文件名称:Ray-Tracer-master

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2016-09-26
  • 文件大小:
  • 44.05mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • mil***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

光线追踪的源码,对图形学深入理解很有帮助-ray trace demo, useful in computer graphics study
(系统自动生成,下载前可以参看下载内容)

下载文件列表





Ray-Tracer-master

.................\Debug

.................\.....\Ambient.obj

.................\.....\AmbientOccluder.obj

.................\.....\AreaLight.obj

.................\.....\AreaLighting.obj

.................\.....\BBox.obj

.................\.....\BRDF.obj

.................\.....\Box.obj

.................\.....\Bunny69K.ply

.................\.....\CL.read.1.tlog

.................\.....\CL.write.1.tlog

.................\.....\Camera.obj

.................\.....\Compound.obj

.................\.....\Directional.obj

.................\.....\Emissive.obj

.................\.....\EnvironmentLight.obj

.................\.....\FishEye.obj

.................\.....\FlatMeshTriangle.obj

.................\.....\GeometricObject.obj

.................\.....\GlossySpecular.obj

.................\.....\Grid.obj

.................\.....\Hammersley.obj

.................\.....\Horse97K.ply

.................\.....\Instance.obj

.................\.....\Jittered.obj

.................\.....\Lambertian.obj

.................\.....\Light.obj

.................\.....\Material.obj

.................\.....\Maths.obj

.................\.....\Matrix.obj

.................\.....\Matte.obj

.................\.....\Mesh.obj

.................\.....\MeshTriangle.obj

.................\.....\MultiJittered.obj

.................\.....\MultipleObjects.obj

.................\.....\MyRectangle.obj

.................\.....\NRooks.obj

.................\.....\Normal.obj

.................\.....\OpenCylinder.obj

.................\.....\PerfectSpecular.obj

.................\.....\Phong.obj

.................\.....\Pinhole.obj

.................\.....\Plane.obj

.................\.....\Point2D.obj

.................\.....\Point3D.obj

.................\.....\PointLight.obj

.................\.....\PureRandom.obj

.................\.....\RGBColor.obj

.................\.....\Ray.obj

.................\.....\RayCast.obj

.................\.....\Reflective.obj

.................\.....\Regular.obj

.................\.....\Sampler.obj

.................\.....\ShadeRec.obj

.................\.....\SingleSphere.obj

.................\.....\SmoothMeshTriangle.obj

.................\.....\SmoothTriangle.obj

.................\.....\Sphere.obj

.................\.....\Spherical.obj

.................\.....\StereoCamera.obj

.................\.....\ThinLens.obj

.................\.....\Torus.obj

.................\.....\Tracer.obj

.................\.....\Triangle.obj

.................\.....\TwoTriangles.ply

.................\.....\Vector3D.obj

.................\.....\ViewPlane.obj

.................\.....\Whitted.obj

.................\.....\World.obj

.................\.....\goldfish_high_res.ply

.................\.....\link-cvtres.read.1.tlog

.................\.....\link-cvtres.write.1.tlog

.................\.....\link-rc.read.1.tlog

.................\.....\link-rc.write.1.tlog

.................\.....\link.read.1.tlog

.................\.....\link.write.1.tlog

.................\.....\ply.obj

.................\.....\vc70.idb

.................\.....\vc70.pdb

.................\.....\wxRaytracer.Build.CppClean.log

.................\.....\wxRaytracer.exe

.................\.....\wxRaytracer.exe.lastcodeanalysissucceeded

.................\.....\wxRaytracer.exp

.................\.....\wxRaytracer.ilk

.................\.....\wxRaytracer.lastbuildstate

.................\.....\wxRaytracer.lib

.................\.....\wxRaytracer.pdb

.................\.....\wxRaytracer.write.1.tlog

.................\.....\wxRaytracer_vcpp.log

.................\.....\wxraytracer.obj

.................\README.txt

.................\plyFiles

.................\........\Bunny69K.ply

.................\........\Horse97K.ply

.................\........\TwoTriangles.ply

.................\........\goldfish_high_res.ply

.................\raytracer

.................\.........\BRDFs

.................\.........\.....\BRDF.cpp

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