文件名称:cegui-0.8.7
介绍说明--下载内容均来自于网络,请自行研究使用
CEGUI是一个自由免费的GUI库,使用C++实现,完全面向对象设计。CEGUI开发者的目的是希望能够让游戏开发人员从繁琐的GUI实现细节中抽身出来,以便有更多的开发时间可以放在游戏性上.这是最新的0.87版-Crazy Eddie s GUI System is a free library providing windowing and widgets for graphics APIs/engines where such functionality is not natively available, or severely lacking. The library is object-oriented, written in C++, cross-platform, MIT-licensed (free and Open Source) and targeted at game and application developers who should be spending their time creating great games and not on building GUI sub-systems! Additionally, it offers a WYSIWYG editor for creating layouts and imagesets.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
cegui-0.8.7\CMakeLists.txt
...........\promo
...........\.....\LICENSE
...........\.....\BrushScriptStd.otf
...........\.....\logo.svg
...........\.....\square_logo.svg
...........\cegui
...........\.....\CEGUI-IRRLICHT.pc.in
...........\.....\CEGUI-OGRE.pc.in
...........\.....\CEGUI-NULL.pc.in
...........\.....\CEGUI.pc.in
...........\.....\src
...........\.....\...\CMakeLists.txt
...........\.....\...\SimpleTimer.cpp
...........\.....\...\Property.cpp
...........\.....\...\BidiVisualMapping.cpp
...........\.....\...\Window.cpp
...........\.....\...\FreeTypeFont.cpp
...........\.....\...\RenderingWindow.cpp
...........\.....\...\RenderedString.cpp
...........\.....\...\RenderTarget.cpp
...........\.....\...\PCRERegexMatcher.cpp
...........\.....\...\PixmapFont.cpp
...........\.....\...\SchemeManager.cpp
...........\.....\...\RendererModules
...........\.....\...\...............\Direct3D11
...........\.....\...\...............\..........\CMakeLists.txt
...........\.....\...\...............\..........\Texture.cpp
...........\.....\...\...............\..........\RenderTarget.inl
...........\.....\...\...............\..........\TextureTarget.cpp
...........\.....\...\...............\..........\Renderer.cpp
...........\.....\...\...............\..........\GeometryBuffer.cpp
...........\.....\...\...............\..........\shader.txt
...........\.....\...\...............\..........\ViewportTarget.cpp
...........\.....\...\...............\CMakeLists.txt
...........\.....\...\...............\DirectFB
...........\.....\...\...............\........\CMakeLists.txt
...........\.....\...\...............\........\RenderTarget.cpp
...........\.....\...\...............\........\Texture.cpp
...........\.....\...\...............\........\Renderer.cpp
...........\.....\...\...............\........\GeometryBuffer.cpp
...........\.....\...\...............\OpenGLES
...........\.....\...\...............\........\CMakeLists.txt
...........\.....\...\...............\........\Texture.cpp
...........\.....\...\...............\........\RenderTarget.inl
...........\.....\...\...............\........\Renderer.cpp
...........\.....\...\...............\........\FBOTextureTarget.cpp
...........\.....\...\...............\........\GeometryBuffer.cpp
...........\.....\...\...............\........\ViewportTarget.cpp
...........\.....\...\...............\Irrlicht
...........\.....\...\...............\........\CMakeLists.txt
...........\.....\...\...............\........\Texture.cpp
...........\.....\...\...............\........\RenderTarget.inl
...........\.....\...\...............\........\TextureTarget.cpp
...........\.....\...\...............\........\MemoryFile.cpp
...........\.....\...\...............\........\ImageCodec.cpp
...........\.....\...\...............\........\Renderer.cpp
...........\.....\...\...............\........\GeometryBuffer.cpp
...........\.....\...\...............\........\WindowTarget.cpp
...........\.....\...\...............\........\ResourceProvider.cpp
...........\.....\...\...............\OpenGL
...........\.....\...\...............\......\CMakeLists.txt
...........\.....\...\...............\......\GL3GeometryBuffer.cpp
...........\.....\...\...............\......\Texture.cpp
...........\.....\...\...............\......\GL3FBOTextureTarget.cpp
...........\.....\...\...............\......\StateChangeWrapper.cpp
...........\.....\...\...............\......\RenderTarget.inl
...........\.....\...\...............\......\GLGeometryBuffer.cpp
...........\.....\...\...............\......\TextureTarget.cpp
...........\.....\...\...............\......\GL.cpp
...........\.....\...\...............\......\Shader.cpp
...........\.....\...\...............\......\WGLPBTextureTarget.cpp
...........\.....\...\...............\......\GLRenderer.cpp
...........\.....\...\...............\......\RendererBase.cpp
...........\.....\...\...............\......\ShaderManager.cpp
...........\.....\...\...............\......\GeometryBufferBase.cpp
...........\.....\...\...............\......\GLFBOTextureTarget.cpp
...........\.....\...\...............