can not choose the difficulty ....
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下载文件列表
2014716755092\PlaneGame\.classpath
.............\.........\.project
.............\.........\.settings\org.eclipse.jdt.core.prefs
.............\.........\bin\com\xia\plane\Bullet.class
.............\.........\...\...\...\.....\Explode.class
.............\.........\...\...\...\.....\GameObject.class
.............\.........\...\...\...\.....\Plane.class
.............\.........\...\...\...\.....\PlaneGameFrame$KeyMonitor.class
.............\.........\...\...\...\.....\PlaneGameFrame.class
.............\.........\...\...\...\util\Constant.class
.............\.........\...\...\...\....\GameUtil.class
.............\.........\...\...\...\....\MyFrame$1.class
.............\.........\...\...\...\....\MyFrame$PaintThread.class
.............\.........\...\...\...\....\MyFrame.class
.............\.........\...\image\back.jpg
.............\.........\...\.....\ball.png
.............\.........\...\.....\plane.png
.............\.........\...\.....2\a0.JPG
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.............\.........\src\com\xia\plane\Bullet.java
.............\.........\...\...\...\.....\Explode.java
.............\.........\...\...\...\.....\GameObject.java
.............\.........\...\...\...\.....\Plane.java
.............\.........\...\...\...\.....\PlaneGameFrame.java
.............\.........\...\...\...\util\Constant.java
.............\.........\...\...\...\....\GameUtil.java
.............\.........\...\...\...\....\MyFrame.java
.............\.........\...\image\back.jpg
.............\.........\...\.....\ball.png
.............\.........\...\.....\plane.png
.............\.........\...\.....2\a0.jpg
.............\.........\...\......\a1.jpg
.............\.........\...\......\a10.jpg
.............\.........\...\......\a11.jpg
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.............\.........\...\......\a1